d3d11_objects.h revision 8224256946619fb25278718bbf4703e3b9d60c93
1/**************************************************************************
2 *
3 * Copyright 2010 Luca Barbieri
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27template<typename Base = ID3D11DeviceChild>
28struct GalliumD3D11DeviceChild : public GalliumPrivateDataComObject<Base, dual_refcnt_t>
29{
30	GalliumD3D11Screen* device; // must not be null
31
32
33	// if this is called, the subclass constructor must set device itself
34	GalliumD3D11DeviceChild()
35	: device(0)
36	{}
37
38	GalliumD3D11DeviceChild(GalliumD3D11Screen* p_device)
39	{
40		// we store the reference count minus one in refcnt
41		device = p_device;
42		device->AddRef();
43	}
44
45	/* The purpose of this is to avoid cyclic garbage, since this won't hold
46	 * a pointer to the device if it is only held by a pipeline binding in the immediate context
47	 *
48	 * TODO: we could only manipulate the device refcnt when atomic_refcnt == 0 changes,
49	 * but this requires more complex atomic ops
50	 */
51	inline ULONG add_ref()
52	{
53		device->AddRef();
54		return GalliumPrivateDataComObject<Base, dual_refcnt_t>::add_ref();
55	}
56
57	inline ULONG release()
58	{
59		device->Release();
60		return GalliumPrivateDataComObject<Base, dual_refcnt_t>::release();
61	}
62
63	virtual ULONG STDMETHODCALLTYPE AddRef()
64	{
65		return add_ref();
66	}
67
68	virtual ULONG STDMETHODCALLTYPE Release()
69	{
70		return release();
71	}
72
73	virtual void STDMETHODCALLTYPE GetDevice(
74		ID3D11Device **ppDevice
75	 )
76	{
77		device->AddRef();
78		*ppDevice = device;
79	}
80};
81
82template<typename Base = ID3D11DeviceChild, typename Object = void>
83struct GalliumD3D11Object : public GalliumD3D11DeviceChild<Base>
84{
85	Object* object;
86	GalliumD3D11Object(GalliumD3D11Screen* device, Object* object)
87	: GalliumD3D11DeviceChild<Base>(device), object(object)
88	{}
89
90	virtual ~GalliumD3D11Object();
91};
92
93#define IMPLEMENT_OBJECT_DTOR(name, gallium) \
94template<> \
95GalliumD3D11Object<ID3D11##name, void>::~GalliumD3D11Object() \
96{ \
97	DX10_ONLY(device->Unbind##name(this)); \
98	device->immediate_pipe->delete_##gallium##_state(device->immediate_pipe, object); \
99}
100
101#define IMPLEMENT_VIEW_DTOR(name, gallium) \
102template<> \
103GalliumD3D11Object<ID3D11##name, struct pipe_##gallium>::~GalliumD3D11Object() \
104{ \
105	DX10_ONLY(device->Unbind##name(this)); \
106	pipe_##gallium##_reference(&object, 0); \
107}
108
109IMPLEMENT_OBJECT_DTOR(InputLayout, vertex_elements)
110IMPLEMENT_OBJECT_DTOR(DepthStencilState, depth_stencil_alpha)
111IMPLEMENT_OBJECT_DTOR(RasterizerState, rasterizer)
112IMPLEMENT_OBJECT_DTOR(SamplerState, sampler)
113IMPLEMENT_OBJECT_DTOR(BlendState, blend)
114IMPLEMENT_OBJECT_DTOR(VertexShader, vs)
115IMPLEMENT_OBJECT_DTOR(PixelShader, fs)
116IMPLEMENT_OBJECT_DTOR(GeometryShader, gs)
117
118IMPLEMENT_VIEW_DTOR(ShaderResourceView, sampler_view)
119IMPLEMENT_VIEW_DTOR(RenderTargetView, surface)
120IMPLEMENT_VIEW_DTOR(DepthStencilView, surface)
121
122#if API >= 11
123// IMPLEMENT_VIEW_DTOR(UnorderedAccessView, surface);
124// IMPLEMENT_OBJECT_DTOR(HullShader, tcs);
125// IMPLEMENT_OBJECT_DTOR(DomainShader, tes);
126// IMPLEMENT_OBJECT_DTOR(ComputeShader, cs);
127#else
128IMPLEMENT_OBJECT_DTOR(BlendState1, blend)
129IMPLEMENT_VIEW_DTOR(ShaderResourceView1, sampler_view)
130#endif
131
132template<typename Base, typename Desc, typename Object = void>
133struct GalliumD3D11DescribedObject : public GalliumD3D11Object<Base, Object>
134{
135	Desc desc;
136	GalliumD3D11DescribedObject(GalliumD3D11Screen* device, Object* object, const Desc& desc)
137	: GalliumD3D11Object<Base, Object>(device, object), desc(desc)
138	{}
139
140	virtual void STDMETHODCALLTYPE GetDesc(Desc *pDesc)
141	{
142		memcpy(pDesc, &desc, sizeof(desc));
143	}
144};
145
146typedef GalliumD3D11Object<ID3D11InputLayout> GalliumD3D11InputLayout;
147typedef GalliumD3D11DescribedObject<ID3D11DepthStencilState, D3D11_DEPTH_STENCIL_DESC> GalliumD3D11DepthStencilState;
148typedef GalliumD3D11DescribedObject<ID3D11RasterizerState, D3D11_RASTERIZER_DESC> GalliumD3D11RasterizerStateBase;
149typedef GalliumD3D11DescribedObject<ID3D11SamplerState, D3D11_SAMPLER_DESC> GalliumD3D11SamplerState;
150
151#if API >= 11
152typedef GalliumD3D11DescribedObject<ID3D11BlendState, D3D11_BLEND_DESC> GalliumD3D11BlendState;
153#else
154typedef GalliumD3D10DescribedObject<ID3D10BlendState1, D3D10_BLEND_DESC> GalliumD3D10BlendStateBase;
155
156struct GalliumD3D10BlendState : public GalliumD3D10BlendStateBase
157{
158	static D3D10_BLEND_DESC convert_to_d3d10(const D3D10_BLEND_DESC1& desc1)
159	{
160		D3D10_BLEND_DESC desc;
161		desc.AlphaToCoverageEnable = desc1.AlphaToCoverageEnable;
162		desc.SrcBlend = desc1.RenderTarget[0].SrcBlend;
163		desc.DestBlend = desc1.RenderTarget[0].DestBlend;
164		desc.BlendOp = desc1.RenderTarget[0].BlendOp;
165		desc.SrcBlendAlpha = desc1.RenderTarget[0].SrcBlendAlpha;
166		desc.DestBlendAlpha = desc1.RenderTarget[0].DestBlendAlpha;
167		desc.BlendOpAlpha = desc1.RenderTarget[0].BlendOpAlpha;
168		for(unsigned i = 0; i < 8; ++i)
169		{
170			desc.BlendEnable[i] = desc1.RenderTarget[i].BlendEnable;
171			desc.RenderTargetWriteMask[i] = desc1.RenderTarget[i].RenderTargetWriteMask;
172		}
173		return desc;
174	}
175
176	D3D10_BLEND_DESC1 desc1;
177
178	GalliumD3D10BlendState(GalliumD3D10Screen* device, void* object, const D3D10_BLEND_DESC& desc)
179	: GalliumD3D10BlendStateBase(device, object, desc)
180	{
181		memset(&desc1, 0, sizeof(desc1));
182		desc1.AlphaToCoverageEnable = desc.AlphaToCoverageEnable;
183		desc1.RenderTarget[0].SrcBlend = desc.SrcBlend;
184		desc1.RenderTarget[0].DestBlend = desc.DestBlend;
185		desc1.RenderTarget[0].BlendOp = desc.BlendOp;
186		desc1.RenderTarget[0].SrcBlendAlpha = desc.SrcBlendAlpha;
187		desc1.RenderTarget[0].DestBlendAlpha = desc.DestBlendAlpha;
188		desc1.RenderTarget[0].BlendOpAlpha = desc.BlendOpAlpha;
189		for(unsigned i = 0; i < 8; ++i)
190		{
191			desc1.RenderTarget[i].BlendEnable = desc.BlendEnable[i];
192			desc1.RenderTarget[i].RenderTargetWriteMask = desc.RenderTargetWriteMask[i];
193		}
194	}
195
196	GalliumD3D10BlendState(GalliumD3D10Screen* device, void* object, const D3D10_BLEND_DESC1& desc)
197	: GalliumD3D10BlendStateBase(device, object, convert_to_d3d10(desc)), desc1(desc1)
198	{}
199
200	virtual void STDMETHODCALLTYPE GetDesc1(D3D10_BLEND_DESC1 *pDesc)
201	{
202		memcpy(pDesc, &desc1, sizeof(desc1));
203	}
204};
205#endif
206
207struct GalliumD3D11RasterizerState : public GalliumD3D11RasterizerStateBase
208{
209	bool depth_clamp;
210
211	GalliumD3D11RasterizerState(GalliumD3D11Screen* device, void* object, const D3D11_RASTERIZER_DESC& desc, bool depth_clamp)
212	: GalliumD3D11RasterizerStateBase(device, object, desc), depth_clamp(depth_clamp)
213	{}
214};
215
216template<typename Base = ID3D11DeviceChild>
217struct GalliumD3D11Shader : public GalliumD3D11Object<Base>
218{
219	std::vector<int> slot_to_resource;
220	std::vector<int> slot_to_sampler;
221
222	GalliumD3D11Shader(GalliumD3D11Screen* device, void* object)
223	: GalliumD3D11Object<Base>(device, object)
224	{}
225};
226
227typedef GalliumD3D11Shader<ID3D11VertexShader> GalliumD3D11VertexShader;
228typedef GalliumD3D11Shader<ID3D11GeometryShader> GalliumD3D11GeometryShader;
229typedef GalliumD3D11Shader<ID3D11PixelShader> GalliumD3D11PixelShader;
230
231#if API >= 11
232/*
233typedef GalliumD3D11Shader<ID3D11HullShader> GalliumD3D11HullShader;
234typedef GalliumD3D11Shader<ID3D11DomainShader> GalliumD3D11DomainShader;
235typedef GalliumD3D11Shader<ID3D11ComputeShader> GalliumD3D11ComputeShader;
236*/
237#endif
238
239template<typename Base = ID3D11Resource>
240struct GalliumD3D11ResourceBase : public GalliumD3D11DeviceChild<Base>
241{
242	unsigned eviction_priority;
243
244	virtual void STDMETHODCALLTYPE SetEvictionPriority(
245		unsigned EvictionPriority)
246	{
247		eviction_priority = EvictionPriority;
248	}
249
250	virtual unsigned STDMETHODCALLTYPE GetEvictionPriority()
251	{
252		return eviction_priority;
253	}
254};
255
256template<typename Real>
257struct GalliumDXGIResource : public IDXGIResource
258{
259	virtual HRESULT STDMETHODCALLTYPE SetEvictionPriority(
260		unsigned EvictionPriority)
261	{
262		static_cast<Real*>(this)->eviction_priority = EvictionPriority;
263		return S_OK;
264	}
265
266	virtual HRESULT STDMETHODCALLTYPE GetEvictionPriority(unsigned* pEvictionPriority)
267	{
268		 	*pEvictionPriority = static_cast<Real*>(this)->eviction_priority;
269		 	return S_OK;
270	}
271
272	virtual HRESULT STDMETHODCALLTYPE GetDevice(
273		REFIID riid,
274		void **ppParent)
275	{
276		if(!static_cast<Real*>(this)->device)
277			return E_NOINTERFACE;
278		return static_cast<Real*>(this)->device->QueryInterface(riid, ppParent);
279	}
280
281	virtual HRESULT STDMETHODCALLTYPE GetParent(
282		REFIID riid,
283		void **ppParent)
284	{
285		if(!static_cast<Real*>(this)->device)
286			return E_NOINTERFACE;
287		return static_cast<Real*>(this)->device->QueryInterface(riid, ppParent);
288	}
289};
290
291template<typename T>
292struct com_traits<GalliumDXGIResource<T> > : public com_traits<IDXGIResource>
293{};
294
295template<typename Base = ID3D11Resource>
296struct GalliumD3D11Resource
297	: public GalliumMultiComObject<
298		GalliumMultiPrivateDataComObject<
299			GalliumD3D11ResourceBase<Base>,
300			GalliumDXGIResource<GalliumD3D11Resource<Base> >
301		>,
302		IGalliumResource
303	>
304{
305	struct pipe_resource* resource;
306	std::unordered_map<unsigned, pipe_transfer*> transfers;
307	float min_lod;
308	DXGI_USAGE dxgi_usage;
309
310	GalliumD3D11Resource(GalliumD3D11Screen* device = 0, struct pipe_resource* resource = 0, unsigned dxgi_usage = 0)
311	: resource(resource), min_lod(0), dxgi_usage(dxgi_usage)
312	{
313		this->device = device;
314		if(device)
315			device->AddRef();
316		this->eviction_priority = 0;
317	}
318
319	~GalliumD3D11Resource()
320	{
321		pipe_resource_reference(&resource, 0);
322	}
323
324	virtual HRESULT STDMETHODCALLTYPE GetUsage(
325		DXGI_USAGE *pUsage
326	 )
327	{
328		*pUsage = this->dxgi_usage;
329		return S_OK;
330	}
331
332	virtual HRESULT STDMETHODCALLTYPE GetSharedHandle(HANDLE *pSharedHandle)
333	{
334		return E_NOTIMPL;
335	}
336
337	virtual struct pipe_resource* STDMETHODCALLTYPE GetGalliumResource()
338	{
339		return resource;
340	}
341};
342
343template<typename Base, typename Desc, D3D11_RESOURCE_DIMENSION Dim>
344struct GalliumD3D11TypedResource : public GalliumD3D11Resource<Base>
345{
346	Desc desc;
347	GalliumD3D11TypedResource() {}
348	GalliumD3D11TypedResource(GalliumD3D11Screen* device, struct pipe_resource* resource, const Desc& desc, unsigned dxgi_usage)
349	: GalliumD3D11Resource<Base>(device, resource, dxgi_usage), desc(desc)
350	{}
351	virtual void STDMETHODCALLTYPE GetType(
352		D3D11_RESOURCE_DIMENSION *pResourceDimension)
353	{
354		*pResourceDimension = Dim;
355	}
356	virtual void STDMETHODCALLTYPE GetDesc(Desc *pDesc)
357	{
358		memcpy(pDesc, &desc, sizeof(desc));
359	}
360};
361
362typedef GalliumD3D11TypedResource<ID3D11Texture1D, D3D11_TEXTURE1D_DESC, D3D11_RESOURCE_DIMENSION_TEXTURE1D> GalliumD3D11Texture1DBase;
363typedef GalliumD3D11TypedResource<ID3D11Texture2D, D3D11_TEXTURE2D_DESC, D3D11_RESOURCE_DIMENSION_TEXTURE2D> GalliumD3D11Texture2DBase;
364typedef GalliumD3D11TypedResource<ID3D11Texture3D, D3D11_TEXTURE3D_DESC, D3D11_RESOURCE_DIMENSION_TEXTURE3D> GalliumD3D11Texture3DBase;
365typedef GalliumD3D11TypedResource<ID3D11Buffer, D3D11_BUFFER_DESC, D3D11_RESOURCE_DIMENSION_BUFFER> GalliumD3D11BufferBase;
366
367#if API >= 11
368typedef GalliumD3D11BufferBase GalliumD3D11Buffer;
369typedef GalliumD3D11Texture1DBase GalliumD3D11Texture1D;
370typedef GalliumD3D11Texture2DBase GalliumD3D11Texture2D;
371typedef GalliumD3D11Texture3DBase GalliumD3D11Texture3D;
372#else
373struct GalliumD3D10Buffer : public GalliumD3D10BufferBase
374{
375	GalliumD3D10Buffer(GalliumD3D10Screen* device, struct pipe_resource* resource, const D3D10_BUFFER_DESC& desc, unsigned dxgi_usage)
376	: GalliumD3D10BufferBase(device, resource, desc, dxgi_usage)
377	{}
378
379	~GalliumD3D10Buffer()
380	{
381		device->UnbindBuffer(this);
382	}
383
384	virtual HRESULT STDMETHODCALLTYPE Map(
385		D3D10_MAP MapType,
386		unsigned MapFlags,
387		void **ppData)
388	{
389		D3D10_MAPPED_SUBRESOURCE msr;
390		HRESULT hr = device->Map(this, 0, MapType, MapFlags, &msr);
391		if(!SUCCEEDED(hr))
392			return hr;
393		*ppData = msr.pData;
394		return S_OK;
395	}
396
397	virtual void STDMETHODCALLTYPE Unmap()
398	{
399		device->Unmap(this, 0);
400	}
401};
402
403struct GalliumD3D10Texture1D : public GalliumD3D10Texture1DBase
404{
405	GalliumD3D10Texture1D(GalliumD3D10Screen* device, struct pipe_resource* resource, const D3D10_TEXTURE1D_DESC& desc, unsigned dxgi_usage)
406	: GalliumD3D10Texture1DBase(device, resource, desc, dxgi_usage)
407	{}
408
409	virtual HRESULT STDMETHODCALLTYPE Map(
410		unsigned Subresource,
411		D3D10_MAP MapType,
412		unsigned MapFlags,
413		void **ppData)
414	{
415		D3D10_MAPPED_SUBRESOURCE msr;
416		HRESULT hr = device->Map(this, Subresource, MapType, MapFlags, &msr);
417		if(!SUCCEEDED(hr))
418			return hr;
419		*ppData = msr.pData;
420		return S_OK;
421	}
422
423	virtual void STDMETHODCALLTYPE Unmap(
424		unsigned Subresource
425	)
426	{
427		device->Unmap(this, Subresource);
428	}
429};
430
431struct GalliumD3D10Texture2D : public GalliumD3D10Texture2DBase
432{
433	GalliumD3D10Texture2D() {}
434	GalliumD3D10Texture2D(GalliumD3D10Screen* device, struct pipe_resource* resource, const D3D10_TEXTURE2D_DESC& desc, unsigned dxgi_usage)
435	: GalliumD3D10Texture2DBase(device, resource, desc, dxgi_usage)
436	{}
437
438	virtual HRESULT STDMETHODCALLTYPE Map(
439		unsigned Subresource,
440		D3D10_MAP MapType,
441		unsigned MapFlags,
442		D3D10_MAPPED_TEXTURE2D *pMappedTex2D)
443	{
444		D3D10_MAPPED_SUBRESOURCE msr;
445		HRESULT hr = device->Map(this, Subresource, MapType, MapFlags, &msr);
446		if(!SUCCEEDED(hr))
447			return hr;
448		pMappedTex2D->pData = msr.pData;
449		pMappedTex2D->RowPitch = msr.RowPitch;
450		return S_OK;
451	}
452
453	virtual void STDMETHODCALLTYPE Unmap(
454		unsigned Subresource
455	)
456	{
457		device->Unmap(this, Subresource);
458	}
459};
460
461
462struct GalliumD3D10Texture3D : public GalliumD3D10Texture3DBase
463{
464	GalliumD3D10Texture3D(GalliumD3D10Screen* device, struct pipe_resource* resource, const D3D10_TEXTURE3D_DESC& desc, unsigned dxgi_usage)
465	: GalliumD3D10Texture3DBase(device, resource, desc, dxgi_usage)
466	{}
467
468	virtual HRESULT STDMETHODCALLTYPE Map(
469		unsigned Subresource,
470		D3D10_MAP MapType,
471		unsigned MapFlags,
472		D3D10_MAPPED_TEXTURE3D *pMappedTex3D)
473	{
474		D3D10_MAPPED_SUBRESOURCE msr;
475		HRESULT hr = device->Map(this, Subresource, MapType, MapFlags, &msr);
476		if(!SUCCEEDED(hr))
477			return hr;
478		pMappedTex3D->pData = msr.pData;
479		pMappedTex3D->RowPitch = msr.RowPitch;
480		pMappedTex3D->DepthPitch = msr.DepthPitch;
481		return S_OK;
482	}
483
484	virtual void STDMETHODCALLTYPE Unmap(
485		unsigned Subresource
486	)
487	{
488		device->Unmap(this, Subresource);
489	}
490};
491#endif
492
493struct GalliumD3D11Surface : public GalliumMultiPrivateDataComObject<GalliumD3D11Texture2D, IDXGISurface1>
494{
495	GalliumD3D11Surface(GalliumD3D11Screen* device, struct pipe_resource* resource, const D3D11_TEXTURE2D_DESC& desc, unsigned dxgi_usage)
496	{
497		this->device = device;
498		this->device->AddRef();
499		this->resource = resource;
500		this->desc = desc;
501		this->dxgi_usage = dxgi_usage;
502	}
503
504	virtual HRESULT STDMETHODCALLTYPE GetDesc(
505		DXGI_SURFACE_DESC *pDesc)
506	{
507		pDesc->Format = this->desc.Format;
508		pDesc->Width = this->desc.Width;
509		pDesc->Height = this->desc.Height;
510		pDesc->SampleDesc = this->desc.SampleDesc;
511		return S_OK;
512	}
513
514	virtual HRESULT STDMETHODCALLTYPE GetParent(
515		REFIID riid,
516		void **ppParent)
517	{
518		if(!device)
519			return E_NOINTERFACE;
520		return device->QueryInterface(riid, ppParent);
521	}
522
523	/* TODO: somehow implement these */
524	virtual HRESULT STDMETHODCALLTYPE GetDC(
525		BOOL Discard,
526		HDC *phdc)
527	{
528		*phdc = 0;
529		return E_NOTIMPL;
530	}
531
532	virtual HRESULT STDMETHODCALLTYPE ReleaseDC(
533		RECT *pDirtyRect)
534	{
535		return E_NOTIMPL;
536	}
537
538	virtual HRESULT STDMETHODCALLTYPE Map(
539		DXGI_MAPPED_RECT *pLockedRect,
540		unsigned MapFlags)
541	{
542		D3D11_MAP d3d_map;
543		if(MapFlags & DXGI_MAP_DISCARD)
544			d3d_map = D3D11_MAP_WRITE_DISCARD;
545		else
546		{
547			if(MapFlags & DXGI_MAP_READ)
548			{
549				if(MapFlags & DXGI_MAP_WRITE)
550					d3d_map = D3D11_MAP_READ_WRITE;
551				else
552					d3d_map = D3D11_MAP_READ;
553			}
554			else
555				d3d_map = D3D11_MAP_WRITE;
556		}
557		D3D11_MAPPED_SUBRESOURCE d3d_mapped;
558		HRESULT hres = this->device->get_immediate_context()->Map(this, 0, d3d_map, 0, &d3d_mapped);
559		pLockedRect->pBits = (uint8_t*)d3d_mapped.pData;
560		pLockedRect->Pitch = d3d_mapped.RowPitch;
561		return hres;
562	}
563
564	virtual HRESULT STDMETHODCALLTYPE Unmap(void)
565	{
566		this->device->get_immediate_context()->Unmap(this, 0);
567		return S_OK;
568	}
569
570	virtual HRESULT STDMETHODCALLTYPE GetDevice(
571		REFIID riid,
572		void **ppParent)
573	{
574		if(!device)
575			return E_NOINTERFACE;
576		return device->QueryInterface(riid, ppParent);
577	}
578};
579
580template<typename Base, typename Desc, typename Object>
581struct GalliumD3D11View : public GalliumD3D11DescribedObject<Base, Desc, Object>
582{
583	GalliumD3D11Resource<>* resource;
584	GalliumD3D11View(GalliumD3D11Screen* device, GalliumD3D11Resource<>* resource, Object* object, const Desc& desc)
585	: GalliumD3D11DescribedObject<Base, Desc, Object>(device, object, desc), resource(resource)
586	{
587		resource->AddRef();
588	}
589
590	~GalliumD3D11View()
591	{
592		resource->Release();
593	}
594
595	virtual void STDMETHODCALLTYPE GetResource(ID3D11Resource** ppResource)
596	{
597		resource->AddRef();
598		*ppResource = resource;
599	}
600};
601
602typedef GalliumD3D11View<ID3D11DepthStencilView, D3D11_DEPTH_STENCIL_VIEW_DESC, struct pipe_surface> GalliumD3D11DepthStencilView;
603typedef GalliumD3D11View<ID3D11RenderTargetView, D3D11_RENDER_TARGET_VIEW_DESC, struct pipe_surface> GalliumD3D11RenderTargetView;
604
605#if API >= 11
606typedef GalliumD3D11View<ID3D11ShaderResourceView, D3D11_SHADER_RESOURCE_VIEW_DESC, struct pipe_sampler_view> GalliumD3D11ShaderResourceView;
607#else
608typedef GalliumD3D10View<ID3D10ShaderResourceView1, D3D10_SHADER_RESOURCE_VIEW_DESC1, struct pipe_sampler_view> GalliumD3D10ShaderResourceViewBase;
609
610struct GalliumD3D10ShaderResourceView : public GalliumD3D10ShaderResourceViewBase
611{
612	GalliumD3D10ShaderResourceView(GalliumD3D10Screen* device, GalliumD3D10Resource<>* resource, struct pipe_sampler_view* view, const D3D10_SHADER_RESOURCE_VIEW_DESC1& desc)
613	: GalliumD3D10ShaderResourceViewBase(device, resource, view, desc)
614	{}
615
616	virtual void STDMETHODCALLTYPE GetDesc1(D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc)
617	{
618		memcpy(pDesc, &desc, sizeof(*pDesc));
619	}
620
621	virtual void STDMETHODCALLTYPE GetDesc(D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc)
622	{
623		memcpy(pDesc, &desc, sizeof(*pDesc));
624	}
625};
626#endif
627
628template<typename Base = ID3D11Asynchronous>
629struct GalliumD3D11Asynchronous : public GalliumD3D11DeviceChild<Base>
630{
631	struct pipe_query* query;
632	unsigned data_size;
633
634	GalliumD3D11Asynchronous(GalliumD3D11Screen* device, struct pipe_query* query, unsigned data_size)
635	: GalliumD3D11DeviceChild<Base>(device), query(query), data_size(data_size)
636	{}
637
638	~GalliumD3D11Asynchronous()
639	{
640		this->device->immediate_pipe->destroy_query(this->device->immediate_pipe, query);
641	}
642
643	virtual unsigned STDMETHODCALLTYPE GetDataSize()
644	{
645		return data_size;
646	}
647
648#if API < 11
649	virtual void STDMETHODCALLTYPE Begin()
650	{
651		this->device->Begin(this);
652	}
653
654	virtual void STDMETHODCALLTYPE End()
655	{
656		this->device->End(this);
657	}
658
659	virtual HRESULT STDMETHODCALLTYPE GetData(
660		void *pData,
661		unsigned DataSize,
662		unsigned GetDataFlags)
663	{
664		return this->device->GetData(this, pData, DataSize, GetDataFlags);
665	}
666#endif
667};
668
669template<typename Base = ID3D11Asynchronous>
670struct GalliumD3D11QueryOrPredicate : public GalliumD3D11Asynchronous<Base>
671{
672	D3D11_QUERY_DESC desc;
673	GalliumD3D11QueryOrPredicate(GalliumD3D11Screen* device, struct pipe_query* query, unsigned data_size, const D3D11_QUERY_DESC& desc)
674	: GalliumD3D11Asynchronous<Base>(device, query, data_size), desc(desc)
675	{}
676
677	virtual void STDMETHODCALLTYPE GetDesc(
678		D3D11_QUERY_DESC *pDesc)
679	{
680		*pDesc = desc;
681	}
682};
683
684struct GalliumD3D11Query : public GalliumD3D11QueryOrPredicate<ID3D11Query>
685{
686	GalliumD3D11Query(GalliumD3D11Screen* device, struct pipe_query* query, unsigned data_size, const D3D11_QUERY_DESC& desc)
687	: GalliumD3D11QueryOrPredicate<ID3D11Query>(device, query, data_size, desc)
688	{}
689};
690
691struct GalliumD3D11Predicate : public GalliumD3D11QueryOrPredicate<ID3D11Predicate>
692{
693	GalliumD3D11Predicate(GalliumD3D11Screen* device, struct pipe_query* query, unsigned data_size, const D3D11_QUERY_DESC& desc)
694	: GalliumD3D11QueryOrPredicate<ID3D11Predicate>(device, query, data_size, desc)
695	{}
696
697	~GalliumD3D11Predicate()
698	{
699		DX10_ONLY(device->UnbindPredicate(this));
700	}
701};
702
703struct GalliumD3D11Counter : public GalliumD3D11Asynchronous<ID3D11Counter>
704{
705	D3D11_COUNTER_DESC desc;
706	GalliumD3D11Counter(GalliumD3D11Screen* device, struct pipe_query* query, unsigned data_size, const D3D11_COUNTER_DESC& desc)
707	: GalliumD3D11Asynchronous<ID3D11Counter>(device, query, data_size), desc(desc)
708	{}
709
710	virtual void STDMETHODCALLTYPE GetDesc(
711		D3D11_COUNTER_DESC *pDesc)
712	{
713		*pDesc = desc;
714	}
715};
716