svga_tgsi.c revision 279492386ffe741c2f5b91919b37068562b6a282
1/**********************************************************
2 * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26
27#include "pipe/p_compiler.h"
28#include "pipe/p_shader_tokens.h"
29#include "pipe/p_defines.h"
30#include "tgsi/tgsi_parse.h"
31#include "tgsi/tgsi_dump.h"
32#include "tgsi/tgsi_scan.h"
33#include "util/u_memory.h"
34#include "util/u_bitmask.h"
35
36#include "svgadump/svga_shader_dump.h"
37
38#include "svga_context.h"
39#include "svga_tgsi.h"
40#include "svga_tgsi_emit.h"
41#include "svga_debug.h"
42
43#include "svga_hw_reg.h"
44#include "svga3d_shaderdefs.h"
45
46
47/* Sinkhole used only in error conditions.
48 */
49static char err_buf[128];
50
51#if 0
52static void svga_destroy_shader_emitter( struct svga_shader_emitter *emit )
53{
54   if (emit->buf != err_buf)
55      FREE(emit->buf);
56}
57#endif
58
59
60static boolean svga_shader_expand( struct svga_shader_emitter *emit )
61{
62   char *new_buf;
63   unsigned newsize = emit->size * 2;
64
65   if(emit->buf != err_buf)
66      new_buf = REALLOC(emit->buf, emit->size, newsize);
67   else
68      new_buf = NULL;
69
70   if (new_buf == NULL) {
71      emit->ptr = err_buf;
72      emit->buf = err_buf;
73      emit->size = sizeof(err_buf);
74      return FALSE;
75   }
76
77   emit->size = newsize;
78   emit->ptr = new_buf + (emit->ptr - emit->buf);
79   emit->buf = new_buf;
80   return TRUE;
81}
82
83static INLINE boolean reserve(  struct svga_shader_emitter *emit,
84                                unsigned nr_dwords )
85{
86   if (emit->ptr - emit->buf + nr_dwords * sizeof(unsigned) >= emit->size) {
87      if (!svga_shader_expand( emit ))
88         return FALSE;
89   }
90
91   return TRUE;
92}
93
94boolean svga_shader_emit_dword( struct svga_shader_emitter *emit,
95                                unsigned dword )
96{
97   if (!reserve(emit, 1))
98      return FALSE;
99
100   *(unsigned *)emit->ptr = dword;
101   emit->ptr += sizeof dword;
102   return TRUE;
103}
104
105boolean svga_shader_emit_dwords( struct svga_shader_emitter *emit,
106                                 const unsigned *dwords,
107                                 unsigned nr )
108{
109   if (!reserve(emit, nr))
110      return FALSE;
111
112   memcpy( emit->ptr, dwords, nr * sizeof *dwords );
113   emit->ptr += nr * sizeof *dwords;
114   return TRUE;
115}
116
117boolean svga_shader_emit_opcode( struct svga_shader_emitter *emit,
118                                 unsigned opcode )
119{
120   SVGA3dShaderInstToken *here;
121
122   if (!reserve(emit, 1))
123      return FALSE;
124
125   here = (SVGA3dShaderInstToken *)emit->ptr;
126   here->value = opcode;
127
128   if (emit->insn_offset) {
129      SVGA3dShaderInstToken *prev = (SVGA3dShaderInstToken *)(emit->buf +
130                                                              emit->insn_offset);
131      prev->size = (here - prev) - 1;
132   }
133
134   emit->insn_offset = emit->ptr - emit->buf;
135   emit->ptr += sizeof(unsigned);
136   return TRUE;
137}
138
139#define SVGA3D_PS_2X (SVGA3D_PS_20 | 1)
140#define SVGA3D_VS_2X (SVGA3D_VS_20 | 1)
141
142static boolean svga_shader_emit_header( struct svga_shader_emitter *emit )
143{
144   SVGA3dShaderVersion header;
145
146   memset( &header, 0, sizeof header );
147
148   switch (emit->unit) {
149   case PIPE_SHADER_FRAGMENT:
150      header.value = emit->use_sm30 ? SVGA3D_PS_30 : SVGA3D_PS_2X;
151      break;
152   case PIPE_SHADER_VERTEX:
153      header.value = emit->use_sm30 ? SVGA3D_VS_30 : SVGA3D_VS_2X;
154      break;
155   }
156
157   return svga_shader_emit_dword( emit, header.value );
158}
159
160
161
162
163
164/* Parse TGSI shader and translate to SVGA/DX9 serialized
165 * representation.
166 *
167 * In this function SVGA shader is emitted to an in-memory buffer that
168 * can be dynamically grown.  Once we've finished and know how large
169 * it is, it will be copied to a hardware buffer for upload.
170 */
171static struct svga_shader_result *
172svga_tgsi_translate( const struct svga_shader *shader,
173                     union svga_compile_key key,
174                     unsigned unit )
175{
176   struct svga_shader_result *result = NULL;
177   struct svga_shader_emitter emit;
178   int ret = 0;
179
180   memset(&emit, 0, sizeof(emit));
181
182   emit.use_sm30 = shader->use_sm30;
183   emit.size = 1024;
184   emit.buf = MALLOC(emit.size);
185   if (emit.buf == NULL) {
186      ret = PIPE_ERROR_OUT_OF_MEMORY;
187      goto fail;
188   }
189
190   emit.ptr = emit.buf;
191   emit.unit = unit;
192   emit.key = key;
193
194   tgsi_scan_shader( shader->tokens, &emit.info);
195
196   emit.imm_start = emit.info.file_max[TGSI_FILE_CONSTANT] + 1;
197
198   if (unit == PIPE_SHADER_FRAGMENT)
199      emit.imm_start += key.fkey.num_unnormalized_coords;
200
201   if (unit == PIPE_SHADER_VERTEX) {
202      emit.imm_start += key.vkey.need_prescale ? 2 : 0;
203      emit.imm_start += key.vkey.num_zero_stride_vertex_elements;
204   }
205
206   emit.nr_hw_float_const = (emit.imm_start + emit.info.file_max[TGSI_FILE_IMMEDIATE] + 1);
207
208   emit.nr_hw_temp = emit.info.file_max[TGSI_FILE_TEMPORARY] + 1;
209   emit.in_main_func = TRUE;
210
211   if (!svga_shader_emit_header( &emit ))
212      goto fail;
213
214   if (!svga_shader_emit_instructions( &emit, shader->tokens ))
215      goto fail;
216
217   result = CALLOC_STRUCT(svga_shader_result);
218   if (result == NULL)
219      goto fail;
220
221   result->shader = shader;
222   result->tokens = (const unsigned *)emit.buf;
223   result->nr_tokens = (emit.ptr - emit.buf) / sizeof(unsigned);
224   memcpy(&result->key, &key, sizeof key);
225   result->id = UTIL_BITMASK_INVALID_INDEX;
226
227   if (SVGA_DEBUG & DEBUG_TGSI)
228   {
229      debug_printf( "#####################################\n" );
230      debug_printf( "Shader %u below\n", shader->id );
231      tgsi_dump( shader->tokens, 0 );
232      if (SVGA_DEBUG & DEBUG_TGSI) {
233         debug_printf( "Shader %u compiled below\n", shader->id );
234         svga_shader_dump( result->tokens,
235                           result->nr_tokens ,
236                           FALSE );
237      }
238      debug_printf( "#####################################\n" );
239   }
240
241   return result;
242
243fail:
244   FREE(result);
245   FREE(emit.buf);
246   return NULL;
247}
248
249
250
251
252struct svga_shader_result *
253svga_translate_fragment_program( const struct svga_fragment_shader *fs,
254                                 const struct svga_fs_compile_key *fkey )
255{
256   union svga_compile_key key;
257   memcpy(&key.fkey, fkey, sizeof *fkey);
258
259   return svga_tgsi_translate( &fs->base,
260                               key,
261                               PIPE_SHADER_FRAGMENT );
262}
263
264struct svga_shader_result *
265svga_translate_vertex_program( const struct svga_vertex_shader *vs,
266                               const struct svga_vs_compile_key *vkey )
267{
268   union svga_compile_key key;
269   memcpy(&key.vkey, vkey, sizeof *vkey);
270
271   return svga_tgsi_translate( &vs->base,
272                               key,
273                               PIPE_SHADER_VERTEX );
274}
275
276
277void svga_destroy_shader_result( struct svga_shader_result *result )
278{
279   FREE((unsigned *)result->tokens);
280   FREE(result);
281}
282
283