d3d11_screen.h revision 74ff845e336ed0ccd6884aa072a19ac7ce7dd0a2
1/**************************************************************************
2 *
3 * Copyright 2010 Luca Barbieri
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27DEBUG_GET_ONCE_BOOL_OPTION(dump_shaders, "D3D1X_DUMP_SHADERS", FALSE);
28
29/* These cap sets are much more correct than the ones in u_caps.c */
30/* TODO: it seems cube levels should be the same as 2D levels */
31
32/* DX 9_1 */
33static unsigned caps_dx_9_1[] = {
34	UTIL_CHECK_INT(MAX_RENDER_TARGETS, 1),
35	UTIL_CHECK_INT(MAX_TEXTURE_2D_LEVELS, 12),	/* 2048 */
36	UTIL_CHECK_INT(MAX_TEXTURE_3D_LEVELS, 8),	 /* 256 */
37	UTIL_CHECK_INT(MAX_TEXTURE_CUBE_LEVELS, 10), /* 512 */
38	UTIL_CHECK_TERMINATE
39};
40
41/* DX 9_2 */
42static unsigned caps_dx_9_2[] = {
43	UTIL_CHECK_CAP(OCCLUSION_QUERY),
44	UTIL_CHECK_CAP(TWO_SIDED_STENCIL),
45	UTIL_CHECK_CAP(TEXTURE_MIRROR_CLAMP),
46	UTIL_CHECK_CAP(BLEND_EQUATION_SEPARATE),
47	UTIL_CHECK_INT(MAX_RENDER_TARGETS, 1),
48	UTIL_CHECK_INT(MAX_TEXTURE_2D_LEVELS, 12),	/* 2048 */
49	UTIL_CHECK_INT(MAX_TEXTURE_3D_LEVELS, 9),	 /* 256 */
50	UTIL_CHECK_INT(MAX_TEXTURE_CUBE_LEVELS, 10), /* 512 */
51	UTIL_CHECK_TERMINATE
52};
53
54/* DX 9_3 */
55static unsigned caps_dx_9_3[] = {
56	UTIL_CHECK_CAP(OCCLUSION_QUERY),
57	UTIL_CHECK_CAP(TWO_SIDED_STENCIL),
58	UTIL_CHECK_CAP(TEXTURE_MIRROR_CLAMP),
59	UTIL_CHECK_CAP(BLEND_EQUATION_SEPARATE),
60	UTIL_CHECK_CAP(SM3),
61	UTIL_CHECK_CAP(VERTEX_ELEMENT_INSTANCE_DIVISOR),
62	UTIL_CHECK_CAP(OCCLUSION_QUERY),
63	UTIL_CHECK_INT(MAX_RENDER_TARGETS, 4),
64	UTIL_CHECK_INT(MAX_TEXTURE_2D_LEVELS, 13),	/* 4096 */
65	UTIL_CHECK_INT(MAX_TEXTURE_3D_LEVELS, 9),	 /* 256 */
66	UTIL_CHECK_INT(MAX_TEXTURE_CUBE_LEVELS, 10), /* 512 */
67	UTIL_CHECK_TERMINATE
68};
69
70static unsigned caps_dx_10_0[] = {
71	UTIL_CHECK_CAP(INDEP_BLEND_ENABLE),
72	UTIL_CHECK_CAP(ANISOTROPIC_FILTER),
73	UTIL_CHECK_CAP(MIXED_COLORBUFFER_FORMATS),
74	UTIL_CHECK_CAP(FRAGMENT_COLOR_CLAMP_CONTROL),
75	UTIL_CHECK_CAP(STREAM_OUTPUT),
76	UTIL_CHECK_CAP(CONDITIONAL_RENDER),
77	UTIL_CHECK_CAP(PRIMITIVE_RESTART),
78	UTIL_CHECK_CAP(TGSI_INSTANCEID),
79	UTIL_CHECK_INT(MAX_RENDER_TARGETS, 8),
80	UTIL_CHECK_INT(MAX_TEXTURE_2D_LEVELS, 13),
81	UTIL_CHECK_INT(MAX_TEXTURE_ARRAY_LAYERS, 512),
82	UTIL_CHECK_SHADER(VERTEX, MAX_INPUTS, 16),
83	UTIL_CHECK_SHADER(GEOMETRY, MAX_CONST_BUFFERS, 14),
84	UTIL_CHECK_SHADER(GEOMETRY, MAX_TEXTURE_SAMPLERS, 16),
85	UTIL_CHECK_SHADER(GEOMETRY, SUBROUTINES, 1),
86	UTIL_CHECK_SHADER(FRAGMENT, INTEGERS, 1),
87	UTIL_CHECK_TERMINATE
88};
89
90
91// this is called "screen" because in the D3D10 case it's only part of the device
92template<bool threadsafe>
93struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
94{
95	D3D_FEATURE_LEVEL feature_level;
96	int format_support[PIPE_FORMAT_COUNT];
97	unsigned creation_flags;
98	unsigned exception_mode;
99	maybe_mutex_t<threadsafe> mutex;
100
101/* TODO: Direct3D 11 specifies that fine-grained locking should be used if the driver supports it.
102 * Right now, I don't trust Gallium drivers to get this right.
103 */
104#define SYNCHRONIZED lock_t<maybe_mutex_t<threadsafe> > lock_(mutex)
105
106	GalliumD3D11ScreenImpl(struct pipe_screen* screen, struct pipe_context* immediate_pipe, BOOL owns_immediate_pipe,unsigned creation_flags, IDXGIAdapter* adapter)
107	: GalliumD3D11Screen(screen, immediate_pipe, adapter), creation_flags(creation_flags)
108	{
109		memset(&screen_caps, 0, sizeof(screen_caps));
110		screen_caps.gs = screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0;
111		screen_caps.so = !!screen->get_param(screen, PIPE_CAP_STREAM_OUTPUT);
112		screen_caps.queries = screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY);
113		screen_caps.render_condition = screen->get_param(screen, PIPE_CAP_CONDITIONAL_RENDER);
114		for(unsigned i = 0; i < PIPE_SHADER_TYPES; ++i)
115			screen_caps.constant_buffers[i] = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONST_BUFFERS);
116		screen_caps.stages = 0;
117		for(unsigned i = 0; i < PIPE_SHADER_TYPES; ++i)
118		{
119			if(!screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_INSTRUCTIONS))
120				break;
121			screen_caps.stages = i + 1;
122		}
123
124		screen_caps.stages_with_sampling = (1 << screen_caps.stages) - 1;
125		if(!screen->get_shader_param(screen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS))
126			screen_caps.stages_with_sampling &=~ (1 << PIPE_SHADER_VERTEX);
127
128		memset(format_support, 0xff, sizeof(format_support));
129
130		float default_level = 9.1f;
131		if(!util_check_caps(screen, caps_dx_9_1))
132			_debug_printf("Warning: driver does not even meet D3D_FEATURE_LEVEL_9_1 features, advertising it anyway!\n");
133		else if(!util_check_caps(screen, caps_dx_9_2))
134			default_level = 9.1f;
135		else if(!util_check_caps(screen, caps_dx_9_3))
136			default_level = 9.2f;
137		else if(!util_check_caps(screen, caps_dx_10_0))
138			default_level = 9.3f;
139		else
140			default_level = 10.0f;
141
142		char default_level_name[64];
143		sprintf(default_level_name, "%.1f", default_level);
144		float feature_level_number = atof(debug_get_option("D3D11_FEATURE_LEVEL", default_level_name));
145		if(!feature_level_number)
146			feature_level_number = default_level;
147
148#if API >= 11
149		if(feature_level_number >= 11.0f)
150			feature_level = D3D_FEATURE_LEVEL_11_0;
151		else
152#endif
153		if(feature_level_number >= 10.1f)
154			feature_level = D3D_FEATURE_LEVEL_10_1;
155		else if(feature_level_number >= 10.0f)
156			feature_level = D3D_FEATURE_LEVEL_10_0;
157		else if(feature_level_number >= 9.3f)
158			feature_level = D3D_FEATURE_LEVEL_9_3;
159		else if(feature_level_number >= 9.2f)
160			feature_level = D3D_FEATURE_LEVEL_9_2;
161		else
162			feature_level = D3D_FEATURE_LEVEL_9_1;
163
164#if API >= 11
165		immediate_context = GalliumD3D11ImmediateDeviceContext_Create(this, immediate_pipe, owns_immediate_pipe);
166		// release to the reference to ourselves that the immediate context took, to avoid a garbage cycle
167		immediate_context->Release();
168#endif
169	}
170
171	~GalliumD3D11ScreenImpl()
172	{
173#if API >= 11
174		GalliumD3D11ImmediateDeviceContext_Destroy(immediate_context);
175#endif
176	}
177
178	virtual D3D_FEATURE_LEVEL STDMETHODCALLTYPE GetFeatureLevel(void)
179	{
180		return feature_level;
181	}
182
183	virtual unsigned STDMETHODCALLTYPE GetCreationFlags(void)
184	{
185		return creation_flags;
186	}
187
188	virtual HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason(void)
189	{
190		return S_OK;
191	}
192
193#if API >= 11
194	virtual void STDMETHODCALLTYPE GetImmediateContext(
195		ID3D11DeviceContext **out_immediate_context)
196	{
197		immediate_context->AddRef();
198		*out_immediate_context = immediate_context;
199	}
200#endif
201
202	virtual HRESULT STDMETHODCALLTYPE SetExceptionMode(unsigned RaiseFlags)
203	{
204		exception_mode = RaiseFlags;
205		return S_OK;
206	}
207
208	virtual unsigned STDMETHODCALLTYPE GetExceptionMode(void)
209	{
210		return exception_mode;
211	}
212
213	virtual HRESULT STDMETHODCALLTYPE CheckCounter(
214		const D3D11_COUNTER_DESC *desc,
215		D3D11_COUNTER_TYPE *type,
216		unsigned *active_counters,
217		LPSTR sz_name,
218		unsigned *name_length,
219		LPSTR sz_units,
220		unsigned *units_length,
221		LPSTR sz_description,
222		unsigned *description_length)
223	{
224		return E_NOTIMPL;
225	}
226
227	virtual void STDMETHODCALLTYPE CheckCounterInfo(
228		D3D11_COUNTER_INFO *counter_info)
229	{
230		/* none supported at the moment */
231		counter_info->LastDeviceDependentCounter = (D3D11_COUNTER)0;
232		counter_info->NumDetectableParallelUnits = 1;
233		counter_info->NumSimultaneousCounters = 0;
234	}
235
236#if API >= 11
237	virtual HRESULT STDMETHODCALLTYPE CheckFeatureSupport(
238		D3D11_FEATURE feature,
239		void *out_feature_support_data,
240		unsigned feature_support_data_size)
241	{
242		SYNCHRONIZED;
243
244		switch(feature)
245		{
246			case D3D11_FEATURE_THREADING:
247			{
248				D3D11_FEATURE_DATA_THREADING* data = (D3D11_FEATURE_DATA_THREADING*)out_feature_support_data;
249				if(feature_support_data_size != sizeof(*data))
250					return E_INVALIDARG;
251
252				data->DriverCommandLists = FALSE;
253				data->DriverConcurrentCreates = FALSE;
254				return S_OK;
255			}
256			case D3D11_FEATURE_DOUBLES:
257			{
258				D3D11_FEATURE_DATA_DOUBLES* data = (D3D11_FEATURE_DATA_DOUBLES*)out_feature_support_data;
259				if(feature_support_data_size != sizeof(*data))
260					return E_INVALIDARG;
261
262				data->DoublePrecisionFloatShaderOps = FALSE;
263				return S_OK;
264			}
265			case D3D11_FEATURE_FORMAT_SUPPORT:
266			{
267				D3D11_FEATURE_DATA_FORMAT_SUPPORT* data = (D3D11_FEATURE_DATA_FORMAT_SUPPORT*)out_feature_support_data;
268				if(feature_support_data_size != sizeof(*data))
269					return E_INVALIDARG;
270
271				return this->CheckFormatSupport(data->InFormat, &data->OutFormatSupport);
272			}
273			case D3D11_FEATURE_FORMAT_SUPPORT2:
274			{
275				D3D11_FEATURE_DATA_FORMAT_SUPPORT* data = (D3D11_FEATURE_DATA_FORMAT_SUPPORT*)out_feature_support_data;
276				if(feature_support_data_size != sizeof(*data))
277					return E_INVALIDARG;
278
279				data->OutFormatSupport = 0;
280				/* TODO: should this be S_OK? */
281				return E_INVALIDARG;
282			}
283			case D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS:
284			{
285				D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS* data = (D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS*)out_feature_support_data;
286				if(feature_support_data_size != sizeof(*data))
287					return E_INVALIDARG;
288
289				data->ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x = FALSE;
290				return S_OK;
291			}
292			default:
293				return E_INVALIDARG;
294		}
295	}
296#endif
297
298	virtual HRESULT STDMETHODCALLTYPE CheckFormatSupport(
299		DXGI_FORMAT dxgi_format,
300		unsigned *out_format_support
301	)
302	{
303		SYNCHRONIZED;
304
305		/* TODO: MSAA, advanced features */
306
307		pipe_format format = dxgi_to_pipe_format[dxgi_format];
308		if(!format)
309			return E_INVALIDARG;
310
311		int support = format_support[format];
312		if(support < 0)
313		{
314			support = 0;
315
316			if(dxgi_format == DXGI_FORMAT_R8_UINT ||
317			   dxgi_format == DXGI_FORMAT_R16_UINT ||
318			   dxgi_format == DXGI_FORMAT_R32_UINT)
319				support |= D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER;
320
321			if(screen->is_format_supported(screen, format, PIPE_BUFFER, 0, PIPE_BIND_VERTEX_BUFFER))
322				support |= D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER;
323
324                        if(screen->is_format_supported(screen, format, PIPE_BUFFER, 0, PIPE_BIND_STREAM_OUTPUT))
325				support |= D3D11_FORMAT_SUPPORT_SO_BUFFER;
326
327                        if(screen->is_format_supported(screen, format, PIPE_TEXTURE_1D, 0, PIPE_BIND_SAMPLER_VIEW))
328				support |= D3D11_FORMAT_SUPPORT_TEXTURE1D;
329                        if(screen->is_format_supported(screen, format, PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW))
330				support |= D3D11_FORMAT_SUPPORT_TEXTURE2D;
331                        if(screen->is_format_supported(screen, format, PIPE_TEXTURE_CUBE, 0, PIPE_BIND_SAMPLER_VIEW))
332				support |= D3D11_FORMAT_SUPPORT_TEXTURECUBE;
333                        if(screen->is_format_supported(screen, format, PIPE_TEXTURE_3D, 0, PIPE_BIND_SAMPLER_VIEW))
334				support |= D3D11_FORMAT_SUPPORT_TEXTURE3D;
335
336			if(support & (D3D11_FORMAT_SUPPORT_TEXTURE1D | D3D11_FORMAT_SUPPORT_TEXTURE2D |
337				      D3D11_FORMAT_SUPPORT_TEXTURE3D | D3D11_FORMAT_SUPPORT_TEXTURECUBE))
338			{
339				support |=
340					D3D11_FORMAT_SUPPORT_SHADER_LOAD |
341					D3D11_FORMAT_SUPPORT_SHADER_SAMPLE |
342					D3D11_FORMAT_SUPPORT_MIP |
343					D3D11_FORMAT_SUPPORT_MIP_AUTOGEN;
344				if(util_format_is_depth_or_stencil(format))
345					support |= D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON;
346			}
347
348			if(screen->is_format_supported(screen, format, PIPE_TEXTURE_2D, 0, PIPE_BIND_RENDER_TARGET | PIPE_BIND_BLENDABLE))
349				support |= D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_RENDER_TARGET | D3D11_FORMAT_SUPPORT_BLENDABLE;
350			else
351			if(screen->is_format_supported(screen, format, PIPE_TEXTURE_2D, 0, PIPE_BIND_RENDER_TARGET))
352				support |= D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_RENDER_TARGET;
353			if(screen->is_format_supported(screen, format, PIPE_TEXTURE_2D, 0, PIPE_BIND_DEPTH_STENCIL))
354				support |= D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_DEPTH_STENCIL;
355			if(screen->is_format_supported(screen, format, PIPE_TEXTURE_2D, 0, PIPE_BIND_DISPLAY_TARGET))
356				support |= D3D11_FORMAT_SUPPORT_DISPLAY;
357
358			unsigned ms;
359			for(ms = 2; ms <= 8; ++ms)
360			{
361				if(screen->is_format_supported(screen, format, PIPE_TEXTURE_2D, ms, PIPE_BIND_RENDER_TARGET))
362				{
363					support |= D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET | D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE;
364					break;
365				}
366			}
367			if(ms <= 8 && screen->is_format_supported(screen, format, PIPE_TEXTURE_2D, ms, PIPE_BIND_SAMPLER_VIEW))
368				support |= D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD;
369
370			format_support[format] = support;
371		}
372		*out_format_support = support;
373		return S_OK;
374	}
375
376	virtual HRESULT STDMETHODCALLTYPE CheckMultisampleQualityLevels(
377		DXGI_FORMAT format,
378		unsigned sample_count,
379		unsigned *pcount
380	)
381	{
382		SYNCHRONIZED;
383
384		if(sample_count == 1)
385			*pcount = 1;
386		else
387			*pcount = 0;
388		return S_OK;
389	}
390
391	template<typename T, typename U>
392	bool convert_blend_state(T& to, const U& from, unsigned BlendEnable, unsigned RenderTargetWriteMask)
393	{
394		if(invalid(0
395			|| from.SrcBlend >= D3D11_BLEND_COUNT
396			|| from.SrcBlendAlpha >= D3D11_BLEND_COUNT
397			|| from.DestBlend >= D3D11_BLEND_COUNT
398			|| from.DestBlendAlpha >= D3D11_BLEND_COUNT
399			|| from.BlendOp >= 6
400			|| from.BlendOpAlpha >= 6
401			|| !from.BlendOp
402			|| !from.BlendOpAlpha
403		))
404			return false;
405
406		to.blend_enable = BlendEnable;
407
408		to.rgb_func = from.BlendOp - 1;
409		to.alpha_func = from.BlendOpAlpha - 1;
410
411		to.rgb_src_factor = d3d11_to_pipe_blend[from.SrcBlend];
412		to.alpha_src_factor = d3d11_to_pipe_blend[from.SrcBlendAlpha];
413		to.rgb_dst_factor = d3d11_to_pipe_blend[from.DestBlend];
414		to.alpha_dst_factor = d3d11_to_pipe_blend[from.DestBlendAlpha];
415
416		to.colormask = RenderTargetWriteMask & 0xf;
417		return true;
418	}
419
420#if API >= 11
421	virtual HRESULT STDMETHODCALLTYPE CreateBlendState(
422		const D3D11_BLEND_DESC *blend_state_desc,
423		ID3D11BlendState **out_blend_state
424	)
425#else
426	virtual HRESULT STDMETHODCALLTYPE CreateBlendState1(
427		const D3D10_BLEND_DESC1 *blend_state_desc,
428		ID3D10BlendState1 **out_blend_state
429	)
430#endif
431	{
432		SYNCHRONIZED;
433
434		pipe_blend_state state;
435		memset(&state, 0, sizeof(state));
436		state.alpha_to_coverage = !!blend_state_desc->AlphaToCoverageEnable;
437		state.independent_blend_enable = !!blend_state_desc->IndependentBlendEnable;
438		assert(PIPE_MAX_COLOR_BUFS >= 8);
439		for(unsigned i = 0; i < 8; ++i)
440		{
441			 if(!convert_blend_state(
442					 state.rt[i],
443					 blend_state_desc->RenderTarget[i],
444					 blend_state_desc->RenderTarget[i].BlendEnable,
445					 blend_state_desc->RenderTarget[i].RenderTargetWriteMask))
446				 return E_INVALIDARG;
447		}
448
449		if(!out_blend_state)
450			return S_FALSE;
451
452		void* object = immediate_pipe->create_blend_state(immediate_pipe, &state);
453		if(!object)
454			return E_FAIL;
455
456		*out_blend_state = new GalliumD3D11BlendState(this, object, *blend_state_desc);
457		return S_OK;
458	}
459
460#if API < 11
461	virtual HRESULT STDMETHODCALLTYPE CreateBlendState(
462		const D3D10_BLEND_DESC *blend_state_desc,
463		ID3D10BlendState **out_blend_state
464	)
465	{
466		SYNCHRONIZED;
467
468		pipe_blend_state state;
469		memset(&state, 0, sizeof(state));
470		state.alpha_to_coverage = !!blend_state_desc->AlphaToCoverageEnable;
471		assert(PIPE_MAX_COLOR_BUFS >= 8);
472		for(unsigned i = 0; i < 8; ++i)
473		{
474			if(!convert_blend_state(
475				state.rt[i],
476				*blend_state_desc,
477				blend_state_desc->BlendEnable[i],
478				blend_state_desc->RenderTargetWriteMask[i]))
479				return E_INVALIDARG;
480		}
481
482		for(unsigned i = 1; i < 8; ++i)
483		{
484			if(memcmp(&state.rt[0], &state.rt[i], sizeof(state.rt[0])))
485			{
486				state.independent_blend_enable = TRUE;
487				break;
488			}
489		}
490
491		void* object = immediate_pipe->create_blend_state(immediate_pipe, &state);
492		if(!object)
493			return E_FAIL;
494
495		*out_blend_state = new GalliumD3D11BlendState(this, object, *blend_state_desc);
496		return S_OK;
497	}
498#endif
499
500	virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilState(
501		const D3D11_DEPTH_STENCIL_DESC *depth_stencil_state_desc,
502		ID3D11DepthStencilState **depth_stencil_state
503	)
504	{
505		SYNCHRONIZED;
506
507		pipe_depth_stencil_alpha_state state;
508		memset(&state, 0, sizeof(state));
509		state.depth.enabled = !!depth_stencil_state_desc->DepthEnable;
510		state.depth.writemask = depth_stencil_state_desc->DepthWriteMask;
511		state.depth.func = depth_stencil_state_desc->DepthFunc - 1;
512		state.stencil[0].enabled = !!depth_stencil_state_desc->StencilEnable;
513		state.stencil[0].writemask = depth_stencil_state_desc->StencilWriteMask;
514		state.stencil[0].valuemask = depth_stencil_state_desc->StencilReadMask;
515		state.stencil[0].zpass_op = d3d11_to_pipe_stencil_op[depth_stencil_state_desc->FrontFace.StencilPassOp];
516		state.stencil[0].fail_op = d3d11_to_pipe_stencil_op[depth_stencil_state_desc->FrontFace.StencilFailOp];
517		state.stencil[0].zfail_op = d3d11_to_pipe_stencil_op[depth_stencil_state_desc->FrontFace.StencilDepthFailOp];
518		state.stencil[0].func = depth_stencil_state_desc->FrontFace.StencilFunc - 1;
519		state.stencil[1].enabled = !!depth_stencil_state_desc->StencilEnable;
520		state.stencil[1].writemask = depth_stencil_state_desc->StencilWriteMask;
521		state.stencil[1].valuemask = depth_stencil_state_desc->StencilReadMask;
522		state.stencil[1].zpass_op = d3d11_to_pipe_stencil_op[depth_stencil_state_desc->BackFace.StencilPassOp];
523		state.stencil[1].fail_op = d3d11_to_pipe_stencil_op[depth_stencil_state_desc->BackFace.StencilFailOp];
524		state.stencil[1].zfail_op = d3d11_to_pipe_stencil_op[depth_stencil_state_desc->BackFace.StencilDepthFailOp];
525		state.stencil[1].func = depth_stencil_state_desc->BackFace.StencilFunc - 1;
526
527		if(!depth_stencil_state)
528			return S_FALSE;
529
530		void* object = immediate_pipe->create_depth_stencil_alpha_state(immediate_pipe, &state);
531		if(!object)
532			return E_FAIL;
533
534		*depth_stencil_state = new GalliumD3D11DepthStencilState(this, object, *depth_stencil_state_desc);
535		return S_OK;
536	}
537
538	virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState(
539		const D3D11_RASTERIZER_DESC *rasterizer_desc,
540		ID3D11RasterizerState **out_rasterizer_state)
541	{
542		SYNCHRONIZED;
543
544		pipe_rasterizer_state state;
545		memset(&state, 0, sizeof(state));
546		state.gl_rasterization_rules = 1; /* D3D10/11 use GL rules */
547		state.fill_front = state.fill_back = (rasterizer_desc->FillMode == D3D11_FILL_WIREFRAME) ? PIPE_POLYGON_MODE_LINE : PIPE_POLYGON_MODE_FILL;
548		if(rasterizer_desc->CullMode == D3D11_CULL_FRONT)
549			state.cull_face = PIPE_FACE_FRONT;
550		else if(rasterizer_desc->CullMode == D3D11_CULL_BACK)
551			state.cull_face = PIPE_FACE_BACK;
552		else
553			state.cull_face = PIPE_FACE_NONE;
554		state.front_ccw = !!rasterizer_desc->FrontCounterClockwise;
555		state.offset_tri = state.offset_line = state.offset_point = rasterizer_desc->SlopeScaledDepthBias || rasterizer_desc->DepthBias;
556		state.offset_scale = rasterizer_desc->SlopeScaledDepthBias;
557		state.offset_units = rasterizer_desc->DepthBias;
558		state.offset_clamp = rasterizer_desc->DepthBiasClamp;
559		state.scissor = !!rasterizer_desc->ScissorEnable;
560		state.multisample = !!rasterizer_desc->MultisampleEnable;
561		state.line_smooth = !!rasterizer_desc->AntialiasedLineEnable;
562		state.flatshade_first = 1;
563		state.line_width = 1.0f;
564		state.point_size = 1.0f;
565
566		/* TODO: is this correct? */
567		state.point_quad_rasterization = 1;
568
569		if(!out_rasterizer_state)
570			return S_FALSE;
571
572		void* object = immediate_pipe->create_rasterizer_state(immediate_pipe, &state);
573		if(!object)
574			return E_FAIL;
575
576		*out_rasterizer_state = new GalliumD3D11RasterizerState(this, object, *rasterizer_desc, !rasterizer_desc->DepthClipEnable);
577		return S_OK;
578	}
579
580	virtual HRESULT STDMETHODCALLTYPE CreateSamplerState(
581		const D3D11_SAMPLER_DESC *sampler_desc,
582		ID3D11SamplerState **out_sampler_state)
583	{
584		SYNCHRONIZED;
585
586		pipe_sampler_state state;
587		memset(&state, 0, sizeof(state));
588		state.normalized_coords = 1;
589		state.min_mip_filter = (sampler_desc->Filter & 1);
590		state.mag_img_filter = ((sampler_desc->Filter >> 2) & 1);
591		state.min_img_filter = ((sampler_desc->Filter >> 4) & 1);
592		if(sampler_desc->Filter & 0x40)
593			state.max_anisotropy = sampler_desc->MaxAnisotropy;
594		if(sampler_desc->Filter & 0x80)
595		{
596			state.compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE;
597			state.compare_func = sampler_desc->ComparisonFunc - 1;
598		}
599		state.wrap_s = d3d11_to_pipe_wrap[sampler_desc->AddressU];
600		state.wrap_t = d3d11_to_pipe_wrap[sampler_desc->AddressV];
601		state.wrap_r = d3d11_to_pipe_wrap[sampler_desc->AddressW];
602		state.lod_bias = sampler_desc->MipLODBias;
603		memcpy(state.border_color.f, sampler_desc->BorderColor, sizeof(state.border_color));
604		state.min_lod = sampler_desc->MinLOD;
605		state.max_lod = sampler_desc->MaxLOD;
606
607		if(!out_sampler_state)
608			return S_FALSE;
609
610		void* object = immediate_pipe->create_sampler_state(immediate_pipe, &state);
611		if(!object)
612			return E_FAIL;
613
614		*out_sampler_state = new GalliumD3D11SamplerState(this, object, *sampler_desc);
615		return S_OK;
616	}
617
618	virtual HRESULT STDMETHODCALLTYPE CreateInputLayout(
619		const D3D11_INPUT_ELEMENT_DESC *input_element_descs,
620		unsigned count,
621		const void *shader_bytecode_with_input_signature,
622		SIZE_T bytecode_length,
623		ID3D11InputLayout **out_input_layout)
624	{
625		SYNCHRONIZED;
626
627		if(count > D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT)
628			return E_INVALIDARG;
629		assert(D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT <= PIPE_MAX_ATTRIBS);
630
631		// putting semantics matching in the core API seems to be a (minor) design mistake
632
633		struct dxbc_chunk_signature* sig = dxbc_find_signature(shader_bytecode_with_input_signature, bytecode_length, DXBC_FIND_INPUT_SIGNATURE);
634		D3D11_SIGNATURE_PARAMETER_DESC* params;
635		unsigned num_params = dxbc_parse_signature(sig, &params);
636
637		typedef std::unordered_map<std::pair<c_string, unsigned>, unsigned> semantic_to_idx_map_t;
638		semantic_to_idx_map_t semantic_to_idx_map;
639		for(unsigned i = 0; i < count; ++i)
640			semantic_to_idx_map[std::make_pair(c_string(input_element_descs[i].SemanticName), input_element_descs[i].SemanticIndex)] = i;
641
642		struct pipe_vertex_element elements[D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT];
643
644		enum pipe_format formats[D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT];
645		unsigned offsets[D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT];
646
647		offsets[0] = 0;
648		for(unsigned i = 0; i < count; ++i)
649		{
650			formats[i] = dxgi_to_pipe_format[input_element_descs[i].Format];
651
652			if(likely(input_element_descs[i].AlignedByteOffset != D3D11_APPEND_ALIGNED_ELEMENT))
653			{
654				offsets[i] = input_element_descs[i].AlignedByteOffset;
655			}
656			else if(i > 0)
657			{
658				unsigned align_mask = util_format_description(formats[i])->channel[0].size;
659				if(align_mask & 7) // e.g. R10G10B10A2
660					align_mask = 32;
661				align_mask = (align_mask / 8) - 1;
662
663				offsets[i] = (offsets[i - 1] + util_format_get_blocksize(formats[i - 1]) + align_mask) & ~align_mask;
664			}
665		}
666
667		// TODO: check for & report errors (e.g. ambiguous layouts, unmatched semantics)
668
669		unsigned num_params_to_use = 0;
670		for(unsigned i = 0; i < num_params && num_params_to_use < D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT; ++i)
671		{
672			if(!strcasecmp(params[i].SemanticName, "SV_INSTANCEID") ||
673			   !strcasecmp(params[i].SemanticName, "SV_VERTEXID"))
674				continue;
675			const unsigned n = num_params_to_use++;
676
677			semantic_to_idx_map_t::iterator iter = semantic_to_idx_map.find(std::make_pair(c_string(params[i].SemanticName), params[i].SemanticIndex));
678
679			if(iter != semantic_to_idx_map.end())
680			{
681				unsigned idx = iter->second;
682
683				elements[n].src_format = formats[idx];
684				elements[n].src_offset = offsets[idx];
685				elements[n].vertex_buffer_index = input_element_descs[idx].InputSlot;
686				elements[n].instance_divisor = input_element_descs[idx].InstanceDataStepRate;
687				if (input_element_descs[idx].InputSlotClass == D3D11_INPUT_PER_INSTANCE_DATA)
688					if (elements[n].instance_divisor == 0)
689						elements[n].instance_divisor = ~0; // XXX: can't specify 'never' to gallium
690			}
691			else
692			{
693				// XXX: undefined input, is this valid or should we return an error ?
694				elements[n].src_format = PIPE_FORMAT_NONE;
695				elements[n].src_offset = 0;
696				elements[n].vertex_buffer_index = 0;
697				elements[n].instance_divisor = 0;
698			}
699		}
700
701		free(params);
702
703		if(!out_input_layout)
704			return S_FALSE;
705
706		void* object = immediate_pipe->create_vertex_elements_state(immediate_pipe, num_params_to_use, elements);
707		if(!object)
708			return E_FAIL;
709
710		*out_input_layout = new GalliumD3D11InputLayout(this, object);
711		return S_OK;
712	}
713
714	static unsigned d3d11_to_pipe_bind_flags(unsigned bind_flags)
715	{
716		unsigned bind = 0;
717		if(bind_flags & D3D11_BIND_VERTEX_BUFFER)
718			bind |= PIPE_BIND_VERTEX_BUFFER;
719		if(bind_flags & D3D11_BIND_INDEX_BUFFER)
720			bind |= PIPE_BIND_INDEX_BUFFER;
721		if(bind_flags & D3D11_BIND_CONSTANT_BUFFER)
722			bind |= PIPE_BIND_CONSTANT_BUFFER;
723		if(bind_flags & D3D11_BIND_SHADER_RESOURCE)
724			bind |= PIPE_BIND_SAMPLER_VIEW;
725		if(bind_flags & D3D11_BIND_STREAM_OUTPUT)
726			bind |= PIPE_BIND_STREAM_OUTPUT;
727		if(bind_flags & D3D11_BIND_RENDER_TARGET)
728			bind |= PIPE_BIND_RENDER_TARGET;
729		if(bind_flags & D3D11_BIND_DEPTH_STENCIL)
730			bind |= PIPE_BIND_DEPTH_STENCIL;
731		return bind;
732	}
733
734	inline HRESULT create_resource(
735		pipe_texture_target target,
736		unsigned width,
737		unsigned height,
738		unsigned depth,
739		unsigned mip_levels,
740		unsigned array_size,
741		DXGI_FORMAT format,
742		const DXGI_SAMPLE_DESC* SampleDesc,
743		D3D11_USAGE usage,
744		unsigned bind_flags,
745		unsigned c_p_u_access_flags,
746		unsigned misc_flags,
747		const D3D11_SUBRESOURCE_DATA *initial_data,
748		DXGI_USAGE dxgi_usage,
749		struct pipe_resource** ppresource
750	)
751	{
752		if(invalid(format >= DXGI_FORMAT_COUNT))
753			return E_INVALIDARG;
754		if(misc_flags & D3D11_RESOURCE_MISC_TEXTURECUBE)
755		{
756			if(target != PIPE_TEXTURE_2D)
757				return E_INVALIDARG;
758			target = PIPE_TEXTURE_CUBE;
759			if(array_size % 6)
760				return E_INVALIDARG;
761		}
762		else if(array_size > 1)
763		{
764			switch (target) {
765			case PIPE_TEXTURE_1D: target = PIPE_TEXTURE_1D_ARRAY; break;
766			case PIPE_TEXTURE_2D: target = PIPE_TEXTURE_2D_ARRAY; break;
767			default:
768				return E_INVALIDARG;
769			}
770		}
771		/* TODO: msaa */
772		struct pipe_resource templat;
773		memset(&templat, 0, sizeof(templat));
774		templat.target = target;
775		templat.width0 = width;
776		templat.height0 = height;
777		templat.depth0 = depth;
778		templat.array_size = array_size;
779		if(mip_levels)
780			templat.last_level = mip_levels - 1;
781		else
782			templat.last_level = MAX2(MAX2(util_logbase2(templat.width0), util_logbase2(templat.height0)), util_logbase2(templat.depth0));
783		templat.format = dxgi_to_pipe_format[format];
784		if(bind_flags & D3D11_BIND_DEPTH_STENCIL) {
785			// colour formats are not depth-renderable, but depth/stencil-formats may be colour-renderable
786			switch(format)
787			{
788			case DXGI_FORMAT_R32_TYPELESS: templat.format = PIPE_FORMAT_Z32_FLOAT; break;
789			case DXGI_FORMAT_R16_TYPELESS: templat.format = PIPE_FORMAT_Z16_UNORM; break;
790			default:
791				break;
792			}
793		}
794		templat.bind = d3d11_to_pipe_bind_flags(bind_flags);
795		if(c_p_u_access_flags & D3D11_CPU_ACCESS_READ)
796			templat.bind |= PIPE_BIND_TRANSFER_READ;
797		if(c_p_u_access_flags & D3D11_CPU_ACCESS_WRITE)
798			templat.bind |= PIPE_BIND_TRANSFER_WRITE;
799		if(misc_flags & D3D11_RESOURCE_MISC_SHARED)
800			templat.bind |= PIPE_BIND_SHARED;
801		if(misc_flags & D3D11_RESOURCE_MISC_GDI_COMPATIBLE)
802			templat.bind |= PIPE_BIND_TRANSFER_READ | PIPE_BIND_TRANSFER_WRITE;
803		if(dxgi_usage & DXGI_USAGE_BACK_BUFFER)
804			templat.bind |= PIPE_BIND_DISPLAY_TARGET;
805		templat.usage = d3d11_to_pipe_usage[usage];
806		if(invalid(!templat.format))
807			return E_NOTIMPL;
808
809		if(!ppresource)
810			return S_FALSE;
811
812		struct pipe_resource* resource = screen->resource_create(screen, &templat);
813		if(!resource)
814			return E_FAIL;
815		if(initial_data)
816		{
817			for(unsigned slice = 0; slice < array_size; ++slice)
818			{
819				for(unsigned level = 0; level <= templat.last_level; ++level)
820				{
821					struct pipe_box box;
822					box.x = box.y = 0;
823					box.z = slice;
824					box.width = u_minify(width, level);
825					box.height = u_minify(height, level);
826					box.depth = u_minify(depth, level);
827					immediate_pipe->transfer_inline_write(immediate_pipe, resource, level, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD | PIPE_TRANSFER_UNSYNCHRONIZED, &box, initial_data->pSysMem, initial_data->SysMemPitch, initial_data->SysMemSlicePitch);
828					++initial_data;
829				}
830			}
831		}
832		*ppresource = resource;
833		return S_OK;
834	}
835
836	static unsigned d3d_to_dxgi_usage(unsigned bind, unsigned misc)
837	{
838		unsigned dxgi_usage = 0;
839		if(bind |= D3D11_BIND_RENDER_TARGET)
840			dxgi_usage |= DXGI_USAGE_RENDER_TARGET_OUTPUT;
841		if(bind & D3D11_BIND_SHADER_RESOURCE)
842			dxgi_usage |= DXGI_USAGE_SHADER_INPUT;
843#if API >= 11
844		if(bind & D3D11_BIND_UNORDERED_ACCESS)
845			dxgi_usage |= DXGI_USAGE_UNORDERED_ACCESS;
846#endif
847		if(misc & D3D11_RESOURCE_MISC_SHARED)
848			dxgi_usage |= DXGI_USAGE_SHARED;
849		return dxgi_usage;
850	}
851
852	virtual HRESULT STDMETHODCALLTYPE CreateTexture1D(
853		const D3D11_TEXTURE1D_DESC *desc,
854		const D3D11_SUBRESOURCE_DATA *initial_data,
855		ID3D11Texture1D **out_texture1d)
856	{
857		SYNCHRONIZED;
858
859		struct pipe_resource* resource;
860		DXGI_USAGE dxgi_usage = d3d_to_dxgi_usage(desc->BindFlags, desc->MiscFlags);
861		HRESULT hr = create_resource(PIPE_TEXTURE_1D, desc->Width, 1, 1, desc->MipLevels, desc->ArraySize, desc->Format, 0, desc->Usage, desc->BindFlags, desc->CPUAccessFlags, desc->MiscFlags, initial_data, dxgi_usage, out_texture1d ? &resource : 0);
862		if(hr != S_OK)
863			return hr;
864		D3D11_TEXTURE1D_DESC cdesc = *desc;
865		cdesc.MipLevels = resource->last_level + 1;
866		*out_texture1d = new GalliumD3D11Texture1D(this, resource, cdesc, dxgi_usage);
867		return S_OK;
868	}
869
870	virtual HRESULT STDMETHODCALLTYPE CreateTexture2D(
871		const D3D11_TEXTURE2D_DESC *desc,
872		const D3D11_SUBRESOURCE_DATA *initial_data,
873		ID3D11Texture2D **out_texture2d)
874	{
875		SYNCHRONIZED;
876
877		struct pipe_resource* resource;
878		DXGI_USAGE dxgi_usage = d3d_to_dxgi_usage(desc->BindFlags, desc->MiscFlags);
879		HRESULT hr = create_resource(PIPE_TEXTURE_2D, desc->Width, desc->Height, 1, desc->MipLevels, desc->ArraySize, desc->Format, &desc->SampleDesc, desc->Usage, desc->BindFlags, desc->CPUAccessFlags, desc->MiscFlags, initial_data, dxgi_usage, out_texture2d ? &resource : 0);
880		if(hr != S_OK)
881			return hr;
882		D3D11_TEXTURE2D_DESC cdesc = *desc;
883		cdesc.MipLevels = resource->last_level + 1;
884		if(cdesc.MipLevels == 1 && cdesc.ArraySize == 1)
885			*out_texture2d = new GalliumD3D11Surface(this, resource, cdesc, dxgi_usage);
886		else
887			*out_texture2d = new GalliumD3D11Texture2D(this, resource, cdesc, dxgi_usage);
888		return S_OK;
889	}
890
891	virtual HRESULT STDMETHODCALLTYPE CreateTexture3D(
892		const D3D11_TEXTURE3D_DESC *desc,
893		const D3D11_SUBRESOURCE_DATA *initial_data,
894		ID3D11Texture3D **out_texture3d)
895	{
896		SYNCHRONIZED;
897
898		struct pipe_resource* resource;
899		DXGI_USAGE dxgi_usage = d3d_to_dxgi_usage(desc->BindFlags, desc->MiscFlags);
900		HRESULT hr = create_resource(PIPE_TEXTURE_3D, desc->Width, desc->Height, desc->Depth, desc->MipLevels, 1, desc->Format, 0, desc->Usage, desc->BindFlags, desc->CPUAccessFlags, desc->MiscFlags, initial_data, dxgi_usage, out_texture3d ? &resource : 0);
901		if(hr != S_OK)
902			return hr;
903		D3D11_TEXTURE3D_DESC cdesc = *desc;
904		cdesc.MipLevels = resource->last_level + 1;
905		*out_texture3d = new GalliumD3D11Texture3D(this, resource, cdesc, dxgi_usage);
906		return S_OK;
907	}
908
909	virtual HRESULT STDMETHODCALLTYPE CreateBuffer(
910		const D3D11_BUFFER_DESC *desc,
911		const D3D11_SUBRESOURCE_DATA *initial_data,
912		ID3D11Buffer **out_buffer)
913	{
914		SYNCHRONIZED;
915
916		struct pipe_resource* resource;
917		DXGI_USAGE dxgi_usage = d3d_to_dxgi_usage(desc->BindFlags, desc->MiscFlags);
918		HRESULT hr = create_resource(PIPE_BUFFER, desc->ByteWidth, 1, 1, 1, 1, DXGI_FORMAT_R8_UNORM, 0, desc->Usage, desc->BindFlags, desc->CPUAccessFlags, desc->MiscFlags, initial_data, dxgi_usage, out_buffer ? &resource : 0);
919		if(hr != S_OK)
920			return hr;
921		*out_buffer = new GalliumD3D11Buffer(this, resource, *desc, dxgi_usage);
922		return S_OK;
923	}
924
925	virtual HRESULT STDMETHODCALLTYPE OpenGalliumResource(
926		struct pipe_resource* resource,
927		IUnknown** dxgi_resource)
928	{
929		SYNCHRONIZED;
930
931		/* TODO: maybe support others */
932		assert(resource->target == PIPE_TEXTURE_2D);
933		*dxgi_resource = 0;
934		D3D11_TEXTURE2D_DESC desc;
935		memset(&desc, 0, sizeof(desc));
936		desc.Width = resource->width0;
937		desc.Height = resource->height0;
938		init_pipe_to_dxgi_format();
939		desc.Format = pipe_to_dxgi_format[resource->format];
940		desc.SampleDesc.Count = resource->nr_samples;
941		desc.SampleDesc.Quality = 0;
942		desc.ArraySize = 1;
943		desc.MipLevels = resource->last_level + 1;
944		desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
945		if(resource->bind & PIPE_BIND_RENDER_TARGET)
946			desc.BindFlags |= D3D11_BIND_RENDER_TARGET;
947		if(resource->bind & PIPE_BIND_DEPTH_STENCIL)
948			desc.BindFlags |= D3D11_BIND_DEPTH_STENCIL;
949		if(resource->bind & PIPE_BIND_SAMPLER_VIEW)
950			desc.BindFlags |= D3D11_BIND_SHADER_RESOURCE;
951		if(resource->bind & PIPE_BIND_SHARED)
952			desc.MiscFlags |= D3D11_RESOURCE_MISC_SHARED;
953		DXGI_USAGE dxgi_usage = d3d_to_dxgi_usage(desc.BindFlags, desc.MiscFlags);
954		if(desc.MipLevels == 1 && desc.ArraySize == 1)
955			*dxgi_resource = (ID3D11Texture2D*)new GalliumD3D11Surface(this, resource, desc, dxgi_usage);
956		else
957			*dxgi_resource = (ID3D11Texture2D*)new GalliumD3D11Texture2D(this, resource, desc, dxgi_usage);
958		return S_OK;
959	}
960
961	virtual HRESULT STDMETHODCALLTYPE CreateSurface(
962		const DXGI_SURFACE_DESC *dxgi_desc,
963		unsigned count,
964		DXGI_USAGE usage,
965		const DXGI_SHARED_RESOURCE *shared_resource,
966		IDXGISurface **out_surface)
967	{
968		SYNCHRONIZED;
969
970		D3D11_TEXTURE2D_DESC desc;
971		memset(&desc, 0, sizeof(desc));
972
973		struct pipe_resource* resource;
974		desc.Width = dxgi_desc->Width;
975		desc.Height = dxgi_desc->Height;
976		desc.Format = dxgi_desc->Format;
977		desc.SampleDesc = dxgi_desc->SampleDesc;
978		desc.ArraySize = count;
979		desc.MipLevels = 1;
980		desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
981		if(usage & DXGI_USAGE_RENDER_TARGET_OUTPUT)
982			desc.BindFlags |= D3D11_BIND_RENDER_TARGET;
983		if(usage & DXGI_USAGE_SHADER_INPUT)
984			desc.BindFlags |= D3D11_BIND_SHADER_RESOURCE;
985#if API >= 11
986		if(usage & DXGI_USAGE_UNORDERED_ACCESS)
987			desc.BindFlags |= D3D11_BIND_UNORDERED_ACCESS;
988#endif
989		if(usage & DXGI_USAGE_SHARED)
990			desc.MiscFlags |= D3D11_RESOURCE_MISC_SHARED;
991		HRESULT hr = create_resource(PIPE_TEXTURE_2D, dxgi_desc->Width, dxgi_desc->Height, 1, 1, count, dxgi_desc->Format, &dxgi_desc->SampleDesc, D3D11_USAGE_DEFAULT, desc.BindFlags, D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE, desc.MiscFlags, 0, usage, &resource);
992		if(hr != S_OK)
993			return hr;
994		*out_surface = new GalliumD3D11Surface(this, resource, desc, usage);
995		return S_OK;
996	}
997
998	virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView(
999		ID3D11Resource *iresource,
1000		const D3D11_SHADER_RESOURCE_VIEW_DESC *desc,
1001		ID3D11ShaderResourceView **out_srv)
1002	{
1003#if API >= 11
1004		D3D11_SHADER_RESOURCE_VIEW_DESC def_desc;
1005#else
1006		if(desc->ViewDimension == D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY)
1007			return E_INVALIDARG;
1008		D3D10_SHADER_RESOURCE_VIEW_DESC1 desc1;
1009		memset(&desc1, 0, sizeof(desc1));
1010		memcpy(&desc1, desc, sizeof(*desc));
1011		return CreateShaderResourceView1(iresource, &desc1, (ID3D10ShaderResourceView1**)out_srv);
1012	}
1013
1014	virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView1(
1015			ID3D11Resource *iresource,
1016			const D3D10_SHADER_RESOURCE_VIEW_DESC1 *desc,
1017			ID3D10ShaderResourceView1 **out_srv)
1018	{
1019		D3D10_SHADER_RESOURCE_VIEW_DESC1 def_desc;
1020#endif
1021		SYNCHRONIZED;
1022
1023		const struct pipe_resource* resource = ((GalliumD3D11Resource<>*)iresource)->resource;
1024
1025		if(!desc)
1026		{
1027			init_pipe_to_dxgi_format();
1028			memset(&def_desc, 0, sizeof(def_desc));
1029			def_desc.Format = pipe_to_dxgi_format[resource->format];
1030			switch(resource->target)
1031			{
1032			case PIPE_BUFFER:
1033				def_desc.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
1034				def_desc.Buffer.ElementWidth = resource->width0;
1035				break;
1036			case PIPE_TEXTURE_1D:
1037				def_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D;
1038				def_desc.Texture1D.MipLevels = resource->last_level + 1;
1039				break;
1040			case PIPE_TEXTURE_1D_ARRAY:
1041				def_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1DARRAY;
1042				def_desc.Texture1DArray.MipLevels = resource->last_level + 1;
1043				def_desc.Texture1DArray.ArraySize = resource->array_size;
1044				break;
1045			case PIPE_TEXTURE_2D:
1046			case PIPE_TEXTURE_RECT:
1047				def_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
1048				def_desc.Texture2D.MipLevels = resource->last_level + 1;
1049				break;
1050			case PIPE_TEXTURE_2D_ARRAY:
1051				def_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
1052				def_desc.Texture2DArray.MipLevels = resource->last_level + 1;
1053				def_desc.Texture2DArray.ArraySize = resource->array_size;
1054				break;
1055			case PIPE_TEXTURE_3D:
1056				def_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
1057				def_desc.Texture3D.MipLevels = resource->last_level + 1;
1058				break;
1059			case PIPE_TEXTURE_CUBE:
1060				if(resource->array_size > 6)
1061				{
1062					def_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBEARRAY;
1063					def_desc.TextureCubeArray.NumCubes = resource->array_size / 6;
1064				}
1065				else
1066				{
1067					def_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
1068				}
1069				def_desc.TextureCube.MipLevels = resource->last_level + 1;
1070				break;
1071			default:
1072				return E_INVALIDARG;
1073			}
1074			desc = &def_desc;
1075		}
1076
1077		struct pipe_sampler_view templat;
1078		memset(&templat, 0, sizeof(templat));
1079		if(invalid(format >= DXGI_FORMAT_COUNT))
1080			return E_INVALIDARG;
1081		templat.format = (desc->Format == DXGI_FORMAT_UNKNOWN) ? resource->format : dxgi_to_pipe_format[desc->Format];
1082		if(!templat.format)
1083			return E_NOTIMPL;
1084		templat.swizzle_r = PIPE_SWIZZLE_RED;
1085		templat.swizzle_g = PIPE_SWIZZLE_GREEN;
1086		templat.swizzle_b = PIPE_SWIZZLE_BLUE;
1087		templat.swizzle_a = PIPE_SWIZZLE_ALPHA;
1088
1089		templat.texture = ((GalliumD3D11Resource<>*)iresource)->resource;
1090		switch(desc->ViewDimension)
1091		{
1092		case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:
1093		case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
1094		case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:
1095			templat.u.tex.first_layer = desc->Texture1DArray.FirstArraySlice;
1096			templat.u.tex.last_layer = desc->Texture1DArray.FirstArraySlice + desc->Texture1DArray.ArraySize - 1;
1097			if (desc->ViewDimension == D3D11_SRV_DIMENSION_TEXTURECUBEARRAY) {
1098				templat.u.tex.first_layer *= 6;
1099				templat.u.tex.last_layer *= 6;
1100			}
1101			// fall through
1102		case D3D11_SRV_DIMENSION_TEXTURE1D:
1103		case D3D11_SRV_DIMENSION_TEXTURE2D:
1104		case D3D11_SRV_DIMENSION_TEXTURE3D:
1105		case D3D11_SRV_DIMENSION_TEXTURECUBE:
1106			// yes, this works for all of these types
1107			templat.u.tex.first_level = desc->Texture1D.MostDetailedMip;
1108			if(desc->Texture1D.MipLevels == (unsigned)-1)
1109				templat.u.tex.last_level = templat.texture->last_level;
1110			else
1111				templat.u.tex.last_level = templat.u.tex.first_level + desc->Texture1D.MipLevels - 1;
1112			assert(templat.u.tex.last_level >= templat.u.tex.first_level);
1113			break;
1114		case D3D11_SRV_DIMENSION_BUFFER:
1115			templat.u.buf.first_element = desc->Buffer.ElementOffset;
1116			templat.u.buf.last_element = desc->Buffer.ElementOffset + desc->Buffer.ElementWidth - 1;
1117			break;
1118		case D3D11_SRV_DIMENSION_TEXTURE2DMS:
1119		case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
1120			return E_NOTIMPL;
1121		default:
1122			return E_INVALIDARG;
1123		}
1124
1125		if(!out_srv)
1126			return S_FALSE;
1127
1128		struct pipe_sampler_view* view = immediate_pipe->create_sampler_view(immediate_pipe, templat.texture, &templat);
1129		if(!view)
1130			return E_FAIL;
1131		*out_srv = new GalliumD3D11ShaderResourceView(this, (GalliumD3D11Resource<>*)iresource, view, *desc);
1132		return S_OK;
1133	}
1134
1135#if API >= 11
1136	virtual HRESULT STDMETHODCALLTYPE CreateUnorderedAccessView(
1137		ID3D11Resource *resource,
1138		const D3D11_UNORDERED_ACCESS_VIEW_DESC *desc,
1139		ID3D11UnorderedAccessView **out_uav)
1140	{
1141		SYNCHRONIZED;
1142
1143		return E_NOTIMPL;
1144
1145		// remember to return S_FALSE and not crash if out_u_a_view == 0 and parameters are valid
1146	}
1147#endif
1148
1149	virtual HRESULT STDMETHODCALLTYPE CreateRenderTargetView(
1150		ID3D11Resource *iresource,
1151		const D3D11_RENDER_TARGET_VIEW_DESC *desc,
1152		ID3D11RenderTargetView **out_rtv)
1153	{
1154		SYNCHRONIZED;
1155
1156		const struct pipe_resource* resource = ((GalliumD3D11Resource<>*)iresource)->resource;
1157
1158		D3D11_RENDER_TARGET_VIEW_DESC def_desc;
1159		if(!desc)
1160		{
1161			init_pipe_to_dxgi_format();
1162			memset(&def_desc, 0, sizeof(def_desc));
1163			def_desc.Format = pipe_to_dxgi_format[resource->format];
1164			switch(resource->target)
1165			{
1166			case PIPE_BUFFER:
1167				def_desc.ViewDimension = D3D11_RTV_DIMENSION_BUFFER;
1168				def_desc.Buffer.ElementWidth = resource->width0;
1169				break;
1170			case PIPE_TEXTURE_1D:
1171				def_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE1D;
1172				break;
1173			case PIPE_TEXTURE_1D_ARRAY:
1174				def_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE1DARRAY;
1175				def_desc.Texture1DArray.ArraySize = resource->array_size;
1176				break;
1177			case PIPE_TEXTURE_2D:
1178			case PIPE_TEXTURE_RECT:
1179				def_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
1180				break;
1181			case PIPE_TEXTURE_2D_ARRAY:
1182				def_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
1183				def_desc.Texture2DArray.ArraySize = resource->array_size;
1184				break;
1185			case PIPE_TEXTURE_3D:
1186				def_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
1187				def_desc.Texture3D.WSize = resource->depth0;
1188				break;
1189			case PIPE_TEXTURE_CUBE:
1190				def_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
1191				def_desc.Texture2DArray.ArraySize = 6;
1192				break;
1193			default:
1194				return E_INVALIDARG;
1195			}
1196			desc = &def_desc;
1197		}
1198
1199		struct pipe_surface templat;
1200		memset(&templat, 0, sizeof(templat));
1201		if(invalid(desc->format >= DXGI_FORMAT_COUNT))
1202			return E_INVALIDARG;
1203		templat.format = (desc->Format == DXGI_FORMAT_UNKNOWN) ? resource->format : dxgi_to_pipe_format[desc->Format];
1204		if(!templat.format)
1205			return E_NOTIMPL;
1206		templat.usage = PIPE_BIND_RENDER_TARGET;
1207		templat.texture = ((GalliumD3D11Resource<>*)iresource)->resource;
1208
1209		switch(desc->ViewDimension)
1210		{
1211		case D3D11_RTV_DIMENSION_TEXTURE1D:
1212		case D3D11_RTV_DIMENSION_TEXTURE2D:
1213			templat.u.tex.level = desc->Texture1D.MipSlice;
1214			break;
1215		case D3D11_RTV_DIMENSION_TEXTURE3D:
1216			templat.u.tex.level = desc->Texture3D.MipSlice;
1217			templat.u.tex.first_layer = desc->Texture3D.FirstWSlice;
1218			templat.u.tex.last_layer = desc->Texture3D.FirstWSlice + desc->Texture3D.WSize - 1;
1219			break;
1220		case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:
1221		case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:
1222			templat.u.tex.level = desc->Texture1DArray.MipSlice;
1223			templat.u.tex.first_layer = desc->Texture1DArray.FirstArraySlice;
1224			templat.u.tex.last_layer = desc->Texture1DArray.FirstArraySlice + desc->Texture1DArray.ArraySize - 1;
1225			break;
1226		case D3D11_RTV_DIMENSION_BUFFER:
1227			templat.u.buf.first_element = desc->Buffer.ElementOffset;
1228			templat.u.buf.last_element = desc->Buffer.ElementOffset + desc->Buffer.ElementWidth - 1;
1229			break;
1230		case D3D11_RTV_DIMENSION_TEXTURE2DMS:
1231		case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:
1232			return E_NOTIMPL;
1233		default:
1234			return E_INVALIDARG;
1235		}
1236
1237		if(!out_rtv)
1238			return S_FALSE;
1239
1240		struct pipe_surface* surface = immediate_pipe->create_surface(immediate_pipe, templat.texture, &templat);
1241		if(!surface)
1242			return E_FAIL;
1243		*out_rtv = new GalliumD3D11RenderTargetView(this, (GalliumD3D11Resource<>*)iresource, surface, *desc);
1244		return S_OK;
1245	}
1246
1247	virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilView(
1248		ID3D11Resource *iresource,
1249		const D3D11_DEPTH_STENCIL_VIEW_DESC *desc,
1250		ID3D11DepthStencilView **out_depth_stencil_view)
1251	{
1252		SYNCHRONIZED;
1253
1254		const struct pipe_resource* resource = ((GalliumD3D11Resource<>*)iresource)->resource;
1255
1256		D3D11_DEPTH_STENCIL_VIEW_DESC def_desc;
1257		if(!desc)
1258		{
1259			init_pipe_to_dxgi_format();
1260			memset(&def_desc, 0, sizeof(def_desc));
1261			def_desc.Format = pipe_to_dxgi_format[resource->format];
1262			switch(resource->target)
1263			{
1264			case PIPE_TEXTURE_1D:
1265				def_desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1D;
1266				break;
1267			case PIPE_TEXTURE_1D_ARRAY:
1268				def_desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1DARRAY;
1269				def_desc.Texture1DArray.ArraySize = resource->array_size;
1270				break;
1271			case PIPE_TEXTURE_2D:
1272			case PIPE_TEXTURE_RECT:
1273				def_desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
1274				break;
1275			case PIPE_TEXTURE_2D_ARRAY:
1276				def_desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
1277				def_desc.Texture2DArray.ArraySize = resource->array_size;
1278				break;
1279			case PIPE_TEXTURE_CUBE:
1280				def_desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
1281				def_desc.Texture2DArray.ArraySize = 6;
1282				break;
1283			default:
1284				return E_INVALIDARG;
1285			}
1286			desc = &def_desc;
1287		}
1288
1289		struct pipe_surface templat;
1290		memset(&templat, 0, sizeof(templat));
1291		if(invalid(desc->format >= DXGI_FORMAT_COUNT))
1292			return E_INVALIDARG;
1293		templat.format = (desc->Format == DXGI_FORMAT_UNKNOWN) ? resource->format : dxgi_to_pipe_format[desc->Format];
1294		if(!templat.format)
1295			return E_NOTIMPL;
1296		templat.usage = PIPE_BIND_DEPTH_STENCIL;
1297		templat.texture = ((GalliumD3D11Resource<>*)iresource)->resource;
1298
1299		switch(desc->ViewDimension)
1300		{
1301		case D3D11_DSV_DIMENSION_TEXTURE1D:
1302		case D3D11_DSV_DIMENSION_TEXTURE2D:
1303			templat.u.tex.level = desc->Texture1D.MipSlice;
1304			break;
1305		case D3D11_DSV_DIMENSION_TEXTURE1DARRAY:
1306		case D3D11_DSV_DIMENSION_TEXTURE2DARRAY:
1307			templat.u.tex.level = desc->Texture1DArray.MipSlice;
1308			templat.u.tex.first_layer = desc->Texture1DArray.FirstArraySlice;
1309			templat.u.tex.last_layer = desc->Texture1DArray.FirstArraySlice + desc->Texture1DArray.ArraySize - 1;
1310			break;
1311		case D3D11_DSV_DIMENSION_TEXTURE2DMS:
1312		case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY:
1313			return E_NOTIMPL;
1314		default:
1315			return E_INVALIDARG;
1316		}
1317
1318		if(!out_depth_stencil_view)
1319			return S_FALSE;
1320
1321		struct pipe_surface* surface = immediate_pipe->create_surface(immediate_pipe, templat.texture, &templat);
1322		if(!surface)
1323			return E_FAIL;
1324		*out_depth_stencil_view = new GalliumD3D11DepthStencilView(this, (GalliumD3D11Resource<>*)iresource, surface, *desc);
1325		return S_OK;
1326	}
1327
1328	GalliumD3D11Shader<>* create_stage_shader(unsigned type, const void* shader_bytecode, SIZE_T bytecode_length
1329#if API >= 11
1330			, ID3D11ClassLinkage *class_linkage
1331#endif
1332			)
1333	{
1334		bool dump = debug_get_option_dump_shaders();
1335
1336		dxbc_chunk_header* sm4_chunk = dxbc_find_shader_bytecode(shader_bytecode, bytecode_length);
1337		if(!sm4_chunk)
1338			return 0;
1339
1340		std::auto_ptr<sm4_program> sm4(sm4_parse(sm4_chunk + 1, bswap_le32(sm4_chunk->size)));
1341		if(!sm4.get())
1342			return 0;
1343
1344		if(dump)
1345			sm4->dump();
1346
1347		struct dxbc_chunk_signature* sig;
1348
1349		sig = dxbc_find_signature(shader_bytecode, bytecode_length, DXBC_FIND_INPUT_SIGNATURE);
1350		if(sig)
1351			sm4->num_params_in = dxbc_parse_signature(sig, &sm4->params_in);
1352
1353		sig = dxbc_find_signature(shader_bytecode, bytecode_length, DXBC_FIND_OUTPUT_SIGNATURE);
1354		if(sig)
1355			sm4->num_params_out = dxbc_parse_signature(sig, &sm4->params_out);
1356
1357		sig = dxbc_find_signature(shader_bytecode, bytecode_length, DXBC_FIND_PATCH_SIGNATURE);
1358		if(sig)
1359			sm4->num_params_patch = dxbc_parse_signature(sig, &sm4->params_patch);
1360
1361		struct pipe_shader_state tgsi_shader;
1362		memset(&tgsi_shader, 0, sizeof(tgsi_shader));
1363		tgsi_shader.tokens = (const tgsi_token*)sm4_to_tgsi(*sm4);
1364		if(!tgsi_shader.tokens)
1365			return 0;
1366
1367		if(dump)
1368			tgsi_dump(tgsi_shader.tokens, 0);
1369
1370		void* shader_cso;
1371		GalliumD3D11Shader<>* shader;
1372
1373		switch(type)
1374		{
1375		case PIPE_SHADER_VERTEX:
1376			shader_cso = immediate_pipe->create_vs_state(immediate_pipe, &tgsi_shader);
1377			shader = (GalliumD3D11Shader<>*)new GalliumD3D11VertexShader(this, shader_cso);
1378			break;
1379		case PIPE_SHADER_FRAGMENT:
1380			shader_cso = immediate_pipe->create_fs_state(immediate_pipe, &tgsi_shader);
1381			shader = (GalliumD3D11Shader<>*)new GalliumD3D11PixelShader(this, shader_cso);
1382			break;
1383		case PIPE_SHADER_GEOMETRY:
1384			shader_cso = immediate_pipe->create_gs_state(immediate_pipe, &tgsi_shader);
1385			shader = (GalliumD3D11Shader<>*)new GalliumD3D11GeometryShader(this, shader_cso);
1386			break;
1387		default:
1388			shader_cso = 0;
1389			shader = 0;
1390			break;
1391		}
1392
1393		free((void*)tgsi_shader.tokens);
1394		return shader;
1395	}
1396
1397#if API >= 11
1398#define CREATE_SHADER_ARGS \
1399	const void *shader_bytecode, \
1400	SIZE_T bytecode_length, \
1401	ID3D11ClassLinkage *class_linkage
1402#define PASS_SHADER_ARGS shader_bytecode, bytecode_length, class_linkage
1403#else
1404#define CREATE_SHADER_ARGS \
1405	const void *shader_bytecode, \
1406	SIZE_T bytecode_length
1407#define PASS_SHADER_ARGS shader_bytecode, bytecode_length
1408#endif
1409
1410#define IMPLEMENT_CREATE_SHADER(Stage, GALLIUM) \
1411	virtual HRESULT STDMETHODCALLTYPE Create##Stage##Shader( \
1412		CREATE_SHADER_ARGS, \
1413		ID3D11##Stage##Shader **out_shader) \
1414	{ \
1415		SYNCHRONIZED; \
1416		GalliumD3D11##Stage##Shader* shader = (GalliumD3D11##Stage##Shader*)create_stage_shader(PIPE_SHADER_##GALLIUM, PASS_SHADER_ARGS); \
1417		if(!shader) \
1418			return E_FAIL; \
1419		if(out_shader) \
1420		{ \
1421			*out_shader = shader; \
1422			return S_OK; \
1423		} \
1424		else \
1425		{ \
1426			shader->Release(); \
1427			return S_FALSE; \
1428		} \
1429	}
1430
1431#define IMPLEMENT_NOTIMPL_CREATE_SHADER(Stage) \
1432	virtual HRESULT STDMETHODCALLTYPE Create##Stage##Shader( \
1433		CREATE_SHADER_ARGS, \
1434		ID3D11##Stage##Shader **out_shader) \
1435	{ \
1436		return E_NOTIMPL; \
1437	}
1438
1439	IMPLEMENT_CREATE_SHADER(Vertex, VERTEX)
1440	IMPLEMENT_CREATE_SHADER(Pixel, FRAGMENT)
1441	IMPLEMENT_CREATE_SHADER(Geometry, GEOMETRY)
1442#if API >= 11
1443	IMPLEMENT_NOTIMPL_CREATE_SHADER(Hull)
1444	IMPLEMENT_NOTIMPL_CREATE_SHADER(Domain)
1445	IMPLEMENT_NOTIMPL_CREATE_SHADER(Compute)
1446#endif
1447
1448	virtual HRESULT STDMETHODCALLTYPE CreateGeometryShaderWithStreamOutput(
1449		const void *shader_bytecode,
1450		SIZE_T bytecode_length,
1451		const D3D11_SO_DECLARATION_ENTRY *so_declaration,
1452		unsigned num_entries,
1453#if API >= 11
1454		const unsigned *buffer_strides,
1455		unsigned num_strides,
1456		unsigned rasterized_stream,
1457		ID3D11ClassLinkage *class_linkage,
1458#else
1459		UINT output_stream_stride,
1460#endif
1461		ID3D11GeometryShader **out_geometry_shader)
1462	{
1463		SYNCHRONIZED;
1464
1465		return E_NOTIMPL;
1466
1467		// remember to return S_FALSE if ppGeometyShader == NULL and the shader is OK
1468	}
1469
1470#if API >= 11
1471	virtual HRESULT STDMETHODCALLTYPE CreateClassLinkage(
1472		ID3D11ClassLinkage **out_linkage)
1473	{
1474		SYNCHRONIZED;
1475
1476		return E_NOTIMPL;
1477	}
1478#endif
1479
1480	virtual HRESULT STDMETHODCALLTYPE CreateQuery(
1481		const D3D11_QUERY_DESC *query_desc,
1482		ID3D11Query **out_query)
1483	{
1484		SYNCHRONIZED;
1485
1486		if(invalid(query_desc->Query >= D3D11_QUERY_COUNT))
1487			return E_INVALIDARG;
1488		unsigned query_type = d3d11_to_pipe_query[query_desc->Query];
1489		if(query_type >= PIPE_QUERY_TYPES)
1490			return E_NOTIMPL;
1491
1492		if(!out_query)
1493			return S_FALSE;
1494
1495		struct pipe_query* query = immediate_pipe->create_query(immediate_pipe, query_type);
1496		if(!query)
1497			return E_FAIL;
1498
1499		*out_query = new GalliumD3D11Query(this, query, d3d11_query_size[query_desc->Query], *query_desc);
1500		return S_OK;
1501	}
1502
1503	virtual HRESULT STDMETHODCALLTYPE CreatePredicate(
1504		const D3D11_QUERY_DESC *predicate_desc,
1505		ID3D11Predicate **out_predicate)
1506	{
1507		SYNCHRONIZED;
1508
1509		unsigned query_type;
1510		switch(predicate_desc->Query)
1511		{
1512		case D3D11_QUERY_SO_OVERFLOW_PREDICATE:
1513			query_type = PIPE_QUERY_SO_OVERFLOW_PREDICATE;
1514			break;
1515		case D3D11_QUERY_OCCLUSION_PREDICATE:
1516			query_type = PIPE_QUERY_OCCLUSION_PREDICATE;
1517			break;
1518		default:
1519			return E_INVALIDARG;
1520		}
1521
1522		if(out_predicate)
1523			return S_FALSE;
1524
1525		struct pipe_query* query = immediate_pipe->create_query(immediate_pipe, query_type);
1526		if(!query)
1527			return E_FAIL;
1528
1529		*out_predicate = new GalliumD3D11Predicate(this, query, sizeof(BOOL), *predicate_desc);
1530		return S_OK;
1531	}
1532
1533
1534	virtual HRESULT STDMETHODCALLTYPE CreateCounter(
1535		const D3D11_COUNTER_DESC *counter_desc,
1536		ID3D11Counter **out_counter)
1537	{
1538		SYNCHRONIZED;
1539
1540		return E_NOTIMPL;
1541
1542		// remember to return S_FALSE if out_counter == NULL and everything is OK
1543	}
1544
1545#if API >= 11
1546	virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext(
1547		unsigned context_flags,
1548		ID3D11DeviceContext **out_deferred_context)
1549	{
1550		SYNCHRONIZED;
1551
1552		// TODO: this will have to be implemented using a new Gallium util module
1553		return E_NOTIMPL;
1554
1555		// remember to return S_FALSE if out_counter == NULL and everything is OK
1556	}
1557#endif
1558
1559	virtual HRESULT STDMETHODCALLTYPE OpenSharedResource(
1560			HANDLE resource,
1561			REFIID iid,
1562			void **out_resource)
1563	{
1564		SYNCHRONIZED;
1565
1566		// TODO: the problem here is that we need to communicate dimensions somehow
1567		return E_NOTIMPL;
1568
1569		// remember to return S_FALSE if out_counter == NULL and everything is OK
1570#if 0
1571		struct pipe_resou	rce templat;
1572		struct winsys_handle handle;
1573		handle.stride = 0;
1574		handle.handle = resource;
1575		handle.type = DRM_API_HANDLE_TYPE_SHARED;
1576		screen->resource_from_handle(screen, &templat, &handle);
1577#endif
1578	}
1579
1580#if API < 11
1581	/* these are documented as "Not implemented".
1582	 * According to the UMDDI documentation, they apparently turn on a
1583	 * (width + 1) x (height + 1) convolution filter for 1-bit textures.
1584	 * Probably nothing uses these, assuming it has ever been implemented anywhere.
1585	 */
1586	void STDMETHODCALLTYPE SetTextFilterSize(
1587		UINT width,
1588		UINT height
1589	)
1590	{}
1591
1592	virtual void STDMETHODCALLTYPE GetTextFilterSize(
1593		UINT *width,
1594		UINT *height
1595	)
1596	{}
1597#endif
1598
1599#if API >= 11
1600	virtual void STDMETHODCALLTYPE RestoreGalliumState()
1601	{
1602		GalliumD3D11ImmediateDeviceContext_RestoreGalliumState(immediate_context);
1603	}
1604
1605	virtual void STDMETHODCALLTYPE RestoreGalliumStateBlitOnly()
1606	{
1607		GalliumD3D11ImmediateDeviceContext_RestoreGalliumStateBlitOnly(immediate_context);
1608	}
1609#endif
1610
1611	virtual struct pipe_context* STDMETHODCALLTYPE GetGalliumContext(void)
1612	{
1613		return immediate_pipe;
1614	}
1615
1616#undef SYNCHRONIZED
1617};
1618