lp_rast_priv.h revision d4b64167b56f780d0dea73193c345622888fbc16
1/************************************************************************** 2 * 3 * Copyright 2009 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#ifndef LP_RAST_PRIV_H 29#define LP_RAST_PRIV_H 30 31#include "os/os_thread.h" 32#include "util/u_format.h" 33#include "gallivm/lp_bld_debug.h" 34#include "lp_memory.h" 35#include "lp_rast.h" 36#include "lp_scene.h" 37#include "lp_state.h" 38#include "lp_texture.h" 39#include "lp_tile_soa.h" 40#include "lp_limits.h" 41 42 43struct lp_rasterizer; 44 45 46/** 47 * Per-thread rasterization state 48 */ 49struct lp_rasterizer_task 50{ 51 unsigned x, y; /**< Pos of this tile in framebuffer, in pixels */ 52 53 uint8_t *color_tiles[PIPE_MAX_COLOR_BUFS]; 54 uint8_t *depth_tile; 55 56 const struct lp_rast_state *current_state; 57 58 /** "back" pointer */ 59 struct lp_rasterizer *rast; 60 61 /** "my" index */ 62 unsigned thread_index; 63 64 /* occlude counter for visiable pixels */ 65 uint32_t vis_counter; 66 67 pipe_semaphore work_ready; 68 pipe_semaphore work_done; 69}; 70 71 72/** 73 * This is the state required while rasterizing tiles. 74 * Note that this contains per-thread information too. 75 * The tile size is TILE_SIZE x TILE_SIZE pixels. 76 */ 77struct lp_rasterizer 78{ 79 boolean exit_flag; 80 81 /* Framebuffer stuff 82 */ 83 struct { 84 uint8_t *map; 85 unsigned stride; 86 unsigned blocksize; 87 } zsbuf; 88 89 struct { 90 unsigned nr_cbufs; 91 unsigned clear_color; 92 unsigned clear_depth; 93 char clear_stencil; 94 } state; 95 96 /** The incoming queue of scenes ready to rasterize */ 97 struct lp_scene_queue *full_scenes; 98 99 /** 100 * The outgoing queue of processed scenes to return to setup module 101 * 102 * XXX: while scenes are per-context but the rasterizer is 103 * (potentially) shared, these empty scenes should be returned to 104 * the context which created them rather than retained here. 105 */ 106 /* struct lp_scene_queue *empty_scenes; */ 107 108 /** The scene currently being rasterized by the threads */ 109 struct lp_scene *curr_scene; 110 111 /** A task object for each rasterization thread */ 112 struct lp_rasterizer_task tasks[LP_MAX_THREADS]; 113 114 unsigned num_threads; 115 pipe_thread threads[LP_MAX_THREADS]; 116 117 /** For synchronizing the rasterization threads */ 118 pipe_barrier barrier; 119}; 120 121 122void 123lp_rast_shade_quads_mask(struct lp_rasterizer_task *task, 124 const struct lp_rast_shader_inputs *inputs, 125 unsigned x, unsigned y, 126 unsigned mask); 127 128 129 130/** 131 * Get the pointer to a 4x4 depth/stencil block. 132 * We'll map the z/stencil buffer on demand here. 133 * Note that this may be called even when there's no z/stencil buffer - return 134 * NULL in that case. 135 * \param x, y location of 4x4 block in window coords 136 */ 137static INLINE void * 138lp_rast_get_depth_block_pointer(struct lp_rasterizer_task *task, 139 unsigned x, unsigned y) 140{ 141 const struct lp_rasterizer *rast = task->rast; 142 void *depth; 143 144 assert((x % TILE_VECTOR_WIDTH) == 0); 145 assert((y % TILE_VECTOR_HEIGHT) == 0); 146 147 if (!rast->zsbuf.map && (task->current_state->variant->key.depth.enabled || 148 task->current_state->variant->key.stencil[0].enabled)) { 149 /* out of memory - use dummy tile memory */ 150 return lp_get_dummy_tile(); 151 } 152 153 depth = (rast->zsbuf.map + 154 rast->zsbuf.stride * y + 155 rast->zsbuf.blocksize * x * TILE_VECTOR_HEIGHT); 156 157 assert(lp_check_alignment(depth, 16)); 158 return depth; 159} 160 161 162/** 163 * Get pointer to the swizzled color tile 164 */ 165static INLINE uint8_t * 166lp_rast_get_color_tile_pointer(struct lp_rasterizer_task *task, 167 unsigned buf, enum lp_texture_usage usage) 168{ 169 struct lp_rasterizer *rast = task->rast; 170 171 assert(task->x % TILE_SIZE == 0); 172 assert(task->y % TILE_SIZE == 0); 173 assert(buf < rast->state.nr_cbufs); 174 175 if (!task->color_tiles[buf]) { 176 struct pipe_surface *cbuf = rast->curr_scene->fb.cbufs[buf]; 177 struct llvmpipe_resource *lpt; 178 assert(cbuf); 179 lpt = llvmpipe_resource(cbuf->texture); 180 task->color_tiles[buf] = llvmpipe_get_texture_tile(lpt, 181 cbuf->face + cbuf->zslice, 182 cbuf->level, 183 usage, 184 task->x, 185 task->y); 186 if (!task->color_tiles[buf]) { 187 /* out of memory - use dummy tile memory */ 188 return lp_get_dummy_tile(); 189 } 190 } 191 192 return task->color_tiles[buf]; 193} 194 195 196/** 197 * Get the pointer to a 4x4 color block (within a 64x64 tile). 198 * We'll map the color buffer on demand here. 199 * Note that this may be called even when there's no color buffers - return 200 * NULL in that case. 201 * \param x, y location of 4x4 block in window coords 202 */ 203static INLINE uint8_t * 204lp_rast_get_color_block_pointer(struct lp_rasterizer_task *task, 205 unsigned buf, unsigned x, unsigned y) 206{ 207 unsigned px, py, pixel_offset; 208 uint8_t *color; 209 210 assert((x % TILE_VECTOR_WIDTH) == 0); 211 assert((y % TILE_VECTOR_HEIGHT) == 0); 212 213 color = lp_rast_get_color_tile_pointer(task, buf, LP_TEX_USAGE_READ_WRITE); 214 color = task->color_tiles[buf]; 215 if (!color) { 216 /* out of memory - use dummy tile memory */ 217 return lp_get_dummy_tile(); 218 } 219 220 px = x % TILE_SIZE; 221 py = y % TILE_SIZE; 222 pixel_offset = tile_pixel_offset(px, py, 0); 223 224 color = color + pixel_offset; 225 226 assert(lp_check_alignment(color, 16)); 227 return color; 228} 229 230 231 232/** 233 * Shade all pixels in a 4x4 block. The fragment code omits the 234 * triangle in/out tests. 235 * \param x, y location of 4x4 block in window coords 236 */ 237static INLINE void 238lp_rast_shade_quads_all( struct lp_rasterizer_task *task, 239 const struct lp_rast_shader_inputs *inputs, 240 unsigned x, unsigned y ) 241{ 242 const struct lp_rasterizer *rast = task->rast; 243 const struct lp_rast_state *state = task->current_state; 244 struct lp_fragment_shader_variant *variant = state->variant; 245 uint8_t *color[PIPE_MAX_COLOR_BUFS]; 246 void *depth; 247 unsigned i; 248 249 /* color buffer */ 250 for (i = 0; i < rast->state.nr_cbufs; i++) 251 color[i] = lp_rast_get_color_block_pointer(task, i, x, y); 252 253 depth = lp_rast_get_depth_block_pointer(task, x, y); 254 255 /* run shader on 4x4 block */ 256 variant->jit_function[RAST_WHOLE]( &state->jit_context, 257 x, y, 258 inputs->facing, 259 inputs->a0, 260 inputs->dadx, 261 inputs->dady, 262 color, 263 depth, 264 0xffff, 265 &task->vis_counter ); 266} 267 268 269#endif 270