sp_context.h revision 0a14e9f09fc1cf9d5c277bb239f349203d3bed79
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28/* Authors: Keith Whitwell <keith@tungstengraphics.com> 29 */ 30 31#ifndef SP_CONTEXT_H 32#define SP_CONTEXT_H 33 34#include "pipe/p_context.h" 35 36#include "draw/draw_vertex.h" 37 38#include "sp_quad_pipe.h" 39 40 41/** Do polygon stipple in the draw module? */ 42#define DO_PSTIPPLE_IN_DRAW_MODULE 0 43 44/** Do polygon stipple with the util module? */ 45#define DO_PSTIPPLE_IN_HELPER_MODULE 1 46 47 48struct softpipe_vbuf_render; 49struct draw_context; 50struct draw_stage; 51struct softpipe_tile_cache; 52struct softpipe_tex_tile_cache; 53struct sp_fragment_shader; 54struct sp_vertex_shader; 55struct sp_velems_state; 56struct sp_so_state; 57 58struct softpipe_context { 59 struct pipe_context pipe; /**< base class */ 60 61 /** Constant state objects */ 62 struct pipe_blend_state *blend; 63 struct pipe_sampler_state *fragment_samplers[PIPE_MAX_SAMPLERS]; 64 struct pipe_sampler_state *vertex_samplers[PIPE_MAX_VERTEX_SAMPLERS]; 65 struct pipe_sampler_state *geometry_samplers[PIPE_MAX_GEOMETRY_SAMPLERS]; 66 struct pipe_depth_stencil_alpha_state *depth_stencil; 67 struct pipe_rasterizer_state *rasterizer; 68 struct sp_fragment_shader *fs; 69 struct sp_fragment_shader_variant *fs_variant; 70 struct sp_vertex_shader *vs; 71 struct sp_geometry_shader *gs; 72 struct sp_velems_state *velems; 73 struct sp_so_state *so; 74 75 /** Other rendering state */ 76 struct pipe_blend_color blend_color; 77 struct pipe_blend_color blend_color_clamped; 78 struct pipe_stencil_ref stencil_ref; 79 struct pipe_clip_state clip; 80 struct pipe_resource *constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS]; 81 struct pipe_framebuffer_state framebuffer; 82 struct pipe_poly_stipple poly_stipple; 83 struct pipe_scissor_state scissor; 84 struct pipe_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS]; 85 struct pipe_sampler_view *vertex_sampler_views[PIPE_MAX_VERTEX_SAMPLERS]; 86 struct pipe_sampler_view *geometry_sampler_views[PIPE_MAX_GEOMETRY_SAMPLERS]; 87 struct pipe_viewport_state viewport; 88 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS]; 89 struct pipe_index_buffer index_buffer; 90 91 struct draw_so_target *so_targets[PIPE_MAX_SO_BUFFERS]; 92 int num_so_targets; 93 94 struct pipe_query_data_so_statistics so_stats; 95 unsigned num_primitives_generated; 96 97 unsigned num_fragment_samplers; 98 unsigned num_fragment_sampler_views; 99 unsigned num_vertex_samplers; 100 unsigned num_vertex_sampler_views; 101 unsigned num_geometry_samplers; 102 unsigned num_geometry_sampler_views; 103 unsigned num_vertex_buffers; 104 105 unsigned dirty; /**< Mask of SP_NEW_x flags */ 106 107 /* Counter for occlusion queries. Note this supports overlapping 108 * queries. 109 */ 110 uint64_t occlusion_count; 111 unsigned active_query_count; 112 113 /** Mapped vertex buffers */ 114 ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS]; 115 116 /** Mapped constant buffers */ 117 const void *mapped_constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS]; 118 unsigned const_buffer_size[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS]; 119 120 /** Vertex format */ 121 struct vertex_info vertex_info; 122 struct vertex_info vertex_info_vbuf; 123 124 /** Which vertex shader output slot contains point size */ 125 int psize_slot; 126 127 /** The reduced version of the primitive supplied by the state tracker */ 128 unsigned reduced_api_prim; 129 130 /** Derived information about which winding orders to cull */ 131 unsigned cull_mode; 132 133 /** 134 * The reduced primitive after unfilled triangles, wide-line decomposition, 135 * etc, are taken into account. This is the primitive type that's actually 136 * rasterized. 137 */ 138 unsigned reduced_prim; 139 140 /** Derived from scissor and surface bounds: */ 141 struct pipe_scissor_state cliprect; 142 143 unsigned line_stipple_counter; 144 145 /** Conditional query object and mode */ 146 struct pipe_query *render_cond_query; 147 uint render_cond_mode; 148 149 /** Polygon stipple items */ 150 struct { 151 struct pipe_resource *texture; 152 struct pipe_sampler_state *sampler; 153 struct pipe_sampler_view *sampler_view; 154 } pstipple; 155 156 /** Software quad rendering pipeline */ 157 struct { 158 struct quad_stage *shade; 159 struct quad_stage *depth_test; 160 struct quad_stage *blend; 161 struct quad_stage *pstipple; 162 struct quad_stage *first; /**< points to one of the above stages */ 163 } quad; 164 165 /** TGSI exec things */ 166 struct { 167 struct sp_sampler_variant *geom_samplers_list[PIPE_MAX_GEOMETRY_SAMPLERS]; 168 struct sp_sampler_variant *vert_samplers_list[PIPE_MAX_VERTEX_SAMPLERS]; 169 struct sp_sampler_variant *frag_samplers_list[PIPE_MAX_SAMPLERS]; 170 } tgsi; 171 172 struct tgsi_exec_machine *fs_machine; 173 174 /** The primitive drawing context */ 175 struct draw_context *draw; 176 177 /** Draw module backend */ 178 struct vbuf_render *vbuf_backend; 179 struct draw_stage *vbuf; 180 181 boolean dirty_render_cache; 182 183 struct softpipe_tile_cache *cbuf_cache[PIPE_MAX_COLOR_BUFS]; 184 struct softpipe_tile_cache *zsbuf_cache; 185 186 unsigned tex_timestamp; 187 188 /* 189 * Texture caches for vertex, fragment, geometry stages. 190 * Don't use PIPE_SHADER_TYPES here to avoid allocating unused memory 191 * for compute shaders. 192 */ 193 struct softpipe_tex_tile_cache *tex_cache[PIPE_SHADER_GEOMETRY+1][PIPE_MAX_SAMPLERS]; 194 195 unsigned dump_fs : 1; 196 unsigned dump_gs : 1; 197 unsigned no_rast : 1; 198}; 199 200 201static INLINE struct softpipe_context * 202softpipe_context( struct pipe_context *pipe ) 203{ 204 return (struct softpipe_context *)pipe; 205} 206 207void 208softpipe_reset_sampler_variants(struct softpipe_context *softpipe); 209 210struct pipe_context * 211softpipe_create_context( struct pipe_screen *, void *priv ); 212 213struct pipe_resource * 214softpipe_user_buffer_create(struct pipe_screen *screen, 215 void *ptr, 216 unsigned bytes, 217 unsigned bind_flags); 218 219#define SP_UNREFERENCED 0 220#define SP_REFERENCED_FOR_READ (1 << 0) 221#define SP_REFERENCED_FOR_WRITE (1 << 1) 222 223unsigned int 224softpipe_is_resource_referenced( struct pipe_context *pipe, 225 struct pipe_resource *texture, 226 unsigned level, int layer); 227 228#endif /* SP_CONTEXT_H */ 229