r300_blit.c revision e0cc61bd91f5ef84bacaf5e7c6cda9eeefed478d
1/*
2 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23#include "r300_context.h"
24#include "r300_emit.h"
25#include "r300_texture.h"
26
27#include "util/u_format.h"
28#include "util/u_pack_color.h"
29#include "util/u_surface.h"
30
31enum r300_blitter_op /* bitmask */
32{
33    R300_STOP_QUERY         = 1,
34    R300_SAVE_TEXTURES      = 2,
35    R300_SAVE_FRAMEBUFFER   = 4,
36    R300_IGNORE_RENDER_COND = 8,
37
38    R300_CLEAR         = R300_STOP_QUERY,
39
40    R300_CLEAR_SURFACE = R300_STOP_QUERY | R300_SAVE_FRAMEBUFFER,
41
42    R300_COPY          = R300_STOP_QUERY | R300_SAVE_FRAMEBUFFER |
43                         R300_SAVE_TEXTURES | R300_IGNORE_RENDER_COND,
44
45    R300_DECOMPRESS    = R300_STOP_QUERY | R300_IGNORE_RENDER_COND,
46};
47
48static void r300_blitter_begin(struct r300_context* r300, enum r300_blitter_op op)
49{
50    if ((op & R300_STOP_QUERY) && r300->query_current) {
51        r300->blitter_saved_query = r300->query_current;
52        r300_stop_query(r300);
53    }
54
55    /* Yeah we have to save all those states to ensure the blitter operation
56     * is really transparent. The states will be restored by the blitter once
57     * copying is done. */
58    util_blitter_save_blend(r300->blitter, r300->blend_state.state);
59    util_blitter_save_depth_stencil_alpha(r300->blitter, r300->dsa_state.state);
60    util_blitter_save_stencil_ref(r300->blitter, &(r300->stencil_ref));
61    util_blitter_save_rasterizer(r300->blitter, r300->rs_state.state);
62    util_blitter_save_fragment_shader(r300->blitter, r300->fs.state);
63    util_blitter_save_vertex_shader(r300->blitter, r300->vs_state.state);
64    util_blitter_save_viewport(r300->blitter, &r300->viewport);
65    util_blitter_save_vertex_buffers(r300->blitter, r300->nr_vertex_buffers,
66                                     r300->vertex_buffer);
67    util_blitter_save_vertex_elements(r300->blitter, r300->velems);
68
69    if (op & R300_SAVE_FRAMEBUFFER) {
70        util_blitter_save_framebuffer(r300->blitter, r300->fb_state.state);
71    }
72
73    if (op & R300_SAVE_TEXTURES) {
74        struct r300_textures_state* state =
75            (struct r300_textures_state*)r300->textures_state.state;
76
77        util_blitter_save_fragment_sampler_states(
78            r300->blitter, state->sampler_state_count,
79            (void**)state->sampler_states);
80
81        util_blitter_save_fragment_sampler_views(
82            r300->blitter, state->sampler_view_count,
83            (struct pipe_sampler_view**)state->sampler_views);
84    }
85
86    if (op & R300_IGNORE_RENDER_COND) {
87        /* Save the flag. */
88        r300->blitter_saved_skip_rendering = r300->skip_rendering+1;
89        r300->skip_rendering = FALSE;
90    } else {
91        r300->blitter_saved_skip_rendering = 0;
92    }
93}
94
95static void r300_blitter_end(struct r300_context *r300)
96{
97    if (r300->blitter_saved_query) {
98        r300_resume_query(r300, r300->blitter_saved_query);
99        r300->blitter_saved_query = NULL;
100    }
101
102    if (r300->blitter_saved_skip_rendering) {
103        /* Restore the flag. */
104        r300->skip_rendering = r300->blitter_saved_skip_rendering-1;
105    }
106}
107
108static uint32_t r300_depth_clear_cb_value(enum pipe_format format,
109                                          const float* rgba)
110{
111    union util_color uc;
112    util_pack_color(rgba, format, &uc);
113
114    if (util_format_get_blocksizebits(format) == 32)
115        return uc.ui;
116    else
117        return uc.us | (uc.us << 16);
118}
119
120static boolean r300_cbzb_clear_allowed(struct r300_context *r300,
121                                       unsigned clear_buffers)
122{
123    struct pipe_framebuffer_state *fb =
124        (struct pipe_framebuffer_state*)r300->fb_state.state;
125
126    /* Only color clear allowed, and only one colorbuffer. */
127    if (clear_buffers != PIPE_CLEAR_COLOR || fb->nr_cbufs != 1)
128        return FALSE;
129
130    return r300_surface(fb->cbufs[0])->cbzb_allowed;
131}
132
133static boolean r300_fast_zclear_allowed(struct r300_context *r300)
134{
135    struct pipe_framebuffer_state *fb =
136        (struct pipe_framebuffer_state*)r300->fb_state.state;
137
138    return r300_resource(fb->zsbuf->texture)->tex.zmask_dwords[fb->zsbuf->u.tex.level] != 0;
139}
140
141static boolean r300_hiz_clear_allowed(struct r300_context *r300)
142{
143    struct pipe_framebuffer_state *fb =
144        (struct pipe_framebuffer_state*)r300->fb_state.state;
145
146    return r300_resource(fb->zsbuf->texture)->tex.hiz_dwords[fb->zsbuf->u.tex.level] != 0;
147}
148
149static uint32_t r300_depth_clear_value(enum pipe_format format,
150                                       double depth, unsigned stencil)
151{
152    switch (format) {
153        case PIPE_FORMAT_Z16_UNORM:
154        case PIPE_FORMAT_X8Z24_UNORM:
155            return util_pack_z(format, depth);
156
157        case PIPE_FORMAT_S8_UINT_Z24_UNORM:
158            return util_pack_z_stencil(format, depth, stencil);
159
160        default:
161            assert(0);
162            return 0;
163    }
164}
165
166static uint32_t r300_hiz_clear_value(double depth)
167{
168    uint32_t r = (uint32_t)(CLAMP(depth, 0, 1) * 255.5);
169    assert(r <= 255);
170    return r | (r << 8) | (r << 16) | (r << 24);
171}
172
173/* Clear currently bound buffers. */
174static void r300_clear(struct pipe_context* pipe,
175                       unsigned buffers,
176                       const union pipe_color_union *color,
177                       double depth,
178                       unsigned stencil)
179{
180    /* My notes about Zbuffer compression:
181     *
182     * 1) The zbuffer must be micro-tiled and whole microtiles must be
183     *    written if compression is enabled. If microtiling is disabled,
184     *    it locks up.
185     *
186     * 2) There is ZMASK RAM which contains a compressed zbuffer.
187     *    Each dword of the Z Mask contains compression information
188     *    for 16 4x4 pixel tiles, that is 2 bits for each tile.
189     *    On chips with 2 Z pipes, every other dword maps to a different
190     *    pipe. On newer chipsets, there is a new compression mode
191     *    with 8x8 pixel tiles per 2 bits.
192     *
193     * 3) The FASTFILL bit has nothing to do with filling. It only tells hw
194     *    it should look in the ZMASK RAM first before fetching from a real
195     *    zbuffer.
196     *
197     * 4) If a pixel is in a cleared state, ZB_DEPTHCLEARVALUE is returned
198     *    during zbuffer reads instead of the value that is actually stored
199     *    in the zbuffer memory. A pixel is in a cleared state when its ZMASK
200     *    is equal to 0. Therefore, if you clear ZMASK with zeros, you may
201     *    leave the zbuffer memory uninitialized, but then you must enable
202     *    compression, so that the ZMASK RAM is actually used.
203     *
204     * 5) Each 4x4 (or 8x8) tile is automatically decompressed and recompressed
205     *    during zbuffer updates. A special decompressing operation should be
206     *    used to fully decompress a zbuffer, which basically just stores all
207     *    compressed tiles in ZMASK to the zbuffer memory.
208     *
209     * 6) For a 16-bit zbuffer, compression causes a hung with one or
210     *    two samples and should not be used.
211     *
212     * 7) FORCE_COMPRESSED_STENCIL_VALUE should be enabled for stencil clears
213     *    to avoid needless decompression.
214     *
215     * 8) Fastfill must not be used if reading of compressed Z data is disabled
216     *    and writing of compressed Z data is enabled (RD/WR_COMP_ENABLE),
217     *    i.e. it cannot be used to compress the zbuffer.
218     *
219     * 9) ZB_CB_CLEAR does not interact with zbuffer compression in any way.
220     *
221     * - Marek
222     */
223
224    struct r300_context* r300 = r300_context(pipe);
225    struct pipe_framebuffer_state *fb =
226        (struct pipe_framebuffer_state*)r300->fb_state.state;
227    struct r300_hyperz_state *hyperz =
228        (struct r300_hyperz_state*)r300->hyperz_state.state;
229    uint32_t width = fb->width;
230    uint32_t height = fb->height;
231    uint32_t hyperz_dcv = hyperz->zb_depthclearvalue;
232
233    /* Enable fast Z clear.
234     * The zbuffer must be in micro-tiled mode, otherwise it locks up. */
235    if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
236        boolean zmask_clear, hiz_clear;
237
238        zmask_clear = r300_fast_zclear_allowed(r300);
239        hiz_clear = r300_hiz_clear_allowed(r300);
240
241        /* If we need Hyper-Z. */
242        if (zmask_clear || hiz_clear) {
243            r300->num_z_clears++;
244
245            /* Try to obtain the access to Hyper-Z buffers if we don't have one. */
246            if (!r300->hyperz_enabled) {
247                r300->hyperz_enabled =
248                    r300->rws->cs_request_feature(r300->cs,
249                                                RADEON_FID_R300_HYPERZ_ACCESS,
250                                                TRUE);
251                if (r300->hyperz_enabled) {
252                   /* Need to emit HyperZ buffer regs for the first time. */
253                   r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG);
254                }
255            }
256
257            /* Setup Hyper-Z clears. */
258            if (r300->hyperz_enabled) {
259                DBG(r300, DBG_HYPERZ, "r300: Clear memory: %s%s\n",
260                    zmask_clear ? "ZMASK " : "", hiz_clear ? "HIZ" : "");
261
262                if (zmask_clear) {
263                    hyperz_dcv = hyperz->zb_depthclearvalue =
264                        r300_depth_clear_value(fb->zsbuf->format, depth, stencil);
265
266                    r300_mark_atom_dirty(r300, &r300->zmask_clear);
267                    buffers &= ~PIPE_CLEAR_DEPTHSTENCIL;
268                }
269
270                if (hiz_clear) {
271                    r300->hiz_clear_value = r300_hiz_clear_value(depth);
272                    r300_mark_atom_dirty(r300, &r300->hiz_clear);
273                }
274            }
275        }
276    }
277
278    /* Enable CBZB clear. */
279    if (r300_cbzb_clear_allowed(r300, buffers)) {
280        struct r300_surface *surf = r300_surface(fb->cbufs[0]);
281
282        hyperz->zb_depthclearvalue =
283                r300_depth_clear_cb_value(surf->base.format, color->f);
284
285        width = surf->cbzb_width;
286        height = surf->cbzb_height;
287
288        r300->cbzb_clear = TRUE;
289        r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG);
290    }
291
292    /* Clear. */
293    if (buffers) {
294        enum pipe_format cformat = fb->nr_cbufs ? fb->cbufs[0]->format : PIPE_FORMAT_NONE;
295        /* Clear using the blitter. */
296        r300_blitter_begin(r300, R300_CLEAR);
297        util_blitter_clear(r300->blitter,
298                           width,
299                           height,
300                           fb->nr_cbufs,
301                           buffers, cformat, color, depth, stencil);
302        r300_blitter_end(r300);
303    } else if (r300->zmask_clear.dirty || r300->hiz_clear.dirty) {
304        /* Just clear zmask and hiz now, this does not use the standard draw
305         * procedure. */
306        /* Calculate zmask_clear and hiz_clear atom sizes. */
307        unsigned dwords =
308            (r300->zmask_clear.dirty ? r300->zmask_clear.size : 0) +
309            (r300->hiz_clear.dirty ? r300->hiz_clear.size : 0) +
310            r300_get_num_cs_end_dwords(r300);
311
312        /* Reserve CS space. */
313        if (dwords > (RADEON_MAX_CMDBUF_DWORDS - r300->cs->cdw)) {
314            r300_flush(&r300->context, RADEON_FLUSH_ASYNC, NULL);
315        }
316
317        /* Emit clear packets. */
318        if (r300->zmask_clear.dirty) {
319            r300_emit_zmask_clear(r300, r300->zmask_clear.size,
320                                  r300->zmask_clear.state);
321            r300->zmask_clear.dirty = FALSE;
322        }
323        if (r300->hiz_clear.dirty) {
324            r300_emit_hiz_clear(r300, r300->hiz_clear.size,
325                                r300->hiz_clear.state);
326            r300->hiz_clear.dirty = FALSE;
327        }
328    } else {
329        assert(0);
330    }
331
332    /* Disable CBZB clear. */
333    if (r300->cbzb_clear) {
334        r300->cbzb_clear = FALSE;
335        hyperz->zb_depthclearvalue = hyperz_dcv;
336        r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG);
337    }
338
339    /* Enable fastfill and/or hiz.
340     *
341     * If we cleared zmask/hiz, it's in use now. The Hyper-Z state update
342     * looks if zmask/hiz is in use and programs hardware accordingly. */
343    if (r300->zmask_in_use || r300->hiz_in_use) {
344        r300_mark_atom_dirty(r300, &r300->hyperz_state);
345    }
346}
347
348/* Clear a region of a color surface to a constant value. */
349static void r300_clear_render_target(struct pipe_context *pipe,
350                                     struct pipe_surface *dst,
351                                     const union pipe_color_union *color,
352                                     unsigned dstx, unsigned dsty,
353                                     unsigned width, unsigned height)
354{
355    struct r300_context *r300 = r300_context(pipe);
356
357    r300_blitter_begin(r300, R300_CLEAR_SURFACE);
358    util_blitter_clear_render_target(r300->blitter, dst, color,
359                                     dstx, dsty, width, height);
360    r300_blitter_end(r300);
361}
362
363/* Clear a region of a depth stencil surface. */
364static void r300_clear_depth_stencil(struct pipe_context *pipe,
365                                     struct pipe_surface *dst,
366                                     unsigned clear_flags,
367                                     double depth,
368                                     unsigned stencil,
369                                     unsigned dstx, unsigned dsty,
370                                     unsigned width, unsigned height)
371{
372    struct r300_context *r300 = r300_context(pipe);
373    struct pipe_framebuffer_state *fb =
374        (struct pipe_framebuffer_state*)r300->fb_state.state;
375
376    if (r300->zmask_in_use && !r300->locked_zbuffer) {
377        if (fb->zsbuf->texture == dst->texture) {
378            r300_decompress_zmask(r300);
379        }
380    }
381
382    /* XXX Do not decompress ZMask of the currently-set zbuffer. */
383    r300_blitter_begin(r300, R300_CLEAR_SURFACE);
384    util_blitter_clear_depth_stencil(r300->blitter, dst, clear_flags, depth, stencil,
385                                     dstx, dsty, width, height);
386    r300_blitter_end(r300);
387}
388
389void r300_decompress_zmask(struct r300_context *r300)
390{
391    struct pipe_framebuffer_state *fb =
392        (struct pipe_framebuffer_state*)r300->fb_state.state;
393
394    if (!r300->zmask_in_use || r300->locked_zbuffer)
395        return;
396
397    r300->zmask_decompress = TRUE;
398    r300_mark_atom_dirty(r300, &r300->hyperz_state);
399
400    r300_blitter_begin(r300, R300_DECOMPRESS);
401    util_blitter_custom_clear_depth(r300->blitter, fb->width, fb->height, 0,
402                                    r300->dsa_decompress_zmask);
403    r300_blitter_end(r300);
404
405    r300->zmask_decompress = FALSE;
406    r300->zmask_in_use = FALSE;
407    r300_mark_atom_dirty(r300, &r300->hyperz_state);
408}
409
410void r300_decompress_zmask_locked_unsafe(struct r300_context *r300)
411{
412    struct pipe_framebuffer_state fb;
413
414    memset(&fb, 0, sizeof(fb));
415    fb.width = r300->locked_zbuffer->width;
416    fb.height = r300->locked_zbuffer->height;
417    fb.zsbuf = r300->locked_zbuffer;
418
419    r300->context.set_framebuffer_state(&r300->context, &fb);
420    r300_decompress_zmask(r300);
421}
422
423void r300_decompress_zmask_locked(struct r300_context *r300)
424{
425    struct pipe_framebuffer_state saved_fb;
426
427    memset(&saved_fb, 0, sizeof(saved_fb));
428    util_copy_framebuffer_state(&saved_fb, r300->fb_state.state);
429    r300_decompress_zmask_locked_unsafe(r300);
430    r300->context.set_framebuffer_state(&r300->context, &saved_fb);
431    util_unreference_framebuffer_state(&saved_fb);
432
433    pipe_surface_reference(&r300->locked_zbuffer, NULL);
434}
435
436bool r300_is_blit_supported(enum pipe_format format)
437{
438    const struct util_format_description *desc =
439        util_format_description(format);
440
441    return desc->layout == UTIL_FORMAT_LAYOUT_PLAIN ||
442           desc->layout == UTIL_FORMAT_LAYOUT_S3TC ||
443           desc->layout == UTIL_FORMAT_LAYOUT_RGTC;
444}
445
446/* Copy a block of pixels from one surface to another. */
447static void r300_resource_copy_region(struct pipe_context *pipe,
448                                      struct pipe_resource *dst,
449                                      unsigned dst_level,
450                                      unsigned dstx, unsigned dsty, unsigned dstz,
451                                      struct pipe_resource *src,
452                                      unsigned src_level,
453                                      const struct pipe_box *src_box)
454{
455    struct pipe_screen *screen = pipe->screen;
456    struct r300_context *r300 = r300_context(pipe);
457    struct pipe_framebuffer_state *fb =
458        (struct pipe_framebuffer_state*)r300->fb_state.state;
459    unsigned src_width0 = r300_resource(src)->tex.width0;
460    unsigned src_height0 = r300_resource(src)->tex.height0;
461    unsigned dst_width0 = r300_resource(dst)->tex.width0;
462    unsigned dst_height0 = r300_resource(dst)->tex.height0;
463    unsigned layout;
464    struct pipe_box box;
465    struct pipe_sampler_view src_templ, *src_view;
466    struct pipe_surface dst_templ, *dst_view;
467
468    /* Fallback for buffers. */
469    if ((dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) ||
470        !r300_is_blit_supported(dst->format)) {
471        util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
472                                  src, src_level, src_box);
473        return;
474    }
475
476    /* The code below changes the texture format so that the copy can be done
477     * on hardware. E.g. depth-stencil surfaces are copied as RGBA
478     * colorbuffers. */
479
480    util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz, src_box);
481    util_blitter_default_src_texture(&src_templ, src, src_level);
482
483    layout = util_format_description(dst_templ.format)->layout;
484
485    /* Handle non-renderable plain formats. */
486    if (layout == UTIL_FORMAT_LAYOUT_PLAIN &&
487        (!screen->is_format_supported(screen, src_templ.format, src->target,
488                                      src->nr_samples,
489                                      PIPE_BIND_SAMPLER_VIEW) ||
490         !screen->is_format_supported(screen, dst_templ.format, dst->target,
491                                      dst->nr_samples,
492                                      PIPE_BIND_RENDER_TARGET))) {
493        switch (util_format_get_blocksize(dst_templ.format)) {
494            case 1:
495                dst_templ.format = PIPE_FORMAT_I8_UNORM;
496                break;
497            case 2:
498                dst_templ.format = PIPE_FORMAT_B4G4R4A4_UNORM;
499                break;
500            case 4:
501                dst_templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
502                break;
503            case 8:
504                dst_templ.format = PIPE_FORMAT_R16G16B16A16_UNORM;
505                break;
506            default:
507                debug_printf("r300: copy_region: Unhandled format: %s. Falling back to software.\n"
508                             "r300: copy_region: Software fallback doesn't work for tiled textures.\n",
509                             util_format_short_name(dst_templ.format));
510        }
511        src_templ.format = dst_templ.format;
512    }
513
514    /* Handle compressed formats. */
515    if (layout == UTIL_FORMAT_LAYOUT_S3TC ||
516        layout == UTIL_FORMAT_LAYOUT_RGTC) {
517        assert(src_templ.format == dst_templ.format);
518
519        box = *src_box;
520        src_box = &box;
521
522        dst_width0 = align(dst_width0, 4);
523        dst_height0 = align(dst_height0, 4);
524        src_width0 = align(src_width0, 4);
525        src_height0 = align(src_height0, 4);
526        box.width = align(box.width, 4);
527        box.height = align(box.height, 4);
528
529        switch (util_format_get_blocksize(dst_templ.format)) {
530        case 8:
531            /* one 4x4 pixel block has 8 bytes.
532             * we set 1 pixel = 4 bytes ===> 1 block corrensponds to 2 pixels. */
533            dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
534            dst_width0 = dst_width0 / 2;
535            src_width0 = src_width0 / 2;
536            dstx /= 2;
537            box.x /= 2;
538            box.width /= 2;
539            break;
540        case 16:
541            /* one 4x4 pixel block has 16 bytes.
542             * we set 1 pixel = 4 bytes ===> 1 block corresponds to 4 pixels. */
543            dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
544            break;
545        }
546        src_templ.format = dst_templ.format;
547
548        dst_height0 = dst_height0 / 4;
549        src_height0 = src_height0 / 4;
550        dsty /= 4;
551        box.y /= 4;
552        box.height /= 4;
553    }
554
555    /* Fallback for textures. */
556    if (!screen->is_format_supported(screen, dst_templ.format,
557                                     dst->target, dst->nr_samples,
558                                     PIPE_BIND_RENDER_TARGET) ||
559	!screen->is_format_supported(screen, src_templ.format,
560                                     src->target, src->nr_samples,
561                                     PIPE_BIND_SAMPLER_VIEW)) {
562        assert(0 && "this shouldn't happen, update r300_is_blit_supported");
563        util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
564                                  src, src_level, src_box);
565        return;
566    }
567
568    /* Decompress ZMASK. */
569    if (r300->zmask_in_use && !r300->locked_zbuffer) {
570        if (fb->zsbuf->texture == src ||
571            fb->zsbuf->texture == dst) {
572            r300_decompress_zmask(r300);
573        }
574    }
575
576    dst_view = r300_create_surface_custom(pipe, dst, &dst_templ, dst_width0, dst_height0);
577    src_view = r300_create_sampler_view_custom(pipe, src, &src_templ, src_width0, src_height0);
578
579    r300_blitter_begin(r300, R300_COPY);
580    util_blitter_copy_texture_view(r300->blitter, dst_view, ~0, dstx, dsty,
581                                   src_view, 0, src_box,
582                                   src_width0, src_height0, PIPE_MASK_RGBAZS);
583    r300_blitter_end(r300);
584
585    pipe_surface_reference(&dst_view, NULL);
586    pipe_sampler_view_reference(&src_view, NULL);
587}
588
589void r300_init_blit_functions(struct r300_context *r300)
590{
591    r300->context.clear = r300_clear;
592    r300->context.clear_render_target = r300_clear_render_target;
593    r300->context.clear_depth_stencil = r300_clear_depth_stencil;
594    r300->context.resource_copy_region = r300_resource_copy_region;
595}
596