svga_pipe_sampler.c revision 6b745a4e245305aae7b41b246c853a273a397673
1/**********************************************************
2 * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26#include "util/u_inlines.h"
27#include "pipe/p_defines.h"
28#include "util/u_format.h"
29#include "util/u_math.h"
30#include "util/u_memory.h"
31#include "tgsi/tgsi_parse.h"
32
33#include "svga_context.h"
34#include "svga_resource_texture.h"
35
36#include "svga_debug.h"
37
38static INLINE unsigned
39translate_wrap_mode(unsigned wrap)
40{
41   switch (wrap) {
42   case PIPE_TEX_WRAP_REPEAT:
43      return SVGA3D_TEX_ADDRESS_WRAP;
44
45   case PIPE_TEX_WRAP_CLAMP:
46      return SVGA3D_TEX_ADDRESS_CLAMP;
47
48   case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
49      /* Unfortunately SVGA3D_TEX_ADDRESS_EDGE not respected by
50       * hardware.
51       */
52      return SVGA3D_TEX_ADDRESS_CLAMP;
53
54   case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
55      return SVGA3D_TEX_ADDRESS_BORDER;
56
57   case PIPE_TEX_WRAP_MIRROR_REPEAT:
58      return SVGA3D_TEX_ADDRESS_MIRROR;
59
60   case PIPE_TEX_WRAP_MIRROR_CLAMP:
61   case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
62   case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
63      return SVGA3D_TEX_ADDRESS_MIRRORONCE;
64
65   default:
66      assert(0);
67      return SVGA3D_TEX_ADDRESS_WRAP;
68   }
69}
70
71static INLINE unsigned translate_img_filter( unsigned filter )
72{
73   switch (filter) {
74   case PIPE_TEX_FILTER_NEAREST: return SVGA3D_TEX_FILTER_NEAREST;
75   case PIPE_TEX_FILTER_LINEAR:  return SVGA3D_TEX_FILTER_LINEAR;
76   default:
77      assert(0);
78      return SVGA3D_TEX_FILTER_NEAREST;
79   }
80}
81
82static INLINE unsigned translate_mip_filter( unsigned filter )
83{
84   switch (filter) {
85   case PIPE_TEX_MIPFILTER_NONE:    return SVGA3D_TEX_FILTER_NONE;
86   case PIPE_TEX_MIPFILTER_NEAREST: return SVGA3D_TEX_FILTER_NEAREST;
87   case PIPE_TEX_MIPFILTER_LINEAR:  return SVGA3D_TEX_FILTER_LINEAR;
88   default:
89      assert(0);
90      return SVGA3D_TEX_FILTER_NONE;
91   }
92}
93
94static void *
95svga_create_sampler_state(struct pipe_context *pipe,
96                          const struct pipe_sampler_state *sampler)
97{
98   struct svga_context *svga = svga_context(pipe);
99   struct svga_sampler_state *cso = CALLOC_STRUCT( svga_sampler_state );
100
101   if (!cso)
102      return NULL;
103
104   cso->mipfilter = translate_mip_filter(sampler->min_mip_filter);
105   cso->magfilter = translate_img_filter( sampler->mag_img_filter );
106   cso->minfilter = translate_img_filter( sampler->min_img_filter );
107   cso->aniso_level = MAX2( sampler->max_anisotropy, 1 );
108   if(sampler->max_anisotropy)
109      cso->magfilter = cso->minfilter = SVGA3D_TEX_FILTER_ANISOTROPIC;
110   cso->lod_bias = sampler->lod_bias;
111   cso->addressu = translate_wrap_mode(sampler->wrap_s);
112   cso->addressv = translate_wrap_mode(sampler->wrap_t);
113   cso->addressw = translate_wrap_mode(sampler->wrap_r);
114   cso->normalized_coords = sampler->normalized_coords;
115   cso->compare_mode = sampler->compare_mode;
116   cso->compare_func = sampler->compare_func;
117
118   {
119      uint32 r = float_to_ubyte(sampler->border_color.f[0]);
120      uint32 g = float_to_ubyte(sampler->border_color.f[1]);
121      uint32 b = float_to_ubyte(sampler->border_color.f[2]);
122      uint32 a = float_to_ubyte(sampler->border_color.f[3]);
123
124      cso->bordercolor = (a << 24) | (r << 16) | (g << 8) | b;
125   }
126
127   /* No SVGA3D support for:
128    *    - min/max LOD clamping
129    */
130   cso->min_lod = 0;
131   cso->view_min_lod = MAX2((int) (sampler->min_lod + 0.5), 0);
132   cso->view_max_lod = MAX2((int) (sampler->max_lod + 0.5), 0);
133
134   /* Use min_mipmap */
135   if (svga->debug.use_min_mipmap) {
136      if (cso->view_min_lod == cso->view_max_lod) {
137         cso->min_lod = cso->view_min_lod;
138         cso->view_min_lod = 0;
139         cso->view_max_lod = 1000; /* Just a high number */
140         cso->mipfilter = SVGA3D_TEX_FILTER_NONE;
141      }
142   }
143
144   SVGA_DBG(DEBUG_VIEWS, "min %u, view(min %u, max %u) lod, mipfilter %s\n",
145            cso->min_lod, cso->view_min_lod, cso->view_max_lod,
146            cso->mipfilter == SVGA3D_TEX_FILTER_NONE ? "SVGA3D_TEX_FILTER_NONE" : "SOMETHING");
147
148   return cso;
149}
150
151static void
152svga_bind_sampler_states(struct pipe_context *pipe,
153                         unsigned shader,
154                         unsigned start,
155                         unsigned num,
156                         void **samplers)
157{
158   struct svga_context *svga = svga_context(pipe);
159   unsigned i;
160
161   assert(shader < PIPE_SHADER_TYPES);
162   assert(start + num <= PIPE_MAX_SAMPLERS);
163
164   /* we only support fragment shader samplers at this time */
165   if (shader != PIPE_SHADER_FRAGMENT)
166      return;
167
168   /* Check for no-op */
169   if (start + num <= svga->curr.num_samplers &&
170       !memcmp(svga->curr.sampler + start, samplers, num * sizeof(void *))) {
171      if (0) debug_printf("sampler noop\n");
172      return;
173   }
174
175   for (i = 0; i < num; i++)
176      svga->curr.sampler[start + i] = samplers[i];
177
178   /* find highest non-null sampler_views[] entry */
179   {
180      unsigned j = MAX2(svga->curr.num_samplers, start + num);
181      while (j > 0 && svga->curr.sampler[j - 1] == NULL)
182         j--;
183      svga->curr.num_samplers = j;
184   }
185
186   svga->dirty |= SVGA_NEW_SAMPLER;
187}
188
189
190static void
191svga_bind_fragment_sampler_states(struct pipe_context *pipe,
192                                  unsigned num, void **sampler)
193{
194   svga_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, num, sampler);
195}
196
197
198static void svga_delete_sampler_state(struct pipe_context *pipe,
199                                      void *sampler)
200{
201   FREE(sampler);
202}
203
204
205static struct pipe_sampler_view *
206svga_create_sampler_view(struct pipe_context *pipe,
207                         struct pipe_resource *texture,
208                         const struct pipe_sampler_view *templ)
209{
210   struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
211
212   if (view) {
213      *view = *templ;
214      view->reference.count = 1;
215      view->texture = NULL;
216      pipe_resource_reference(&view->texture, texture);
217      view->context = pipe;
218   }
219
220   return view;
221}
222
223
224static void
225svga_sampler_view_destroy(struct pipe_context *pipe,
226                          struct pipe_sampler_view *view)
227{
228   pipe_resource_reference(&view->texture, NULL);
229   FREE(view);
230}
231
232static void
233svga_set_sampler_views(struct pipe_context *pipe,
234                       unsigned shader,
235                       unsigned start,
236                       unsigned num,
237                       struct pipe_sampler_view **views)
238{
239   struct svga_context *svga = svga_context(pipe);
240   unsigned flag_1d = 0;
241   unsigned flag_srgb = 0;
242   uint i;
243
244   assert(shader < PIPE_SHADER_TYPES);
245   assert(start + num <= Elements(svga->curr.sampler_views));
246
247   /* we only support fragment shader sampler views at this time */
248   if (shader != PIPE_SHADER_FRAGMENT)
249      return;
250
251   /* Check for no-op */
252   if (start + num <= svga->curr.num_sampler_views &&
253       !memcmp(svga->curr.sampler_views + start, views,
254               num * sizeof(struct pipe_sampler_view *))) {
255      if (0) debug_printf("texture noop\n");
256      return;
257   }
258
259   for (i = 0; i < num; i++) {
260      if (svga->curr.sampler_views[start + i] != views[i]) {
261         /* Note: we're using pipe_sampler_view_release() here to work around
262          * a possible crash when the old view belongs to another context that
263          * was already destroyed.
264          */
265         pipe_sampler_view_release(pipe, &svga->curr.sampler_views[start + i]);
266         pipe_sampler_view_reference(&svga->curr.sampler_views[start + i],
267                                     views[i]);
268      }
269
270      if (!views[i])
271         continue;
272
273      if (util_format_is_srgb(views[i]->format))
274         flag_srgb |= 1 << (start + i);
275
276      if (views[i]->texture->target == PIPE_TEXTURE_1D)
277         flag_1d |= 1 << (start + i);
278   }
279
280   /* find highest non-null sampler_views[] entry */
281   {
282      unsigned j = MAX2(svga->curr.num_sampler_views, start + num);
283      while (j > 0 && svga->curr.sampler_views[j - 1] == NULL)
284         j--;
285      svga->curr.num_sampler_views = j;
286   }
287
288   svga->dirty |= SVGA_NEW_TEXTURE_BINDING;
289
290   if (flag_srgb != svga->curr.tex_flags.flag_srgb ||
291       flag_1d != svga->curr.tex_flags.flag_1d)
292   {
293      svga->dirty |= SVGA_NEW_TEXTURE_FLAGS;
294      svga->curr.tex_flags.flag_1d = flag_1d;
295      svga->curr.tex_flags.flag_srgb = flag_srgb;
296   }
297}
298
299
300static void
301svga_set_fragment_sampler_views(struct pipe_context *pipe,
302                                unsigned num,
303                                struct pipe_sampler_view **views)
304{
305   svga_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num, views);
306}
307
308
309void svga_init_sampler_functions( struct svga_context *svga )
310{
311   svga->pipe.create_sampler_state = svga_create_sampler_state;
312   svga->pipe.bind_fragment_sampler_states = svga_bind_fragment_sampler_states;
313   svga->pipe.delete_sampler_state = svga_delete_sampler_state;
314   svga->pipe.set_fragment_sampler_views = svga_set_fragment_sampler_views;
315   svga->pipe.create_sampler_view = svga_create_sampler_view;
316   svga->pipe.sampler_view_destroy = svga_sampler_view_destroy;
317}
318
319
320
321