sp_flush.c revision 0a14e9f09fc1cf9d5c277bb239f349203d3bed79
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28/* Author: 29 * Keith Whitwell <keith@tungstengraphics.com> 30 */ 31 32 33#include "pipe/p_defines.h" 34#include "pipe/p_screen.h" 35#include "draw/draw_context.h" 36#include "sp_flush.h" 37#include "sp_context.h" 38#include "sp_state.h" 39#include "sp_tile_cache.h" 40#include "sp_tex_tile_cache.h" 41#include "util/u_memory.h" 42 43 44void 45softpipe_flush( struct pipe_context *pipe, 46 unsigned flags, 47 struct pipe_fence_handle **fence ) 48{ 49 struct softpipe_context *softpipe = softpipe_context(pipe); 50 uint i; 51 52 draw_flush(softpipe->draw); 53 54 if (flags & SP_FLUSH_TEXTURE_CACHE) { 55 for (i = 0; i < softpipe->num_fragment_sampler_views; i++) { 56 sp_flush_tex_tile_cache(softpipe->tex_cache[PIPE_SHADER_FRAGMENT][i]); 57 } 58 for (i = 0; i < softpipe->num_vertex_sampler_views; i++) { 59 sp_flush_tex_tile_cache(softpipe->tex_cache[PIPE_SHADER_VERTEX][i]); 60 } 61 for (i = 0; i < softpipe->num_geometry_sampler_views; i++) { 62 sp_flush_tex_tile_cache(softpipe->tex_cache[PIPE_SHADER_GEOMETRY][i]); 63 } 64 } 65 66 /* If this is a swapbuffers, just flush color buffers. 67 * 68 * The zbuffer changes are not discarded, but held in the cache 69 * in the hope that a later clear will wipe them out. 70 */ 71 for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) 72 if (softpipe->cbuf_cache[i]) 73 sp_flush_tile_cache(softpipe->cbuf_cache[i]); 74 75 if (softpipe->zsbuf_cache) 76 sp_flush_tile_cache(softpipe->zsbuf_cache); 77 78 softpipe->dirty_render_cache = FALSE; 79 80 /* Need this call for hardware buffers before swapbuffers. 81 * 82 * there should probably be another/different flush-type function 83 * that's called before swapbuffers because we don't always want 84 * to unmap surfaces when flushing. 85 */ 86 softpipe_unmap_transfers(softpipe); 87 88 /* Enable to dump BMPs of the color/depth buffers each frame */ 89#if 0 90 if(flags & PIPE_FLUSH_FRAME) { 91 static unsigned frame_no = 1; 92 static char filename[256]; 93 util_snprintf(filename, sizeof(filename), "cbuf_%u.bmp", frame_no); 94 debug_dump_surface_bmp(softpipe, filename, softpipe->framebuffer.cbufs[0]); 95 util_snprintf(filename, sizeof(filename), "zsbuf_%u.bmp", frame_no); 96 debug_dump_surface_bmp(softpipe, filename, softpipe->framebuffer.zsbuf); 97 ++frame_no; 98 } 99#endif 100 101 if (fence) 102 *fence = (void*)(intptr_t)1; 103} 104 105void 106softpipe_flush_wrapped( struct pipe_context *pipe, 107 struct pipe_fence_handle **fence ) 108{ 109 softpipe_flush(pipe, SP_FLUSH_TEXTURE_CACHE, fence); 110} 111 112 113/** 114 * Flush context if necessary. 115 * 116 * Returns FALSE if it would have block, but do_not_block was set, TRUE 117 * otherwise. 118 * 119 * TODO: move this logic to an auxiliary library? 120 */ 121boolean 122softpipe_flush_resource(struct pipe_context *pipe, 123 struct pipe_resource *texture, 124 unsigned level, 125 int layer, 126 unsigned flush_flags, 127 boolean read_only, 128 boolean cpu_access, 129 boolean do_not_block) 130{ 131 unsigned referenced; 132 133 referenced = softpipe_is_resource_referenced(pipe, texture, level, layer); 134 135 if ((referenced & SP_REFERENCED_FOR_WRITE) || 136 ((referenced & SP_REFERENCED_FOR_READ) && !read_only)) { 137 138 /* 139 * TODO: The semantics of these flush flags are too obtuse. They should 140 * disappear and the pipe driver should just ensure that all visible 141 * side-effects happen when they need to happen. 142 */ 143 if (referenced & SP_REFERENCED_FOR_READ) 144 flush_flags |= SP_FLUSH_TEXTURE_CACHE; 145 146 if (cpu_access) { 147 /* 148 * Flush and wait. 149 */ 150 151 struct pipe_fence_handle *fence = NULL; 152 153 if (do_not_block) 154 return FALSE; 155 156 softpipe_flush(pipe, flush_flags, &fence); 157 158 if (fence) { 159 /* 160 * This is for illustrative purposes only, as softpipe does not 161 * have fences. 162 */ 163 pipe->screen->fence_finish(pipe->screen, fence, 164 PIPE_TIMEOUT_INFINITE); 165 pipe->screen->fence_reference(pipe->screen, &fence, NULL); 166 } 167 } else { 168 /* 169 * Just flush. 170 */ 171 172 softpipe_flush(pipe, flush_flags, NULL); 173 } 174 } 175 176 return TRUE; 177} 178