p_defines.h revision 8e6a3807981bb96bb6747683dbc9f92ae7117dd2
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#ifndef PIPE_DEFINES_H
29#define PIPE_DEFINES_H
30
31#include "p_format.h"
32
33#ifdef __cplusplus
34extern "C" {
35#endif
36
37#define PIPE_BLENDFACTOR_ONE                 0x1
38#define PIPE_BLENDFACTOR_SRC_COLOR           0x2
39#define PIPE_BLENDFACTOR_SRC_ALPHA           0x3
40#define PIPE_BLENDFACTOR_DST_ALPHA           0x4
41#define PIPE_BLENDFACTOR_DST_COLOR           0x5
42#define PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE  0x6
43#define PIPE_BLENDFACTOR_CONST_COLOR         0x7
44#define PIPE_BLENDFACTOR_CONST_ALPHA         0x8
45#define PIPE_BLENDFACTOR_SRC1_COLOR          0x9
46#define PIPE_BLENDFACTOR_SRC1_ALPHA          0x0A
47#define PIPE_BLENDFACTOR_ZERO                0x11
48#define PIPE_BLENDFACTOR_INV_SRC_COLOR       0x12
49#define PIPE_BLENDFACTOR_INV_SRC_ALPHA       0x13
50#define PIPE_BLENDFACTOR_INV_DST_ALPHA       0x14
51#define PIPE_BLENDFACTOR_INV_DST_COLOR       0x15
52#define PIPE_BLENDFACTOR_INV_CONST_COLOR     0x17
53#define PIPE_BLENDFACTOR_INV_CONST_ALPHA     0x18
54#define PIPE_BLENDFACTOR_INV_SRC1_COLOR      0x19
55#define PIPE_BLENDFACTOR_INV_SRC1_ALPHA      0x1A
56
57#define PIPE_BLEND_ADD               0
58#define PIPE_BLEND_SUBTRACT          1
59#define PIPE_BLEND_REVERSE_SUBTRACT  2
60#define PIPE_BLEND_MIN               3
61#define PIPE_BLEND_MAX               4
62
63#define PIPE_LOGICOP_CLEAR            0
64#define PIPE_LOGICOP_NOR              1
65#define PIPE_LOGICOP_AND_INVERTED     2
66#define PIPE_LOGICOP_COPY_INVERTED    3
67#define PIPE_LOGICOP_AND_REVERSE      4
68#define PIPE_LOGICOP_INVERT           5
69#define PIPE_LOGICOP_XOR              6
70#define PIPE_LOGICOP_NAND             7
71#define PIPE_LOGICOP_AND              8
72#define PIPE_LOGICOP_EQUIV            9
73#define PIPE_LOGICOP_NOOP             10
74#define PIPE_LOGICOP_OR_INVERTED      11
75#define PIPE_LOGICOP_COPY             12
76#define PIPE_LOGICOP_OR_REVERSE       13
77#define PIPE_LOGICOP_OR               14
78#define PIPE_LOGICOP_SET              15
79
80#define PIPE_MASK_R  0x1
81#define PIPE_MASK_G  0x2
82#define PIPE_MASK_B  0x4
83#define PIPE_MASK_A  0x8
84#define PIPE_MASK_RGBA 0xf
85
86
87/**
88 * Inequality functions.  Used for depth test, stencil compare, alpha
89 * test, shadow compare, etc.
90 */
91#define PIPE_FUNC_NEVER    0
92#define PIPE_FUNC_LESS     1
93#define PIPE_FUNC_EQUAL    2
94#define PIPE_FUNC_LEQUAL   3
95#define PIPE_FUNC_GREATER  4
96#define PIPE_FUNC_NOTEQUAL 5
97#define PIPE_FUNC_GEQUAL   6
98#define PIPE_FUNC_ALWAYS   7
99
100/** Polygon fill mode */
101#define PIPE_POLYGON_MODE_FILL  0
102#define PIPE_POLYGON_MODE_LINE  1
103#define PIPE_POLYGON_MODE_POINT 2
104
105/** Polygon front/back window, also for culling */
106#define PIPE_WINDING_NONE 0
107#define PIPE_WINDING_CW   1
108#define PIPE_WINDING_CCW  2
109#define PIPE_WINDING_BOTH (PIPE_WINDING_CW | PIPE_WINDING_CCW)
110
111/** Stencil ops */
112#define PIPE_STENCIL_OP_KEEP       0
113#define PIPE_STENCIL_OP_ZERO       1
114#define PIPE_STENCIL_OP_REPLACE    2
115#define PIPE_STENCIL_OP_INCR       3
116#define PIPE_STENCIL_OP_DECR       4
117#define PIPE_STENCIL_OP_INCR_WRAP  5
118#define PIPE_STENCIL_OP_DECR_WRAP  6
119#define PIPE_STENCIL_OP_INVERT     7
120
121/** Texture types */
122enum pipe_texture_target {
123   PIPE_TEXTURE_1D   = 0,
124   PIPE_TEXTURE_2D   = 1,
125   PIPE_TEXTURE_3D   = 2,
126   PIPE_TEXTURE_CUBE = 3
127};
128
129#define PIPE_TEX_FACE_POS_X 0
130#define PIPE_TEX_FACE_NEG_X 1
131#define PIPE_TEX_FACE_POS_Y 2
132#define PIPE_TEX_FACE_NEG_Y 3
133#define PIPE_TEX_FACE_POS_Z 4
134#define PIPE_TEX_FACE_NEG_Z 5
135
136#define PIPE_TEX_WRAP_REPEAT                   0
137#define PIPE_TEX_WRAP_CLAMP                    1
138#define PIPE_TEX_WRAP_CLAMP_TO_EDGE            2
139#define PIPE_TEX_WRAP_CLAMP_TO_BORDER          3
140#define PIPE_TEX_WRAP_MIRROR_REPEAT            4
141#define PIPE_TEX_WRAP_MIRROR_CLAMP             5
142#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE     6
143#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER   7
144
145/* Between mipmaps, ie mipfilter
146 */
147#define PIPE_TEX_MIPFILTER_NEAREST  0
148#define PIPE_TEX_MIPFILTER_LINEAR   1
149#define PIPE_TEX_MIPFILTER_NONE     2
150
151/* Within a mipmap, ie min/mag filter
152 */
153#define PIPE_TEX_FILTER_NEAREST      0
154#define PIPE_TEX_FILTER_LINEAR       1
155#define PIPE_TEX_FILTER_ANISO        2
156
157
158#define PIPE_TEX_COMPARE_NONE          0
159#define PIPE_TEX_COMPARE_R_TO_TEXTURE  1
160
161#define PIPE_TEX_FACE_POS_X   0
162#define PIPE_TEX_FACE_NEG_X   1
163#define PIPE_TEX_FACE_POS_Y   2
164#define PIPE_TEX_FACE_NEG_Y   3
165#define PIPE_TEX_FACE_POS_Z   4
166#define PIPE_TEX_FACE_NEG_Z   5
167#define PIPE_TEX_FACE_MAX     6
168
169/**
170 * Surfaces, textures, etc. (others may be added)
171 */
172#define PIPE_TEXTURE        1
173#define PIPE_SURFACE        2  /**< user-created surfaces */
174
175
176/**
177 * Surface layout
178 */
179#define PIPE_SURFACE_LAYOUT_LINEAR  0
180
181
182/**
183 * Surface status
184 */
185#define PIPE_SURFACE_STATUS_UNDEFINED  0
186#define PIPE_SURFACE_STATUS_DEFINED    1
187#define PIPE_SURFACE_STATUS_CLEAR      2
188
189
190/**
191 * Buffer usage flags
192 */
193#define PIPE_BUFFER_USAGE_CPU_READ  (1 << 0)
194#define PIPE_BUFFER_USAGE_CPU_WRITE (1 << 1)
195#define PIPE_BUFFER_USAGE_GPU_READ  (1 << 2)
196#define PIPE_BUFFER_USAGE_GPU_WRITE (1 << 3)
197#define PIPE_BUFFER_USAGE_PIXEL     (1 << 4)
198#define PIPE_BUFFER_USAGE_VERTEX    (1 << 5)
199#define PIPE_BUFFER_USAGE_INDEX     (1 << 6)
200#define PIPE_BUFFER_USAGE_CONSTANT  (1 << 7)
201/** Pipe driver custom usage flags should be greater or equal to this value */
202#define PIPE_BUFFER_USAGE_CUSTOM    (1 << 16)
203
204
205/**
206 * Flush types:
207 */
208#define PIPE_FLUSH_RENDER_CACHE   0x1
209#define PIPE_FLUSH_TEXTURE_CACHE  0x2
210#define PIPE_FLUSH_SWAPBUFFERS    0x4
211
212
213/**
214 * Shaders
215 */
216#define PIPE_SHADER_VERTEX   0
217#define PIPE_SHADER_FRAGMENT 1
218#define PIPE_SHADER_TYPES    2
219
220
221/**
222 * Primitive types:
223 */
224#define PIPE_PRIM_POINTS          0
225#define PIPE_PRIM_LINES           1
226#define PIPE_PRIM_LINE_LOOP       2
227#define PIPE_PRIM_LINE_STRIP      3
228#define PIPE_PRIM_TRIANGLES       4
229#define PIPE_PRIM_TRIANGLE_STRIP  5
230#define PIPE_PRIM_TRIANGLE_FAN    6
231#define PIPE_PRIM_QUADS           7
232#define PIPE_PRIM_QUAD_STRIP      8
233#define PIPE_PRIM_POLYGON         9
234
235
236/**
237 * Query object types
238 */
239#define PIPE_QUERY_OCCLUSION_COUNTER     0
240#define PIPE_QUERY_PRIMITIVES_GENERATED  1
241#define PIPE_QUERY_PRIMITIVES_EMITTED    2
242#define PIPE_QUERY_TYPES                 3
243
244
245/**
246 * Point sprite coord modes
247 */
248#define PIPE_SPRITE_COORD_NONE       0
249#define PIPE_SPRITE_COORD_UPPER_LEFT 1
250#define PIPE_SPRITE_COORD_LOWER_LEFT 2
251
252
253/**
254 * Implementation capabilities/limits
255 * Passed to pipe->get_param()
256 * XXX this will need some fine tuning...
257 */
258#define PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS 1
259#define PIPE_CAP_NPOT_TEXTURES           2
260#define PIPE_CAP_TWO_SIDED_STENCIL       3
261#define PIPE_CAP_GLSL                    4  /* XXX need something better */
262#define PIPE_CAP_S3TC                    5
263#define PIPE_CAP_ANISOTROPIC_FILTER      6
264#define PIPE_CAP_POINT_SPRITE            7
265#define PIPE_CAP_MAX_RENDER_TARGETS      8
266#define PIPE_CAP_OCCLUSION_QUERY         9
267#define PIPE_CAP_TEXTURE_SHADOW_MAP      10
268#define PIPE_CAP_MAX_TEXTURE_2D_LEVELS   11
269#define PIPE_CAP_MAX_TEXTURE_3D_LEVELS   12
270#define PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS 13
271#define PIPE_CAP_MAX_LINE_WIDTH          14
272#define PIPE_CAP_MAX_LINE_WIDTH_AA       15
273#define PIPE_CAP_MAX_POINT_WIDTH         16
274#define PIPE_CAP_MAX_POINT_WIDTH_AA      17
275#define PIPE_CAP_MAX_TEXTURE_ANISOTROPY  18
276#define PIPE_CAP_MAX_TEXTURE_LOD_BIAS    19
277#define PIPE_CAP_BITMAP_TEXCOORD_BIAS    20
278
279#ifdef __cplusplus
280}
281#endif
282
283#endif
284