lp_state_fs.c revision 10fdbb9298489e9dfb2ecec0662abe29da5b6239
1/************************************************************************** 2 * 3 * Copyright 2009 VMware, Inc. 4 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 5 * All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the 9 * "Software"), to deal in the Software without restriction, including 10 * without limitation the rights to use, copy, modify, merge, publish, 11 * distribute, sub license, and/or sell copies of the Software, and to 12 * permit persons to whom the Software is furnished to do so, subject to 13 * the following conditions: 14 * 15 * The above copyright notice and this permission notice (including the 16 * next paragraph) shall be included in all copies or substantial portions 17 * of the Software. 18 * 19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 26 * 27 **************************************************************************/ 28 29/** 30 * @file 31 * Code generate the whole fragment pipeline. 32 * 33 * The fragment pipeline consists of the following stages: 34 * - triangle edge in/out testing 35 * - scissor test 36 * - stipple (TBI) 37 * - early depth test 38 * - fragment shader 39 * - alpha test 40 * - depth/stencil test 41 * - blending 42 * 43 * This file has only the glue to assemble the fragment pipeline. The actual 44 * plumbing of converting Gallium state into LLVM IR is done elsewhere, in the 45 * lp_bld_*.[ch] files, and in a complete generic and reusable way. Here we 46 * muster the LLVM JIT execution engine to create a function that follows an 47 * established binary interface and that can be called from C directly. 48 * 49 * A big source of complexity here is that we often want to run different 50 * stages with different precisions and data types and precisions. For example, 51 * the fragment shader needs typically to be done in floats, but the 52 * depth/stencil test and blending is better done in the type that most closely 53 * matches the depth/stencil and color buffer respectively. 54 * 55 * Since the width of a SIMD vector register stays the same regardless of the 56 * element type, different types imply different number of elements, so we must 57 * code generate more instances of the stages with larger types to be able to 58 * feed/consume the stages with smaller types. 59 * 60 * @author Jose Fonseca <jfonseca@vmware.com> 61 */ 62 63#include <limits.h> 64#include "pipe/p_defines.h" 65#include "util/u_inlines.h" 66#include "util/u_memory.h" 67#include "util/u_format.h" 68#include "util/u_dump.h" 69#include "os/os_time.h" 70#include "pipe/p_shader_tokens.h" 71#include "draw/draw_context.h" 72#include "tgsi/tgsi_dump.h" 73#include "tgsi/tgsi_scan.h" 74#include "tgsi/tgsi_parse.h" 75#include "gallivm/lp_bld_type.h" 76#include "gallivm/lp_bld_const.h" 77#include "gallivm/lp_bld_conv.h" 78#include "gallivm/lp_bld_intr.h" 79#include "gallivm/lp_bld_logic.h" 80#include "gallivm/lp_bld_tgsi.h" 81#include "gallivm/lp_bld_swizzle.h" 82#include "gallivm/lp_bld_flow.h" 83#include "gallivm/lp_bld_debug.h" 84 85#include "lp_bld_alpha.h" 86#include "lp_bld_blend.h" 87#include "lp_bld_depth.h" 88#include "lp_bld_interp.h" 89#include "lp_context.h" 90#include "lp_debug.h" 91#include "lp_perf.h" 92#include "lp_screen.h" 93#include "lp_setup.h" 94#include "lp_state.h" 95#include "lp_tex_sample.h" 96 97 98#include <llvm-c/Analysis.h> 99 100 101static const unsigned char quad_offset_x[4] = {0, 1, 0, 1}; 102static const unsigned char quad_offset_y[4] = {0, 0, 1, 1}; 103 104 105/* 106 * Derive from the quad's upper left scalar coordinates the coordinates for 107 * all other quad pixels 108 */ 109static void 110generate_pos0(LLVMBuilderRef builder, 111 LLVMValueRef x, 112 LLVMValueRef y, 113 LLVMValueRef *x0, 114 LLVMValueRef *y0) 115{ 116 LLVMTypeRef int_elem_type = LLVMInt32Type(); 117 LLVMTypeRef int_vec_type = LLVMVectorType(int_elem_type, QUAD_SIZE); 118 LLVMTypeRef elem_type = LLVMFloatType(); 119 LLVMTypeRef vec_type = LLVMVectorType(elem_type, QUAD_SIZE); 120 LLVMValueRef x_offsets[QUAD_SIZE]; 121 LLVMValueRef y_offsets[QUAD_SIZE]; 122 unsigned i; 123 124 x = lp_build_broadcast(builder, int_vec_type, x); 125 y = lp_build_broadcast(builder, int_vec_type, y); 126 127 for(i = 0; i < QUAD_SIZE; ++i) { 128 x_offsets[i] = LLVMConstInt(int_elem_type, quad_offset_x[i], 0); 129 y_offsets[i] = LLVMConstInt(int_elem_type, quad_offset_y[i], 0); 130 } 131 132 x = LLVMBuildAdd(builder, x, LLVMConstVector(x_offsets, QUAD_SIZE), ""); 133 y = LLVMBuildAdd(builder, y, LLVMConstVector(y_offsets, QUAD_SIZE), ""); 134 135 *x0 = LLVMBuildSIToFP(builder, x, vec_type, ""); 136 *y0 = LLVMBuildSIToFP(builder, y, vec_type, ""); 137} 138 139 140/** 141 * Generate the depth /stencil test code. 142 */ 143static void 144generate_depth_stencil(LLVMBuilderRef builder, 145 const struct lp_fragment_shader_variant_key *key, 146 struct lp_type src_type, 147 struct lp_build_mask_context *mask, 148 LLVMValueRef stencil_refs[2], 149 LLVMValueRef src, 150 LLVMValueRef dst_ptr, 151 LLVMValueRef facing, 152 LLVMValueRef counter) 153{ 154 const struct util_format_description *format_desc; 155 struct lp_type dst_type; 156 157 if (!key->depth.enabled && !key->stencil[0].enabled && !key->stencil[1].enabled) 158 return; 159 160 format_desc = util_format_description(key->zsbuf_format); 161 assert(format_desc); 162 163 /* 164 * Depths are expected to be between 0 and 1, even if they are stored in 165 * floats. Setting these bits here will ensure that the lp_build_conv() call 166 * below won't try to unnecessarily clamp the incoming values. 167 */ 168 if(src_type.floating) { 169 src_type.sign = FALSE; 170 src_type.norm = TRUE; 171 } 172 else { 173 assert(!src_type.sign); 174 assert(src_type.norm); 175 } 176 177 /* Pick the depth type. */ 178 dst_type = lp_depth_type(format_desc, src_type.width*src_type.length); 179 180 /* FIXME: Cope with a depth test type with a different bit width. */ 181 assert(dst_type.width == src_type.width); 182 assert(dst_type.length == src_type.length); 183 184 /* Convert fragment Z from float to integer */ 185 lp_build_conv(builder, src_type, dst_type, &src, 1, &src, 1); 186 187 dst_ptr = LLVMBuildBitCast(builder, 188 dst_ptr, 189 LLVMPointerType(lp_build_vec_type(dst_type), 0), ""); 190 lp_build_depth_stencil_test(builder, 191 &key->depth, 192 key->stencil, 193 dst_type, 194 format_desc, 195 mask, 196 stencil_refs, 197 src, 198 dst_ptr, 199 facing, 200 counter); 201} 202 203 204/** 205 * Generate the code to do inside/outside triangle testing for the 206 * four pixels in a 2x2 quad. This will set the four elements of the 207 * quad mask vector to 0 or ~0. 208 * \param i which quad of the quad group to test, in [0,3] 209 */ 210static void 211generate_tri_edge_mask(LLVMBuilderRef builder, 212 unsigned i, 213 LLVMValueRef *mask, /* ivec4, out */ 214 LLVMValueRef c0, /* int32 */ 215 LLVMValueRef c1, /* int32 */ 216 LLVMValueRef c2, /* int32 */ 217 LLVMValueRef step0_ptr, /* ivec4 */ 218 LLVMValueRef step1_ptr, /* ivec4 */ 219 LLVMValueRef step2_ptr) /* ivec4 */ 220{ 221#define OPTIMIZE_IN_OUT_TEST 0 222#if OPTIMIZE_IN_OUT_TEST 223 struct lp_build_if_state ifctx; 224 LLVMValueRef not_draw_all; 225#endif 226 struct lp_build_flow_context *flow; 227 struct lp_type i32_type; 228 LLVMTypeRef i32vec4_type; 229 LLVMValueRef c0_vec, c1_vec, c2_vec; 230 LLVMValueRef in_out_mask; 231 232 assert(i < 4); 233 234 /* int32 vector type */ 235 memset(&i32_type, 0, sizeof i32_type); 236 i32_type.floating = FALSE; /* values are integers */ 237 i32_type.sign = TRUE; /* values are signed */ 238 i32_type.norm = FALSE; /* values are not normalized */ 239 i32_type.width = 32; /* 32-bit int values */ 240 i32_type.length = 4; /* 4 elements per vector */ 241 242 i32vec4_type = lp_build_int32_vec4_type(); 243 244 /* 245 * Use a conditional here to do detailed pixel in/out testing. 246 * We only have to do this if c0 != INT_MIN. 247 */ 248 flow = lp_build_flow_create(builder); 249 lp_build_flow_scope_begin(flow); 250 251 { 252#if OPTIMIZE_IN_OUT_TEST 253 /* not_draw_all = (c0 != INT_MIN) */ 254 not_draw_all = LLVMBuildICmp(builder, 255 LLVMIntNE, 256 c0, 257 LLVMConstInt(LLVMInt32Type(), INT_MIN, 0), 258 ""); 259 260 in_out_mask = lp_build_const_int_vec(i32_type, ~0); 261 262 263 lp_build_flow_scope_declare(flow, &in_out_mask); 264 265 /* if (not_draw_all) {... */ 266 lp_build_if(&ifctx, flow, builder, not_draw_all); 267#endif 268 { 269 LLVMValueRef step0_vec, step1_vec, step2_vec; 270 LLVMValueRef m0_vec, m1_vec, m2_vec; 271 LLVMValueRef index, m; 272 273 /* c0_vec = {c0, c0, c0, c0} 274 * Note that we emit this code four times but LLVM optimizes away 275 * three instances of it. 276 */ 277 c0_vec = lp_build_broadcast(builder, i32vec4_type, c0); 278 c1_vec = lp_build_broadcast(builder, i32vec4_type, c1); 279 c2_vec = lp_build_broadcast(builder, i32vec4_type, c2); 280 lp_build_name(c0_vec, "edgeconst0vec"); 281 lp_build_name(c1_vec, "edgeconst1vec"); 282 lp_build_name(c2_vec, "edgeconst2vec"); 283 284 /* load step0vec, step1, step2 vec from memory */ 285 index = LLVMConstInt(LLVMInt32Type(), i, 0); 286 step0_vec = LLVMBuildLoad(builder, LLVMBuildGEP(builder, step0_ptr, &index, 1, ""), ""); 287 step1_vec = LLVMBuildLoad(builder, LLVMBuildGEP(builder, step1_ptr, &index, 1, ""), ""); 288 step2_vec = LLVMBuildLoad(builder, LLVMBuildGEP(builder, step2_ptr, &index, 1, ""), ""); 289 lp_build_name(step0_vec, "step0vec"); 290 lp_build_name(step1_vec, "step1vec"); 291 lp_build_name(step2_vec, "step2vec"); 292 293 /* m0_vec = step0_ptr[i] > c0_vec */ 294 m0_vec = lp_build_compare(builder, i32_type, PIPE_FUNC_GREATER, step0_vec, c0_vec); 295 m1_vec = lp_build_compare(builder, i32_type, PIPE_FUNC_GREATER, step1_vec, c1_vec); 296 m2_vec = lp_build_compare(builder, i32_type, PIPE_FUNC_GREATER, step2_vec, c2_vec); 297 298 /* in_out_mask = m0_vec & m1_vec & m2_vec */ 299 m = LLVMBuildAnd(builder, m0_vec, m1_vec, ""); 300 in_out_mask = LLVMBuildAnd(builder, m, m2_vec, ""); 301 lp_build_name(in_out_mask, "inoutmaskvec"); 302 } 303#if OPTIMIZE_IN_OUT_TEST 304 lp_build_endif(&ifctx); 305#endif 306 307 } 308 lp_build_flow_scope_end(flow); 309 lp_build_flow_destroy(flow); 310 311 /* This is the initial alive/dead pixel mask for a quad of four pixels. 312 * It's an int[4] vector with each word set to 0 or ~0. 313 * Words will get cleared when pixels faile the Z test, etc. 314 */ 315 *mask = in_out_mask; 316} 317 318 319static LLVMValueRef 320generate_scissor_test(LLVMBuilderRef builder, 321 LLVMValueRef context_ptr, 322 const struct lp_build_interp_soa_context *interp, 323 struct lp_type type) 324{ 325 LLVMTypeRef vec_type = lp_build_vec_type(type); 326 LLVMValueRef xpos = interp->pos[0], ypos = interp->pos[1]; 327 LLVMValueRef xmin, ymin, xmax, ymax; 328 LLVMValueRef m0, m1, m2, m3, m; 329 330 /* xpos, ypos contain the window coords for the four pixels in the quad */ 331 assert(xpos); 332 assert(ypos); 333 334 /* get the current scissor bounds, convert to vectors */ 335 xmin = lp_jit_context_scissor_xmin_value(builder, context_ptr); 336 xmin = lp_build_broadcast(builder, vec_type, xmin); 337 338 ymin = lp_jit_context_scissor_ymin_value(builder, context_ptr); 339 ymin = lp_build_broadcast(builder, vec_type, ymin); 340 341 xmax = lp_jit_context_scissor_xmax_value(builder, context_ptr); 342 xmax = lp_build_broadcast(builder, vec_type, xmax); 343 344 ymax = lp_jit_context_scissor_ymax_value(builder, context_ptr); 345 ymax = lp_build_broadcast(builder, vec_type, ymax); 346 347 /* compare the fragment's position coordinates against the scissor bounds */ 348 m0 = lp_build_compare(builder, type, PIPE_FUNC_GEQUAL, xpos, xmin); 349 m1 = lp_build_compare(builder, type, PIPE_FUNC_GEQUAL, ypos, ymin); 350 m2 = lp_build_compare(builder, type, PIPE_FUNC_LESS, xpos, xmax); 351 m3 = lp_build_compare(builder, type, PIPE_FUNC_LESS, ypos, ymax); 352 353 /* AND all the masks together */ 354 m = LLVMBuildAnd(builder, m0, m1, ""); 355 m = LLVMBuildAnd(builder, m, m2, ""); 356 m = LLVMBuildAnd(builder, m, m3, ""); 357 358 lp_build_name(m, "scissormask"); 359 360 return m; 361} 362 363 364static LLVMValueRef 365build_int32_vec_const(int value) 366{ 367 struct lp_type i32_type; 368 369 memset(&i32_type, 0, sizeof i32_type); 370 i32_type.floating = FALSE; /* values are integers */ 371 i32_type.sign = TRUE; /* values are signed */ 372 i32_type.norm = FALSE; /* values are not normalized */ 373 i32_type.width = 32; /* 32-bit int values */ 374 i32_type.length = 4; /* 4 elements per vector */ 375 return lp_build_const_int_vec(i32_type, value); 376} 377 378 379 380/** 381 * Generate the fragment shader, depth/stencil test, and alpha tests. 382 * \param i which quad in the tile, in range [0,3] 383 * \param do_tri_test if 1, do triangle edge in/out testing 384 */ 385static void 386generate_fs(struct llvmpipe_context *lp, 387 struct lp_fragment_shader *shader, 388 const struct lp_fragment_shader_variant_key *key, 389 LLVMBuilderRef builder, 390 struct lp_type type, 391 LLVMValueRef context_ptr, 392 unsigned i, 393 const struct lp_build_interp_soa_context *interp, 394 struct lp_build_sampler_soa *sampler, 395 LLVMValueRef *pmask, 396 LLVMValueRef (*color)[4], 397 LLVMValueRef depth_ptr, 398 LLVMValueRef facing, 399 unsigned do_tri_test, 400 LLVMValueRef c0, 401 LLVMValueRef c1, 402 LLVMValueRef c2, 403 LLVMValueRef step0_ptr, 404 LLVMValueRef step1_ptr, 405 LLVMValueRef step2_ptr, 406 LLVMValueRef counter) 407{ 408 const struct tgsi_token *tokens = shader->base.tokens; 409 LLVMTypeRef vec_type; 410 LLVMValueRef consts_ptr; 411 LLVMValueRef outputs[PIPE_MAX_SHADER_OUTPUTS][NUM_CHANNELS]; 412 LLVMValueRef z = interp->pos[2]; 413 LLVMValueRef stencil_refs[2]; 414 struct lp_build_flow_context *flow; 415 struct lp_build_mask_context mask; 416 boolean early_depth_stencil_test; 417 unsigned attrib; 418 unsigned chan; 419 unsigned cbuf; 420 421 assert(i < 4); 422 423 stencil_refs[0] = lp_jit_context_stencil_ref_front_value(builder, context_ptr); 424 stencil_refs[1] = lp_jit_context_stencil_ref_back_value(builder, context_ptr); 425 426 vec_type = lp_build_vec_type(type); 427 428 consts_ptr = lp_jit_context_constants(builder, context_ptr); 429 430 flow = lp_build_flow_create(builder); 431 432 memset(outputs, 0, sizeof outputs); 433 434 lp_build_flow_scope_begin(flow); 435 436 /* Declare the color and z variables */ 437 for(cbuf = 0; cbuf < key->nr_cbufs; cbuf++) { 438 for(chan = 0; chan < NUM_CHANNELS; ++chan) { 439 color[cbuf][chan] = LLVMGetUndef(vec_type); 440 lp_build_flow_scope_declare(flow, &color[cbuf][chan]); 441 } 442 } 443 lp_build_flow_scope_declare(flow, &z); 444 445 /* do triangle edge testing */ 446 if (do_tri_test) { 447 generate_tri_edge_mask(builder, i, pmask, 448 c0, c1, c2, step0_ptr, step1_ptr, step2_ptr); 449 } 450 else { 451 *pmask = build_int32_vec_const(~0); 452 } 453 454 /* 'mask' will control execution based on quad's pixel alive/killed state */ 455 lp_build_mask_begin(&mask, flow, type, *pmask); 456 457 if (key->scissor) { 458 LLVMValueRef smask = 459 generate_scissor_test(builder, context_ptr, interp, type); 460 lp_build_mask_update(&mask, smask); 461 } 462 463 early_depth_stencil_test = 464 (key->depth.enabled || key->stencil[0].enabled) && 465 !key->alpha.enabled && 466 !shader->info.uses_kill && 467 !shader->info.writes_z; 468 469 if (early_depth_stencil_test) 470 generate_depth_stencil(builder, key, 471 type, &mask, 472 stencil_refs, z, depth_ptr, facing, counter); 473 474 lp_build_tgsi_soa(builder, tokens, type, &mask, 475 consts_ptr, interp->pos, interp->inputs, 476 outputs, sampler, &shader->info); 477 478 /* loop over fragment shader outputs/results */ 479 for (attrib = 0; attrib < shader->info.num_outputs; ++attrib) { 480 for(chan = 0; chan < NUM_CHANNELS; ++chan) { 481 if(outputs[attrib][chan]) { 482 LLVMValueRef out = LLVMBuildLoad(builder, outputs[attrib][chan], ""); 483 lp_build_name(out, "output%u.%u.%c", i, attrib, "xyzw"[chan]); 484 485 switch (shader->info.output_semantic_name[attrib]) { 486 case TGSI_SEMANTIC_COLOR: 487 { 488 unsigned cbuf = shader->info.output_semantic_index[attrib]; 489 490 lp_build_name(out, "color%u.%u.%c", i, attrib, "rgba"[chan]); 491 492 /* Alpha test */ 493 /* XXX: should the alpha reference value be passed separately? */ 494 /* XXX: should only test the final assignment to alpha */ 495 if(cbuf == 0 && chan == 3) { 496 LLVMValueRef alpha = out; 497 LLVMValueRef alpha_ref_value; 498 alpha_ref_value = lp_jit_context_alpha_ref_value(builder, context_ptr); 499 alpha_ref_value = lp_build_broadcast(builder, vec_type, alpha_ref_value); 500 lp_build_alpha_test(builder, &key->alpha, type, 501 &mask, alpha, alpha_ref_value); 502 } 503 504 color[cbuf][chan] = out; 505 break; 506 } 507 508 case TGSI_SEMANTIC_POSITION: 509 if(chan == 2) 510 z = out; 511 break; 512 } 513 } 514 } 515 } 516 517 if (!early_depth_stencil_test) 518 generate_depth_stencil(builder, key, 519 type, &mask, 520 stencil_refs, z, depth_ptr, facing, counter); 521 522 lp_build_mask_end(&mask); 523 524 lp_build_flow_scope_end(flow); 525 526 lp_build_flow_destroy(flow); 527 528 *pmask = mask.value; 529 530} 531 532 533/** 534 * Generate color blending and color output. 535 * \param rt the render target index (to index blend, colormask state) 536 * \param type the pixel color type 537 * \param context_ptr pointer to the runtime JIT context 538 * \param mask execution mask (active fragment/pixel mask) 539 * \param src colors from the fragment shader 540 * \param dst_ptr the destination color buffer pointer 541 */ 542static void 543generate_blend(const struct pipe_blend_state *blend, 544 unsigned rt, 545 LLVMBuilderRef builder, 546 struct lp_type type, 547 LLVMValueRef context_ptr, 548 LLVMValueRef mask, 549 LLVMValueRef *src, 550 LLVMValueRef dst_ptr) 551{ 552 struct lp_build_context bld; 553 struct lp_build_flow_context *flow; 554 struct lp_build_mask_context mask_ctx; 555 LLVMTypeRef vec_type; 556 LLVMValueRef const_ptr; 557 LLVMValueRef con[4]; 558 LLVMValueRef dst[4]; 559 LLVMValueRef res[4]; 560 unsigned chan; 561 562 lp_build_context_init(&bld, builder, type); 563 564 flow = lp_build_flow_create(builder); 565 566 /* we'll use this mask context to skip blending if all pixels are dead */ 567 lp_build_mask_begin(&mask_ctx, flow, type, mask); 568 569 vec_type = lp_build_vec_type(type); 570 571 const_ptr = lp_jit_context_blend_color(builder, context_ptr); 572 const_ptr = LLVMBuildBitCast(builder, const_ptr, 573 LLVMPointerType(vec_type, 0), ""); 574 575 /* load constant blend color and colors from the dest color buffer */ 576 for(chan = 0; chan < 4; ++chan) { 577 LLVMValueRef index = LLVMConstInt(LLVMInt32Type(), chan, 0); 578 con[chan] = LLVMBuildLoad(builder, LLVMBuildGEP(builder, const_ptr, &index, 1, ""), ""); 579 580 dst[chan] = LLVMBuildLoad(builder, LLVMBuildGEP(builder, dst_ptr, &index, 1, ""), ""); 581 582 lp_build_name(con[chan], "con.%c", "rgba"[chan]); 583 lp_build_name(dst[chan], "dst.%c", "rgba"[chan]); 584 } 585 586 /* do blend */ 587 lp_build_blend_soa(builder, blend, type, rt, src, dst, con, res); 588 589 /* store results to color buffer */ 590 for(chan = 0; chan < 4; ++chan) { 591 if(blend->rt[rt].colormask & (1 << chan)) { 592 LLVMValueRef index = LLVMConstInt(LLVMInt32Type(), chan, 0); 593 lp_build_name(res[chan], "res.%c", "rgba"[chan]); 594 res[chan] = lp_build_select(&bld, mask, res[chan], dst[chan]); 595 LLVMBuildStore(builder, res[chan], LLVMBuildGEP(builder, dst_ptr, &index, 1, "")); 596 } 597 } 598 599 lp_build_mask_end(&mask_ctx); 600 lp_build_flow_destroy(flow); 601} 602 603 604/** casting function to avoid compiler warnings */ 605static lp_jit_frag_func 606cast_voidptr_to_lp_jit_frag_func(void *p) 607{ 608 union { 609 void *v; 610 lp_jit_frag_func f; 611 } tmp; 612 assert(sizeof(tmp.v) == sizeof(tmp.f)); 613 tmp.v = p; 614 return tmp.f; 615} 616 617 618/** 619 * Generate the runtime callable function for the whole fragment pipeline. 620 * Note that the function which we generate operates on a block of 16 621 * pixels at at time. The block contains 2x2 quads. Each quad contains 622 * 2x2 pixels. 623 */ 624static void 625generate_fragment(struct llvmpipe_context *lp, 626 struct lp_fragment_shader *shader, 627 struct lp_fragment_shader_variant *variant, 628 unsigned do_tri_test) 629{ 630 struct llvmpipe_screen *screen = llvmpipe_screen(lp->pipe.screen); 631 const struct lp_fragment_shader_variant_key *key = &variant->key; 632 struct lp_type fs_type; 633 struct lp_type blend_type; 634 LLVMTypeRef fs_elem_type; 635 LLVMTypeRef fs_int_vec_type; 636 LLVMTypeRef blend_vec_type; 637 LLVMTypeRef arg_types[16]; 638 LLVMTypeRef func_type; 639 LLVMTypeRef int32_vec4_type = lp_build_int32_vec4_type(); 640 LLVMValueRef context_ptr; 641 LLVMValueRef x; 642 LLVMValueRef y; 643 LLVMValueRef a0_ptr; 644 LLVMValueRef dadx_ptr; 645 LLVMValueRef dady_ptr; 646 LLVMValueRef color_ptr_ptr; 647 LLVMValueRef depth_ptr; 648 LLVMValueRef c0, c1, c2, step0_ptr, step1_ptr, step2_ptr, counter = NULL; 649 LLVMBasicBlockRef block; 650 LLVMBuilderRef builder; 651 LLVMValueRef x0; 652 LLVMValueRef y0; 653 struct lp_build_sampler_soa *sampler; 654 struct lp_build_interp_soa_context interp; 655 LLVMValueRef fs_mask[LP_MAX_VECTOR_LENGTH]; 656 LLVMValueRef fs_out_color[PIPE_MAX_COLOR_BUFS][NUM_CHANNELS][LP_MAX_VECTOR_LENGTH]; 657 LLVMValueRef blend_mask; 658 LLVMValueRef function; 659 LLVMValueRef facing; 660 unsigned num_fs; 661 unsigned i; 662 unsigned chan; 663 unsigned cbuf; 664 665 666 /* TODO: actually pick these based on the fs and color buffer 667 * characteristics. */ 668 669 memset(&fs_type, 0, sizeof fs_type); 670 fs_type.floating = TRUE; /* floating point values */ 671 fs_type.sign = TRUE; /* values are signed */ 672 fs_type.norm = FALSE; /* values are not limited to [0,1] or [-1,1] */ 673 fs_type.width = 32; /* 32-bit float */ 674 fs_type.length = 4; /* 4 elements per vector */ 675 num_fs = 4; /* number of quads per block */ 676 677 memset(&blend_type, 0, sizeof blend_type); 678 blend_type.floating = FALSE; /* values are integers */ 679 blend_type.sign = FALSE; /* values are unsigned */ 680 blend_type.norm = TRUE; /* values are in [0,1] or [-1,1] */ 681 blend_type.width = 8; /* 8-bit ubyte values */ 682 blend_type.length = 16; /* 16 elements per vector */ 683 684 /* 685 * Generate the function prototype. Any change here must be reflected in 686 * lp_jit.h's lp_jit_frag_func function pointer type, and vice-versa. 687 */ 688 689 fs_elem_type = lp_build_elem_type(fs_type); 690 fs_int_vec_type = lp_build_int_vec_type(fs_type); 691 692 blend_vec_type = lp_build_vec_type(blend_type); 693 694 arg_types[0] = screen->context_ptr_type; /* context */ 695 arg_types[1] = LLVMInt32Type(); /* x */ 696 arg_types[2] = LLVMInt32Type(); /* y */ 697 arg_types[3] = LLVMFloatType(); /* facing */ 698 arg_types[4] = LLVMPointerType(fs_elem_type, 0); /* a0 */ 699 arg_types[5] = LLVMPointerType(fs_elem_type, 0); /* dadx */ 700 arg_types[6] = LLVMPointerType(fs_elem_type, 0); /* dady */ 701 arg_types[7] = LLVMPointerType(LLVMPointerType(blend_vec_type, 0), 0); /* color */ 702 arg_types[8] = LLVMPointerType(fs_int_vec_type, 0); /* depth */ 703 arg_types[9] = LLVMInt32Type(); /* c0 */ 704 arg_types[10] = LLVMInt32Type(); /* c1 */ 705 arg_types[11] = LLVMInt32Type(); /* c2 */ 706 /* Note: the step arrays are built as int32[16] but we interpret 707 * them here as int32_vec4[4]. 708 */ 709 arg_types[12] = LLVMPointerType(int32_vec4_type, 0);/* step0 */ 710 arg_types[13] = LLVMPointerType(int32_vec4_type, 0);/* step1 */ 711 arg_types[14] = LLVMPointerType(int32_vec4_type, 0);/* step2 */ 712 arg_types[15] = LLVMPointerType(LLVMInt32Type(), 0);/* counter */ 713 714 func_type = LLVMFunctionType(LLVMVoidType(), arg_types, Elements(arg_types), 0); 715 716 function = LLVMAddFunction(screen->module, "shader", func_type); 717 LLVMSetFunctionCallConv(function, LLVMCCallConv); 718 719 variant->function[do_tri_test] = function; 720 721 722 /* XXX: need to propagate noalias down into color param now we are 723 * passing a pointer-to-pointer? 724 */ 725 for(i = 0; i < Elements(arg_types); ++i) 726 if(LLVMGetTypeKind(arg_types[i]) == LLVMPointerTypeKind) 727 LLVMAddAttribute(LLVMGetParam(function, i), LLVMNoAliasAttribute); 728 729 context_ptr = LLVMGetParam(function, 0); 730 x = LLVMGetParam(function, 1); 731 y = LLVMGetParam(function, 2); 732 facing = LLVMGetParam(function, 3); 733 a0_ptr = LLVMGetParam(function, 4); 734 dadx_ptr = LLVMGetParam(function, 5); 735 dady_ptr = LLVMGetParam(function, 6); 736 color_ptr_ptr = LLVMGetParam(function, 7); 737 depth_ptr = LLVMGetParam(function, 8); 738 c0 = LLVMGetParam(function, 9); 739 c1 = LLVMGetParam(function, 10); 740 c2 = LLVMGetParam(function, 11); 741 step0_ptr = LLVMGetParam(function, 12); 742 step1_ptr = LLVMGetParam(function, 13); 743 step2_ptr = LLVMGetParam(function, 14); 744 745 lp_build_name(context_ptr, "context"); 746 lp_build_name(x, "x"); 747 lp_build_name(y, "y"); 748 lp_build_name(a0_ptr, "a0"); 749 lp_build_name(dadx_ptr, "dadx"); 750 lp_build_name(dady_ptr, "dady"); 751 lp_build_name(color_ptr_ptr, "color_ptr_ptr"); 752 lp_build_name(depth_ptr, "depth"); 753 lp_build_name(c0, "c0"); 754 lp_build_name(c1, "c1"); 755 lp_build_name(c2, "c2"); 756 lp_build_name(step0_ptr, "step0"); 757 lp_build_name(step1_ptr, "step1"); 758 lp_build_name(step2_ptr, "step2"); 759 760 if (key->occlusion_count) { 761 counter = LLVMGetParam(function, 15); 762 lp_build_name(counter, "counter"); 763 } 764 765 /* 766 * Function body 767 */ 768 769 block = LLVMAppendBasicBlock(function, "entry"); 770 builder = LLVMCreateBuilder(); 771 LLVMPositionBuilderAtEnd(builder, block); 772 773 generate_pos0(builder, x, y, &x0, &y0); 774 775 lp_build_interp_soa_init(&interp, 776 shader->base.tokens, 777 key->flatshade, 778 builder, fs_type, 779 a0_ptr, dadx_ptr, dady_ptr, 780 x0, y0); 781 782 /* code generated texture sampling */ 783 sampler = lp_llvm_sampler_soa_create(key->sampler, context_ptr); 784 785 /* loop over quads in the block */ 786 for(i = 0; i < num_fs; ++i) { 787 LLVMValueRef index = LLVMConstInt(LLVMInt32Type(), i, 0); 788 LLVMValueRef out_color[PIPE_MAX_COLOR_BUFS][NUM_CHANNELS]; 789 LLVMValueRef depth_ptr_i; 790 791 if(i != 0) 792 lp_build_interp_soa_update(&interp, i); 793 794 depth_ptr_i = LLVMBuildGEP(builder, depth_ptr, &index, 1, ""); 795 796 generate_fs(lp, shader, key, 797 builder, 798 fs_type, 799 context_ptr, 800 i, 801 &interp, 802 sampler, 803 &fs_mask[i], /* output */ 804 out_color, 805 depth_ptr_i, 806 facing, 807 do_tri_test, 808 c0, c1, c2, 809 step0_ptr, step1_ptr, step2_ptr, counter); 810 811 for(cbuf = 0; cbuf < key->nr_cbufs; cbuf++) 812 for(chan = 0; chan < NUM_CHANNELS; ++chan) 813 fs_out_color[cbuf][chan][i] = out_color[cbuf][chan]; 814 } 815 816 sampler->destroy(sampler); 817 818 /* Loop over color outputs / color buffers to do blending. 819 */ 820 for(cbuf = 0; cbuf < key->nr_cbufs; cbuf++) { 821 LLVMValueRef color_ptr; 822 LLVMValueRef index = LLVMConstInt(LLVMInt32Type(), cbuf, 0); 823 LLVMValueRef blend_in_color[NUM_CHANNELS]; 824 unsigned rt; 825 826 /* 827 * Convert the fs's output color and mask to fit to the blending type. 828 */ 829 for(chan = 0; chan < NUM_CHANNELS; ++chan) { 830 lp_build_conv(builder, fs_type, blend_type, 831 fs_out_color[cbuf][chan], num_fs, 832 &blend_in_color[chan], 1); 833 lp_build_name(blend_in_color[chan], "color%d.%c", cbuf, "rgba"[chan]); 834 } 835 836 lp_build_conv_mask(builder, fs_type, blend_type, 837 fs_mask, num_fs, 838 &blend_mask, 1); 839 840 color_ptr = LLVMBuildLoad(builder, 841 LLVMBuildGEP(builder, color_ptr_ptr, &index, 1, ""), 842 ""); 843 lp_build_name(color_ptr, "color_ptr%d", cbuf); 844 845 /* which blend/colormask state to use */ 846 rt = key->blend.independent_blend_enable ? cbuf : 0; 847 848 /* 849 * Blending. 850 */ 851 generate_blend(&key->blend, 852 rt, 853 builder, 854 blend_type, 855 context_ptr, 856 blend_mask, 857 blend_in_color, 858 color_ptr); 859 } 860 861 LLVMBuildRetVoid(builder); 862 863 LLVMDisposeBuilder(builder); 864 865 866 /* Verify the LLVM IR. If invalid, dump and abort */ 867#ifdef DEBUG 868 if(LLVMVerifyFunction(function, LLVMPrintMessageAction)) { 869 if (1) 870 lp_debug_dump_value(function); 871 abort(); 872 } 873#endif 874 875 /* Apply optimizations to LLVM IR */ 876 if (1) 877 LLVMRunFunctionPassManager(screen->pass, function); 878 879 if (LP_DEBUG & DEBUG_JIT) { 880 /* Print the LLVM IR to stderr */ 881 lp_debug_dump_value(function); 882 debug_printf("\n"); 883 } 884 885 /* 886 * Translate the LLVM IR into machine code. 887 */ 888 { 889 void *f = LLVMGetPointerToGlobal(screen->engine, function); 890 891 variant->jit_function[do_tri_test] = cast_voidptr_to_lp_jit_frag_func(f); 892 893 if (LP_DEBUG & DEBUG_ASM) 894 lp_disassemble(f); 895 } 896} 897 898 899static struct lp_fragment_shader_variant * 900generate_variant(struct llvmpipe_context *lp, 901 struct lp_fragment_shader *shader, 902 const struct lp_fragment_shader_variant_key *key) 903{ 904 struct lp_fragment_shader_variant *variant; 905 906 if (LP_DEBUG & DEBUG_JIT) { 907 unsigned i; 908 909 tgsi_dump(shader->base.tokens, 0); 910 if(key->depth.enabled) { 911 debug_printf("depth.format = %s\n", util_format_name(key->zsbuf_format)); 912 debug_printf("depth.func = %s\n", util_dump_func(key->depth.func, TRUE)); 913 debug_printf("depth.writemask = %u\n", key->depth.writemask); 914 } 915 if(key->alpha.enabled) { 916 debug_printf("alpha.func = %s\n", util_dump_func(key->alpha.func, TRUE)); 917 debug_printf("alpha.ref_value = %f\n", key->alpha.ref_value); 918 } 919 if(key->blend.logicop_enable) { 920 debug_printf("blend.logicop_func = %u\n", key->blend.logicop_func); 921 } 922 else if(key->blend.rt[0].blend_enable) { 923 debug_printf("blend.rgb_func = %s\n", util_dump_blend_func (key->blend.rt[0].rgb_func, TRUE)); 924 debug_printf("rgb_src_factor = %s\n", util_dump_blend_factor(key->blend.rt[0].rgb_src_factor, TRUE)); 925 debug_printf("rgb_dst_factor = %s\n", util_dump_blend_factor(key->blend.rt[0].rgb_dst_factor, TRUE)); 926 debug_printf("alpha_func = %s\n", util_dump_blend_func (key->blend.rt[0].alpha_func, TRUE)); 927 debug_printf("alpha_src_factor = %s\n", util_dump_blend_factor(key->blend.rt[0].alpha_src_factor, TRUE)); 928 debug_printf("alpha_dst_factor = %s\n", util_dump_blend_factor(key->blend.rt[0].alpha_dst_factor, TRUE)); 929 } 930 debug_printf("blend.colormask = 0x%x\n", key->blend.rt[0].colormask); 931 for(i = 0; i < PIPE_MAX_SAMPLERS; ++i) { 932 if(key->sampler[i].format) { 933 debug_printf("sampler[%u] = \n", i); 934 debug_printf(" .format = %s\n", 935 util_format_name(key->sampler[i].format)); 936 debug_printf(" .target = %s\n", 937 util_dump_tex_target(key->sampler[i].target, TRUE)); 938 debug_printf(" .pot = %u %u %u\n", 939 key->sampler[i].pot_width, 940 key->sampler[i].pot_height, 941 key->sampler[i].pot_depth); 942 debug_printf(" .wrap = %s %s %s\n", 943 util_dump_tex_wrap(key->sampler[i].wrap_s, TRUE), 944 util_dump_tex_wrap(key->sampler[i].wrap_t, TRUE), 945 util_dump_tex_wrap(key->sampler[i].wrap_r, TRUE)); 946 debug_printf(" .min_img_filter = %s\n", 947 util_dump_tex_filter(key->sampler[i].min_img_filter, TRUE)); 948 debug_printf(" .min_mip_filter = %s\n", 949 util_dump_tex_mipfilter(key->sampler[i].min_mip_filter, TRUE)); 950 debug_printf(" .mag_img_filter = %s\n", 951 util_dump_tex_filter(key->sampler[i].mag_img_filter, TRUE)); 952 if(key->sampler[i].compare_mode != PIPE_TEX_COMPARE_NONE) 953 debug_printf(" .compare_func = %s\n", util_dump_func(key->sampler[i].compare_func, TRUE)); 954 debug_printf(" .normalized_coords = %u\n", key->sampler[i].normalized_coords); 955 } 956 } 957 } 958 959 variant = CALLOC_STRUCT(lp_fragment_shader_variant); 960 if(!variant) 961 return NULL; 962 963 memcpy(&variant->key, key, sizeof *key); 964 965 generate_fragment(lp, shader, variant, 0); 966 generate_fragment(lp, shader, variant, 1); 967 968 /* TODO: most of these can be relaxed, in particular the colormask */ 969 variant->opaque = 970 !key->blend.logicop_enable && 971 !key->blend.rt[0].blend_enable && 972 key->blend.rt[0].colormask == 0xf && 973 !key->stencil[0].enabled && 974 !key->alpha.enabled && 975 !key->depth.enabled && 976 !key->scissor && 977 !shader->info.uses_kill 978 ? TRUE : FALSE; 979 980 /* insert new variant into linked list */ 981 variant->next = shader->variants; 982 shader->variants = variant; 983 984 return variant; 985} 986 987 988static void * 989llvmpipe_create_fs_state(struct pipe_context *pipe, 990 const struct pipe_shader_state *templ) 991{ 992 struct lp_fragment_shader *shader; 993 994 shader = CALLOC_STRUCT(lp_fragment_shader); 995 if (!shader) 996 return NULL; 997 998 /* get/save the summary info for this shader */ 999 tgsi_scan_shader(templ->tokens, &shader->info); 1000 1001 /* we need to keep a local copy of the tokens */ 1002 shader->base.tokens = tgsi_dup_tokens(templ->tokens); 1003 1004 if (LP_DEBUG & DEBUG_TGSI) { 1005 debug_printf("llvmpipe: Create fragment shader %p:\n", (void *) shader); 1006 tgsi_dump(templ->tokens, 0); 1007 } 1008 1009 return shader; 1010} 1011 1012 1013static void 1014llvmpipe_bind_fs_state(struct pipe_context *pipe, void *fs) 1015{ 1016 struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); 1017 1018 if (llvmpipe->fs == fs) 1019 return; 1020 1021 draw_flush(llvmpipe->draw); 1022 1023 llvmpipe->fs = fs; 1024 1025 llvmpipe->dirty |= LP_NEW_FS; 1026} 1027 1028 1029static void 1030llvmpipe_delete_fs_state(struct pipe_context *pipe, void *fs) 1031{ 1032 struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); 1033 struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen); 1034 struct lp_fragment_shader *shader = fs; 1035 struct lp_fragment_shader_variant *variant; 1036 1037 assert(fs != llvmpipe->fs); 1038 (void) llvmpipe; 1039 1040 /* 1041 * XXX: we need to flush the context until we have some sort of reference 1042 * counting in fragment shaders as they may still be binned 1043 */ 1044 draw_flush(llvmpipe->draw); 1045 lp_setup_flush(llvmpipe->setup, 0); 1046 1047 variant = shader->variants; 1048 while(variant) { 1049 struct lp_fragment_shader_variant *next = variant->next; 1050 unsigned i; 1051 1052 for (i = 0; i < Elements(variant->function); i++) { 1053 if (variant->function[i]) { 1054 if (variant->jit_function[i]) 1055 LLVMFreeMachineCodeForFunction(screen->engine, 1056 variant->function[i]); 1057 LLVMDeleteFunction(variant->function[i]); 1058 } 1059 } 1060 1061 FREE(variant); 1062 1063 variant = next; 1064 } 1065 1066 FREE((void *) shader->base.tokens); 1067 FREE(shader); 1068} 1069 1070 1071 1072static void 1073llvmpipe_set_constant_buffer(struct pipe_context *pipe, 1074 uint shader, uint index, 1075 struct pipe_resource *constants) 1076{ 1077 struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); 1078 unsigned size = constants ? constants->width0 : 0; 1079 const void *data = constants ? llvmpipe_resource_data(constants) : NULL; 1080 1081 assert(shader < PIPE_SHADER_TYPES); 1082 assert(index == 0); 1083 1084 if(llvmpipe->constants[shader] == constants) 1085 return; 1086 1087 draw_flush(llvmpipe->draw); 1088 1089 /* note: reference counting */ 1090 pipe_resource_reference(&llvmpipe->constants[shader], constants); 1091 1092 if(shader == PIPE_SHADER_VERTEX) { 1093 draw_set_mapped_constant_buffer(llvmpipe->draw, PIPE_SHADER_VERTEX, 0, 1094 data, size); 1095 } 1096 1097 llvmpipe->dirty |= LP_NEW_CONSTANTS; 1098} 1099 1100 1101/** 1102 * Return the blend factor equivalent to a destination alpha of one. 1103 */ 1104static INLINE unsigned 1105force_dst_alpha_one(unsigned factor, boolean alpha) 1106{ 1107 switch(factor) { 1108 case PIPE_BLENDFACTOR_DST_ALPHA: 1109 return PIPE_BLENDFACTOR_ONE; 1110 case PIPE_BLENDFACTOR_INV_DST_ALPHA: 1111 return PIPE_BLENDFACTOR_ZERO; 1112 case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: 1113 return PIPE_BLENDFACTOR_ZERO; 1114 } 1115 1116 if (alpha) { 1117 switch(factor) { 1118 case PIPE_BLENDFACTOR_DST_COLOR: 1119 return PIPE_BLENDFACTOR_ONE; 1120 case PIPE_BLENDFACTOR_INV_DST_COLOR: 1121 return PIPE_BLENDFACTOR_ZERO; 1122 } 1123 } 1124 1125 return factor; 1126} 1127 1128 1129/** 1130 * We need to generate several variants of the fragment pipeline to match 1131 * all the combinations of the contributing state atoms. 1132 * 1133 * TODO: there is actually no reason to tie this to context state -- the 1134 * generated code could be cached globally in the screen. 1135 */ 1136static void 1137make_variant_key(struct llvmpipe_context *lp, 1138 struct lp_fragment_shader *shader, 1139 struct lp_fragment_shader_variant_key *key) 1140{ 1141 unsigned i; 1142 1143 memset(key, 0, sizeof *key); 1144 1145 if (lp->framebuffer.zsbuf) { 1146 if (lp->depth_stencil->depth.enabled) { 1147 key->zsbuf_format = lp->framebuffer.zsbuf->format; 1148 memcpy(&key->depth, &lp->depth_stencil->depth, sizeof key->depth); 1149 } 1150 if (lp->depth_stencil->stencil[0].enabled) { 1151 key->zsbuf_format = lp->framebuffer.zsbuf->format; 1152 memcpy(&key->stencil, &lp->depth_stencil->stencil, sizeof key->stencil); 1153 } 1154 } 1155 1156 key->alpha.enabled = lp->depth_stencil->alpha.enabled; 1157 if(key->alpha.enabled) 1158 key->alpha.func = lp->depth_stencil->alpha.func; 1159 /* alpha.ref_value is passed in jit_context */ 1160 1161 key->flatshade = lp->rasterizer->flatshade; 1162 key->scissor = lp->rasterizer->scissor; 1163 if (lp->active_query_count) { 1164 key->occlusion_count = TRUE; 1165 } 1166 1167 if (lp->framebuffer.nr_cbufs) { 1168 memcpy(&key->blend, lp->blend, sizeof key->blend); 1169 } 1170 1171 key->nr_cbufs = lp->framebuffer.nr_cbufs; 1172 for (i = 0; i < lp->framebuffer.nr_cbufs; i++) { 1173 struct pipe_rt_blend_state *blend_rt = &key->blend.rt[i]; 1174 const struct util_format_description *format_desc; 1175 unsigned chan; 1176 1177 format_desc = util_format_description(lp->framebuffer.cbufs[i]->format); 1178 assert(format_desc->colorspace == UTIL_FORMAT_COLORSPACE_RGB || 1179 format_desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB); 1180 1181 blend_rt->colormask = lp->blend->rt[i].colormask; 1182 1183 /* mask out color channels not present in the color buffer. 1184 * Should be simple to incorporate per-cbuf writemasks: 1185 */ 1186 for(chan = 0; chan < 4; ++chan) { 1187 enum util_format_swizzle swizzle = format_desc->swizzle[chan]; 1188 1189 if(swizzle > UTIL_FORMAT_SWIZZLE_W) 1190 blend_rt->colormask &= ~(1 << chan); 1191 } 1192 1193 /* 1194 * Our swizzled render tiles always have an alpha channel, but the linear 1195 * render target format often does not, so force here the dst alpha to be 1196 * one. 1197 * 1198 * This is not a mere optimization. Wrong results will be produced if the 1199 * dst alpha is used, the dst format does not have alpha, and the previous 1200 * rendering was not flushed from the swizzled to linear buffer. For 1201 * example, NonPowTwo DCT. 1202 * 1203 * TODO: This should be generalized to all channels for better 1204 * performance, but only alpha causes correctness issues. 1205 */ 1206 if (format_desc->swizzle[3] > UTIL_FORMAT_SWIZZLE_W) { 1207 blend_rt->rgb_src_factor = force_dst_alpha_one(blend_rt->rgb_src_factor, FALSE); 1208 blend_rt->rgb_dst_factor = force_dst_alpha_one(blend_rt->rgb_dst_factor, FALSE); 1209 blend_rt->alpha_src_factor = force_dst_alpha_one(blend_rt->alpha_src_factor, TRUE); 1210 blend_rt->alpha_dst_factor = force_dst_alpha_one(blend_rt->alpha_dst_factor, TRUE); 1211 } 1212 } 1213 1214 for(i = 0; i < PIPE_MAX_SAMPLERS; ++i) 1215 if(shader->info.file_mask[TGSI_FILE_SAMPLER] & (1 << i)) 1216 lp_sampler_static_state(&key->sampler[i], lp->fragment_sampler_views[i], lp->sampler[i]); 1217} 1218 1219 1220/** 1221 * Update fragment state. This is called just prior to drawing 1222 * something when some fragment-related state has changed. 1223 */ 1224void 1225llvmpipe_update_fs(struct llvmpipe_context *lp) 1226{ 1227 struct lp_fragment_shader *shader = lp->fs; 1228 struct lp_fragment_shader_variant_key key; 1229 struct lp_fragment_shader_variant *variant; 1230 1231 make_variant_key(lp, shader, &key); 1232 1233 variant = shader->variants; 1234 while(variant) { 1235 if(memcmp(&variant->key, &key, sizeof key) == 0) 1236 break; 1237 1238 variant = variant->next; 1239 } 1240 1241 if (!variant) { 1242 int64_t t0, t1; 1243 int64_t dt; 1244 t0 = os_time_get(); 1245 1246 variant = generate_variant(lp, shader, &key); 1247 1248 t1 = os_time_get(); 1249 dt = t1 - t0; 1250 LP_COUNT_ADD(llvm_compile_time, dt); 1251 LP_COUNT_ADD(nr_llvm_compiles, 2); /* emit vs. omit in/out test */ 1252 } 1253 1254 lp_setup_set_fs_functions(lp->setup, 1255 variant->jit_function[RAST_WHOLE], 1256 variant->jit_function[RAST_EDGE_TEST], 1257 variant->opaque); 1258} 1259 1260 1261 1262void 1263llvmpipe_init_fs_funcs(struct llvmpipe_context *llvmpipe) 1264{ 1265 llvmpipe->pipe.create_fs_state = llvmpipe_create_fs_state; 1266 llvmpipe->pipe.bind_fs_state = llvmpipe_bind_fs_state; 1267 llvmpipe->pipe.delete_fs_state = llvmpipe_delete_fs_state; 1268 1269 llvmpipe->pipe.set_constant_buffer = llvmpipe_set_constant_buffer; 1270} 1271