sp_quad_fs.c revision 835bab0143e11ab98551a061043f944fd6eab456
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * Copyright 2008 VMware, Inc. All rights reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the 9 * "Software"), to deal in the Software without restriction, including 10 * without limitation the rights to use, copy, modify, merge, publish, 11 * distribute, sub license, and/or sell copies of the Software, and to 12 * permit persons to whom the Software is furnished to do so, subject to 13 * the following conditions: 14 * 15 * The above copyright notice and this permission notice (including the 16 * next paragraph) shall be included in all copies or substantial portions 17 * of the Software. 18 * 19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 26 * 27 **************************************************************************/ 28 29/* Vertices are just an array of floats, with all the attributes 30 * packed. We currently assume a layout like: 31 * 32 * attr[0][0..3] - window position 33 * attr[1..n][0..3] - remaining attributes. 34 * 35 * Attributes are assumed to be 4 floats wide but are packed so that 36 * all the enabled attributes run contiguously. 37 */ 38 39#include "util/u_math.h" 40#include "util/u_memory.h" 41#include "pipe/p_defines.h" 42#include "pipe/p_shader_tokens.h" 43 44#include "sp_context.h" 45#include "sp_state.h" 46#include "sp_quad.h" 47#include "sp_quad_pipe.h" 48 49 50struct quad_shade_stage 51{ 52 struct quad_stage stage; /**< base class */ 53 struct tgsi_exec_machine *machine; 54 struct tgsi_exec_vector *inputs, *outputs; 55}; 56 57 58/** cast wrapper */ 59static INLINE struct quad_shade_stage * 60quad_shade_stage(struct quad_stage *qs) 61{ 62 return (struct quad_shade_stage *) qs; 63} 64 65 66/** 67 * Execute fragment shader for the four fragments in the quad. 68 */ 69static INLINE boolean 70shade_quad(struct quad_stage *qs, struct quad_header *quad) 71{ 72 struct quad_shade_stage *qss = quad_shade_stage( qs ); 73 struct softpipe_context *softpipe = qs->softpipe; 74 struct tgsi_exec_machine *machine = qss->machine; 75 76 /* run shader */ 77 return softpipe->fs->run( softpipe->fs, machine, quad ); 78} 79 80 81 82static void 83coverage_quad(struct quad_stage *qs, struct quad_header *quad) 84{ 85 struct softpipe_context *softpipe = qs->softpipe; 86 uint cbuf; 87 88 /* loop over colorbuffer outputs */ 89 for (cbuf = 0; cbuf < softpipe->framebuffer.nr_cbufs; cbuf++) { 90 float (*quadColor)[4] = quad->output.color[cbuf]; 91 unsigned j; 92 for (j = 0; j < QUAD_SIZE; j++) { 93 assert(quad->input.coverage[j] >= 0.0); 94 assert(quad->input.coverage[j] <= 1.0); 95 quadColor[3][j] *= quad->input.coverage[j]; 96 } 97 } 98} 99 100 101 102static void 103shade_quads(struct quad_stage *qs, 104 struct quad_header *quads[], 105 unsigned nr) 106{ 107 struct quad_shade_stage *qss = quad_shade_stage( qs ); 108 struct softpipe_context *softpipe = qs->softpipe; 109 struct tgsi_exec_machine *machine = qss->machine; 110 unsigned i, pass = 0; 111 112 for (i = 0; i < PIPE_MAX_CONSTANT; i++) { 113 machine->Consts[i] = softpipe->mapped_constants[PIPE_SHADER_FRAGMENT][i]; 114 } 115 machine->InterpCoefs = quads[0]->coef; 116 117 for (i = 0; i < nr; i++) { 118 if (!shade_quad(qs, quads[i])) 119 continue; 120 121 if (/*do_coverage*/ 0) 122 coverage_quad( qs, quads[i] ); 123 124 quads[pass++] = quads[i]; 125 } 126 127 if (pass) 128 qs->next->run(qs->next, quads, pass); 129} 130 131 132 133 134 135/** 136 * Per-primitive (or per-begin?) setup 137 */ 138static void 139shade_begin(struct quad_stage *qs) 140{ 141 struct quad_shade_stage *qss = quad_shade_stage(qs); 142 struct softpipe_context *softpipe = qs->softpipe; 143 144 softpipe->fs->prepare( softpipe->fs, 145 qss->machine, 146 (struct tgsi_sampler **) 147 softpipe->tgsi.frag_samplers_list ); 148 149 qs->next->begin(qs->next); 150} 151 152 153static void 154shade_destroy(struct quad_stage *qs) 155{ 156 struct quad_shade_stage *qss = (struct quad_shade_stage *) qs; 157 158 tgsi_exec_machine_destroy(qss->machine); 159 160 FREE( qs ); 161} 162 163 164struct quad_stage * 165sp_quad_shade_stage( struct softpipe_context *softpipe ) 166{ 167 struct quad_shade_stage *qss = CALLOC_STRUCT(quad_shade_stage); 168 if (!qss) 169 goto fail; 170 171 qss->stage.softpipe = softpipe; 172 qss->stage.begin = shade_begin; 173 qss->stage.run = shade_quads; 174 qss->stage.destroy = shade_destroy; 175 176 qss->machine = tgsi_exec_machine_create(); 177 if (!qss->machine) 178 goto fail; 179 180 return &qss->stage; 181 182fail: 183 if (qss && qss->machine) 184 tgsi_exec_machine_destroy(qss->machine); 185 186 FREE(qss); 187 return NULL; 188} 189