1/*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23#ifndef R600_SHADER_H
24#define R600_SHADER_H
25
26#include "r600_asm.h"
27
28struct r600_shader_io {
29	unsigned		name;
30	unsigned		gpr;
31	unsigned		done;
32	int			sid;
33	int			spi_sid;
34	unsigned		interpolate;
35	boolean                 centroid;
36	unsigned		lds_pos; /* for evergreen */
37	unsigned		write_mask;
38};
39
40struct r600_shader {
41	unsigned		processor_type;
42	struct r600_bytecode		bc;
43	unsigned		ninput;
44	unsigned		noutput;
45	unsigned		nlds;
46	struct r600_shader_io	input[32];
47	struct r600_shader_io	output[32];
48	boolean			uses_kill;
49	boolean			fs_write_all;
50	boolean			vs_prohibit_ucps;
51	boolean			two_side;
52	/* Number of color outputs in the TGSI shader,
53	 * sometimes it could be higher than nr_cbufs (bug?).
54	 * Also with writes_all property on eg+ it will be set to max CB number */
55	unsigned		nr_ps_max_color_exports;
56	/* Real number of ps color exports compiled in the bytecode */
57	unsigned		nr_ps_color_exports;
58	/* bit n is set if the shader writes gl_ClipDistance[n] */
59	unsigned		clip_dist_write;
60	/* flag is set if the shader writes VS_OUT_MISC_VEC (e.g. for PSIZE) */
61	boolean			vs_out_misc_write;
62	boolean			vs_out_point_size;
63};
64
65#endif
66