d3d11.cpp revision f1063cfee213ba92f7c9e34199caccf4bed78c1c
1/**************************************************************************
2 *
3 * Copyright 2010 Luca Barbieri
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27#include "d3d1x_private.h"
28
29extern "C"
30{
31#include "util/u_gen_mipmap.h"
32#include "tgsi/tgsi_ureg.h"
33#include "tgsi/tgsi_dump.h"
34#include "cso_cache/cso_context.h"
35}
36
37
38// the perl script will change this to 10 for d3d10, and also do s/D3D11/D3D10 in the whole file
39#define API 11
40
41#if API >= 11
42#define DX10_ONLY(x)
43#else
44#define DX10_ONLY(x) x
45#endif
46
47typedef D3D10_MAPPED_TEXTURE3D D3D10_MAPPED_SUBRESOURCE;
48
49// used to make QueryInterface know the IIDs of the interface and its ancestors
50COM_INTERFACE(ID3D11DeviceChild, IUnknown)
51COM_INTERFACE(ID3D11InputLayout, ID3D11DeviceChild)
52COM_INTERFACE(ID3D11DepthStencilState, ID3D11DeviceChild)
53COM_INTERFACE(ID3D11BlendState, ID3D11DeviceChild)
54COM_INTERFACE(ID3D11RasterizerState, ID3D11DeviceChild)
55COM_INTERFACE(ID3D11SamplerState, ID3D11DeviceChild)
56COM_INTERFACE(ID3D11Resource, ID3D11DeviceChild)
57COM_INTERFACE(ID3D11Buffer, ID3D11Resource)
58COM_INTERFACE(ID3D11Texture1D, ID3D11Resource)
59COM_INTERFACE(ID3D11Texture2D, ID3D11Resource)
60COM_INTERFACE(ID3D11Texture3D, ID3D11Resource)
61COM_INTERFACE(ID3D11View, ID3D11DeviceChild)
62COM_INTERFACE(ID3D11ShaderResourceView, ID3D11View)
63COM_INTERFACE(ID3D11RenderTargetView, ID3D11View)
64COM_INTERFACE(ID3D11DepthStencilView, ID3D11View)
65COM_INTERFACE(ID3D11VertexShader, ID3D11DeviceChild)
66COM_INTERFACE(ID3D11GeometryShader, ID3D11DeviceChild)
67COM_INTERFACE(ID3D11PixelShader, ID3D11DeviceChild)
68COM_INTERFACE(ID3D11Asynchronous, ID3D11DeviceChild)
69COM_INTERFACE(ID3D11Query, ID3D11Asynchronous)
70COM_INTERFACE(ID3D11Predicate, ID3D11Query)
71COM_INTERFACE(ID3D11Counter, ID3D11Asynchronous)
72COM_INTERFACE(ID3D11Device, IUnknown)
73
74#if API >= 11
75COM_INTERFACE(ID3D11UnorderedAccessView, ID3D11View)
76COM_INTERFACE(ID3D11HullShader, ID3D11DeviceChild)
77COM_INTERFACE(ID3D11DomainShader, ID3D11DeviceChild)
78COM_INTERFACE(ID3D11ComputeShader, ID3D11DeviceChild)
79COM_INTERFACE(ID3D11ClassInstance, ID3D11DeviceChild)
80COM_INTERFACE(ID3D11ClassLinkage, ID3D11DeviceChild)
81COM_INTERFACE(ID3D11CommandList, ID3D11DeviceChild)
82COM_INTERFACE(ID3D11DeviceContext, ID3D11DeviceChild)
83#else
84COM_INTERFACE(ID3D10BlendState1, ID3D10BlendState)
85COM_INTERFACE(ID3D10ShaderResourceView1, ID3D10ShaderResourceView)
86COM_INTERFACE(ID3D10Device1, ID3D10Device)
87#endif
88
89struct GalliumD3D11Screen;
90
91#if API >= 11
92static ID3D11DeviceContext* GalliumD3D11ImmediateDeviceContext_Create(GalliumD3D11Screen* device, struct pipe_context* pipe, bool owns_pipe);
93static void GalliumD3D11ImmediateDeviceContext_RestoreGalliumState(ID3D11DeviceContext* context);
94static void GalliumD3D11ImmediateDeviceContext_RestoreGalliumStateBlitOnly(ID3D11DeviceContext* context);
95static void GalliumD3D11ImmediateDeviceContext_Destroy(ID3D11DeviceContext* device);
96#endif
97
98static inline pipe_box d3d11_to_pipe_box(struct pipe_resource* resource, unsigned level, const D3D11_BOX* pBox)
99{
100	pipe_box box;
101	if(pBox)
102	{
103		box.x = pBox->left;
104		box.y = pBox->top;
105		box.z = pBox->front;
106		box.width = pBox->right - pBox->left;
107		box.height = pBox->bottom - pBox->top;
108		box.depth = pBox->back - pBox->front;
109	}
110	else
111	{
112		box.x = box.y = box.z = 0;
113		box.width = u_minify(resource->width0, level);
114		box.height = u_minify(resource->height0, level);
115		box.depth = u_minify(resource->depth0, level);
116	}
117	return box;
118}
119
120struct GalliumD3D11Caps
121{
122	bool so;
123	bool gs;
124	bool queries;
125	bool render_condition;
126	unsigned constant_buffers[D3D11_STAGES];
127	unsigned stages;
128	unsigned stages_with_sampling;
129};
130
131typedef GalliumDXGIDevice<
132	GalliumMultiComObject<
133#if API >= 11
134		GalliumPrivateDataComObject<ID3D11Device>,
135#else
136		GalliumPrivateDataComObject<ID3D10Device1>,
137#endif
138		IGalliumDevice
139	>
140> GalliumD3D11ScreenBase;
141
142// used to avoid needing to have forward declarations of functions
143// this is called "screen" because in the D3D10 case it's only part of the device
144struct GalliumD3D11Screen : public GalliumD3D11ScreenBase
145{
146
147	pipe_screen* screen;
148	pipe_context* immediate_pipe;
149	GalliumD3D11Caps screen_caps;
150
151#if API >= 11
152	ID3D11DeviceContext* immediate_context;
153	ID3D11DeviceContext* get_immediate_context()
154	{
155		return immediate_context;
156	}
157#else
158	GalliumD3D11Screen* get_immediate_context()
159	{
160		return this;
161	}
162#endif
163
164
165	GalliumD3D11Screen(pipe_screen* screen, struct pipe_context* immediate_pipe, IDXGIAdapter* adapter)
166	: GalliumD3D11ScreenBase(adapter), screen(screen), immediate_pipe(immediate_pipe)
167	{
168	}
169
170#if API < 11
171	// we use a D3D11-like API internally
172	virtual HRESULT STDMETHODCALLTYPE Map(
173			ID3D11Resource *pResource,
174			unsigned Subresource,
175			D3D11_MAP MapType,
176			unsigned MapFlags,
177			D3D11_MAPPED_SUBRESOURCE *pMappedResource) = 0;
178	virtual void STDMETHODCALLTYPE Unmap(
179			ID3D11Resource *pResource,
180			unsigned Subresource) = 0;
181	virtual void STDMETHODCALLTYPE Begin(
182		ID3D11Asynchronous *pAsync) = 0;
183	virtual void STDMETHODCALLTYPE End(
184		ID3D11Asynchronous *pAsync) = 0;
185	virtual HRESULT STDMETHODCALLTYPE GetData(
186		ID3D11Asynchronous *pAsync,
187		void *pData,
188		unsigned DataSize,
189		unsigned GetDataFlags) = 0;
190
191	// TODO: maybe we should use function overloading, but that might risk silent errors,
192	// and cannot be exported to a C interface
193	virtual void UnbindBlendState(ID3D11BlendState* state) = 0;
194	virtual void UnbindRasterizerState(ID3D11RasterizerState* state) = 0;
195	virtual void UnbindDepthStencilState(ID3D11DepthStencilState* state) = 0;
196	virtual void UnbindInputLayout(ID3D11InputLayout* state) = 0;
197	virtual void UnbindPixelShader(ID3D11PixelShader* state) = 0;
198	virtual void UnbindVertexShader(ID3D11VertexShader* state) = 0;
199	virtual void UnbindGeometryShader(ID3D11GeometryShader* state) = 0;
200	virtual void UnbindPredicate(ID3D11Predicate* predicate) = 0;
201	virtual void UnbindSamplerState(ID3D11SamplerState* state) = 0;
202	virtual void UnbindBuffer(ID3D11Buffer* buffer) = 0;
203	virtual void UnbindDepthStencilView(ID3D11DepthStencilView* view) = 0;
204	virtual void UnbindRenderTargetView(ID3D11RenderTargetView* view) = 0;
205	virtual void UnbindShaderResourceView(ID3D11ShaderResourceView* view) = 0;
206
207	void UnbindBlendState1(ID3D11BlendState1* state)
208	{
209		UnbindBlendState(state);
210	}
211	void UnbindShaderResourceView1(ID3D11ShaderResourceView1* view)
212	{
213		UnbindShaderResourceView(view);
214	}
215#endif
216};
217
218#include "d3d11_objects.h"
219#include "d3d11_screen.h"
220#include "d3d11_context.h"
221#include "d3d11_misc.h"
222
223#if API >= 11
224HRESULT STDMETHODCALLTYPE GalliumD3D11DeviceCreate(struct pipe_screen* screen, struct pipe_context* context, BOOL owns_context, unsigned creation_flags, IDXGIAdapter* adapter, ID3D11Device** ppDevice)
225{
226	if(creation_flags & D3D11_CREATE_DEVICE_SINGLETHREADED)
227		*ppDevice = new GalliumD3D11ScreenImpl<false>(screen, context, owns_context, creation_flags, adapter);
228	else
229		*ppDevice = new GalliumD3D11ScreenImpl<true>(screen, context, owns_context, creation_flags, adapter);
230	return S_OK;
231}
232#else
233HRESULT STDMETHODCALLTYPE GalliumD3D10DeviceCreate1(struct pipe_screen* screen, struct pipe_context* context, BOOL owns_context, unsigned creation_flags, IDXGIAdapter* adapter, ID3D10Device1** ppDevice)
234{
235	if(creation_flags & D3D10_CREATE_DEVICE_SINGLETHREADED)
236		*ppDevice = new GalliumD3D10Device<false>(screen, context, owns_context, creation_flags, adapter);
237	else
238		*ppDevice = new GalliumD3D10Device<true>(screen, context, owns_context, creation_flags, adapter);
239	return S_OK;
240}
241#endif
242