lp_rast_priv.h revision e21e7ab4da859198dfa9845b4a7207c49db54771
1/************************************************************************** 2 * 3 * Copyright 2009 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#ifndef LP_RAST_PRIV_H 29#define LP_RAST_PRIV_H 30 31#include "os/os_thread.h" 32#include "util/u_format.h" 33#include "gallivm/lp_bld_debug.h" 34#include "lp_memory.h" 35#include "lp_rast.h" 36#include "lp_scene.h" 37#include "lp_state.h" 38#include "lp_texture.h" 39#include "lp_tile_soa.h" 40#include "lp_limits.h" 41 42 43struct lp_rasterizer; 44 45 46/** 47 * Per-thread rasterization state 48 */ 49struct lp_rasterizer_task 50{ 51 unsigned x, y; /**< Pos of this tile in framebuffer, in pixels */ 52 53 uint8_t *color_tiles[PIPE_MAX_COLOR_BUFS]; 54 uint8_t *depth_tile; 55 56 /** "back" pointer */ 57 struct lp_rasterizer *rast; 58 59 /** "my" index */ 60 unsigned thread_index; 61 62 /* occlude counter for visiable pixels */ 63 uint32_t vis_counter; 64 65 pipe_semaphore work_ready; 66 pipe_semaphore work_done; 67}; 68 69 70/** 71 * This is the state required while rasterizing tiles. 72 * Note that this contains per-thread information too. 73 * The tile size is TILE_SIZE x TILE_SIZE pixels. 74 */ 75struct lp_rasterizer 76{ 77 boolean exit_flag; 78 79 /* Framebuffer stuff 80 */ 81 struct { 82 uint8_t *map; 83 unsigned stride; 84 unsigned blocksize; 85 } zsbuf; 86 87 struct { 88 unsigned nr_cbufs; 89 unsigned clear_color; 90 unsigned clear_depth; 91 char clear_stencil; 92 } state; 93 94 /** The incoming queue of scenes ready to rasterize */ 95 struct lp_scene_queue *full_scenes; 96 97 /** 98 * The outgoing queue of processed scenes to return to setup module 99 * 100 * XXX: while scenes are per-context but the rasterizer is 101 * (potentially) shared, these empty scenes should be returned to 102 * the context which created them rather than retained here. 103 */ 104 /* struct lp_scene_queue *empty_scenes; */ 105 106 /** The scene currently being rasterized by the threads */ 107 struct lp_scene *curr_scene; 108 109 /** A task object for each rasterization thread */ 110 struct lp_rasterizer_task tasks[LP_MAX_THREADS]; 111 112 unsigned num_threads; 113 pipe_thread threads[LP_MAX_THREADS]; 114 115 /** For synchronizing the rasterization threads */ 116 pipe_barrier barrier; 117}; 118 119 120void 121lp_rast_shade_quads_mask(struct lp_rasterizer_task *task, 122 const struct lp_rast_shader_inputs *inputs, 123 unsigned x, unsigned y, 124 unsigned mask); 125 126 127 128/** 129 * Get the pointer to a 4x4 depth/stencil block. 130 * We'll map the z/stencil buffer on demand here. 131 * Note that this may be called even when there's no z/stencil buffer - return 132 * NULL in that case. 133 * \param x, y location of 4x4 block in window coords 134 */ 135static INLINE void * 136lp_rast_get_depth_block_pointer(struct lp_rasterizer_task *task, 137 unsigned x, unsigned y) 138{ 139 const struct lp_rasterizer *rast = task->rast; 140 void *depth; 141 142 assert((x % TILE_VECTOR_WIDTH) == 0); 143 assert((y % TILE_VECTOR_HEIGHT) == 0); 144 145 if (!rast->zsbuf.map) { 146 /* Either out of memory or no zsbuf. Can't tell without access 147 * to the state. Just use dummy tile memory, but don't print 148 * the oom warning as this most likely because there is no 149 * zsbuf. 150 */ 151 return lp_get_dummy_tile_silent(); 152 } 153 154 depth = (rast->zsbuf.map + 155 rast->zsbuf.stride * y + 156 rast->zsbuf.blocksize * x * TILE_VECTOR_HEIGHT); 157 158 assert(lp_check_alignment(depth, 16)); 159 return depth; 160} 161 162 163/** 164 * Get pointer to the swizzled color tile 165 */ 166static INLINE uint8_t * 167lp_rast_get_color_tile_pointer(struct lp_rasterizer_task *task, 168 unsigned buf, enum lp_texture_usage usage) 169{ 170 struct lp_rasterizer *rast = task->rast; 171 172 assert(task->x % TILE_SIZE == 0); 173 assert(task->y % TILE_SIZE == 0); 174 assert(buf < rast->state.nr_cbufs); 175 176 if (!task->color_tiles[buf]) { 177 struct pipe_surface *cbuf = rast->curr_scene->fb.cbufs[buf]; 178 struct llvmpipe_resource *lpt; 179 assert(cbuf); 180 lpt = llvmpipe_resource(cbuf->texture); 181 task->color_tiles[buf] = llvmpipe_get_texture_tile(lpt, 182 cbuf->face + cbuf->zslice, 183 cbuf->level, 184 usage, 185 task->x, 186 task->y); 187 if (!task->color_tiles[buf]) { 188 /* out of memory - use dummy tile memory */ 189 return lp_get_dummy_tile(); 190 } 191 } 192 193 return task->color_tiles[buf]; 194} 195 196 197/** 198 * Get the pointer to a 4x4 color block (within a 64x64 tile). 199 * We'll map the color buffer on demand here. 200 * Note that this may be called even when there's no color buffers - return 201 * NULL in that case. 202 * \param x, y location of 4x4 block in window coords 203 */ 204static INLINE uint8_t * 205lp_rast_get_color_block_pointer(struct lp_rasterizer_task *task, 206 unsigned buf, unsigned x, unsigned y) 207{ 208 unsigned px, py, pixel_offset; 209 uint8_t *color; 210 211 assert((x % TILE_VECTOR_WIDTH) == 0); 212 assert((y % TILE_VECTOR_HEIGHT) == 0); 213 214 color = lp_rast_get_color_tile_pointer(task, buf, LP_TEX_USAGE_READ_WRITE); 215 color = task->color_tiles[buf]; 216 if (!color) { 217 /* out of memory - use dummy tile memory */ 218 return lp_get_dummy_tile(); 219 } 220 221 px = x % TILE_SIZE; 222 py = y % TILE_SIZE; 223 pixel_offset = tile_pixel_offset(px, py, 0); 224 225 color = color + pixel_offset; 226 227 assert(lp_check_alignment(color, 16)); 228 return color; 229} 230 231 232 233/** 234 * Shade all pixels in a 4x4 block. The fragment code omits the 235 * triangle in/out tests. 236 * \param x, y location of 4x4 block in window coords 237 */ 238static INLINE void 239lp_rast_shade_quads_all( struct lp_rasterizer_task *task, 240 const struct lp_rast_shader_inputs *inputs, 241 unsigned x, unsigned y ) 242{ 243 const struct lp_rasterizer *rast = task->rast; 244 const struct lp_rast_state *state = inputs->state; 245 struct lp_fragment_shader_variant *variant = state->variant; 246 uint8_t *color[PIPE_MAX_COLOR_BUFS]; 247 void *depth; 248 unsigned i; 249 250 /* color buffer */ 251 for (i = 0; i < rast->state.nr_cbufs; i++) 252 color[i] = lp_rast_get_color_block_pointer(task, i, x, y); 253 254 depth = lp_rast_get_depth_block_pointer(task, x, y); 255 256 /* run shader on 4x4 block */ 257 variant->jit_function[RAST_WHOLE]( &state->jit_context, 258 x, y, 259 inputs->facing, 260 inputs->a0, 261 inputs->dadx, 262 inputs->dady, 263 color, 264 depth, 265 0xffff, 266 &task->vis_counter ); 267} 268 269 270#endif 271