lp_rast_priv.h revision c1a04416023e24621e4992caf593e8dfe8d7a2fc
1/************************************************************************** 2 * 3 * Copyright 2009 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#ifndef LP_RAST_PRIV_H 29#define LP_RAST_PRIV_H 30 31#include "pipe/p_thread.h" 32#include "lp_rast.h" 33 34 35#define MAX_THREADS 8 /* XXX probably temporary here */ 36 37 38struct pipe_transfer; 39struct pipe_screen; 40struct lp_rasterizer; 41 42 43/** 44 * A tile's color and depth memory. 45 * We can choose whatever layout for the internal tile storage we prefer. 46 */ 47struct lp_rast_tile 48{ 49 uint8_t *color[PIPE_MAX_COLOR_BUFS]; 50 51 uint32_t *depth; 52}; 53 54 55/** 56 * Per-thread rasterization state 57 */ 58struct lp_rasterizer_task 59{ 60 struct lp_rast_tile tile; /** Tile color/z/stencil memory */ 61 62 unsigned x, y; /**< Pos of this tile in framebuffer, in pixels */ 63 64 const struct lp_rast_state *current_state; 65 66 /** "back" pointer */ 67 struct lp_rasterizer *rast; 68 69 /** "my" index */ 70 unsigned thread_index; 71 72 pipe_semaphore work_ready; 73 pipe_semaphore work_done; 74}; 75 76 77/** 78 * This is the state required while rasterizing tiles. 79 * Note that this contains per-thread information too. 80 * The tile size is TILE_SIZE x TILE_SIZE pixels. 81 */ 82struct lp_rasterizer 83{ 84 boolean clipped_tile; 85 boolean check_for_clipped_tiles; 86 87 /* Framebuffer stuff 88 */ 89 struct pipe_screen *screen; 90 struct pipe_transfer *cbuf_transfer[PIPE_MAX_COLOR_BUFS]; 91 struct pipe_transfer *zsbuf_transfer; 92 void *cbuf_map[PIPE_MAX_COLOR_BUFS]; 93 void *zsbuf_map; 94 95 struct { 96 struct pipe_framebuffer_state fb; 97 boolean write_color; 98 boolean write_zstencil; 99 unsigned clear_color; 100 unsigned clear_depth; 101 char clear_stencil; 102 } state; 103 104 /** The incoming queue of scenes ready to rasterize */ 105 struct lp_scene_queue *full_scenes; 106 /** The outgoing queue of processed scenes to return to setup modulee */ 107 struct lp_scene_queue *empty_scenes; 108 109 /** The scene currently being rasterized by the threads */ 110 struct lp_scene *curr_scene; 111 112 /** A task object for each rasterization thread */ 113 struct lp_rasterizer_task tasks[MAX_THREADS]; 114 115 unsigned num_threads; 116 pipe_thread threads[MAX_THREADS]; 117 118 /** For synchronizing the rasterization threads */ 119 pipe_barrier barrier; 120}; 121 122 123void lp_rast_shade_quads( struct lp_rasterizer *rast, 124 unsigned thread_index, 125 const struct lp_rast_shader_inputs *inputs, 126 unsigned x, unsigned y, 127 int32_t c1, int32_t c2, int32_t c3); 128 129#endif 130