lp_setup.c revision f027d5612901de8e6167e6288c4e24d91d964e7f
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/**
29 * Tiling engine.
30 *
31 * Builds per-tile display lists and executes them on calls to
32 * lp_setup_flush().
33 */
34
35#include "pipe/p_defines.h"
36#include "util/u_inlines.h"
37#include "util/u_memory.h"
38#include "util/u_pack_color.h"
39#include "util/u_surface.h"
40#include "lp_scene.h"
41#include "lp_scene_queue.h"
42#include "lp_buffer.h"
43#include "lp_texture.h"
44#include "lp_debug.h"
45#include "lp_fence.h"
46#include "lp_rast.h"
47#include "lp_setup_context.h"
48#include "lp_screen.h"
49#include "lp_winsys.h"
50
51#include "draw/draw_context.h"
52#include "draw/draw_vbuf.h"
53
54
55static void set_scene_state( struct setup_context *, unsigned );
56
57
58struct lp_scene *
59lp_setup_get_current_scene(struct setup_context *setup)
60{
61   if (!setup->scene) {
62
63      /* wait for a free/empty scene
64       */
65      setup->scene = lp_scene_dequeue(setup->empty_scenes, TRUE);
66
67      assert(lp_scene_is_empty(setup->scene));
68
69      lp_scene_begin_binning(setup->scene,
70                             &setup->fb );
71   }
72   return setup->scene;
73}
74
75
76static void
77first_triangle( struct setup_context *setup,
78                const float (*v0)[4],
79                const float (*v1)[4],
80                const float (*v2)[4])
81{
82   set_scene_state( setup, SETUP_ACTIVE );
83   lp_setup_choose_triangle( setup );
84   setup->triangle( setup, v0, v1, v2 );
85}
86
87static void
88first_line( struct setup_context *setup,
89	    const float (*v0)[4],
90	    const float (*v1)[4])
91{
92   set_scene_state( setup, SETUP_ACTIVE );
93   lp_setup_choose_line( setup );
94   setup->line( setup, v0, v1 );
95}
96
97static void
98first_point( struct setup_context *setup,
99	     const float (*v0)[4])
100{
101   set_scene_state( setup, SETUP_ACTIVE );
102   lp_setup_choose_point( setup );
103   setup->point( setup, v0 );
104}
105
106static void reset_context( struct setup_context *setup )
107{
108   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
109
110   /* Reset derived state */
111   setup->constants.stored_size = 0;
112   setup->constants.stored_data = NULL;
113   setup->fs.stored = NULL;
114   setup->dirty = ~0;
115
116   /* no current bin */
117   setup->scene = NULL;
118
119   /* Reset some state:
120    */
121   setup->clear.flags = 0;
122
123   /* Have an explicit "start-binning" call and get rid of this
124    * pointer twiddling?
125    */
126   setup->line = first_line;
127   setup->point = first_point;
128   setup->triangle = first_triangle;
129}
130
131
132/** Rasterize all scene's bins */
133static void
134lp_setup_rasterize_scene( struct setup_context *setup,
135                          boolean write_depth )
136{
137   struct lp_scene *scene = lp_setup_get_current_scene(setup);
138
139   lp_scene_rasterize(scene,
140                      setup->rast,
141                      write_depth);
142
143   reset_context( setup );
144
145   LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
146}
147
148
149
150static void
151begin_binning( struct setup_context *setup )
152{
153   struct lp_scene *scene = lp_setup_get_current_scene(setup);
154
155   LP_DBG(DEBUG_SETUP, "%s color: %s depth: %s\n", __FUNCTION__,
156          (setup->clear.flags & PIPE_CLEAR_COLOR) ? "clear": "load",
157          (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) ? "clear": "load");
158
159   if (setup->fb.nr_cbufs) {
160      if (setup->clear.flags & PIPE_CLEAR_COLOR)
161         lp_scene_bin_everywhere( scene,
162				  lp_rast_clear_color,
163				  setup->clear.color );
164      else
165         lp_scene_bin_everywhere( scene,
166				  lp_rast_load_color,
167				  lp_rast_arg_null() );
168   }
169
170   if (setup->fb.zsbuf) {
171      if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL)
172         lp_scene_bin_everywhere( scene,
173				  lp_rast_clear_zstencil,
174				  setup->clear.zstencil );
175   }
176
177   LP_DBG(DEBUG_SETUP, "%s done\n", __FUNCTION__);
178}
179
180
181/* This basically bins and then flushes any outstanding full-screen
182 * clears.
183 *
184 * TODO: fast path for fullscreen clears and no triangles.
185 */
186static void
187execute_clears( struct setup_context *setup )
188{
189   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
190
191   begin_binning( setup );
192   lp_setup_rasterize_scene( setup, TRUE );
193}
194
195
196static void
197set_scene_state( struct setup_context *setup,
198           unsigned new_state )
199{
200   unsigned old_state = setup->state;
201
202   if (old_state == new_state)
203      return;
204
205   LP_DBG(DEBUG_SETUP, "%s old %d new %d\n", __FUNCTION__, old_state, new_state);
206
207   switch (new_state) {
208   case SETUP_ACTIVE:
209      begin_binning( setup );
210      break;
211
212   case SETUP_CLEARED:
213      if (old_state == SETUP_ACTIVE) {
214         assert(0);
215         return;
216      }
217      break;
218
219   case SETUP_FLUSHED:
220      if (old_state == SETUP_CLEARED)
221         execute_clears( setup );
222      else
223         lp_setup_rasterize_scene( setup, TRUE );
224      break;
225   }
226
227   setup->state = new_state;
228}
229
230
231void
232lp_setup_flush( struct setup_context *setup,
233                unsigned flags )
234{
235   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
236
237   set_scene_state( setup, SETUP_FLUSHED );
238}
239
240
241void
242lp_setup_bind_framebuffer( struct setup_context *setup,
243                           const struct pipe_framebuffer_state *fb )
244{
245   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
246
247   /* Flush any old scene.
248    */
249   set_scene_state( setup, SETUP_FLUSHED );
250
251   /* Set new state.  This will be picked up later when we next need a
252    * scene.
253    */
254   util_copy_framebuffer_state(&setup->fb, fb);
255}
256
257
258void
259lp_setup_clear( struct setup_context *setup,
260                const float *color,
261                double depth,
262                unsigned stencil,
263                unsigned flags )
264{
265   struct lp_scene *scene = lp_setup_get_current_scene(setup);
266   unsigned i;
267
268   LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
269
270
271   if (flags & PIPE_CLEAR_COLOR) {
272      for (i = 0; i < 4; ++i)
273         setup->clear.color.clear_color[i] = float_to_ubyte(color[i]);
274   }
275
276   if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
277      setup->clear.zstencil.clear_zstencil =
278         util_pack_z_stencil(setup->fb.zsbuf->format,
279                             depth,
280                             stencil);
281   }
282
283   if (setup->state == SETUP_ACTIVE) {
284      /* Add the clear to existing scene.  In the unusual case where
285       * both color and depth-stencil are being cleared when there's
286       * already been some rendering, we could discard the currently
287       * binned scene and start again, but I don't see that as being
288       * a common usage.
289       */
290      if (flags & PIPE_CLEAR_COLOR)
291         lp_scene_bin_everywhere( scene,
292                                  lp_rast_clear_color,
293                                  setup->clear.color );
294
295      if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL)
296         lp_scene_bin_everywhere( scene,
297                                  lp_rast_clear_zstencil,
298                                  setup->clear.zstencil );
299   }
300   else {
301      /* Put ourselves into the 'pre-clear' state, specifically to try
302       * and accumulate multiple clears to color and depth_stencil
303       * buffers which the app or state-tracker might issue
304       * separately.
305       */
306      set_scene_state( setup, SETUP_CLEARED );
307
308      setup->clear.flags |= flags;
309   }
310}
311
312
313/**
314 * Emit a fence.
315 */
316struct pipe_fence_handle *
317lp_setup_fence( struct setup_context *setup )
318{
319   struct lp_scene *scene = lp_setup_get_current_scene(setup);
320   const unsigned rank = lp_scene_get_num_bins( scene ); /* xxx */
321   struct lp_fence *fence = lp_fence_create(rank);
322
323   LP_DBG(DEBUG_SETUP, "%s rank %u\n", __FUNCTION__, rank);
324
325   set_scene_state( setup, SETUP_ACTIVE );
326
327   /* insert the fence into all command bins */
328   lp_scene_bin_everywhere( scene,
329			    lp_rast_fence,
330			    lp_rast_arg_fence(fence) );
331
332   return (struct pipe_fence_handle *) fence;
333}
334
335
336void
337lp_setup_set_triangle_state( struct setup_context *setup,
338                             unsigned cull_mode,
339                             boolean ccw_is_frontface,
340                             boolean scissor )
341{
342   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
343
344   setup->ccw_is_frontface = ccw_is_frontface;
345   setup->cullmode = cull_mode;
346   setup->triangle = first_triangle;
347   setup->scissor_test = scissor;
348}
349
350
351
352void
353lp_setup_set_fs_inputs( struct setup_context *setup,
354                        const struct lp_shader_input *input,
355                        unsigned nr )
356{
357   LP_DBG(DEBUG_SETUP, "%s %p %u\n", __FUNCTION__, (void *) input, nr);
358
359   memcpy( setup->fs.input, input, nr * sizeof input[0] );
360   setup->fs.nr_inputs = nr;
361}
362
363void
364lp_setup_set_fs_functions( struct setup_context *setup,
365                           lp_jit_frag_func jit_function0,
366                           lp_jit_frag_func jit_function1,
367                           boolean opaque )
368{
369   LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) jit_function0);
370   /* FIXME: reference count */
371
372   setup->fs.current.jit_function[0] = jit_function0;
373   setup->fs.current.jit_function[1] = jit_function1;
374   setup->fs.current.opaque = opaque;
375   setup->dirty |= LP_SETUP_NEW_FS;
376}
377
378void
379lp_setup_set_fs_constants(struct setup_context *setup,
380                          struct pipe_buffer *buffer)
381{
382   LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffer);
383
384   pipe_buffer_reference(&setup->constants.current, buffer);
385
386   setup->dirty |= LP_SETUP_NEW_CONSTANTS;
387}
388
389
390void
391lp_setup_set_alpha_ref_value( struct setup_context *setup,
392                              float alpha_ref_value )
393{
394   LP_DBG(DEBUG_SETUP, "%s %f\n", __FUNCTION__, alpha_ref_value);
395
396   if(setup->fs.current.jit_context.alpha_ref_value != alpha_ref_value) {
397      setup->fs.current.jit_context.alpha_ref_value = alpha_ref_value;
398      setup->dirty |= LP_SETUP_NEW_FS;
399   }
400}
401
402void
403lp_setup_set_blend_color( struct setup_context *setup,
404                          const struct pipe_blend_color *blend_color )
405{
406   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
407
408   assert(blend_color);
409
410   if(memcmp(&setup->blend_color.current, blend_color, sizeof *blend_color) != 0) {
411      memcpy(&setup->blend_color.current, blend_color, sizeof *blend_color);
412      setup->dirty |= LP_SETUP_NEW_BLEND_COLOR;
413   }
414}
415
416
417void
418lp_setup_set_scissor( struct setup_context *setup,
419                      const struct pipe_scissor_state *scissor )
420{
421   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
422
423   assert(scissor);
424
425   if (memcmp(&setup->scissor.current, scissor, sizeof(*scissor)) != 0) {
426      setup->scissor.current = *scissor; /* struct copy */
427      setup->dirty |= LP_SETUP_NEW_SCISSOR;
428   }
429}
430
431
432void
433lp_setup_set_flatshade_first( struct setup_context *setup,
434                              boolean flatshade_first )
435{
436   setup->flatshade_first = flatshade_first;
437}
438
439
440void
441lp_setup_set_vertex_info( struct setup_context *setup,
442                          struct vertex_info *vertex_info )
443{
444   /* XXX: just silently holding onto the pointer:
445    */
446   setup->vertex_info = vertex_info;
447}
448
449
450/**
451 * Called during state validation when LP_NEW_TEXTURE is set.
452 */
453void
454lp_setup_set_sampler_textures( struct setup_context *setup,
455                               unsigned num, struct pipe_texture **texture)
456{
457   unsigned i;
458
459   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
460
461   assert(num <= PIPE_MAX_SAMPLERS);
462
463   for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
464      struct pipe_texture *tex = i < num ? texture[i] : NULL;
465
466      if(tex) {
467         struct llvmpipe_texture *lp_tex = llvmpipe_texture(tex);
468         struct lp_jit_texture *jit_tex;
469         jit_tex = &setup->fs.current.jit_context.textures[i];
470         jit_tex->width = tex->width0;
471         jit_tex->height = tex->height0;
472         jit_tex->depth = tex->depth0;
473         jit_tex->last_level = tex->last_level;
474         jit_tex->stride = lp_tex->stride[0];
475         if (!lp_tex->dt) {
476            /* regular texture - setup array of mipmap level pointers */
477            int j;
478            for (j = 0; j < LP_MAX_TEXTURE_2D_LEVELS; j++) {
479               jit_tex->data[j] =
480                  (ubyte *) lp_tex->data + lp_tex->level_offset[j];
481            }
482         }
483         else {
484            /* display target texture/surface */
485            /*
486             * XXX: Where should this be unmapped?
487             */
488
489            struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen);
490            struct llvmpipe_winsys *winsys = screen->winsys;
491            jit_tex->data[0] = winsys->displaytarget_map(winsys, lp_tex->dt,
492                                                 PIPE_BUFFER_USAGE_CPU_READ);
493            assert(jit_tex->data[0]);
494         }
495
496         /* the scene references this texture */
497         {
498            struct lp_scene *scene = lp_setup_get_current_scene(setup);
499            lp_scene_texture_reference(scene, tex);
500         }
501      }
502   }
503
504   setup->dirty |= LP_SETUP_NEW_FS;
505}
506
507
508/**
509 * Is the given texture referenced by any scene?
510 * Note: we have to check all scenes including any scenes currently
511 * being rendered and the current scene being built.
512 */
513unsigned
514lp_setup_is_texture_referenced( const struct setup_context *setup,
515                                const struct pipe_texture *texture )
516{
517   unsigned i;
518
519   /* check the render targets */
520   for (i = 0; i < setup->fb.nr_cbufs; i++) {
521      if (setup->fb.cbufs[i]->texture == texture)
522         return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
523   }
524   if (setup->fb.zsbuf && setup->fb.zsbuf->texture == texture) {
525      return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
526   }
527
528   /* check textures referenced by the scene */
529   for (i = 0; i < Elements(setup->scenes); i++) {
530      if (lp_scene_is_texture_referenced(setup->scenes[i], texture)) {
531         return PIPE_REFERENCED_FOR_READ;
532      }
533   }
534
535   return PIPE_UNREFERENCED;
536}
537
538
539/**
540 * Called by vbuf code when we're about to draw something.
541 */
542void
543lp_setup_update_state( struct setup_context *setup )
544{
545   struct lp_scene *scene = lp_setup_get_current_scene(setup);
546
547   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
548
549   assert(setup->fs.current.jit_function);
550
551   if(setup->dirty & LP_SETUP_NEW_BLEND_COLOR) {
552      uint8_t *stored;
553      unsigned i, j;
554
555      stored = lp_scene_alloc_aligned(scene, 4 * 16, 16);
556
557      /* smear each blend color component across 16 ubyte elements */
558      for (i = 0; i < 4; ++i) {
559         uint8_t c = float_to_ubyte(setup->blend_color.current.color[i]);
560         for (j = 0; j < 16; ++j)
561            stored[i*16 + j] = c;
562      }
563
564      setup->blend_color.stored = stored;
565
566      setup->fs.current.jit_context.blend_color = setup->blend_color.stored;
567      setup->dirty |= LP_SETUP_NEW_FS;
568   }
569
570   if (setup->dirty & LP_SETUP_NEW_SCISSOR) {
571      float *stored;
572
573      stored = lp_scene_alloc_aligned(scene, 4 * sizeof(int32_t), 16);
574
575      stored[0] = (float) setup->scissor.current.minx;
576      stored[1] = (float) setup->scissor.current.miny;
577      stored[2] = (float) setup->scissor.current.maxx;
578      stored[3] = (float) setup->scissor.current.maxy;
579
580      setup->scissor.stored = stored;
581
582      setup->fs.current.jit_context.scissor_xmin = stored[0];
583      setup->fs.current.jit_context.scissor_ymin = stored[1];
584      setup->fs.current.jit_context.scissor_xmax = stored[2];
585      setup->fs.current.jit_context.scissor_ymax = stored[3];
586
587      setup->dirty |= LP_SETUP_NEW_FS;
588   }
589
590   if(setup->dirty & LP_SETUP_NEW_CONSTANTS) {
591      struct pipe_buffer *buffer = setup->constants.current;
592
593      if(buffer) {
594         unsigned current_size = buffer->size;
595         const void *current_data = llvmpipe_buffer(buffer)->data;
596
597         /* TODO: copy only the actually used constants? */
598
599         if(setup->constants.stored_size != current_size ||
600            !setup->constants.stored_data ||
601            memcmp(setup->constants.stored_data,
602                   current_data,
603                   current_size) != 0) {
604            void *stored;
605
606            stored = lp_scene_alloc(scene, current_size);
607            if(stored) {
608               memcpy(stored,
609                      current_data,
610                      current_size);
611               setup->constants.stored_size = current_size;
612               setup->constants.stored_data = stored;
613            }
614         }
615      }
616      else {
617         setup->constants.stored_size = 0;
618         setup->constants.stored_data = NULL;
619      }
620
621      setup->fs.current.jit_context.constants = setup->constants.stored_data;
622      setup->dirty |= LP_SETUP_NEW_FS;
623   }
624
625
626   if(setup->dirty & LP_SETUP_NEW_FS) {
627      if(!setup->fs.stored ||
628         memcmp(setup->fs.stored,
629                &setup->fs.current,
630                sizeof setup->fs.current) != 0) {
631         /* The fs state that's been stored in the scene is different from
632          * the new, current state.  So allocate a new lp_rast_state object
633          * and append it to the bin's setup data buffer.
634          */
635         struct lp_rast_state *stored =
636            (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);
637         if(stored) {
638            memcpy(stored,
639                   &setup->fs.current,
640                   sizeof setup->fs.current);
641            setup->fs.stored = stored;
642
643            /* put the state-set command into all bins */
644            lp_scene_bin_state_command( scene,
645					lp_rast_set_state,
646					lp_rast_arg_state(setup->fs.stored) );
647         }
648      }
649   }
650
651   setup->dirty = 0;
652
653   assert(setup->fs.stored);
654}
655
656
657
658/* Only caller is lp_setup_vbuf_destroy()
659 */
660void
661lp_setup_destroy( struct setup_context *setup )
662{
663   reset_context( setup );
664
665   pipe_buffer_reference(&setup->constants.current, NULL);
666
667   /* free the scenes in the 'empty' queue */
668   while (1) {
669      struct lp_scene *scene = lp_scene_dequeue(setup->empty_scenes, FALSE);
670      if (!scene)
671         break;
672      lp_scene_destroy(scene);
673   }
674
675   lp_rast_destroy( setup->rast );
676
677   FREE( setup );
678}
679
680
681/**
682 * Create a new primitive tiling engine.  Plug it into the backend of
683 * the draw module.  Currently also creates a rasterizer to use with
684 * it.
685 */
686struct setup_context *
687lp_setup_create( struct pipe_context *pipe,
688                 struct draw_context *draw )
689{
690   unsigned i;
691   struct setup_context *setup = CALLOC_STRUCT(setup_context);
692
693   if (!setup)
694      return NULL;
695
696   lp_setup_init_vbuf(setup);
697
698   setup->empty_scenes = lp_scene_queue_create();
699   if (!setup->empty_scenes)
700      goto fail;
701
702   /* XXX: move this to the screen and share between contexts:
703    */
704   setup->rast = lp_rast_create();
705   if (!setup->rast)
706      goto fail;
707
708   setup->vbuf = draw_vbuf_stage(draw, &setup->base);
709   if (!setup->vbuf)
710      goto fail;
711
712   draw_set_rasterize_stage(draw, setup->vbuf);
713   draw_set_render(draw, &setup->base);
714
715   /* create some empty scenes */
716   for (i = 0; i < MAX_SCENES; i++) {
717      setup->scenes[i] = lp_scene_create( pipe, setup->empty_scenes );
718
719      lp_scene_enqueue(setup->empty_scenes, setup->scenes[i]);
720   }
721
722   setup->triangle = first_triangle;
723   setup->line     = first_line;
724   setup->point    = first_point;
725
726   setup->dirty = ~0;
727
728   return setup;
729
730fail:
731   if (setup->rast)
732      lp_rast_destroy( setup->rast );
733
734   if (setup->vbuf)
735      ;
736
737   if (setup->empty_scenes)
738      lp_scene_queue_destroy(setup->empty_scenes);
739
740   FREE(setup);
741   return NULL;
742}
743
744