sp_state_shader.c revision e6e58cfa9dd8cbd5d6977822355d150e76eb987a
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "sp_context.h"
29#include "sp_state.h"
30#include "sp_fs.h"
31#include "sp_texture.h"
32
33#include "pipe/p_defines.h"
34#include "util/u_memory.h"
35#include "util/u_inlines.h"
36#include "util/u_pstipple.h"
37#include "draw/draw_context.h"
38#include "draw/draw_vs.h"
39#include "draw/draw_gs.h"
40#include "tgsi/tgsi_dump.h"
41#include "tgsi/tgsi_scan.h"
42#include "tgsi/tgsi_parse.h"
43
44
45/**
46 * Create a new fragment shader variant.
47 */
48static struct sp_fragment_shader_variant *
49create_fs_variant(struct softpipe_context *softpipe,
50                  struct sp_fragment_shader *fs,
51                  const struct sp_fragment_shader_variant_key *key)
52{
53   struct sp_fragment_shader_variant *var;
54   struct pipe_shader_state *stipple_fs = NULL, *curfs = &fs->shader;
55   unsigned unit = 0;
56
57#if DO_PSTIPPLE_IN_HELPER_MODULE
58   if (key->polygon_stipple) {
59      /* get new shader that implements polygon stippling */
60      stipple_fs = util_pstipple_create_fragment_shader(&softpipe->pipe,
61                                                        curfs, &unit);
62      curfs = stipple_fs;
63   }
64#endif
65
66   /* codegen, create variant object */
67   var = softpipe_create_fs_variant_exec(softpipe, curfs);
68
69   if (var) {
70      var->key = *key;
71      var->tokens = tgsi_dup_tokens(curfs->tokens);
72      var->stipple_sampler_unit = unit;
73
74      tgsi_scan_shader(var->tokens, &var->info);
75
76      /* See comments elsewhere about draw fragment shaders */
77#if 0
78      /* draw's fs state */
79      var->draw_shader = draw_create_fragment_shader(softpipe->draw,
80                                                     &fs->shader);
81      if (!var->draw_shader) {
82         var->delete(var);
83         FREE((void *) var->tokens);
84         return NULL;
85      }
86#endif
87
88      /* insert variant into linked list */
89      var->next = fs->variants;
90      fs->variants = var;
91   }
92
93   if (stipple_fs) {
94      FREE((void *) stipple_fs->tokens);
95      FREE(stipple_fs);
96   }
97
98   return var;
99}
100
101
102struct sp_fragment_shader_variant *
103softpipe_find_fs_variant(struct softpipe_context *sp,
104                         struct sp_fragment_shader *fs,
105                         const struct sp_fragment_shader_variant_key *key)
106{
107   struct sp_fragment_shader_variant *var;
108
109   for (var = fs->variants; var; var = var->next) {
110      if (memcmp(&var->key, key, sizeof(*key)) == 0) {
111         /* found it */
112         return var;
113      }
114   }
115
116   return create_fs_variant(sp, fs, key);
117}
118
119
120static void *
121softpipe_create_fs_state(struct pipe_context *pipe,
122                         const struct pipe_shader_state *templ)
123{
124   struct softpipe_context *softpipe = softpipe_context(pipe);
125   struct sp_fragment_shader *state = CALLOC_STRUCT(sp_fragment_shader);
126
127   /* debug */
128   if (softpipe->dump_fs)
129      tgsi_dump(templ->tokens, 0);
130
131   /* we need to keep a local copy of the tokens */
132   state->shader.tokens = tgsi_dup_tokens(templ->tokens);
133
134   /* draw's fs state */
135   state->draw_shader = draw_create_fragment_shader(softpipe->draw,
136                                                    &state->shader);
137   if (!state->draw_shader) {
138      FREE((void *) state->shader.tokens);
139      FREE(state);
140      return NULL;
141   }
142
143   return state;
144}
145
146
147static void
148softpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
149{
150   struct softpipe_context *softpipe = softpipe_context(pipe);
151   struct sp_fragment_shader *state = (struct sp_fragment_shader *) fs;
152
153   if (softpipe->fs == fs)
154      return;
155
156   draw_flush(softpipe->draw);
157
158   softpipe->fs = fs;
159
160   /* This depends on the current fragment shader and must always be
161    * re-validated before use.
162    */
163   softpipe->fs_variant = NULL;
164
165   if (state)
166      draw_bind_fragment_shader(softpipe->draw,
167                                state->draw_shader);
168   else
169      draw_bind_fragment_shader(softpipe->draw, NULL);
170
171   softpipe->dirty |= SP_NEW_FS;
172}
173
174
175static void
176softpipe_delete_fs_state(struct pipe_context *pipe, void *fs)
177{
178   struct softpipe_context *softpipe = softpipe_context(pipe);
179   struct sp_fragment_shader *state = fs;
180   struct sp_fragment_shader_variant *var, *next_var;
181
182   assert(fs != softpipe->fs);
183
184   /* delete variants */
185   for (var = state->variants; var; var = next_var) {
186      next_var = var->next;
187
188      assert(var != softpipe->fs_variant);
189
190      /* See comments elsewhere about draw fragment shaders */
191#if 0
192      draw_delete_fragment_shader(softpipe->draw, var->draw_shader);
193#endif
194
195      var->delete(var, softpipe->fs_machine);
196   }
197
198   draw_delete_fragment_shader(softpipe->draw, state->draw_shader);
199
200   FREE((void *) state->shader.tokens);
201   FREE(state);
202}
203
204
205static void *
206softpipe_create_vs_state(struct pipe_context *pipe,
207                         const struct pipe_shader_state *templ)
208{
209   struct softpipe_context *softpipe = softpipe_context(pipe);
210   struct sp_vertex_shader *state;
211
212   state = CALLOC_STRUCT(sp_vertex_shader);
213   if (state == NULL )
214      goto fail;
215
216   /* copy shader tokens, the ones passed in will go away.
217    */
218   state->shader.tokens = tgsi_dup_tokens(templ->tokens);
219   if (state->shader.tokens == NULL)
220      goto fail;
221
222   state->draw_data = draw_create_vertex_shader(softpipe->draw, templ);
223   if (state->draw_data == NULL)
224      goto fail;
225
226   state->max_sampler = state->draw_data->info.file_max[TGSI_FILE_SAMPLER];
227
228   return state;
229
230fail:
231   if (state) {
232      FREE( (void *)state->shader.tokens );
233      FREE( state->draw_data );
234      FREE( state );
235   }
236   return NULL;
237}
238
239
240static void
241softpipe_bind_vs_state(struct pipe_context *pipe, void *vs)
242{
243   struct softpipe_context *softpipe = softpipe_context(pipe);
244
245   softpipe->vs = (struct sp_vertex_shader *) vs;
246
247   draw_bind_vertex_shader(softpipe->draw,
248                           (softpipe->vs ? softpipe->vs->draw_data : NULL));
249
250   softpipe->dirty |= SP_NEW_VS;
251}
252
253
254static void
255softpipe_delete_vs_state(struct pipe_context *pipe, void *vs)
256{
257   struct softpipe_context *softpipe = softpipe_context(pipe);
258
259   struct sp_vertex_shader *state = (struct sp_vertex_shader *) vs;
260
261   draw_delete_vertex_shader(softpipe->draw, state->draw_data);
262   FREE( (void *)state->shader.tokens );
263   FREE( state );
264}
265
266
267static void *
268softpipe_create_gs_state(struct pipe_context *pipe,
269                         const struct pipe_shader_state *templ)
270{
271   struct softpipe_context *softpipe = softpipe_context(pipe);
272   struct sp_geometry_shader *state;
273
274   state = CALLOC_STRUCT(sp_geometry_shader);
275   if (state == NULL )
276      goto fail;
277
278   /* debug */
279   if (softpipe->dump_gs)
280      tgsi_dump(templ->tokens, 0);
281
282   /* copy shader tokens, the ones passed in will go away.
283    */
284   state->shader.tokens = tgsi_dup_tokens(templ->tokens);
285   if (state->shader.tokens == NULL)
286      goto fail;
287
288   state->draw_data = draw_create_geometry_shader(softpipe->draw, templ);
289   if (state->draw_data == NULL)
290      goto fail;
291
292   state->max_sampler = state->draw_data->info.file_max[TGSI_FILE_SAMPLER];
293
294   return state;
295
296fail:
297   if (state) {
298      FREE( (void *)state->shader.tokens );
299      FREE( state->draw_data );
300      FREE( state );
301   }
302   return NULL;
303}
304
305
306static void
307softpipe_bind_gs_state(struct pipe_context *pipe, void *gs)
308{
309   struct softpipe_context *softpipe = softpipe_context(pipe);
310
311   softpipe->gs = (struct sp_geometry_shader *)gs;
312
313   draw_bind_geometry_shader(softpipe->draw,
314                             (softpipe->gs ? softpipe->gs->draw_data : NULL));
315
316   softpipe->dirty |= SP_NEW_GS;
317}
318
319
320static void
321softpipe_delete_gs_state(struct pipe_context *pipe, void *gs)
322{
323   struct softpipe_context *softpipe = softpipe_context(pipe);
324
325   struct sp_geometry_shader *state =
326      (struct sp_geometry_shader *)gs;
327
328   draw_delete_geometry_shader(softpipe->draw,
329                               (state) ? state->draw_data : 0);
330
331   FREE((void *) state->shader.tokens);
332   FREE(state);
333}
334
335
336static void
337softpipe_set_constant_buffer(struct pipe_context *pipe,
338                             uint shader, uint index,
339                             struct pipe_constant_buffer *cb)
340{
341   struct softpipe_context *softpipe = softpipe_context(pipe);
342   struct pipe_resource *constants = cb ? cb->buffer : NULL;
343   unsigned size;
344   const void *data;
345
346   if (cb && cb->user_buffer) {
347      constants = softpipe_user_buffer_create(pipe->screen,
348                                              (void *) cb->user_buffer,
349                                              cb->buffer_size,
350                                              PIPE_BIND_CONSTANT_BUFFER);
351   }
352
353   size = constants ? constants->width0 : 0;
354   data = constants ? softpipe_resource(constants)->data : NULL;
355
356   assert(shader < PIPE_SHADER_TYPES);
357
358   draw_flush(softpipe->draw);
359
360   /* note: reference counting */
361   pipe_resource_reference(&softpipe->constants[shader][index], constants);
362
363   if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
364      draw_set_mapped_constant_buffer(softpipe->draw, shader, index, data, size);
365   }
366
367   softpipe->mapped_constants[shader][index] = data;
368   softpipe->const_buffer_size[shader][index] = size;
369
370   softpipe->dirty |= SP_NEW_CONSTANTS;
371
372   if (cb && cb->user_buffer) {
373      pipe_resource_reference(&constants, NULL);
374   }
375}
376
377
378void
379softpipe_init_shader_funcs(struct pipe_context *pipe)
380{
381   pipe->create_fs_state = softpipe_create_fs_state;
382   pipe->bind_fs_state   = softpipe_bind_fs_state;
383   pipe->delete_fs_state = softpipe_delete_fs_state;
384
385   pipe->create_vs_state = softpipe_create_vs_state;
386   pipe->bind_vs_state   = softpipe_bind_vs_state;
387   pipe->delete_vs_state = softpipe_delete_vs_state;
388
389   pipe->create_gs_state = softpipe_create_gs_state;
390   pipe->bind_gs_state   = softpipe_bind_gs_state;
391   pipe->delete_gs_state = softpipe_delete_gs_state;
392
393   pipe->set_constant_buffer = softpipe_set_constant_buffer;
394}
395