lp_texture.c revision b43c182f19c6291c88420fa12714f952c2b461fb
1/**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27 /*
28  * Authors:
29  *   Keith Whitwell <keith@tungstengraphics.com>
30  *   Michel Dänzer <michel@tungstengraphics.com>
31  */
32
33#include "pipe/p_context.h"
34#include "pipe/p_defines.h"
35#include "util/u_inlines.h"
36
37#include "util/u_format.h"
38#include "util/u_math.h"
39#include "util/u_memory.h"
40
41#include "lp_context.h"
42#include "lp_screen.h"
43#include "lp_texture.h"
44#include "lp_tile_size.h"
45#include "state_tracker/sw_winsys.h"
46
47
48/**
49 * Conventional allocation path for non-display textures:
50 * Simple, maximally packed layout.
51 */
52static boolean
53llvmpipe_texture_layout(struct llvmpipe_screen *screen,
54                        struct llvmpipe_texture *lpt)
55{
56   struct pipe_texture *pt = &lpt->base;
57   unsigned level;
58   unsigned width = pt->width0;
59   unsigned height = pt->height0;
60   unsigned depth = pt->depth0;
61   unsigned buffer_size = 0;
62
63   for (level = 0; level <= pt->last_level; level++) {
64      unsigned nblocksx, nblocksy;
65
66      /* Allocate storage for whole quads. This is particularly important
67       * for depth surfaces, which are currently stored in a swizzled format.
68       */
69      nblocksx = util_format_get_nblocksx(pt->format, align(width, TILE_SIZE));
70      nblocksy = util_format_get_nblocksy(pt->format, align(height, TILE_SIZE));
71
72      lpt->stride[level] = align(nblocksx * util_format_get_blocksize(pt->format), 16);
73
74      lpt->level_offset[level] = buffer_size;
75
76      buffer_size += (nblocksy *
77                      ((pt->target == PIPE_TEXTURE_CUBE) ? 6 : depth) *
78                      lpt->stride[level]);
79
80      width = u_minify(width, 1);
81      height = u_minify(height, 1);
82      depth = u_minify(depth, 1);
83   }
84
85   lpt->data = align_malloc(buffer_size, 16);
86
87   return lpt->data != NULL;
88}
89
90
91
92static boolean
93llvmpipe_displaytarget_layout(struct llvmpipe_screen *screen,
94                              struct llvmpipe_texture *lpt)
95{
96   struct sw_winsys *winsys = screen->winsys;
97
98   /* Round up the surface size to a multiple of the tile size to
99    * avoid tile clipping.
100    */
101   unsigned width = align(lpt->base.width0, TILE_SIZE);
102   unsigned height = align(lpt->base.height0, TILE_SIZE);
103
104   lpt->dt = winsys->displaytarget_create(winsys,
105                                          lpt->base.format,
106                                          width, height,
107                                          16,
108                                          &lpt->stride[0] );
109
110   return lpt->dt != NULL;
111}
112
113
114static struct pipe_texture *
115llvmpipe_texture_create(struct pipe_screen *_screen,
116                        const struct pipe_texture *templat)
117{
118   struct llvmpipe_screen *screen = llvmpipe_screen(_screen);
119   struct llvmpipe_texture *lpt = CALLOC_STRUCT(llvmpipe_texture);
120   if (!lpt)
121      return NULL;
122
123   lpt->base = *templat;
124   pipe_reference_init(&lpt->base.reference, 1);
125   lpt->base.screen = &screen->base;
126
127   if (lpt->base.tex_usage & (PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
128                              PIPE_TEXTURE_USAGE_SCANOUT |
129                              PIPE_TEXTURE_USAGE_SHARED)) {
130      if (!llvmpipe_displaytarget_layout(screen, lpt))
131         goto fail;
132   }
133   else {
134      if (!llvmpipe_texture_layout(screen, lpt))
135         goto fail;
136   }
137
138   return &lpt->base;
139
140 fail:
141   FREE(lpt);
142   return NULL;
143}
144
145
146static void
147llvmpipe_texture_destroy(struct pipe_texture *pt)
148{
149   struct llvmpipe_screen *screen = llvmpipe_screen(pt->screen);
150   struct llvmpipe_texture *lpt = llvmpipe_texture(pt);
151
152   if (lpt->dt) {
153      /* display target */
154      struct sw_winsys *winsys = screen->winsys;
155      winsys->displaytarget_destroy(winsys, lpt->dt);
156   }
157   else {
158      /* regular texture */
159      align_free(lpt->data);
160   }
161
162   FREE(lpt);
163}
164
165
166static struct pipe_surface *
167llvmpipe_get_tex_surface(struct pipe_screen *screen,
168                         struct pipe_texture *pt,
169                         unsigned face, unsigned level, unsigned zslice,
170                         unsigned usage)
171{
172   struct llvmpipe_texture *lpt = llvmpipe_texture(pt);
173   struct pipe_surface *ps;
174
175   assert(level <= pt->last_level);
176
177   ps = CALLOC_STRUCT(pipe_surface);
178   if (ps) {
179      pipe_reference_init(&ps->reference, 1);
180      pipe_texture_reference(&ps->texture, pt);
181      ps->format = pt->format;
182      ps->width = u_minify(pt->width0, level);
183      ps->height = u_minify(pt->height0, level);
184      ps->offset = lpt->level_offset[level];
185      ps->usage = usage;
186
187      /* Because we are llvmpipe, anything that the state tracker
188       * thought was going to be done with the GPU will actually get
189       * done with the CPU.  Let's adjust the flags to take that into
190       * account.
191       */
192      if (ps->usage & PIPE_BUFFER_USAGE_GPU_WRITE) {
193         /* GPU_WRITE means "render" and that can involve reads (blending) */
194         ps->usage |= PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_CPU_READ;
195      }
196
197      if (ps->usage & PIPE_BUFFER_USAGE_GPU_READ)
198         ps->usage |= PIPE_BUFFER_USAGE_CPU_READ;
199
200      if (ps->usage & (PIPE_BUFFER_USAGE_CPU_WRITE |
201                       PIPE_BUFFER_USAGE_GPU_WRITE)) {
202         /* Mark the surface as dirty. */
203         lpt->timestamp++;
204         llvmpipe_screen(screen)->timestamp++;
205      }
206
207      ps->face = face;
208      ps->level = level;
209      ps->zslice = zslice;
210
211      /* XXX shouldn't that rather be
212         tex_height = align(ps->height, 2);
213         to account for alignment done in llvmpipe_texture_layout ?
214      */
215      if (pt->target == PIPE_TEXTURE_CUBE) {
216         unsigned tex_height = ps->height;
217         ps->offset += face * util_format_get_nblocksy(pt->format, tex_height) * lpt->stride[level];
218      }
219      else if (pt->target == PIPE_TEXTURE_3D) {
220         unsigned tex_height = ps->height;
221         ps->offset += zslice * util_format_get_nblocksy(pt->format, tex_height) * lpt->stride[level];
222      }
223      else {
224         assert(face == 0);
225         assert(zslice == 0);
226      }
227   }
228   return ps;
229}
230
231
232static void
233llvmpipe_tex_surface_destroy(struct pipe_surface *surf)
234{
235   /* Effectively do the texture_update work here - if texture images
236    * needed post-processing to put them into hardware layout, this is
237    * where it would happen.  For llvmpipe, nothing to do.
238    */
239   assert(surf->texture);
240   pipe_texture_reference(&surf->texture, NULL);
241   FREE(surf);
242}
243
244
245static struct pipe_transfer *
246llvmpipe_get_tex_transfer(struct pipe_context *pipe,
247                          struct pipe_texture *texture,
248                          unsigned face, unsigned level, unsigned zslice,
249                          enum pipe_transfer_usage usage,
250                          unsigned x, unsigned y, unsigned w, unsigned h)
251{
252   struct llvmpipe_texture *lptex = llvmpipe_texture(texture);
253   struct llvmpipe_transfer *lpt;
254
255   assert(texture);
256   assert(level <= texture->last_level);
257
258   lpt = CALLOC_STRUCT(llvmpipe_transfer);
259   if (lpt) {
260      struct pipe_transfer *pt = &lpt->base;
261      pipe_texture_reference(&pt->texture, texture);
262      pt->x = x;
263      pt->y = y;
264      pt->width = align(w, TILE_SIZE);
265      pt->height = align(h, TILE_SIZE);
266      pt->stride = lptex->stride[level];
267      pt->usage = usage;
268      pt->face = face;
269      pt->level = level;
270      pt->zslice = zslice;
271
272      lpt->offset = lptex->level_offset[level];
273
274      /* XXX shouldn't that rather be
275         tex_height = align(u_minify(texture->height0, level), 2)
276         to account for alignment done in llvmpipe_texture_layout ?
277      */
278      if (texture->target == PIPE_TEXTURE_CUBE) {
279         unsigned tex_height = u_minify(texture->height0, level);
280         lpt->offset += face *  util_format_get_nblocksy(texture->format, tex_height) * pt->stride;
281      }
282      else if (texture->target == PIPE_TEXTURE_3D) {
283         unsigned tex_height = u_minify(texture->height0, level);
284         lpt->offset += zslice * util_format_get_nblocksy(texture->format, tex_height) * pt->stride;
285      }
286      else {
287         assert(face == 0);
288         assert(zslice == 0);
289      }
290      return pt;
291   }
292   return NULL;
293}
294
295
296static void
297llvmpipe_tex_transfer_destroy(struct pipe_transfer *transfer)
298{
299   /* Effectively do the texture_update work here - if texture images
300    * needed post-processing to put them into hardware layout, this is
301    * where it would happen.  For llvmpipe, nothing to do.
302    */
303   assert (transfer->texture);
304   pipe_texture_reference(&transfer->texture, NULL);
305   FREE(transfer);
306}
307
308
309static void *
310llvmpipe_transfer_map( struct pipe_context *pipe,
311                       struct pipe_transfer *transfer )
312{
313   struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen);
314   ubyte *map, *xfer_map;
315   struct llvmpipe_texture *lpt;
316   enum pipe_format format;
317
318   assert(transfer->texture);
319   lpt = llvmpipe_texture(transfer->texture);
320   format = lpt->base.format;
321
322   if (lpt->dt) {
323      /* display target */
324      struct sw_winsys *winsys = screen->winsys;
325
326      map = winsys->displaytarget_map(winsys, lpt->dt,
327                                      pipe_transfer_buffer_flags(transfer));
328      if (map == NULL)
329         return NULL;
330   }
331   else {
332      /* regular texture */
333      map = lpt->data;
334   }
335
336   /* May want to different things here depending on read/write nature
337    * of the map:
338    */
339   if (transfer->texture && (transfer->usage & PIPE_TRANSFER_WRITE)) {
340      /* Do something to notify sharing contexts of a texture change.
341       */
342      screen->timestamp++;
343   }
344
345   xfer_map = map + llvmpipe_transfer(transfer)->offset +
346      transfer->y / util_format_get_blockheight(format) * transfer->stride +
347      transfer->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
348   /*printf("map = %p  xfer map = %p\n", map, xfer_map);*/
349   return xfer_map;
350}
351
352
353static void
354llvmpipe_transfer_unmap(struct pipe_context *pipe,
355                        struct pipe_transfer *transfer)
356{
357   struct llvmpipe_screen *lp_screen = llvmpipe_screen(pipe->screen);
358   struct llvmpipe_texture *lpt;
359
360   assert(transfer->texture);
361   lpt = llvmpipe_texture(transfer->texture);
362
363   if (lpt->dt) {
364      /* display target */
365      struct sw_winsys *winsys = lp_screen->winsys;
366      winsys->displaytarget_unmap(winsys, lpt->dt);
367   }
368}
369
370
371void
372llvmpipe_init_screen_texture_funcs(struct pipe_screen *screen)
373{
374   screen->texture_create = llvmpipe_texture_create;
375   screen->texture_destroy = llvmpipe_texture_destroy;
376
377   screen->get_tex_surface = llvmpipe_get_tex_surface;
378   screen->tex_surface_destroy = llvmpipe_tex_surface_destroy;
379}
380
381
382void
383llvmpipe_init_context_texture_funcs(struct pipe_context *pipe)
384{
385   pipe->get_tex_transfer = llvmpipe_get_tex_transfer;
386   pipe->tex_transfer_destroy = llvmpipe_tex_transfer_destroy;
387   pipe->transfer_map = llvmpipe_transfer_map;
388   pipe->transfer_unmap = llvmpipe_transfer_unmap;
389}
390