lp_state_sampler.c revision df87fb59136eb302d72eac4b58fd8ffb25989ed5
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28/* Authors: 29 * Brian Paul 30 */ 31 32#include "util/u_inlines.h" 33#include "util/u_memory.h" 34 35#include "draw/draw_context.h" 36 37#include "lp_context.h" 38#include "lp_screen.h" 39#include "lp_state.h" 40#include "lp_debug.h" 41#include "state_tracker/sw_winsys.h" 42 43 44static void * 45llvmpipe_create_sampler_state(struct pipe_context *pipe, 46 const struct pipe_sampler_state *sampler) 47{ 48 struct pipe_sampler_state *state = mem_dup(sampler, sizeof *sampler); 49 50 if (LP_PERF & PERF_NO_MIP_LINEAR) { 51 if (state->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR) 52 state->min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST; 53 } 54 55 if (LP_PERF & PERF_NO_MIPMAPS) 56 state->min_mip_filter = PIPE_TEX_MIPFILTER_NONE; 57 58 if (LP_PERF & PERF_NO_LINEAR) { 59 state->mag_img_filter = PIPE_TEX_FILTER_NEAREST; 60 state->min_img_filter = PIPE_TEX_FILTER_NEAREST; 61 } 62 63 return state; 64} 65 66 67static void 68llvmpipe_bind_sampler_states(struct pipe_context *pipe, 69 unsigned shader, 70 unsigned num, void **samplers) 71{ 72 struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); 73 unsigned i; 74 75 assert(num <= PIPE_MAX_SAMPLERS); 76 77 /* Check for no-op */ 78 if (num == llvmpipe->num_samplers[shader] && 79 !memcmp(llvmpipe->samplers[shader], samplers, num * sizeof(void *))) 80 return; 81 82 draw_flush(llvmpipe->draw); 83 84 for (i = 0; i < num; ++i) 85 llvmpipe->samplers[shader][i] = samplers[i]; 86 for (i = num; i < PIPE_MAX_SAMPLERS; ++i) 87 llvmpipe->samplers[shader][i] = NULL; 88 89 llvmpipe->num_samplers[shader] = num; 90 91 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) { 92 draw_set_samplers(llvmpipe->draw, 93 shader, 94 llvmpipe->samplers[shader], 95 llvmpipe->num_samplers[shader]); 96 } 97 98 llvmpipe->dirty |= LP_NEW_SAMPLER; 99} 100 101 102static void 103llvmpipe_bind_fragment_sampler_states(struct pipe_context *pipe, 104 unsigned num, void **samplers) 105{ 106 llvmpipe_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, num, samplers); 107} 108 109 110static void 111llvmpipe_bind_vertex_sampler_states(struct pipe_context *pipe, 112 unsigned num, void **samplers) 113{ 114 llvmpipe_bind_sampler_states(pipe, PIPE_SHADER_VERTEX, num, samplers); 115} 116 117 118static void 119llvmpipe_bind_geometry_sampler_states(struct pipe_context *pipe, 120 unsigned num, void **samplers) 121{ 122 llvmpipe_bind_sampler_states(pipe, PIPE_SHADER_GEOMETRY, num, samplers); 123} 124 125static void 126llvmpipe_set_sampler_views(struct pipe_context *pipe, 127 unsigned shader, 128 unsigned num, 129 struct pipe_sampler_view **views) 130{ 131 struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); 132 uint i; 133 134 assert(num <= PIPE_MAX_SAMPLERS); 135 136 /* Check for no-op */ 137 if (num == llvmpipe->num_sampler_views[shader] && 138 !memcmp(llvmpipe->sampler_views[shader], views, num * sizeof(struct pipe_sampler_view *))) 139 return; 140 141 draw_flush(llvmpipe->draw); 142 143 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { 144 struct pipe_sampler_view *view = i < num ? views[i] : NULL; 145 146 pipe_sampler_view_reference(&llvmpipe->sampler_views[shader][i], view); 147 } 148 149 llvmpipe->num_sampler_views[shader] = num; 150 151 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) { 152 draw_set_sampler_views(llvmpipe->draw, 153 shader, 154 llvmpipe->sampler_views[shader], 155 llvmpipe->num_sampler_views[shader]); 156 } 157 158 llvmpipe->dirty |= LP_NEW_SAMPLER_VIEW; 159} 160 161 162static void 163llvmpipe_set_fragment_sampler_views(struct pipe_context *pipe, 164 unsigned num, 165 struct pipe_sampler_view **views) 166{ 167 llvmpipe_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, num, views); 168} 169 170 171static void 172llvmpipe_set_vertex_sampler_views(struct pipe_context *pipe, 173 unsigned num, 174 struct pipe_sampler_view **views) 175{ 176 llvmpipe_set_sampler_views(pipe, PIPE_SHADER_VERTEX, num, views); 177} 178 179 180static void 181llvmpipe_set_geometry_sampler_views(struct pipe_context *pipe, 182 unsigned num, 183 struct pipe_sampler_view **views) 184{ 185 llvmpipe_set_sampler_views(pipe, PIPE_SHADER_GEOMETRY, num, views); 186} 187 188static struct pipe_sampler_view * 189llvmpipe_create_sampler_view(struct pipe_context *pipe, 190 struct pipe_resource *texture, 191 const struct pipe_sampler_view *templ) 192{ 193 struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view); 194 195 if (view) { 196 *view = *templ; 197 view->reference.count = 1; 198 view->texture = NULL; 199 pipe_resource_reference(&view->texture, texture); 200 view->context = pipe; 201 } 202 203 return view; 204} 205 206 207static void 208llvmpipe_sampler_view_destroy(struct pipe_context *pipe, 209 struct pipe_sampler_view *view) 210{ 211 pipe_resource_reference(&view->texture, NULL); 212 FREE(view); 213} 214 215 216static void 217llvmpipe_delete_sampler_state(struct pipe_context *pipe, 218 void *sampler) 219{ 220 FREE( sampler ); 221} 222 223 224/** 225 * Called during state validation when LP_NEW_SAMPLER_VIEW is set. 226 */ 227void 228llvmpipe_prepare_vertex_sampling(struct llvmpipe_context *lp, 229 unsigned num, 230 struct pipe_sampler_view **views) 231{ 232 unsigned i; 233 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS]; 234 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS]; 235 const void *data[PIPE_MAX_TEXTURE_LEVELS]; 236 237 assert(num <= PIPE_MAX_VERTEX_SAMPLERS); 238 if (!num) 239 return; 240 241 for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) { 242 struct pipe_sampler_view *view = i < num ? views[i] : NULL; 243 244 if (view) { 245 struct pipe_resource *tex = view->texture; 246 struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex); 247 248 /* We're referencing the texture's internal data, so save a 249 * reference to it. 250 */ 251 pipe_resource_reference(&lp->mapped_vs_tex[i], tex); 252 253 if (!lp_tex->dt) { 254 /* regular texture - setup array of mipmap level pointers */ 255 int j; 256 for (j = view->u.tex.first_level; j <= tex->last_level; j++) { 257 data[j] = 258 llvmpipe_get_texture_image_all(lp_tex, j, LP_TEX_USAGE_READ, 259 LP_TEX_LAYOUT_LINEAR); 260 row_stride[j] = lp_tex->row_stride[j]; 261 img_stride[j] = lp_tex->img_stride[j]; 262 } 263 } 264 else { 265 /* display target texture/surface */ 266 /* 267 * XXX: Where should this be unmapped? 268 */ 269 struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen); 270 struct sw_winsys *winsys = screen->winsys; 271 data[0] = winsys->displaytarget_map(winsys, lp_tex->dt, 272 PIPE_TRANSFER_READ); 273 row_stride[0] = lp_tex->row_stride[0]; 274 img_stride[0] = lp_tex->img_stride[0]; 275 assert(data[0]); 276 } 277 draw_set_mapped_texture(lp->draw, 278 PIPE_SHADER_VERTEX, 279 i, 280 tex->width0, tex->height0, tex->depth0, 281 view->u.tex.first_level, tex->last_level, 282 row_stride, img_stride, data); 283 } 284 } 285} 286 287void 288llvmpipe_cleanup_vertex_sampling(struct llvmpipe_context *ctx) 289{ 290 unsigned i; 291 for (i = 0; i < Elements(ctx->mapped_vs_tex); i++) { 292 pipe_resource_reference(&ctx->mapped_vs_tex[i], NULL); 293 } 294} 295 296void 297llvmpipe_init_sampler_funcs(struct llvmpipe_context *llvmpipe) 298{ 299 llvmpipe->pipe.create_sampler_state = llvmpipe_create_sampler_state; 300 301 llvmpipe->pipe.bind_fragment_sampler_states = llvmpipe_bind_fragment_sampler_states; 302 llvmpipe->pipe.bind_vertex_sampler_states = llvmpipe_bind_vertex_sampler_states; 303 llvmpipe->pipe.bind_geometry_sampler_states = llvmpipe_bind_geometry_sampler_states; 304 llvmpipe->pipe.set_fragment_sampler_views = llvmpipe_set_fragment_sampler_views; 305 llvmpipe->pipe.set_vertex_sampler_views = llvmpipe_set_vertex_sampler_views; 306 llvmpipe->pipe.set_geometry_sampler_views = llvmpipe_set_geometry_sampler_views; 307 llvmpipe->pipe.create_sampler_view = llvmpipe_create_sampler_view; 308 llvmpipe->pipe.sampler_view_destroy = llvmpipe_sampler_view_destroy; 309 llvmpipe->pipe.delete_sampler_state = llvmpipe_delete_sampler_state; 310} 311