d3d11_screen.h revision 4f700d23fd5d7277f4379454c0d85ff960e73810
1/**************************************************************************
2 *
3 * Copyright 2010 Luca Barbieri
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27/* These cap sets are much more correct than the ones in u_caps.c */
28/* TODO: it seems cube levels should be the same as 2D levels */
29
30/* DX 9_1 */
31static unsigned caps_dx_9_1[] = {
32	UTIL_CHECK_INT(MAX_RENDER_TARGETS, 1),
33	UTIL_CHECK_INT(MAX_TEXTURE_2D_LEVELS, 12),	/* 2048 */
34	UTIL_CHECK_INT(MAX_TEXTURE_3D_LEVELS, 8),	 /* 256 */
35	UTIL_CHECK_INT(MAX_TEXTURE_CUBE_LEVELS, 10), /* 512 */
36	UTIL_CHECK_TERMINATE
37};
38
39/* DX 9_2 */
40static unsigned caps_dx_9_2[] = {
41	UTIL_CHECK_CAP(OCCLUSION_QUERY),
42	UTIL_CHECK_CAP(TWO_SIDED_STENCIL),
43	UTIL_CHECK_CAP(TEXTURE_MIRROR_CLAMP),
44	UTIL_CHECK_CAP(BLEND_EQUATION_SEPARATE),
45	UTIL_CHECK_INT(MAX_RENDER_TARGETS, 1),
46	UTIL_CHECK_INT(MAX_TEXTURE_2D_LEVELS, 12),	/* 2048 */
47	UTIL_CHECK_INT(MAX_TEXTURE_3D_LEVELS, 9),	 /* 256 */
48	UTIL_CHECK_INT(MAX_TEXTURE_CUBE_LEVELS, 10), /* 512 */
49	UTIL_CHECK_TERMINATE
50};
51
52/* DX 9_3 */
53static unsigned caps_dx_9_3[] = {
54	UTIL_CHECK_CAP(OCCLUSION_QUERY),
55	UTIL_CHECK_CAP(TWO_SIDED_STENCIL),
56	UTIL_CHECK_CAP(TEXTURE_MIRROR_CLAMP),
57	UTIL_CHECK_CAP(BLEND_EQUATION_SEPARATE),
58	UTIL_CHECK_CAP(SM3),
59	//UTIL_CHECK_CAP(INSTANCING),
60	UTIL_CHECK_CAP(OCCLUSION_QUERY),
61	UTIL_CHECK_INT(MAX_RENDER_TARGETS, 4),
62	UTIL_CHECK_INT(MAX_TEXTURE_2D_LEVELS, 13),	/* 4096 */
63	UTIL_CHECK_INT(MAX_TEXTURE_3D_LEVELS, 9),	 /* 256 */
64	UTIL_CHECK_INT(MAX_TEXTURE_CUBE_LEVELS, 10), /* 512 */
65	UTIL_CHECK_TERMINATE
66};
67
68
69// this is called "screen" because in the D3D10 case it's only part of the device
70template<bool threadsafe>
71struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
72{
73	D3D_FEATURE_LEVEL feature_level;
74	int format_support[PIPE_FORMAT_COUNT];
75	unsigned creation_flags;
76	unsigned exception_mode;
77	maybe_mutex_t<threadsafe> mutex;
78
79/* TODO: Direct3D 11 specifies that fine-grained locking should be used if the driver supports it.
80 * Right now, I don't trust Gallium drivers to get this right.
81 */
82#define SYNCHRONIZED lock_t<maybe_mutex_t<threadsafe> > lock_(mutex)
83
84	GalliumD3D11ScreenImpl(struct pipe_screen* screen, struct pipe_context* immediate_pipe, BOOL owns_immediate_pipe,unsigned creation_flags, IDXGIAdapter* adapter)
85	: GalliumD3D11Screen(screen, immediate_pipe, adapter), creation_flags(creation_flags)
86	{
87		memset(&screen_caps, 0, sizeof(screen_caps));
88		screen_caps.gs = screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0;
89		screen_caps.so = !!screen->get_param(screen, PIPE_CAP_STREAM_OUTPUT);
90		screen_caps.queries = screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY);
91		screen_caps.render_condition = screen_caps.queries;
92		for(unsigned i = 0; i < PIPE_SHADER_TYPES; ++i)
93			screen_caps.constant_buffers[i] = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONST_BUFFERS);
94		screen_caps.stages = 0;
95		for(unsigned i = 0; i < PIPE_SHADER_TYPES; ++i)
96		{
97			if(!screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_INSTRUCTIONS))
98				break;
99			screen_caps.stages = i + 1;
100		}
101
102		memset(format_support, 0xff, sizeof(format_support));
103
104		float default_level;
105		/* don't even attempt to autodetect D3D10 level support, since it's just not fully implemented yet */
106		if(util_check_caps(screen, caps_dx_9_3))
107			default_level = 9.3;
108		else if(util_check_caps(screen, caps_dx_9_2))
109			default_level = 9.2;
110		else if(util_check_caps(screen, caps_dx_9_1))
111			default_level = 9.1;
112		else
113		{
114			_debug_printf("Warning: driver does not even meet D3D_FEATURE_LEVEL_9_1 features, advertising it anyway!\n");
115			default_level = 9.1;
116		}
117
118		char default_level_name[64];
119		sprintf(default_level_name, "%.1f", default_level);
120		float feature_level_number = atof(debug_get_option("D3D11_FEATURE_LEVEL", default_level_name));
121		if(!feature_level_number)
122			feature_level_number = default_level;
123
124#if API >= 11
125		if(feature_level_number >= 11.0f)
126			feature_level = D3D_FEATURE_LEVEL_11_0;
127		else
128#endif
129		if(feature_level_number >= 10.1f)
130			feature_level = D3D_FEATURE_LEVEL_10_1;
131		else if(feature_level_number >= 10.0f)
132			feature_level = D3D_FEATURE_LEVEL_10_0;
133		else if(feature_level_number >= 9.3f)
134			feature_level = D3D_FEATURE_LEVEL_9_3;
135		else if(feature_level_number >= 9.2f)
136			feature_level = D3D_FEATURE_LEVEL_9_2;
137		else
138			feature_level = D3D_FEATURE_LEVEL_9_1;
139
140#if API >= 11
141		immediate_context = GalliumD3D11ImmediateDeviceContext_Create(this, immediate_pipe, owns_immediate_pipe);
142#endif
143	}
144
145	~GalliumD3D11ScreenImpl()
146	{
147#if API >= 11
148		GalliumD3D11ImmediateDeviceContext_Destroy(immediate_context);
149#endif
150	}
151
152	virtual D3D_FEATURE_LEVEL STDMETHODCALLTYPE GetFeatureLevel(void)
153	{
154		return feature_level;
155	}
156
157	virtual unsigned STDMETHODCALLTYPE GetCreationFlags(void)
158	{
159		return creation_flags;
160	}
161
162	virtual HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason(void)
163	{
164		return S_OK;
165	}
166
167#if API >= 11
168	virtual void STDMETHODCALLTYPE GetImmediateContext(
169		ID3D11DeviceContext **out_immediate_context)
170	{
171		immediate_context->AddRef();
172		*out_immediate_context = immediate_context;
173	}
174#endif
175
176	virtual HRESULT STDMETHODCALLTYPE SetExceptionMode(unsigned RaiseFlags)
177	{
178		exception_mode = RaiseFlags;
179		return S_OK;
180	}
181
182	virtual unsigned STDMETHODCALLTYPE GetExceptionMode(void)
183	{
184		return exception_mode;
185	}
186
187	virtual HRESULT STDMETHODCALLTYPE CheckCounter(
188		const D3D11_COUNTER_DESC *desc,
189		D3D11_COUNTER_TYPE *type,
190		unsigned *active_counters,
191		LPSTR sz_name,
192		unsigned *name_length,
193		LPSTR sz_units,
194		unsigned *units_length,
195		LPSTR sz_description,
196		unsigned *description_length)
197	{
198		return E_NOTIMPL;
199	}
200
201	virtual void STDMETHODCALLTYPE CheckCounterInfo(
202		D3D11_COUNTER_INFO *counter_info)
203	{
204		/* none supported at the moment */
205		counter_info->LastDeviceDependentCounter = (D3D11_COUNTER)0;
206		counter_info->NumDetectableParallelUnits = 1;
207		counter_info->NumSimultaneousCounters = 0;
208	}
209
210#if API >= 11
211	virtual HRESULT STDMETHODCALLTYPE CheckFeatureSupport(
212		D3D11_FEATURE feature,
213		void *out_feature_support_data,
214		unsigned feature_support_data_size)
215	{
216		SYNCHRONIZED;
217
218		switch(feature)
219		{
220			case D3D11_FEATURE_THREADING:
221			{
222				D3D11_FEATURE_DATA_THREADING* data = (D3D11_FEATURE_DATA_THREADING*)out_feature_support_data;
223				if(feature_support_data_size != sizeof(*data))
224					return E_INVALIDARG;
225
226				data->DriverCommandLists = FALSE;
227				data->DriverConcurrentCreates = FALSE;
228				return S_OK;
229			}
230			case D3D11_FEATURE_DOUBLES:
231			{
232				D3D11_FEATURE_DATA_DOUBLES* data = (D3D11_FEATURE_DATA_DOUBLES*)out_feature_support_data;
233				if(feature_support_data_size != sizeof(*data))
234					return E_INVALIDARG;
235
236				data->DoublePrecisionFloatShaderOps = FALSE;
237				return S_OK;
238			}
239			case D3D11_FEATURE_FORMAT_SUPPORT:
240			{
241				D3D11_FEATURE_DATA_FORMAT_SUPPORT* data = (D3D11_FEATURE_DATA_FORMAT_SUPPORT*)out_feature_support_data;
242				if(feature_support_data_size != sizeof(*data))
243					return E_INVALIDARG;
244
245				return this->CheckFormatSupport(data->InFormat, &data->OutFormatSupport);
246			}
247			case D3D11_FEATURE_FORMAT_SUPPORT2:
248			{
249				D3D11_FEATURE_DATA_FORMAT_SUPPORT* data = (D3D11_FEATURE_DATA_FORMAT_SUPPORT*)out_feature_support_data;
250				if(feature_support_data_size != sizeof(*data))
251					return E_INVALIDARG;
252
253				data->OutFormatSupport = 0;
254				/* TODO: should this be S_OK? */
255				return E_INVALIDARG;
256			}
257			case D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS:
258			{
259				D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS* data = (D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS*)out_feature_support_data;
260				if(feature_support_data_size != sizeof(*data))
261					return E_INVALIDARG;
262
263				data->ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x = FALSE;
264				return S_OK;
265			}
266			default:
267				return E_INVALIDARG;
268		}
269	}
270#endif
271
272	virtual HRESULT STDMETHODCALLTYPE CheckFormatSupport(
273		DXGI_FORMAT dxgi_format,
274		unsigned *out_format_support
275	)
276	{
277		SYNCHRONIZED;
278
279		/* TODO: MSAA, advanced features */
280		pipe_format format = dxgi_to_pipe_format[dxgi_format];
281		if(!format)
282			return E_INVALIDARG;
283
284		int support = format_support[format];
285		if(support < 0)
286		{
287			support = 0;
288			unsigned buffer = D3D11_FORMAT_SUPPORT_BUFFER | D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER | D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER;
289			unsigned sampler_view = D3D11_FORMAT_SUPPORT_SHADER_SAMPLE | D3D11_FORMAT_SUPPORT_MIP | D3D11_FORMAT_SUPPORT_MIP_AUTOGEN;
290			if(util_format_is_depth_or_stencil(format))
291				sampler_view |= D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON;
292
293			/* TODO: do this properly when Gallium drivers actually support index/vertex format queries */
294			if(screen->is_format_supported(screen, format, PIPE_BUFFER, 0, PIPE_BIND_VERTEX_BUFFER, 0)
295				|| (screen->is_format_supported(screen, format, PIPE_BUFFER, 0, PIPE_BIND_INDEX_BUFFER, 0)
296				|| format == PIPE_FORMAT_R8_UNORM))
297				support |= buffer;
298			if(screen->is_format_supported(screen, format, PIPE_BUFFER, 0, PIPE_BIND_STREAM_OUTPUT, 0))
299				support |= buffer | D3D11_FORMAT_SUPPORT_SO_BUFFER;
300			if(screen->is_format_supported(screen, format, PIPE_TEXTURE_1D, 0, PIPE_BIND_SAMPLER_VIEW, 0))
301				support |= D3D11_FORMAT_SUPPORT_TEXTURE1D | sampler_view;
302			if(screen->is_format_supported(screen, format, PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW, 0))
303				support |= D3D11_FORMAT_SUPPORT_TEXTURE2D | sampler_view;
304			if(screen->is_format_supported(screen, format, PIPE_TEXTURE_CUBE, 0, PIPE_BIND_SAMPLER_VIEW, 0))
305				support |= D3D11_FORMAT_SUPPORT_TEXTURE2D | sampler_view;
306			if(screen->is_format_supported(screen, format, PIPE_TEXTURE_3D, 0, PIPE_BIND_SAMPLER_VIEW, 0))
307				support |= D3D11_FORMAT_SUPPORT_TEXTURE3D | sampler_view;
308			if(screen->is_format_supported(screen, format, PIPE_TEXTURE_2D, 0, PIPE_BIND_RENDER_TARGET, 0))
309				support |= D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_RENDER_TARGET | D3D11_FORMAT_SUPPORT_BLENDABLE;
310			if(screen->is_format_supported(screen, format, PIPE_TEXTURE_2D, 0, PIPE_BIND_DEPTH_STENCIL, 0))
311				support |= D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_DEPTH_STENCIL;
312			if(screen->is_format_supported(screen, format, PIPE_TEXTURE_2D, 0, PIPE_BIND_DISPLAY_TARGET, 0))
313				support |= D3D11_FORMAT_SUPPORT_DISPLAY;
314			format_support[format] = support;
315		}
316		*out_format_support = support;
317		return S_OK;
318	}
319
320	virtual HRESULT STDMETHODCALLTYPE CheckMultisampleQualityLevels(
321		DXGI_FORMAT format,
322		unsigned sample_count,
323		unsigned *pcount
324	)
325	{
326		SYNCHRONIZED;
327
328		*pcount = 0;
329		return S_OK;
330	}
331
332	template<typename T, typename U>
333	bool convert_blend_state(T& to, const U& from, unsigned BlendEnable, unsigned RenderTargetWriteMask)
334	{
335		if(invalid(0
336			|| from.SrcBlend >= D3D11_BLEND_COUNT
337			|| from.SrcBlendAlpha >= D3D11_BLEND_COUNT
338			|| from.DestBlend >= D3D11_BLEND_COUNT
339			|| from.DestBlendAlpha >= D3D11_BLEND_COUNT
340			|| from.BlendOp >= 6
341			|| from.BlendOpAlpha >= 6
342			|| !from.BlendOp
343			|| !from.BlendOpAlpha
344		))
345			return false;
346
347		to.blend_enable = BlendEnable;
348
349		to.rgb_func = from.BlendOp - 1;
350		to.alpha_func = from.BlendOpAlpha - 1;
351
352		to.rgb_src_factor = d3d11_to_pipe_blend[from.SrcBlend];
353		to.alpha_src_factor = d3d11_to_pipe_blend[from.SrcBlendAlpha];
354		to.rgb_dst_factor = d3d11_to_pipe_blend[from.DestBlend];
355		to.alpha_dst_factor = d3d11_to_pipe_blend[from.DestBlendAlpha];
356
357		to.colormask = RenderTargetWriteMask & 0xf;
358		return true;
359	}
360
361#if API >= 11
362	virtual HRESULT STDMETHODCALLTYPE CreateBlendState(
363		const D3D11_BLEND_DESC *blend_state_desc,
364		ID3D11BlendState **out_blend_state
365	)
366#else
367	virtual HRESULT STDMETHODCALLTYPE CreateBlendState1(
368		const D3D10_BLEND_DESC1 *blend_state_desc,
369		ID3D10BlendState1 **out_blend_state
370	)
371#endif
372	{
373		SYNCHRONIZED;
374
375		pipe_blend_state state;
376		memset(&state, 0, sizeof(state));
377		state.alpha_to_coverage = !!blend_state_desc->AlphaToCoverageEnable;
378		state.independent_blend_enable = !!blend_state_desc->IndependentBlendEnable;
379		assert(PIPE_MAX_COLOR_BUFS >= 8);
380		for(unsigned i = 0; i < 8; ++i)
381		{
382			 if(!convert_blend_state(
383					 state.rt[i],
384					 blend_state_desc->RenderTarget[i],
385					 blend_state_desc->RenderTarget[i].BlendEnable,
386					 blend_state_desc->RenderTarget[i].RenderTargetWriteMask))
387				 return E_INVALIDARG;
388		}
389
390		if(!out_blend_state)
391			return S_FALSE;
392
393		void* object = immediate_pipe->create_blend_state(immediate_pipe, &state);
394		if(!object)
395			return E_FAIL;
396
397		*out_blend_state = new GalliumD3D11BlendState(this, object, *blend_state_desc);
398		return S_OK;
399	}
400
401#if API < 11
402	virtual HRESULT STDMETHODCALLTYPE CreateBlendState(
403		const D3D10_BLEND_DESC *blend_state_desc,
404		ID3D10BlendState **out_blend_state
405	)
406	{
407		SYNCHRONIZED;
408
409		pipe_blend_state state;
410		memset(&state, 0, sizeof(state));
411		state.alpha_to_coverage = !!blend_state_desc->AlphaToCoverageEnable;
412		assert(PIPE_MAX_COLOR_BUFS >= 8);
413		for(unsigned i = 0; i < 8; ++i)
414		{
415			if(!convert_blend_state(
416				state.rt[i],
417				*blend_state_desc,
418				blend_state_desc->BlendEnable[i],
419				blend_state_desc->RenderTargetWriteMask[i]))
420				return E_INVALIDARG;
421		}
422
423		for(unsigned i = 1; i < 8; ++i)
424		{
425			if(memcmp(&state.rt[0], &state.rt[i], sizeof(state.rt[0])))
426			{
427				state.independent_blend_enable = TRUE;
428				break;
429			}
430		}
431
432		void* object = immediate_pipe->create_blend_state(immediate_pipe, &state);
433		if(!object)
434			return E_FAIL;
435
436		*out_blend_state = new GalliumD3D11BlendState(this, object, *blend_state_desc);
437		return S_OK;
438	}
439#endif
440
441	virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilState(
442		const D3D11_DEPTH_STENCIL_DESC *depth_stencil_state_desc,
443		ID3D11DepthStencilState **depth_stencil_state
444	)
445	{
446		SYNCHRONIZED;
447
448		pipe_depth_stencil_alpha_state state;
449		memset(&state, 0, sizeof(state));
450		state.depth.enabled = !!depth_stencil_state_desc->DepthEnable;
451		state.depth.writemask = depth_stencil_state_desc->DepthWriteMask;
452		state.depth.func = depth_stencil_state_desc->DepthFunc - 1;
453		state.stencil[0].enabled = !!depth_stencil_state_desc->StencilEnable;
454		state.stencil[0].writemask = depth_stencil_state_desc->StencilWriteMask;
455		state.stencil[0].valuemask = depth_stencil_state_desc->StencilReadMask;
456		state.stencil[0].zpass_op = d3d11_to_pipe_stencil_op[depth_stencil_state_desc->FrontFace.StencilPassOp];
457		state.stencil[0].fail_op = d3d11_to_pipe_stencil_op[depth_stencil_state_desc->FrontFace.StencilFailOp];
458		state.stencil[0].zfail_op = d3d11_to_pipe_stencil_op[depth_stencil_state_desc->FrontFace.StencilDepthFailOp];
459		state.stencil[0].func = depth_stencil_state_desc->FrontFace.StencilFunc - 1;
460		state.stencil[1].enabled = !!depth_stencil_state_desc->StencilEnable;
461		state.stencil[1].writemask = depth_stencil_state_desc->StencilWriteMask;
462		state.stencil[1].valuemask = depth_stencil_state_desc->StencilReadMask;
463		state.stencil[1].zpass_op = d3d11_to_pipe_stencil_op[depth_stencil_state_desc->BackFace.StencilPassOp];
464		state.stencil[1].fail_op = d3d11_to_pipe_stencil_op[depth_stencil_state_desc->BackFace.StencilFailOp];
465		state.stencil[1].zfail_op = d3d11_to_pipe_stencil_op[depth_stencil_state_desc->BackFace.StencilDepthFailOp];
466		state.stencil[1].func = depth_stencil_state_desc->BackFace.StencilFunc - 1;
467
468		if(!depth_stencil_state)
469			return S_FALSE;
470
471		void* object = immediate_pipe->create_depth_stencil_alpha_state(immediate_pipe, &state);
472		if(!object)
473			return E_FAIL;
474
475		*depth_stencil_state = new GalliumD3D11DepthStencilState(this, object, *depth_stencil_state_desc);
476		return S_OK;
477	}
478
479	virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState(
480		const D3D11_RASTERIZER_DESC *rasterizer_desc,
481		ID3D11RasterizerState **out_rasterizer_state)
482	{
483		SYNCHRONIZED;
484
485		pipe_rasterizer_state state;
486		memset(&state, 0, sizeof(state));
487		state.gl_rasterization_rules = 1; /* D3D10/11 use GL rules */
488		state.fill_front = state.fill_back = (rasterizer_desc->FillMode == D3D11_FILL_WIREFRAME) ? PIPE_POLYGON_MODE_LINE : PIPE_POLYGON_MODE_FILL;
489		if(rasterizer_desc->CullMode == D3D11_CULL_FRONT)
490			state.cull_face = PIPE_FACE_FRONT;
491		else if(rasterizer_desc->CullMode == D3D11_CULL_BACK)
492			state.cull_face = PIPE_FACE_BACK;
493		else
494			state.cull_face = PIPE_FACE_NONE;
495		state.front_ccw = !!rasterizer_desc->FrontCounterClockwise;
496		/* TODO: is this correct? */
497		/* TODO: we are ignoring depthBiasClamp! */
498		state.offset_tri = state.offset_line = state.offset_point = rasterizer_desc->SlopeScaledDepthBias || rasterizer_desc->DepthBias;
499		state.offset_scale = rasterizer_desc->SlopeScaledDepthBias;
500		state.offset_units = rasterizer_desc->DepthBias;
501		state.scissor = !!rasterizer_desc->ScissorEnable;
502		state.multisample = !!rasterizer_desc->MultisampleEnable;
503		state.line_smooth = !!rasterizer_desc->AntialiasedLineEnable;
504
505		/* TODO: is this correct? */
506		state.point_quad_rasterization = 1;
507
508		if(!out_rasterizer_state)
509			return S_FALSE;
510
511		void* object = immediate_pipe->create_rasterizer_state(immediate_pipe, &state);
512		if(!object)
513			return E_FAIL;
514
515		*out_rasterizer_state = new GalliumD3D11RasterizerState(this, object, *rasterizer_desc, !rasterizer_desc->DepthClipEnable);
516		return S_OK;
517	}
518
519	virtual HRESULT STDMETHODCALLTYPE CreateSamplerState(
520		const D3D11_SAMPLER_DESC *sampler_desc,
521		ID3D11SamplerState **out_sampler_state)
522	{
523		SYNCHRONIZED;
524
525		pipe_sampler_state state;
526		memset(&state, 0, sizeof(state));
527		state.normalized_coords = 1;
528		state.min_mip_filter = (sampler_desc->Filter & 1);
529		state.mag_img_filter = ((sampler_desc->Filter >> 2) & 1);
530		state.min_img_filter = ((sampler_desc->Filter >> 4) & 1);
531		if(sampler_desc->Filter & 0x40)
532			state.max_anisotropy = sampler_desc->MaxAnisotropy;
533		if(sampler_desc->Filter & 0x80)
534		{
535			state.compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE;
536			state.compare_func = sampler_desc->ComparisonFunc;
537		}
538		state.wrap_s = d3d11_to_pipe_wrap[sampler_desc->AddressU];
539		state.wrap_t = d3d11_to_pipe_wrap[sampler_desc->AddressV];
540		state.wrap_r = d3d11_to_pipe_wrap[sampler_desc->AddressW];
541		state.lod_bias = sampler_desc->MipLODBias;
542		memcpy(state.border_color, sampler_desc->BorderColor, sizeof(state.border_color));
543		state.min_lod = sampler_desc->MinLOD;
544		state.max_lod = sampler_desc->MaxLOD;
545
546		if(!out_sampler_state)
547			return S_FALSE;
548
549		void* object = immediate_pipe->create_sampler_state(immediate_pipe, &state);
550		if(!object)
551			return E_FAIL;
552
553		*out_sampler_state = new GalliumD3D11SamplerState(this, object, *sampler_desc);
554		return S_OK;
555	}
556
557	virtual HRESULT STDMETHODCALLTYPE CreateInputLayout(
558		const D3D11_INPUT_ELEMENT_DESC *input_element_descs,
559		unsigned count,
560		const void *shader_bytecode_with_input_signature,
561		SIZE_T bytecode_length,
562		ID3D11InputLayout **out_input_layout)
563	{
564		SYNCHRONIZED;
565
566		if(count > D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT)
567			return E_INVALIDARG;
568		assert(D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT <= PIPE_MAX_ATTRIBS);
569
570		// putting semantics matching in the core API seems to be a (minor) design mistake
571
572		struct dxbc_chunk_signature* sig = dxbc_find_signature(shader_bytecode_with_input_signature, bytecode_length, false);
573		D3D11_SIGNATURE_PARAMETER_DESC* params;
574		unsigned num_params = dxbc_parse_signature(sig, &params);
575
576		typedef std::unordered_map<std::pair<c_string, unsigned>, unsigned> semantic_to_idx_map_t;
577		semantic_to_idx_map_t semantic_to_idx_map;
578		for(unsigned i = 0; i < count; ++i)
579			semantic_to_idx_map[std::make_pair(c_string(input_element_descs[i].SemanticName), input_element_descs[i].SemanticIndex)] = i;
580
581		struct pipe_vertex_element elements[D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT];
582
583		unsigned num_params_to_use = std::min(num_params, (unsigned)D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT);
584		for(unsigned i = 0; i < num_params_to_use; ++i)
585		{
586			int idx = -1;
587			semantic_to_idx_map_t::iterator iter = semantic_to_idx_map.find(std::make_pair(c_string(params[i].SemanticName), params[i].SemanticIndex));
588			if(iter != semantic_to_idx_map.end())
589				idx = iter->second;
590
591			// TODO: I kind of doubt Gallium drivers will like null elements; should we do something about it, either here, in the interface, or in the drivers?
592			// TODO: also, in which cases should we return errors? (i.e. duplicate semantics in vs, duplicate semantics in layout, unmatched semantic in vs, unmatched semantic in layout)
593			memset(&elements[i], 0, sizeof(elements[i]));
594			if(idx >= 0)
595			{
596				elements[i].src_format = dxgi_to_pipe_format[input_element_descs[idx].Format];
597				elements[i].src_offset = input_element_descs[idx].AlignedByteOffset;
598				elements[i].vertex_buffer_index = input_element_descs[idx].InputSlot;
599				elements[i].instance_divisor = input_element_descs[idx].InstanceDataStepRate;
600			}
601		}
602
603		free(params);
604
605		if(!out_input_layout)
606			return S_FALSE;
607
608		void* object = immediate_pipe->create_vertex_elements_state(immediate_pipe, num_params_to_use, elements);
609		if(!object)
610			return E_FAIL;
611
612		*out_input_layout = new GalliumD3D11InputLayout(this, object);
613		return S_OK;
614	}
615
616	static unsigned d3d11_to_pipe_bind_flags(unsigned bind_flags)
617	{
618		unsigned bind = 0;
619		if(bind_flags & D3D11_BIND_VERTEX_BUFFER)
620			bind |= PIPE_BIND_VERTEX_BUFFER;
621		if(bind_flags & D3D11_BIND_INDEX_BUFFER)
622			bind |= PIPE_BIND_INDEX_BUFFER;
623		if(bind_flags & D3D11_BIND_CONSTANT_BUFFER)
624			bind |= PIPE_BIND_CONSTANT_BUFFER;
625		if(bind_flags & D3D11_BIND_SHADER_RESOURCE)
626			bind |= PIPE_BIND_SAMPLER_VIEW;
627		if(bind_flags & D3D11_BIND_STREAM_OUTPUT)
628			bind |= PIPE_BIND_STREAM_OUTPUT;
629		if(bind_flags & D3D11_BIND_RENDER_TARGET)
630			bind |= PIPE_BIND_RENDER_TARGET;
631		if(bind_flags & D3D11_BIND_DEPTH_STENCIL)
632			bind |= PIPE_BIND_DEPTH_STENCIL;
633		return bind;
634	}
635
636	inline HRESULT create_resource(
637		pipe_texture_target target,
638		unsigned width,
639		unsigned height,
640		unsigned depth,
641		unsigned mip_levels,
642		unsigned array_size,
643		DXGI_FORMAT format,
644		const DXGI_SAMPLE_DESC* SampleDesc,
645		D3D11_USAGE usage,
646		unsigned bind_flags,
647		unsigned c_p_u_access_flags,
648		unsigned misc_flags,
649		const D3D11_SUBRESOURCE_DATA *initial_data,
650		DXGI_USAGE dxgi_usage,
651		struct pipe_resource** ppresource
652	)
653	{
654		if(invalid(format >= DXGI_FORMAT_COUNT))
655			return E_INVALIDARG;
656		if(misc_flags & D3D11_RESOURCE_MISC_TEXTURECUBE)
657		{
658			if(target != PIPE_TEXTURE_2D)
659				return E_INVALIDARG;
660			target = PIPE_TEXTURE_CUBE;
661
662			if(array_size != 6)
663				return E_NOTIMPL;
664		}
665		else
666		{
667			if(array_size > 1)
668				return E_NOTIMPL;
669			array_size = 1;
670		}
671		/* TODO: msaa */
672		struct pipe_resource templat;
673		memset(&templat, 0, sizeof(templat));
674		templat.target = target;
675		templat.width0 = width;
676		templat.height0 = height;
677		templat.depth0 = depth;
678		templat.last_level = mip_levels ? (mip_levels - 1) : 0;
679		templat.format = dxgi_to_pipe_format[format];
680		templat.bind = d3d11_to_pipe_bind_flags(bind_flags);
681		if(c_p_u_access_flags & D3D11_CPU_ACCESS_READ)
682			templat.bind |= PIPE_BIND_TRANSFER_READ;
683		if(c_p_u_access_flags & D3D11_CPU_ACCESS_WRITE)
684			templat.bind |= PIPE_BIND_TRANSFER_WRITE;
685		if(misc_flags & D3D11_RESOURCE_MISC_SHARED)
686			templat.bind |= PIPE_BIND_SHARED;
687		if(misc_flags & D3D11_RESOURCE_MISC_GDI_COMPATIBLE)
688			templat.bind |= PIPE_BIND_TRANSFER_READ | PIPE_BIND_TRANSFER_WRITE;
689		if(dxgi_usage & DXGI_USAGE_BACK_BUFFER)
690			templat.bind |= PIPE_BIND_DISPLAY_TARGET;
691		templat.usage = d3d11_to_pipe_usage[usage];
692		if(invalid(!templat.format))
693			return E_NOTIMPL;
694
695		if(!ppresource)
696			return S_FALSE;
697
698		struct pipe_resource* resource = screen->resource_create(screen, &templat);
699		if(!resource)
700			return E_FAIL;
701		if(initial_data)
702		{
703			for(unsigned slice = 0; slice < array_size; ++slice)
704			{
705				for(unsigned level = 0; level <= templat.last_level; ++level)
706				{
707					struct pipe_subresource sr;
708					sr.level = level;
709					sr.face = slice;
710					struct pipe_box box;
711					box.x = box.y = box.z = 0;
712					box.width = u_minify(width, level);
713					box.height = u_minify(height, level);
714					box.depth = u_minify(depth, level);
715					immediate_pipe->transfer_inline_write(immediate_pipe, resource, sr, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD | PIPE_TRANSFER_UNSYNCHRONIZED, &box, initial_data->pSysMem, initial_data->SysMemPitch, initial_data->SysMemSlicePitch);
716					++initial_data;
717				}
718			}
719		}
720		*ppresource = resource;
721		return S_OK;
722	}
723
724	static unsigned d3d_to_dxgi_usage(unsigned bind, unsigned misc)
725	{
726		unsigned dxgi_usage = 0;
727		if(bind |= D3D11_BIND_RENDER_TARGET)
728			dxgi_usage |= DXGI_USAGE_RENDER_TARGET_OUTPUT;
729		if(bind & D3D11_BIND_SHADER_RESOURCE)
730			dxgi_usage |= DXGI_USAGE_SHADER_INPUT;
731#if API >= 11
732		if(bind & D3D11_BIND_UNORDERED_ACCESS)
733			dxgi_usage |= DXGI_USAGE_UNORDERED_ACCESS;
734#endif
735		if(misc & D3D11_RESOURCE_MISC_SHARED)
736			dxgi_usage |= DXGI_USAGE_SHARED;
737		return dxgi_usage;
738	}
739
740	virtual HRESULT STDMETHODCALLTYPE CreateTexture1D(
741		const D3D11_TEXTURE1D_DESC *desc,
742		const D3D11_SUBRESOURCE_DATA *initial_data,
743		ID3D11Texture1D **out_texture1d)
744	{
745		SYNCHRONIZED;
746
747		struct pipe_resource* resource;
748		DXGI_USAGE dxgi_usage = d3d_to_dxgi_usage(desc->BindFlags, desc->MiscFlags);
749		HRESULT hr = create_resource(PIPE_TEXTURE_1D, desc->Width, 1, 1, desc->MipLevels, desc->ArraySize, desc->Format, 0, desc->Usage, desc->BindFlags, desc->CPUAccessFlags, desc->MiscFlags, initial_data, dxgi_usage, out_texture1d ? &resource : 0);
750		if(hr != S_OK)
751			return hr;
752		*out_texture1d = new GalliumD3D11Texture1D(this, resource, *desc, dxgi_usage);
753		return S_OK;
754	}
755
756	virtual HRESULT STDMETHODCALLTYPE CreateTexture2D(
757		const D3D11_TEXTURE2D_DESC *desc,
758		const D3D11_SUBRESOURCE_DATA *initial_data,
759		ID3D11Texture2D **out_texture2d)
760	{
761		SYNCHRONIZED;
762
763		struct pipe_resource* resource;
764		DXGI_USAGE dxgi_usage = d3d_to_dxgi_usage(desc->BindFlags, desc->MiscFlags);
765		HRESULT hr = create_resource(PIPE_TEXTURE_2D, desc->Width, desc->Height, 1, desc->MipLevels, desc->ArraySize, desc->Format, &desc->SampleDesc, desc->Usage, desc->BindFlags, desc->CPUAccessFlags, desc->MiscFlags, initial_data, dxgi_usage, out_texture2d ? &resource : 0);
766		if(hr != S_OK)
767			return hr;
768		if(desc->MipLevels == 1 && desc->ArraySize == 1)
769			*out_texture2d = new GalliumD3D11Surface(this, resource, *desc, dxgi_usage);
770		else
771			*out_texture2d = new GalliumD3D11Texture2D(this, resource, *desc, dxgi_usage);
772		return S_OK;
773	}
774
775	virtual HRESULT STDMETHODCALLTYPE CreateTexture3D(
776		const D3D11_TEXTURE3D_DESC *desc,
777		const D3D11_SUBRESOURCE_DATA *initial_data,
778		ID3D11Texture3D **out_texture3d)
779	{
780		SYNCHRONIZED;
781
782		struct pipe_resource* resource;
783		DXGI_USAGE dxgi_usage = d3d_to_dxgi_usage(desc->BindFlags, desc->MiscFlags);
784		HRESULT hr = create_resource(PIPE_TEXTURE_3D, desc->Width, desc->Height, desc->Depth, desc->MipLevels, 1, desc->Format, 0, desc->Usage, desc->BindFlags, desc->CPUAccessFlags, desc->MiscFlags, initial_data, dxgi_usage, out_texture3d ? &resource : 0);
785		if(hr != S_OK)
786			return hr;
787		*out_texture3d = new GalliumD3D11Texture3D(this, resource, *desc, dxgi_usage);
788		return S_OK;
789	}
790
791	virtual HRESULT STDMETHODCALLTYPE CreateBuffer(
792		const D3D11_BUFFER_DESC *desc,
793		const D3D11_SUBRESOURCE_DATA *initial_data,
794		ID3D11Buffer **out_buffer)
795	{
796		SYNCHRONIZED;
797
798#if API >= 11
799		if(desc->StructureByteStride > 1)
800			return E_NOTIMPL;
801#endif
802		struct pipe_resource* resource;
803		DXGI_USAGE dxgi_usage = d3d_to_dxgi_usage(desc->BindFlags, desc->MiscFlags);
804		HRESULT hr = create_resource(PIPE_BUFFER, desc->ByteWidth, 1, 1, 1, 1, DXGI_FORMAT_R8_UNORM, 0, desc->Usage, desc->BindFlags, desc->CPUAccessFlags, desc->MiscFlags, initial_data, dxgi_usage, out_buffer ? &resource : 0);
805		if(hr != S_OK)
806			return hr;
807		*out_buffer = new GalliumD3D11Buffer(this, resource, *desc, dxgi_usage);
808		return S_OK;
809	}
810
811	virtual HRESULT STDMETHODCALLTYPE OpenGalliumResource(
812		struct pipe_resource* resource,
813		IUnknown** dxgi_resource)
814	{
815		SYNCHRONIZED;
816
817		/* TODO: maybe support others */
818		assert(resource->target == PIPE_TEXTURE_2D);
819		*dxgi_resource = 0;
820		D3D11_TEXTURE2D_DESC desc;
821		memset(&desc, 0, sizeof(desc));
822		desc.Width = resource->width0;
823		desc.Height = resource->height0;
824		init_pipe_to_dxgi_format();
825		desc.Format = pipe_to_dxgi_format[resource->format];
826		desc.SampleDesc.Count = resource->nr_samples;
827		desc.SampleDesc.Quality = 0;
828		desc.ArraySize = 1;
829		desc.MipLevels = resource->last_level + 1;
830		desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
831		if(resource->bind & PIPE_BIND_RENDER_TARGET)
832			desc.BindFlags |= D3D11_BIND_RENDER_TARGET;
833		if(resource->bind & PIPE_BIND_DEPTH_STENCIL)
834			desc.BindFlags |= D3D11_BIND_DEPTH_STENCIL;
835		if(resource->bind & PIPE_BIND_SAMPLER_VIEW)
836			desc.BindFlags |= D3D11_BIND_SHADER_RESOURCE;
837		if(resource->bind & PIPE_BIND_SHARED)
838			desc.MiscFlags |= D3D11_RESOURCE_MISC_SHARED;
839		DXGI_USAGE dxgi_usage = d3d_to_dxgi_usage(desc.BindFlags, desc.MiscFlags);
840		if(desc.MipLevels == 1 && desc.ArraySize == 1)
841			*dxgi_resource = (ID3D11Texture2D*)new GalliumD3D11Surface(this, resource, desc, dxgi_usage);
842		else
843			*dxgi_resource = (ID3D11Texture2D*)new GalliumD3D11Texture2D(this, resource, desc, dxgi_usage);
844		return S_OK;
845	}
846
847	virtual HRESULT STDMETHODCALLTYPE CreateSurface(
848		const DXGI_SURFACE_DESC *dxgi_desc,
849		unsigned count,
850		DXGI_USAGE usage,
851		const DXGI_SHARED_RESOURCE *shared_resource,
852		IDXGISurface **out_surface)
853	{
854		SYNCHRONIZED;
855
856		D3D11_TEXTURE2D_DESC desc;
857		memset(&desc, 0, sizeof(desc));
858
859		struct pipe_resource* resource;
860		desc.Width = dxgi_desc->Width;
861		desc.Height = dxgi_desc->Height;
862		desc.Format = dxgi_desc->Format;
863		desc.SampleDesc = dxgi_desc->SampleDesc;
864		desc.ArraySize = count;
865		desc.MipLevels = 1;
866		desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
867		if(usage & DXGI_USAGE_RENDER_TARGET_OUTPUT)
868			desc.BindFlags |= D3D11_BIND_RENDER_TARGET;
869		if(usage & DXGI_USAGE_SHADER_INPUT)
870			desc.BindFlags |= D3D11_BIND_SHADER_RESOURCE;
871#if API >= 11
872		if(usage & DXGI_USAGE_UNORDERED_ACCESS)
873			desc.BindFlags |= D3D11_BIND_UNORDERED_ACCESS;
874#endif
875		if(usage & DXGI_USAGE_SHARED)
876			desc.MiscFlags |= D3D11_RESOURCE_MISC_SHARED;
877		HRESULT hr = create_resource(PIPE_TEXTURE_2D, dxgi_desc->Width, dxgi_desc->Height, 1, 1, count, dxgi_desc->Format, &dxgi_desc->SampleDesc, D3D11_USAGE_DEFAULT, desc.BindFlags, D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE, desc.MiscFlags, 0, usage, &resource);
878		if(hr != S_OK)
879			return hr;
880		*out_surface = new GalliumD3D11Surface(this, resource, desc, usage);
881		return S_OK;
882	}
883
884	virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView(
885		ID3D11Resource *iresource,
886		const D3D11_SHADER_RESOURCE_VIEW_DESC *desc,
887		ID3D11ShaderResourceView **out_srv)
888	{
889#if API >= 11
890		D3D11_SHADER_RESOURCE_VIEW_DESC def_desc;
891#else
892		if(desc->ViewDimension == D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY)
893			return E_INVALIDARG;
894		D3D10_SHADER_RESOURCE_VIEW_DESC1 desc1;
895		memset(&desc1, 0, sizeof(desc1));
896		memcpy(&desc1, desc, sizeof(*desc));
897		return CreateShaderResourceView1(iresource, &desc1, (ID3D10ShaderResourceView1**)out_srv);
898	}
899
900	virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView1(
901			ID3D11Resource *iresource,
902			const D3D10_SHADER_RESOURCE_VIEW_DESC1 *desc,
903			ID3D10ShaderResourceView1 **out_srv)
904	{
905		D3D10_SHADER_RESOURCE_VIEW_DESC1 def_desc;
906#endif
907		SYNCHRONIZED;
908
909		if(!desc)
910		{
911			struct pipe_resource* resource = ((GalliumD3D11Resource<>*)iresource)->resource;
912			init_pipe_to_dxgi_format();
913			memset(&def_desc, 0, sizeof(def_desc));
914			def_desc.Format = pipe_to_dxgi_format[resource->format];
915			switch(resource->target)
916			{
917			case PIPE_BUFFER:
918				def_desc.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
919				def_desc.Buffer.ElementWidth = resource->width0;
920				break;
921			case PIPE_TEXTURE_1D:
922				def_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D;
923				def_desc.Texture1D.MipLevels = resource->last_level + 1;
924				break;
925			case PIPE_TEXTURE_2D:
926			case PIPE_TEXTURE_RECT:
927				def_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
928				def_desc.Texture2D.MipLevels = resource->last_level + 1;
929				break;
930			case PIPE_TEXTURE_3D:
931				def_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
932				def_desc.Texture3D.MipLevels = resource->last_level + 1;
933				break;
934			case PIPE_TEXTURE_CUBE:
935				def_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
936				def_desc.TextureCube.MipLevels = resource->last_level + 1;
937				break;
938			default:
939				return E_INVALIDARG;
940			}
941			desc = &def_desc;
942		}
943
944		struct pipe_sampler_view templat;
945		memset(&templat, 0, sizeof(templat));
946		if(invalid(format >= DXGI_FORMAT_COUNT))
947			return E_INVALIDARG;
948		templat.format = dxgi_to_pipe_format[desc->Format];
949		if(!templat.format)
950			return E_NOTIMPL;
951		templat.swizzle_r = PIPE_SWIZZLE_RED;
952		templat.swizzle_g = PIPE_SWIZZLE_GREEN;
953		templat.swizzle_b = PIPE_SWIZZLE_BLUE;
954		templat.swizzle_a = PIPE_SWIZZLE_ALPHA;
955
956		templat.texture = ((GalliumD3D11Resource<>*)iresource)->resource;
957		switch(desc->ViewDimension)
958		{
959		case D3D11_SRV_DIMENSION_TEXTURE1D:
960		case D3D11_SRV_DIMENSION_TEXTURE2D:
961		case D3D11_SRV_DIMENSION_TEXTURE3D:
962		case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:
963		case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
964			/* yes, this works for all of these types (but TODO: texture arrays) */
965			templat.first_level = desc->Texture1D.MostDetailedMip;
966			templat.last_level = templat.first_level + desc->Texture1D.MipLevels - 1;
967			break;
968		case D3D11_SRV_DIMENSION_BUFFER:
969		case D3D11_SRV_DIMENSION_TEXTURE2DMS:
970		case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
971			return E_NOTIMPL;
972		default:
973			return E_INVALIDARG;
974		}
975
976		if(!out_srv)
977			return S_FALSE;
978
979		struct pipe_sampler_view* view = immediate_pipe->create_sampler_view(immediate_pipe, templat.texture, &templat);
980		if(!view)
981			return E_FAIL;
982		*out_srv = new GalliumD3D11ShaderResourceView(this, (GalliumD3D11Resource<>*)iresource, view, *desc);
983		return S_OK;
984	}
985
986#if API >= 11
987	virtual HRESULT STDMETHODCALLTYPE CreateUnorderedAccessView(
988		ID3D11Resource *resource,
989		const D3D11_UNORDERED_ACCESS_VIEW_DESC *desc,
990		ID3D11UnorderedAccessView **out_uav)
991	{
992		SYNCHRONIZED;
993
994		return E_NOTIMPL;
995
996		// remember to return S_FALSE and not crash if out_u_a_view == 0 and parameters are valid
997	}
998#endif
999
1000	virtual HRESULT STDMETHODCALLTYPE CreateRenderTargetView(
1001		ID3D11Resource *iresource,
1002		const D3D11_RENDER_TARGET_VIEW_DESC *desc,
1003		ID3D11RenderTargetView **out_rtv)
1004	{
1005		SYNCHRONIZED;
1006
1007		D3D11_RENDER_TARGET_VIEW_DESC def_desc;
1008		if(!desc)
1009		{
1010			struct pipe_resource* resource = ((GalliumD3D11Resource<>*)iresource)->resource;
1011			init_pipe_to_dxgi_format();
1012			memset(&def_desc, 0, sizeof(def_desc));
1013			def_desc.Format = pipe_to_dxgi_format[resource->format];
1014			switch(resource->target)
1015			{
1016			case PIPE_BUFFER:
1017				def_desc.ViewDimension = D3D11_RTV_DIMENSION_BUFFER;
1018				def_desc.Buffer.ElementWidth = resource->width0;
1019				break;
1020			case PIPE_TEXTURE_1D:
1021				def_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE1D;
1022				break;
1023			case PIPE_TEXTURE_2D:
1024			case PIPE_TEXTURE_RECT:
1025				def_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
1026				break;
1027			case PIPE_TEXTURE_3D:
1028				def_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
1029				def_desc.Texture3D.WSize = resource->depth0;
1030				break;
1031			case PIPE_TEXTURE_CUBE:
1032				def_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
1033				def_desc.Texture2DArray.ArraySize = 6;
1034				break;
1035			default:
1036				return E_INVALIDARG;
1037			}
1038			desc = &def_desc;
1039		}
1040
1041		unsigned zslice = 0;
1042		unsigned face = 0;
1043		unsigned level;
1044		enum pipe_format format;
1045		if(invalid(desc->format >= DXGI_FORMAT_COUNT))
1046			return E_INVALIDARG;
1047		format = dxgi_to_pipe_format[desc->Format];
1048		if(!format)
1049			return E_NOTIMPL;
1050
1051		switch(desc->ViewDimension)
1052		{
1053		case D3D11_RTV_DIMENSION_TEXTURE1D:
1054		case D3D11_RTV_DIMENSION_TEXTURE2D:
1055			level = desc->Texture1D.MipSlice;
1056			break;
1057		case D3D11_RTV_DIMENSION_TEXTURE3D:
1058			level = desc->Texture3D.MipSlice;
1059			zslice = desc->Texture3D.FirstWSlice;
1060			break;
1061		case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:
1062		case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:
1063			level = desc->Texture1DArray.MipSlice;
1064			face = desc->Texture1DArray.FirstArraySlice;
1065			break;
1066		case D3D11_RTV_DIMENSION_BUFFER:
1067		case D3D11_RTV_DIMENSION_TEXTURE2DMS:
1068		case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:
1069			return E_NOTIMPL;
1070		default:
1071			return E_INVALIDARG;
1072		}
1073
1074		if(!out_rtv)
1075			return S_FALSE;
1076
1077		struct pipe_surface* surface = screen->get_tex_surface(screen,
1078				((GalliumD3D11Resource<>*)iresource)->resource,
1079				face, level, zslice, PIPE_BIND_RENDER_TARGET);
1080		if(!surface)
1081			return E_FAIL;
1082		/* muhahahahaha, let's hope this actually works */
1083		surface->format = format;
1084		*out_rtv = new GalliumD3D11RenderTargetView(this, (GalliumD3D11Resource<>*)iresource, surface, *desc);
1085		return S_OK;
1086	}
1087
1088	virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilView(
1089		ID3D11Resource *iresource,
1090		const D3D11_DEPTH_STENCIL_VIEW_DESC *desc,
1091		ID3D11DepthStencilView **out_depth_stencil_view)
1092	{
1093		SYNCHRONIZED;
1094
1095		D3D11_DEPTH_STENCIL_VIEW_DESC def_desc;
1096		if(!desc)
1097		{
1098			struct pipe_resource* resource = ((GalliumD3D11Resource<>*)iresource)->resource;
1099			init_pipe_to_dxgi_format();
1100			memset(&def_desc, 0, sizeof(def_desc));
1101			def_desc.Format = pipe_to_dxgi_format[resource->format];
1102			switch(resource->target)
1103			{
1104			case PIPE_TEXTURE_1D:
1105				def_desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1D;
1106				break;
1107			case PIPE_TEXTURE_2D:
1108			case PIPE_TEXTURE_RECT:
1109				def_desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
1110				break;
1111			case PIPE_TEXTURE_CUBE:
1112				def_desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
1113				def_desc.Texture2DArray.ArraySize = 6;
1114				break;
1115			default:
1116				return E_INVALIDARG;
1117			}
1118			desc = &def_desc;
1119		}
1120
1121		unsigned zslice = 0;
1122		unsigned face = 0;
1123		unsigned level;
1124		enum pipe_format format;
1125		if(invalid(desc->format >= DXGI_FORMAT_COUNT))
1126			return E_INVALIDARG;
1127		format = dxgi_to_pipe_format[desc->Format];
1128		if(!format)
1129			return E_NOTIMPL;
1130
1131		switch(desc->ViewDimension)
1132		{
1133		case D3D11_DSV_DIMENSION_TEXTURE1D:
1134		case D3D11_DSV_DIMENSION_TEXTURE2D:
1135			level = desc->Texture1D.MipSlice;
1136			break;
1137		case D3D11_DSV_DIMENSION_TEXTURE1DARRAY:
1138		case D3D11_DSV_DIMENSION_TEXTURE2DARRAY:
1139			level = desc->Texture1DArray.MipSlice;
1140			face = desc->Texture1DArray.FirstArraySlice;
1141			break;
1142		case D3D11_DSV_DIMENSION_TEXTURE2DMS:
1143		case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY:
1144			return E_NOTIMPL;
1145		default:
1146			return E_INVALIDARG;
1147		}
1148
1149		if(!out_depth_stencil_view)
1150			return S_FALSE;
1151
1152		struct pipe_surface* surface = screen->get_tex_surface(screen,
1153				((GalliumD3D11Resource<>*)iresource)->resource,
1154				face, level, zslice, PIPE_BIND_DEPTH_STENCIL);
1155		if(!surface)
1156			return E_FAIL;
1157		/* muhahahahaha, let's hope this actually works */
1158		surface->format = format;
1159		*out_depth_stencil_view = new GalliumD3D11DepthStencilView(this, (GalliumD3D11Resource<>*)iresource, surface, *desc);
1160		return S_OK;
1161	}
1162
1163	GalliumD3D11Shader<>* create_stage_shader(unsigned type, const void* shader_bytecode, SIZE_T bytecode_length
1164#if API >= 11
1165			, ID3D11ClassLinkage *class_linkage
1166#endif
1167			)
1168	{
1169		dxbc_chunk_header* sm4_chunk = dxbc_find_shader_bytecode(shader_bytecode, bytecode_length);
1170		if(!sm4_chunk)
1171			return 0;
1172
1173		std::auto_ptr<sm4_program> sm4(sm4_parse(sm4_chunk + 1, bswap_le32(sm4_chunk->size)));
1174		if(!sm4.get())
1175			return 0;
1176
1177		struct pipe_shader_state tgsi_shader;
1178		memset(&tgsi_shader, 0, sizeof(tgsi_shader));
1179		tgsi_shader.tokens = (const tgsi_token*)sm4_to_tgsi(*sm4);
1180		if(!tgsi_shader.tokens)
1181			return 0;
1182
1183		void* shader_cso;
1184		GalliumD3D11Shader<>* shader;
1185
1186		switch(type)
1187		{
1188		case PIPE_SHADER_VERTEX:
1189			shader_cso = immediate_pipe->create_vs_state(immediate_pipe, &tgsi_shader);
1190			shader = (GalliumD3D11Shader<>*)new GalliumD3D11VertexShader(this, shader_cso);
1191			break;
1192		case PIPE_SHADER_FRAGMENT:
1193			shader_cso = immediate_pipe->create_fs_state(immediate_pipe, &tgsi_shader);
1194			shader = (GalliumD3D11Shader<>*)new GalliumD3D11PixelShader(this, shader_cso);
1195			break;
1196		case PIPE_SHADER_GEOMETRY:
1197			shader_cso = immediate_pipe->create_gs_state(immediate_pipe, &tgsi_shader);
1198			shader = (GalliumD3D11Shader<>*)new GalliumD3D11GeometryShader(this, shader_cso);
1199			break;
1200		default:
1201			shader_cso = 0;
1202			shader = 0;
1203			break;
1204		}
1205
1206		if(shader)
1207		{
1208			shader->slot_to_resource = sm4->slot_to_resource;
1209			shader->slot_to_sampler = sm4->slot_to_sampler;
1210		}
1211
1212		free((void*)tgsi_shader.tokens);
1213		return shader;
1214	}
1215
1216#if API >= 11
1217#define CREATE_SHADER_ARGS \
1218	const void *shader_bytecode, \
1219	SIZE_T bytecode_length, \
1220	ID3D11ClassLinkage *class_linkage
1221#define PASS_SHADER_ARGS shader_bytecode, bytecode_length, class_linkage
1222#else
1223#define CREATE_SHADER_ARGS \
1224	const void *shader_bytecode, \
1225	SIZE_T bytecode_length
1226#define PASS_SHADER_ARGS shader_bytecode, bytecode_length
1227#endif
1228
1229#define IMPLEMENT_CREATE_SHADER(Stage, GALLIUM) \
1230	virtual HRESULT STDMETHODCALLTYPE Create##Stage##Shader( \
1231		CREATE_SHADER_ARGS, \
1232		ID3D11##Stage##Shader **out_shader) \
1233	{ \
1234		SYNCHRONIZED; \
1235		GalliumD3D11##Stage##Shader* shader = (GalliumD3D11##Stage##Shader*)create_stage_shader(PIPE_SHADER_##GALLIUM, PASS_SHADER_ARGS); \
1236		if(!shader) \
1237			return E_FAIL; \
1238		if(out_shader) \
1239		{ \
1240			*out_shader = shader; \
1241			return S_OK; \
1242		} \
1243		else \
1244		{ \
1245			shader->Release(); \
1246			return S_FALSE; \
1247		} \
1248	}
1249
1250#define IMPLEMENT_NOTIMPL_CREATE_SHADER(Stage) \
1251	virtual HRESULT STDMETHODCALLTYPE Create##Stage##Shader( \
1252		CREATE_SHADER_ARGS, \
1253		ID3D11##Stage##Shader **out_shader) \
1254	{ \
1255		return E_NOTIMPL; \
1256	}
1257
1258	IMPLEMENT_CREATE_SHADER(Vertex, VERTEX)
1259	IMPLEMENT_CREATE_SHADER(Pixel, FRAGMENT)
1260	IMPLEMENT_CREATE_SHADER(Geometry, GEOMETRY)
1261#if API >= 11
1262	IMPLEMENT_NOTIMPL_CREATE_SHADER(Hull)
1263	IMPLEMENT_NOTIMPL_CREATE_SHADER(Domain)
1264	IMPLEMENT_NOTIMPL_CREATE_SHADER(Compute)
1265#endif
1266
1267	virtual HRESULT STDMETHODCALLTYPE CreateGeometryShaderWithStreamOutput(
1268		const void *shader_bytecode,
1269		SIZE_T bytecode_length,
1270		const D3D11_SO_DECLARATION_ENTRY *so_declaration,
1271		unsigned num_entries,
1272#if API >= 11
1273		const unsigned *buffer_strides,
1274		unsigned num_strides,
1275		unsigned rasterized_stream,
1276		ID3D11ClassLinkage *class_linkage,
1277#else
1278		UINT output_stream_stride,
1279#endif
1280		ID3D11GeometryShader **out_geometry_shader)
1281	{
1282		SYNCHRONIZED;
1283
1284		return E_NOTIMPL;
1285
1286		// remember to return S_FALSE if ppGeometyShader == NULL and the shader is OK
1287	}
1288
1289#if API >= 11
1290	virtual HRESULT STDMETHODCALLTYPE CreateClassLinkage(
1291		ID3D11ClassLinkage **out_linkage)
1292	{
1293		SYNCHRONIZED;
1294
1295		return E_NOTIMPL;
1296	}
1297#endif
1298
1299	virtual HRESULT STDMETHODCALLTYPE CreateQuery(
1300		const D3D11_QUERY_DESC *query_desc,
1301		ID3D11Query **out_query)
1302	{
1303		SYNCHRONIZED;
1304
1305		if(invalid(query_desc->Query >= D3D11_QUERY_COUNT))
1306			return E_INVALIDARG;
1307		unsigned query_type = d3d11_to_pipe_query[query_desc->Query];
1308		if(!query_type)
1309			return E_NOTIMPL;
1310
1311		if(out_query)
1312			return S_FALSE;
1313
1314		struct pipe_query* query = immediate_pipe->create_query(immediate_pipe, query_type);
1315		if(!query)
1316			return E_FAIL;
1317
1318		*out_query = new GalliumD3D11Query(this, query, d3d11_query_size[query_desc->Query], *query_desc);
1319		return S_OK;
1320	}
1321
1322	virtual HRESULT STDMETHODCALLTYPE CreatePredicate(
1323		const D3D11_QUERY_DESC *predicate_desc,
1324		ID3D11Predicate **out_predicate)
1325	{
1326		SYNCHRONIZED;
1327
1328		unsigned query_type;
1329		switch(predicate_desc->Query)
1330		{
1331		case D3D11_QUERY_SO_OVERFLOW_PREDICATE:
1332			return E_NOTIMPL;
1333		case D3D11_QUERY_OCCLUSION_PREDICATE:
1334			query_type = PIPE_QUERY_OCCLUSION_COUNTER;
1335			break;
1336		default:
1337			return E_INVALIDARG;
1338		}
1339
1340		if(out_predicate)
1341			return S_FALSE;
1342
1343		struct pipe_query* query = immediate_pipe->create_query(immediate_pipe, query_type);
1344		if(!query)
1345			return E_FAIL;
1346
1347		*out_predicate = new GalliumD3D11Predicate(this, query, sizeof(BOOL), *predicate_desc);
1348		return S_OK;
1349	}
1350
1351
1352	virtual HRESULT STDMETHODCALLTYPE CreateCounter(
1353		const D3D11_COUNTER_DESC *counter_desc,
1354		ID3D11Counter **out_counter)
1355	{
1356		SYNCHRONIZED;
1357
1358		return E_NOTIMPL;
1359
1360		// remember to return S_FALSE if out_counter == NULL and everything is OK
1361	}
1362
1363#if API >= 11
1364	virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext(
1365		unsigned context_flags,
1366		ID3D11DeviceContext **out_deferred_context)
1367	{
1368		SYNCHRONIZED;
1369
1370		// TODO: this will have to be implemented using a new Gallium util module
1371		return E_NOTIMPL;
1372
1373		// remember to return S_FALSE if out_counter == NULL and everything is OK
1374	}
1375#endif
1376
1377	virtual HRESULT STDMETHODCALLTYPE OpenSharedResource(
1378			HANDLE resource,
1379			REFIID iid,
1380			void **out_resource)
1381	{
1382		SYNCHRONIZED;
1383
1384		// TODO: the problem here is that we need to communicate dimensions somehow
1385		return E_NOTIMPL;
1386
1387		// remember to return S_FALSE if out_counter == NULL and everything is OK
1388#if 0
1389		struct pipe_resou	rce templat;
1390		struct winsys_handle handle;
1391		handle.stride = 0;
1392		handle.handle = resource;
1393		handle.type = DRM_API_HANDLE_TYPE_SHARED;
1394		screen->resource_from_handle(screen, &templat, &handle);
1395#endif
1396	}
1397
1398#if API < 11
1399	/* these are documented as "Not implemented".
1400	 * According to the UMDDI documentation, they apparently turn on a
1401	 * (width + 1) x (height + 1) convolution filter for 1-bit textures.
1402	 * Probably nothing uses these, assuming it has ever been implemented anywhere.
1403	 */
1404	void STDMETHODCALLTYPE SetTextFilterSize(
1405		UINT width,
1406		UINT height
1407	)
1408	{}
1409
1410	virtual void STDMETHODCALLTYPE GetTextFilterSize(
1411		UINT *width,
1412		UINT *height
1413	)
1414	{}
1415#endif
1416
1417#if API >= 11
1418	virtual void STDMETHODCALLTYPE RestoreGalliumState()
1419	{
1420		GalliumD3D11ImmediateDeviceContext_RestoreGalliumState(immediate_context);
1421	}
1422
1423	virtual void STDMETHODCALLTYPE RestoreGalliumStateBlitOnly()
1424	{
1425		GalliumD3D11ImmediateDeviceContext_RestoreGalliumStateBlitOnly(immediate_context);
1426	}
1427#endif
1428
1429	virtual struct pipe_context* STDMETHODCALLTYPE GetGalliumContext(void)
1430	{
1431		return immediate_pipe;
1432	}
1433
1434#undef SYNCHRONIZED
1435};
1436