svga_cmd.c revision 2d22186ca80cee2c5929f8fb59b18eec12995534
1/**********************************************************
2 * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26/**
27 * svga_cmd.c --
28 *
29 *      Command construction utility for the SVGA3D protocol used by
30 *      the VMware SVGA device, based on the svgautil library.
31 */
32
33#include "svga_winsys.h"
34#include "svga_resource_buffer.h"
35#include "svga_resource_texture.h"
36#include "svga_surface.h"
37#include "svga_cmd.h"
38
39/*
40 *----------------------------------------------------------------------
41 *
42 * surface_to_surfaceid --
43 *
44 *      Utility function for surface ids.
45 *      Can handle null surface. Does a surface_reallocation so you need
46 *      to have allocated the fifo space before converting.
47 *
48 * Results:
49 *      id is filled out.
50 *
51 * Side effects:
52 *      One surface relocation is performed for texture handle.
53 *
54 *----------------------------------------------------------------------
55 */
56
57static INLINE
58void surface_to_surfaceid(struct svga_winsys_context *swc, // IN
59                          struct pipe_surface *surface,    // IN
60                          SVGA3dSurfaceImageId *id,        // OUT
61                          unsigned flags)                  // IN
62{
63   if(surface) {
64      struct svga_surface *s = svga_surface(surface);
65      swc->surface_relocation(swc, &id->sid, s->handle, flags);
66      id->face = s->real_face; /* faces have the same order */
67      id->mipmap = s->real_level;
68   }
69   else {
70      swc->surface_relocation(swc, &id->sid, NULL, flags);
71      id->face = 0;
72      id->mipmap = 0;
73   }
74}
75
76
77/*
78 *----------------------------------------------------------------------
79 *
80 * SVGA3D_FIFOReserve --
81 *
82 *      Reserve space for an SVGA3D FIFO command.
83 *
84 *      The 2D SVGA commands have been around for a while, so they
85 *      have a rather asymmetric structure. The SVGA3D protocol is
86 *      more uniform: each command begins with a header containing the
87 *      command number and the full size.
88 *
89 *      This is a convenience wrapper around SVGA_FIFOReserve. We
90 *      reserve space for the whole command, and write the header.
91 *
92 *      This function must be paired with SVGA_FIFOCommitAll().
93 *
94 * Results:
95 *      Returns a pointer to the space reserved for command-specific
96 *      data. It must be 'cmdSize' bytes long.
97 *
98 * Side effects:
99 *      Begins a FIFO reservation.
100 *
101 *----------------------------------------------------------------------
102 */
103
104void *
105SVGA3D_FIFOReserve(struct svga_winsys_context *swc,
106                   uint32 cmd,       // IN
107                   uint32 cmdSize,   // IN
108                   uint32 nr_relocs) // IN
109{
110   SVGA3dCmdHeader *header;
111
112   header = swc->reserve(swc, sizeof *header + cmdSize, nr_relocs);
113   if(!header)
114      return NULL;
115
116   header->id = cmd;
117   header->size = cmdSize;
118
119   return &header[1];
120}
121
122
123void
124SVGA_FIFOCommitAll(struct svga_winsys_context *swc)
125{
126   swc->commit(swc);
127}
128
129
130/*
131 *----------------------------------------------------------------------
132 *
133 * SVGA3D_DefineContext --
134 *
135 *      Create a new context, to be referred to with the provided ID.
136 *
137 *      Context objects encapsulate all render state, and shader
138 *      objects are per-context.
139 *
140 *      Surfaces are not per-context. The same surface can be shared
141 *      between multiple contexts, and surface operations can occur
142 *      without a context.
143 *
144 *      If the provided context ID already existed, it is redefined.
145 *
146 *      Context IDs are arbitrary small non-negative integers,
147 *      global to the entire SVGA device.
148 *
149 * Results:
150 *      None.
151 *
152 * Side effects:
153 *      None.
154 *
155 *----------------------------------------------------------------------
156 */
157
158enum pipe_error
159SVGA3D_DefineContext(struct svga_winsys_context *swc)  // IN
160{
161   SVGA3dCmdDefineContext *cmd;
162
163   cmd = SVGA3D_FIFOReserve(swc,
164                            SVGA_3D_CMD_CONTEXT_DEFINE, sizeof *cmd, 0);
165   if(!cmd)
166      return PIPE_ERROR_OUT_OF_MEMORY;
167
168   cmd->cid = swc->cid;
169
170   swc->commit(swc);
171
172   return PIPE_OK;
173}
174
175
176/*
177 *----------------------------------------------------------------------
178 *
179 * SVGA3D_DestroyContext --
180 *
181 *      Delete a context created with SVGA3D_DefineContext.
182 *
183 * Results:
184 *      None.
185 *
186 * Side effects:
187 *      None.
188 *
189 *----------------------------------------------------------------------
190 */
191
192enum pipe_error
193SVGA3D_DestroyContext(struct svga_winsys_context *swc)  // IN
194{
195   SVGA3dCmdDestroyContext *cmd;
196
197   cmd = SVGA3D_FIFOReserve(swc,
198                            SVGA_3D_CMD_CONTEXT_DESTROY, sizeof *cmd, 0);
199   if(!cmd)
200      return PIPE_ERROR_OUT_OF_MEMORY;
201
202   cmd->cid = swc->cid;
203
204   swc->commit(swc);
205
206   return PIPE_OK;
207}
208
209
210/*
211 *----------------------------------------------------------------------
212 *
213 * SVGA3D_BeginDefineSurface --
214 *
215 *      Begin a SURFACE_DEFINE command. This reserves space for it in
216 *      the FIFO, and returns pointers to the command's faces and
217 *      mipsizes arrays.
218 *
219 *      This function must be paired with SVGA_FIFOCommitAll().
220 *      The faces and mipSizes arrays are initialized to zero.
221 *
222 *      This creates a "surface" object in the SVGA3D device,
223 *      with the provided surface ID (sid). Surfaces are generic
224 *      containers for host VRAM objects like textures, vertex
225 *      buffers, and depth/stencil buffers.
226 *
227 *      Surfaces are hierarchical:
228 *
229 *        - Surface may have multiple faces (for cube maps)
230 *
231 *          - Each face has a list of mipmap levels
232 *
233 *             - Each mipmap image may have multiple volume
234 *               slices, if the image is three dimensional.
235 *
236 *                - Each slice is a 2D array of 'blocks'
237 *
238 *                   - Each block may be one or more pixels.
239 *                     (Usually 1, more for DXT or YUV formats.)
240 *
241 *      Surfaces are generic host VRAM objects. The SVGA3D device
242 *      may optimize surfaces according to the format they were
243 *      created with, but this format does not limit the ways in
244 *      which the surface may be used. For example, a depth surface
245 *      can be used as a texture, or a floating point image may
246 *      be used as a vertex buffer. Some surface usages may be
247 *      lower performance, due to software emulation, but any
248 *      usage should work with any surface.
249 *
250 *      If 'sid' is already defined, the old surface is deleted
251 *      and this new surface replaces it.
252 *
253 *      Surface IDs are arbitrary small non-negative integers,
254 *      global to the entire SVGA device.
255 *
256 * Results:
257 *      Returns pointers to arrays allocated in the FIFO for 'faces'
258 *      and 'mipSizes'.
259 *
260 * Side effects:
261 *      Begins a FIFO reservation.
262 *
263 *----------------------------------------------------------------------
264 */
265
266enum pipe_error
267SVGA3D_BeginDefineSurface(struct svga_winsys_context *swc,
268                          struct svga_winsys_surface *sid, // IN
269                          SVGA3dSurfaceFlags flags,    // IN
270                          SVGA3dSurfaceFormat format,  // IN
271                          SVGA3dSurfaceFace **faces,   // OUT
272                          SVGA3dSize **mipSizes,       // OUT
273                          uint32 numMipSizes)          // IN
274{
275   SVGA3dCmdDefineSurface *cmd;
276
277   cmd = SVGA3D_FIFOReserve(swc,
278                            SVGA_3D_CMD_SURFACE_DEFINE, sizeof *cmd +
279                            sizeof **mipSizes * numMipSizes, 1);
280   if(!cmd)
281      return PIPE_ERROR_OUT_OF_MEMORY;
282
283   swc->surface_relocation(swc, &cmd->sid, sid, SVGA_RELOC_WRITE);
284   cmd->surfaceFlags = flags;
285   cmd->format = format;
286
287   *faces = &cmd->face[0];
288   *mipSizes = (SVGA3dSize*) &cmd[1];
289
290   memset(*faces, 0, sizeof **faces * SVGA3D_MAX_SURFACE_FACES);
291   memset(*mipSizes, 0, sizeof **mipSizes * numMipSizes);
292
293   return PIPE_OK;
294}
295
296
297/*
298 *----------------------------------------------------------------------
299 *
300 * SVGA3D_DefineSurface2D --
301 *
302 *      This is a simplified version of SVGA3D_BeginDefineSurface(),
303 *      which does not support cube maps, mipmaps, or volume textures.
304 *
305 * Results:
306 *      None.
307 *
308 * Side effects:
309 *      None.
310 *
311 *----------------------------------------------------------------------
312 */
313
314enum pipe_error
315SVGA3D_DefineSurface2D(struct svga_winsys_context *swc,    // IN
316                       struct svga_winsys_surface *sid, // IN
317                       uint32 width,                // IN
318                       uint32 height,               // IN
319                       SVGA3dSurfaceFormat format)  // IN
320{
321   SVGA3dSize *mipSizes;
322   SVGA3dSurfaceFace *faces;
323   enum pipe_error ret;
324
325   ret = SVGA3D_BeginDefineSurface(swc,
326                                   sid, 0, format, &faces, &mipSizes, 1);
327   if(ret != PIPE_OK)
328      return ret;
329
330   faces[0].numMipLevels = 1;
331
332   mipSizes[0].width = width;
333   mipSizes[0].height = height;
334   mipSizes[0].depth = 1;
335
336   swc->commit(swc);;
337
338   return PIPE_OK;
339}
340
341
342/*
343 *----------------------------------------------------------------------
344 *
345 * SVGA3D_DestroySurface --
346 *
347 *      Release the host VRAM encapsulated by a particular surface ID.
348 *
349 * Results:
350 *      None.
351 *
352 * Side effects:
353 *      None.
354 *
355 *----------------------------------------------------------------------
356 */
357
358enum pipe_error
359SVGA3D_DestroySurface(struct svga_winsys_context *swc,
360                      struct svga_winsys_surface *sid)  // IN
361{
362   SVGA3dCmdDestroySurface *cmd;
363
364   cmd = SVGA3D_FIFOReserve(swc,
365                            SVGA_3D_CMD_SURFACE_DESTROY, sizeof *cmd, 1);
366   if(!cmd)
367      return PIPE_ERROR_OUT_OF_MEMORY;
368
369   swc->surface_relocation(swc, &cmd->sid, sid, SVGA_RELOC_READ);
370   swc->commit(swc);;
371
372   return PIPE_OK;
373}
374
375
376/*
377 *----------------------------------------------------------------------
378 *
379 * SVGA3D_SurfaceDMA--
380 *
381 *      Emit a SURFACE_DMA command.
382 *
383 *      When the SVGA3D device asynchronously processes this FIFO
384 *      command, a DMA operation is performed between host VRAM and
385 *      a generic SVGAGuestPtr. The guest pointer may refer to guest
386 *      VRAM (provided by the SVGA PCI device) or to guest system
387 *      memory that has been set up as a Guest Memory Region (GMR)
388 *      by the SVGA device.
389 *
390 *      The guest's DMA buffer must remain valid (not freed, paged out,
391 *      or overwritten) until the host has finished processing this
392 *      command. The guest can determine that the host has finished
393 *      by using the SVGA device's FIFO Fence mechanism.
394 *
395 *      The guest's image buffer can be an arbitrary size and shape.
396 *      Guest image data is interpreted according to the SVGA3D surface
397 *      format specified when the surface was defined.
398 *
399 *      The caller may optionally define the guest image's pitch.
400 *      guestImage->pitch can either be zero (assume image is tightly
401 *      packed) or it must be the number of bytes between vertically
402 *      adjacent image blocks.
403 *
404 *      The provided copybox list specifies which regions of the source
405 *      image are to be copied, and where they appear on the destination.
406 *
407 *      NOTE: srcx/srcy are always on the guest image and x/y are
408 *      always on the host image, regardless of the actual transfer
409 *      direction!
410 *
411 *      For efficiency, the SVGA3D device is free to copy more data
412 *      than specified. For example, it may round copy boxes outwards
413 *      such that they lie on particular alignment boundaries.
414 *
415 *----------------------------------------------------------------------
416 */
417
418enum pipe_error
419SVGA3D_SurfaceDMA(struct svga_winsys_context *swc,
420                  struct svga_transfer *st,         // IN
421                  SVGA3dTransferType transfer,      // IN
422                  const SVGA3dCopyBox *boxes,       // IN
423                  uint32 numBoxes,                  // IN
424                  SVGA3dSurfaceDMAFlags flags)      // IN
425{
426   struct svga_texture *texture = svga_texture(st->base.resource);
427   SVGA3dCmdSurfaceDMA *cmd;
428   SVGA3dCmdSurfaceDMASuffix *pSuffix;
429   uint32 boxesSize = sizeof *boxes * numBoxes;
430   unsigned region_flags;
431   unsigned surface_flags;
432
433   if(transfer == SVGA3D_WRITE_HOST_VRAM) {
434      region_flags = SVGA_RELOC_READ;
435      surface_flags = SVGA_RELOC_WRITE;
436   }
437   else if(transfer == SVGA3D_READ_HOST_VRAM) {
438      region_flags = SVGA_RELOC_WRITE;
439      surface_flags = SVGA_RELOC_READ;
440   }
441   else {
442      assert(0);
443      return PIPE_ERROR_BAD_INPUT;
444   }
445
446   cmd = SVGA3D_FIFOReserve(swc,
447                            SVGA_3D_CMD_SURFACE_DMA,
448                            sizeof *cmd + boxesSize + sizeof *pSuffix,
449                            2);
450   if(!cmd)
451      return PIPE_ERROR_OUT_OF_MEMORY;
452
453   swc->region_relocation(swc, &cmd->guest.ptr, st->hwbuf, 0, region_flags);
454   cmd->guest.pitch = st->base.stride;
455
456   swc->surface_relocation(swc, &cmd->host.sid, texture->handle, surface_flags);
457   cmd->host.face = st->face; /* PIPE_TEX_FACE_* and SVGA3D_CUBEFACE_* match */
458   cmd->host.mipmap = st->base.level;
459
460   cmd->transfer = transfer;
461
462   memcpy(&cmd[1], boxes, boxesSize);
463
464   pSuffix = (SVGA3dCmdSurfaceDMASuffix *)((uint8_t*)cmd + sizeof *cmd + boxesSize);
465   pSuffix->suffixSize = sizeof *pSuffix;
466   pSuffix->maximumOffset = st->hw_nblocksy*st->base.stride;
467   pSuffix->flags = flags;
468
469   swc->commit(swc);
470
471   return PIPE_OK;
472}
473
474
475enum pipe_error
476SVGA3D_BufferDMA(struct svga_winsys_context *swc,
477                 struct svga_winsys_buffer *guest,
478                 struct svga_winsys_surface *host,
479                 SVGA3dTransferType transfer,      // IN
480                 uint32 size,                      // IN
481                 uint32 guest_offset,              // IN
482                 uint32 host_offset,               // IN
483                 SVGA3dSurfaceDMAFlags flags)      // IN
484{
485   SVGA3dCmdSurfaceDMA *cmd;
486   SVGA3dCopyBox *box;
487   SVGA3dCmdSurfaceDMASuffix *pSuffix;
488   unsigned region_flags;
489   unsigned surface_flags;
490
491   if(transfer == SVGA3D_WRITE_HOST_VRAM) {
492      region_flags = SVGA_RELOC_READ;
493      surface_flags = SVGA_RELOC_WRITE;
494   }
495   else if(transfer == SVGA3D_READ_HOST_VRAM) {
496      region_flags = SVGA_RELOC_WRITE;
497      surface_flags = SVGA_RELOC_READ;
498   }
499   else {
500      assert(0);
501      return PIPE_ERROR_BAD_INPUT;
502   }
503
504   cmd = SVGA3D_FIFOReserve(swc,
505                            SVGA_3D_CMD_SURFACE_DMA,
506                            sizeof *cmd + sizeof *box + sizeof *pSuffix,
507                            2);
508   if(!cmd)
509      return PIPE_ERROR_OUT_OF_MEMORY;
510
511   swc->region_relocation(swc, &cmd->guest.ptr, guest, 0, region_flags);
512   cmd->guest.pitch = 0;
513
514   swc->surface_relocation(swc, &cmd->host.sid, host, surface_flags);
515   cmd->host.face = 0;
516   cmd->host.mipmap = 0;
517
518   cmd->transfer = transfer;
519
520   box = (SVGA3dCopyBox *)&cmd[1];
521   box->x = host_offset;
522   box->y = 0;
523   box->z = 0;
524   box->w = size;
525   box->h = 1;
526   box->d = 1;
527   box->srcx = guest_offset;
528   box->srcy = 0;
529   box->srcz = 0;
530
531   pSuffix = (SVGA3dCmdSurfaceDMASuffix *)((uint8_t*)cmd + sizeof *cmd + sizeof *box);
532   pSuffix->suffixSize = sizeof *pSuffix;
533   pSuffix->maximumOffset = guest_offset + size;
534   pSuffix->flags = flags;
535
536   swc->commit(swc);
537
538   return PIPE_OK;
539}
540
541
542/*
543 *----------------------------------------------------------------------
544 *
545 * SVGA3D_SetRenderTarget --
546 *
547 *      Bind a surface object to a particular render target attachment
548 *      point on the current context. Render target attachment points
549 *      exist for color buffers, a depth buffer, and a stencil buffer.
550 *
551 *      The SVGA3D device is quite lenient about the types of surfaces
552 *      that may be used as render targets. The color buffers must
553 *      all be the same size, but the depth and stencil buffers do not
554 *      have to be the same size as the color buffer. All attachments
555 *      are optional.
556 *
557 *      Some combinations of render target formats may require software
558 *      emulation, depending on the capabilities of the host graphics
559 *      API and graphics hardware.
560 *
561 * Results:
562 *      None.
563 *
564 * Side effects:
565 *      None.
566 *
567 *----------------------------------------------------------------------
568 */
569
570enum pipe_error
571SVGA3D_SetRenderTarget(struct svga_winsys_context *swc,
572                       SVGA3dRenderTargetType type,   // IN
573                       struct pipe_surface *surface)  // IN
574{
575   SVGA3dCmdSetRenderTarget *cmd;
576
577   cmd = SVGA3D_FIFOReserve(swc,
578                            SVGA_3D_CMD_SETRENDERTARGET, sizeof *cmd, 1);
579   if(!cmd)
580      return PIPE_ERROR_OUT_OF_MEMORY;
581
582
583   cmd->cid = swc->cid;
584
585   cmd->type = type;
586
587   surface_to_surfaceid(swc, surface, &cmd->target, SVGA_RELOC_WRITE);
588
589   swc->commit(swc);
590
591   return PIPE_OK;
592}
593
594
595
596
597
598
599/*
600 *----------------------------------------------------------------------
601 *
602 * SVGA3D_DefineShader --
603 *
604 *      Upload the bytecode for a new shader. The bytecode is "SVGA3D
605 *      format", which is theoretically a binary-compatible superset
606 *      of Microsoft's DirectX shader bytecode. In practice, the
607 *      SVGA3D bytecode doesn't yet have any extensions to DirectX's
608 *      bytecode format.
609 *
610 *      The SVGA3D device supports shader models 1.1 through 2.0.
611 *
612 *      The caller chooses a shader ID (small positive integer) by
613 *      which this shader will be identified in future commands. This
614 *      ID is in a namespace which is per-context and per-shader-type.
615 *
616 *      'bytecodeLen' is specified in bytes. It must be a multiple of 4.
617 *
618 * Results:
619 *      None.
620 *
621 * Side effects:
622 *      None.
623 *
624 *----------------------------------------------------------------------
625 */
626
627enum pipe_error
628SVGA3D_DefineShader(struct svga_winsys_context *swc,
629                    uint32 shid,                  // IN
630                    SVGA3dShaderType type,        // IN
631                    const uint32 *bytecode,       // IN
632                    uint32 bytecodeLen)           // IN
633{
634   SVGA3dCmdDefineShader *cmd;
635
636   assert(bytecodeLen % 4 == 0);
637
638   cmd = SVGA3D_FIFOReserve(swc,
639                            SVGA_3D_CMD_SHADER_DEFINE, sizeof *cmd + bytecodeLen,
640                            0);
641   if(!cmd)
642      return PIPE_ERROR_OUT_OF_MEMORY;
643
644   cmd->cid = swc->cid;
645   cmd->shid = shid;
646   cmd->type = type;
647   memcpy(&cmd[1], bytecode, bytecodeLen);
648   swc->commit(swc);
649
650   return PIPE_OK;
651}
652
653
654/*
655 *----------------------------------------------------------------------
656 *
657 * SVGA3D_DestroyShader --
658 *
659 *      Delete a shader that was created by SVGA3D_DefineShader. If
660 *      the shader was the current vertex or pixel shader for its
661 *      context, rendering results are undefined until a new shader is
662 *      bound.
663 *
664 * Results:
665 *      None.
666 *
667 * Side effects:
668 *      None.
669 *
670 *----------------------------------------------------------------------
671 */
672
673enum pipe_error
674SVGA3D_DestroyShader(struct svga_winsys_context *swc,
675                     uint32 shid,            // IN
676                     SVGA3dShaderType type)  // IN
677{
678   SVGA3dCmdDestroyShader *cmd;
679
680   cmd = SVGA3D_FIFOReserve(swc,
681                            SVGA_3D_CMD_SHADER_DESTROY, sizeof *cmd,
682                            0);
683   if(!cmd)
684      return PIPE_ERROR_OUT_OF_MEMORY;
685
686   cmd->cid = swc->cid;
687   cmd->shid = shid;
688   cmd->type = type;
689   swc->commit(swc);
690
691   return PIPE_OK;
692}
693
694
695/*
696 *----------------------------------------------------------------------
697 *
698 * SVGA3D_SetShaderConst --
699 *
700 *      Set the value of a shader constant.
701 *
702 *      Shader constants are analogous to uniform variables in GLSL,
703 *      except that they belong to the render context rather than to
704 *      an individual shader.
705 *
706 *      Constants may have one of three types: A 4-vector of floats,
707 *      a 4-vector of integers, or a single boolean flag.
708 *
709 * Results:
710 *      None.
711 *
712 * Side effects:
713 *      None.
714 *
715 *----------------------------------------------------------------------
716 */
717
718enum pipe_error
719SVGA3D_SetShaderConst(struct svga_winsys_context *swc,
720                      uint32 reg,                   // IN
721                      SVGA3dShaderType type,        // IN
722                      SVGA3dShaderConstType ctype,  // IN
723                      const void *value)            // IN
724{
725   SVGA3dCmdSetShaderConst *cmd;
726
727   cmd = SVGA3D_FIFOReserve(swc,
728                            SVGA_3D_CMD_SET_SHADER_CONST, sizeof *cmd,
729                            0);
730   if(!cmd)
731      return PIPE_ERROR_OUT_OF_MEMORY;
732
733   cmd->cid = swc->cid;
734   cmd->reg = reg;
735   cmd->type = type;
736   cmd->ctype = ctype;
737
738   switch (ctype) {
739
740   case SVGA3D_CONST_TYPE_FLOAT:
741   case SVGA3D_CONST_TYPE_INT:
742      memcpy(&cmd->values, value, sizeof cmd->values);
743      break;
744
745   case SVGA3D_CONST_TYPE_BOOL:
746      memset(&cmd->values, 0, sizeof cmd->values);
747      cmd->values[0] = *(uint32*)value;
748      break;
749
750   default:
751      assert(0);
752      break;
753
754   }
755   swc->commit(swc);
756
757   return PIPE_OK;
758}
759
760
761
762
763
764/*
765 *----------------------------------------------------------------------
766 *
767 * SVGA3D_SetShader --
768 *
769 *      Switch active shaders. This binds a new vertex or pixel shader
770 *      to the specified context.
771 *
772 *      A shader ID of SVGA3D_INVALID_ID unbinds any shader, switching
773 *      back to the fixed function vertex or pixel pipeline.
774 *
775 * Results:
776 *      None.
777 *
778 * Side effects:
779 *      None.
780 *
781 *----------------------------------------------------------------------
782 */
783
784enum pipe_error
785SVGA3D_SetShader(struct svga_winsys_context *swc,
786                 SVGA3dShaderType type,  // IN
787                 uint32 shid)            // IN
788{
789   SVGA3dCmdSetShader *cmd;
790
791   cmd = SVGA3D_FIFOReserve(swc,
792                            SVGA_3D_CMD_SET_SHADER, sizeof *cmd,
793                            0);
794   if(!cmd)
795      return PIPE_ERROR_OUT_OF_MEMORY;
796
797   cmd->cid = swc->cid;
798   cmd->type = type;
799   cmd->shid = shid;
800   swc->commit(swc);
801
802   return PIPE_OK;
803}
804
805
806/*
807 *----------------------------------------------------------------------
808 *
809 * SVGA3D_BeginClear --
810 *
811 *      Begin a CLEAR command. This reserves space for it in the FIFO,
812 *      and returns a pointer to the command's rectangle array.  This
813 *      function must be paired with SVGA_FIFOCommitAll().
814 *
815 *      Clear is a rendering operation which fills a list of
816 *      rectangles with constant values on all render target types
817 *      indicated by 'flags'.
818 *
819 *      Clear is not affected by clipping, depth test, or other
820 *      render state which affects the fragment pipeline.
821 *
822 * Results:
823 *      None.
824 *
825 * Side effects:
826 *      May write to attached render target surfaces.
827 *
828 *----------------------------------------------------------------------
829 */
830
831enum pipe_error
832SVGA3D_BeginClear(struct svga_winsys_context *swc,
833                  SVGA3dClearFlag flags,  // IN
834                  uint32 color,           // IN
835                  float depth,            // IN
836                  uint32 stencil,         // IN
837                  SVGA3dRect **rects,     // OUT
838                  uint32 numRects)        // IN
839{
840   SVGA3dCmdClear *cmd;
841
842   cmd = SVGA3D_FIFOReserve(swc,
843                            SVGA_3D_CMD_CLEAR,
844                            sizeof *cmd + sizeof **rects * numRects,
845                            0);
846   if(!cmd)
847      return PIPE_ERROR_OUT_OF_MEMORY;
848
849   cmd->cid = swc->cid;
850   cmd->clearFlag = flags;
851   cmd->color = color;
852   cmd->depth = depth;
853   cmd->stencil = stencil;
854   *rects = (SVGA3dRect*) &cmd[1];
855
856   return PIPE_OK;
857}
858
859
860/*
861 *----------------------------------------------------------------------
862 *
863 * SVGA3D_ClearRect --
864 *
865 *      This is a simplified version of SVGA3D_BeginClear().
866 *
867 * Results:
868 *      None.
869 *
870 * Side effects:
871 *      None.
872 *
873 *----------------------------------------------------------------------
874 */
875
876enum pipe_error
877SVGA3D_ClearRect(struct svga_winsys_context *swc,
878                 SVGA3dClearFlag flags,  // IN
879                 uint32 color,           // IN
880                 float depth,            // IN
881                 uint32 stencil,         // IN
882                 uint32 x,               // IN
883                 uint32 y,               // IN
884                 uint32 w,               // IN
885                 uint32 h)               // IN
886{
887   SVGA3dRect *rect;
888   enum pipe_error ret;
889
890   ret = SVGA3D_BeginClear(swc, flags, color, depth, stencil, &rect, 1);
891   if(ret != PIPE_OK)
892      return PIPE_ERROR_OUT_OF_MEMORY;
893
894   memset(rect, 0, sizeof *rect);
895   rect->x = x;
896   rect->y = y;
897   rect->w = w;
898   rect->h = h;
899   swc->commit(swc);
900
901   return PIPE_OK;
902}
903
904
905/*
906 *----------------------------------------------------------------------
907 *
908 * SVGA3D_BeginDrawPrimitives --
909 *
910 *      Begin a DRAW_PRIMITIVES command. This reserves space for it in
911 *      the FIFO, and returns a pointer to the command's arrays.
912 *      This function must be paired with SVGA_FIFOCommitAll().
913 *
914 *      Drawing commands consist of two variable-length arrays:
915 *      SVGA3dVertexDecl elements declare a set of vertex buffers to
916 *      use while rendering, and SVGA3dPrimitiveRange elements specify
917 *      groups of primitives each with an optional index buffer.
918 *
919 *      The decls and ranges arrays are initialized to zero.
920 *
921 * Results:
922 *      None.
923 *
924 * Side effects:
925 *      May write to attached render target surfaces.
926 *
927 *----------------------------------------------------------------------
928 */
929
930enum pipe_error
931SVGA3D_BeginDrawPrimitives(struct svga_winsys_context *swc,
932                           SVGA3dVertexDecl **decls,      // OUT
933                           uint32 numVertexDecls,         // IN
934                           SVGA3dPrimitiveRange **ranges, // OUT
935                           uint32 numRanges)              // IN
936{
937   SVGA3dCmdDrawPrimitives *cmd;
938   SVGA3dVertexDecl *declArray;
939   SVGA3dPrimitiveRange *rangeArray;
940   uint32 declSize = sizeof **decls * numVertexDecls;
941   uint32 rangeSize = sizeof **ranges * numRanges;
942
943   cmd = SVGA3D_FIFOReserve(swc,
944                            SVGA_3D_CMD_DRAW_PRIMITIVES,
945                            sizeof *cmd + declSize + rangeSize,
946                            numVertexDecls + numRanges);
947   if(!cmd)
948      return PIPE_ERROR_OUT_OF_MEMORY;
949
950   cmd->cid = swc->cid;
951   cmd->numVertexDecls = numVertexDecls;
952   cmd->numRanges = numRanges;
953
954   declArray = (SVGA3dVertexDecl*) &cmd[1];
955   rangeArray = (SVGA3dPrimitiveRange*) &declArray[numVertexDecls];
956
957   memset(declArray, 0, declSize);
958   memset(rangeArray, 0, rangeSize);
959
960   *decls = declArray;
961   *ranges = rangeArray;
962
963   return PIPE_OK;
964}
965
966
967/*
968 *----------------------------------------------------------------------
969 *
970 * SVGA3D_BeginSurfaceCopy --
971 *
972 *      Begin a SURFACE_COPY command. This reserves space for it in
973 *      the FIFO, and returns a pointer to the command's arrays.  This
974 *      function must be paired with SVGA_FIFOCommitAll().
975 *
976 *      The box array is initialized with zeroes.
977 *
978 * Results:
979 *      None.
980 *
981 * Side effects:
982 *      Asynchronously copies a list of boxes from surface to surface.
983 *
984 *----------------------------------------------------------------------
985 */
986
987enum pipe_error
988SVGA3D_BeginSurfaceCopy(struct svga_winsys_context *swc,
989                        struct pipe_surface *src,    // IN
990                        struct pipe_surface *dest,   // IN
991                        SVGA3dCopyBox **boxes,       // OUT
992                        uint32 numBoxes)             // IN
993{
994   SVGA3dCmdSurfaceCopy *cmd;
995   uint32 boxesSize = sizeof **boxes * numBoxes;
996
997   cmd = SVGA3D_FIFOReserve(swc,
998                            SVGA_3D_CMD_SURFACE_COPY, sizeof *cmd + boxesSize,
999                            2);
1000   if(!cmd)
1001      return PIPE_ERROR_OUT_OF_MEMORY;
1002
1003   surface_to_surfaceid(swc, src, &cmd->src, SVGA_RELOC_READ);
1004   surface_to_surfaceid(swc, dest, &cmd->dest, SVGA_RELOC_WRITE);
1005   *boxes = (SVGA3dCopyBox*) &cmd[1];
1006
1007   memset(*boxes, 0, boxesSize);
1008
1009   return PIPE_OK;
1010}
1011
1012
1013/*
1014 *----------------------------------------------------------------------
1015 *
1016 * SVGA3D_SurfaceStretchBlt --
1017 *
1018 *      Issue a SURFACE_STRETCHBLT command: an asynchronous
1019 *      surface-to-surface blit, with scaling.
1020 *
1021 * Results:
1022 *      None.
1023 *
1024 * Side effects:
1025 *      Asynchronously copies one box from surface to surface.
1026 *
1027 *----------------------------------------------------------------------
1028 */
1029
1030enum pipe_error
1031SVGA3D_SurfaceStretchBlt(struct svga_winsys_context *swc,
1032                         struct pipe_surface *src,    // IN
1033                         struct pipe_surface *dest,   // IN
1034                         SVGA3dBox *boxSrc,           // IN
1035                         SVGA3dBox *boxDest,          // IN
1036                         SVGA3dStretchBltMode mode)   // IN
1037{
1038   SVGA3dCmdSurfaceStretchBlt *cmd;
1039
1040   cmd = SVGA3D_FIFOReserve(swc,
1041                            SVGA_3D_CMD_SURFACE_STRETCHBLT, sizeof *cmd,
1042                            2);
1043   if(!cmd)
1044      return PIPE_ERROR_OUT_OF_MEMORY;
1045
1046   surface_to_surfaceid(swc, src, &cmd->src, SVGA_RELOC_READ);
1047   surface_to_surfaceid(swc, dest, &cmd->dest, SVGA_RELOC_WRITE);
1048   cmd->boxSrc = *boxSrc;
1049   cmd->boxDest = *boxDest;
1050   cmd->mode = mode;
1051   swc->commit(swc);
1052
1053   return PIPE_OK;
1054}
1055
1056
1057/*
1058 *----------------------------------------------------------------------
1059 *
1060 * SVGA3D_SetViewport --
1061 *
1062 *      Set the current context's viewport rectangle. The viewport
1063 *      is clipped to the dimensions of the current render target,
1064 *      then all rendering is clipped to the viewport.
1065 *
1066 * Results:
1067 *      None.
1068 *
1069 * Side effects:
1070 *      None.
1071 *
1072 *----------------------------------------------------------------------
1073 */
1074
1075enum pipe_error
1076SVGA3D_SetViewport(struct svga_winsys_context *swc,
1077                   SVGA3dRect *rect)  // IN
1078{
1079   SVGA3dCmdSetViewport *cmd;
1080
1081   cmd = SVGA3D_FIFOReserve(swc,
1082                            SVGA_3D_CMD_SETVIEWPORT, sizeof *cmd,
1083                            0);
1084   if(!cmd)
1085      return PIPE_ERROR_OUT_OF_MEMORY;
1086
1087   cmd->cid = swc->cid;
1088   cmd->rect = *rect;
1089   swc->commit(swc);
1090
1091   return PIPE_OK;
1092}
1093
1094
1095
1096
1097/*
1098 *----------------------------------------------------------------------
1099 *
1100 * SVGA3D_SetScissorRect --
1101 *
1102 *      Set the current context's scissor rectangle. If scissor
1103 *      is enabled then all rendering is clipped to the scissor.
1104 *
1105 * Results:
1106 *      None.
1107 *
1108 * Side effects:
1109 *      None.
1110 *
1111 *----------------------------------------------------------------------
1112 */
1113
1114enum pipe_error
1115SVGA3D_SetScissorRect(struct svga_winsys_context *swc,
1116                      SVGA3dRect *rect)  // IN
1117{
1118   SVGA3dCmdSetScissorRect *cmd;
1119
1120   cmd = SVGA3D_FIFOReserve(swc,
1121                            SVGA_3D_CMD_SETSCISSORRECT, sizeof *cmd,
1122                            0);
1123   if(!cmd)
1124      return PIPE_ERROR_OUT_OF_MEMORY;
1125
1126   cmd->cid = swc->cid;
1127   cmd->rect = *rect;
1128   swc->commit(swc);
1129
1130   return PIPE_OK;
1131}
1132
1133/*
1134 *----------------------------------------------------------------------
1135 *
1136 * SVGA3D_SetClipPlane --
1137 *
1138 *      Set one of the current context's clip planes. If the clip
1139 *      plane is enabled then all 3d rendering is clipped to against
1140 *      the plane.
1141 *
1142 * Results:
1143 *      None.
1144 *
1145 * Side effects:
1146 *      None.
1147 *
1148 *----------------------------------------------------------------------
1149 */
1150
1151enum pipe_error SVGA3D_SetClipPlane(struct svga_winsys_context *swc,
1152                         uint32 index, const float *plane)
1153{
1154   SVGA3dCmdSetClipPlane *cmd;
1155
1156   cmd = SVGA3D_FIFOReserve(swc,
1157                            SVGA_3D_CMD_SETCLIPPLANE, sizeof *cmd,
1158                            0);
1159   if(!cmd)
1160      return PIPE_ERROR_OUT_OF_MEMORY;
1161
1162   cmd->cid = swc->cid;
1163   cmd->index = index;
1164   cmd->plane[0] = plane[0];
1165   cmd->plane[1] = plane[1];
1166   cmd->plane[2] = plane[2];
1167   cmd->plane[3] = plane[3];
1168   swc->commit(swc);
1169
1170   return PIPE_OK;
1171}
1172
1173/*
1174 *----------------------------------------------------------------------
1175 *
1176 * SVGA3D_SetZRange --
1177 *
1178 *      Set the range of the depth buffer to use. 'min' and 'max'
1179 *      are values between 0.0 and 1.0.
1180 *
1181 * Results:
1182 *      None.
1183 *
1184 * Side effects:
1185 *      None.
1186 *
1187 *----------------------------------------------------------------------
1188 */
1189
1190enum pipe_error
1191SVGA3D_SetZRange(struct svga_winsys_context *swc,
1192                 float zMin,  // IN
1193                 float zMax)  // IN
1194{
1195   SVGA3dCmdSetZRange *cmd;
1196
1197   cmd = SVGA3D_FIFOReserve(swc,
1198                            SVGA_3D_CMD_SETZRANGE, sizeof *cmd,
1199                            0);
1200   if(!cmd)
1201      return PIPE_ERROR_OUT_OF_MEMORY;
1202
1203   cmd->cid = swc->cid;
1204   cmd->zRange.min = zMin;
1205   cmd->zRange.max = zMax;
1206   swc->commit(swc);
1207
1208   return PIPE_OK;
1209}
1210
1211
1212/*
1213 *----------------------------------------------------------------------
1214 *
1215 * SVGA3D_BeginSetTextureState --
1216 *
1217 *      Begin a SETTEXTURESTATE command. This reserves space for it in
1218 *      the FIFO, and returns a pointer to the command's texture state
1219 *      array.  This function must be paired with SVGA_FIFOCommitAll().
1220 *
1221 *      This command sets rendering state which is per-texture-unit.
1222 *
1223 *      XXX: Individual texture states need documentation. However,
1224 *           they are very similar to the texture states defined by
1225 *           Direct3D. The D3D documentation is a good starting point
1226 *           for understanding SVGA3D texture states.
1227 *
1228 * Results:
1229 *      None.
1230 *
1231 * Side effects:
1232 *      None.
1233 *
1234 *----------------------------------------------------------------------
1235 */
1236
1237enum pipe_error
1238SVGA3D_BeginSetTextureState(struct svga_winsys_context *swc,
1239                            SVGA3dTextureState **states,  // OUT
1240                            uint32 numStates)             // IN
1241{
1242   SVGA3dCmdSetTextureState *cmd;
1243
1244   cmd = SVGA3D_FIFOReserve(swc,
1245                            SVGA_3D_CMD_SETTEXTURESTATE,
1246                            sizeof *cmd + sizeof **states * numStates,
1247                            numStates);
1248   if(!cmd)
1249      return PIPE_ERROR_OUT_OF_MEMORY;
1250
1251   cmd->cid = swc->cid;
1252   *states = (SVGA3dTextureState*) &cmd[1];
1253
1254   return PIPE_OK;
1255}
1256
1257
1258/*
1259 *----------------------------------------------------------------------
1260 *
1261 * SVGA3D_BeginSetRenderState --
1262 *
1263 *      Begin a SETRENDERSTATE command. This reserves space for it in
1264 *      the FIFO, and returns a pointer to the command's texture state
1265 *      array.  This function must be paired with SVGA_FIFOCommitAll().
1266 *
1267 *      This command sets rendering state which is global to the context.
1268 *
1269 *      XXX: Individual render states need documentation. However,
1270 *           they are very similar to the render states defined by
1271 *           Direct3D. The D3D documentation is a good starting point
1272 *           for understanding SVGA3D render states.
1273 *
1274 * Results:
1275 *      None.
1276 *
1277 * Side effects:
1278 *      None.
1279 *
1280 *----------------------------------------------------------------------
1281 */
1282
1283enum pipe_error
1284SVGA3D_BeginSetRenderState(struct svga_winsys_context *swc,
1285                           SVGA3dRenderState **states,  // OUT
1286                           uint32 numStates)            // IN
1287{
1288   SVGA3dCmdSetRenderState *cmd;
1289
1290   cmd = SVGA3D_FIFOReserve(swc,
1291                            SVGA_3D_CMD_SETRENDERSTATE,
1292                            sizeof *cmd + sizeof **states * numStates,
1293                            0);
1294   if(!cmd)
1295      return PIPE_ERROR_OUT_OF_MEMORY;
1296
1297   cmd->cid = swc->cid;
1298   *states = (SVGA3dRenderState*) &cmd[1];
1299
1300   return PIPE_OK;
1301}
1302
1303
1304/*
1305 *----------------------------------------------------------------------
1306 *
1307 * SVGA3D_BeginQuery--
1308 *
1309 *      Issues a SVGA_3D_CMD_BEGIN_QUERY command.
1310 *
1311 * Results:
1312 *      None.
1313 *
1314 * Side effects:
1315 *      Commits space in the FIFO memory.
1316 *
1317 *----------------------------------------------------------------------
1318 */
1319
1320enum pipe_error
1321SVGA3D_BeginQuery(struct svga_winsys_context *swc,
1322                  SVGA3dQueryType type) // IN
1323{
1324   SVGA3dCmdBeginQuery *cmd;
1325
1326   cmd = SVGA3D_FIFOReserve(swc,
1327                            SVGA_3D_CMD_BEGIN_QUERY,
1328                            sizeof *cmd,
1329                            0);
1330   if(!cmd)
1331      return PIPE_ERROR_OUT_OF_MEMORY;
1332
1333   cmd->cid = swc->cid;
1334   cmd->type = type;
1335
1336   swc->commit(swc);
1337
1338   return PIPE_OK;
1339}
1340
1341
1342/*
1343 *----------------------------------------------------------------------
1344 *
1345 * SVGA3D_EndQuery--
1346 *
1347 *      Issues a SVGA_3D_CMD_END_QUERY command.
1348 *
1349 * Results:
1350 *      None.
1351 *
1352 * Side effects:
1353 *      Commits space in the FIFO memory.
1354 *
1355 *----------------------------------------------------------------------
1356 */
1357
1358enum pipe_error
1359SVGA3D_EndQuery(struct svga_winsys_context *swc,
1360                SVGA3dQueryType type,              // IN
1361                struct svga_winsys_buffer *buffer) // IN/OUT
1362{
1363   SVGA3dCmdEndQuery *cmd;
1364
1365   cmd = SVGA3D_FIFOReserve(swc,
1366                            SVGA_3D_CMD_END_QUERY,
1367                            sizeof *cmd,
1368                            1);
1369   if(!cmd)
1370      return PIPE_ERROR_OUT_OF_MEMORY;
1371
1372   cmd->cid = swc->cid;
1373   cmd->type = type;
1374
1375   swc->region_relocation(swc, &cmd->guestResult, buffer, 0,
1376                          SVGA_RELOC_WRITE);
1377
1378   swc->commit(swc);
1379
1380   return PIPE_OK;
1381}
1382
1383
1384/*
1385 *----------------------------------------------------------------------
1386 *
1387 * SVGA3D_WaitForQuery--
1388 *
1389 *      Issues a SVGA_3D_CMD_WAIT_FOR_QUERY command.  This reserves space
1390 *      for it in the FIFO.  This doesn't actually wait for the query to
1391 *      finish but instead tells the host to start a wait at the driver
1392 *      level.  The caller can wait on the status variable in the
1393 *      guestPtr memory or send an insert fence instruction after this
1394 *      command and wait on the fence.
1395 *
1396 * Results:
1397 *      None.
1398 *
1399 * Side effects:
1400 *      Commits space in the FIFO memory.
1401 *
1402 *----------------------------------------------------------------------
1403 */
1404
1405enum pipe_error
1406SVGA3D_WaitForQuery(struct svga_winsys_context *swc,
1407                    SVGA3dQueryType type,              // IN
1408                    struct svga_winsys_buffer *buffer) // IN/OUT
1409{
1410   SVGA3dCmdWaitForQuery *cmd;
1411
1412   cmd = SVGA3D_FIFOReserve(swc,
1413                            SVGA_3D_CMD_WAIT_FOR_QUERY,
1414                            sizeof *cmd,
1415                            1);
1416   if(!cmd)
1417      return PIPE_ERROR_OUT_OF_MEMORY;
1418
1419   cmd->cid = swc->cid;
1420   cmd->type = type;
1421
1422   swc->region_relocation(swc, &cmd->guestResult, buffer, 0,
1423                          SVGA_RELOC_WRITE);
1424
1425   swc->commit(swc);
1426
1427   return PIPE_OK;
1428}
1429