d3d1x_private.h revision 9a97b9af68ef1e555d7581c1997c947d78b30ca7
1/**************************************************************************
2 *
3 * Copyright 2010 Luca Barbieri
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27#ifndef D3D1X_PRIVATE_H_
28#define D3D1X_PRIVATE_H_
29
30#include <algorithm>
31#include <vector>
32#include <string>
33#include <float.h>
34
35#include "dxbc.h"
36#include "sm4.h"
37#include "sm4_to_tgsi.h"
38
39#include "d3d1xstutil.h"
40
41#include <d3d11.h>
42#include <d3d11shader.h>
43
44extern "C"
45{
46#include <pipe/p_defines.h>
47#include <pipe/p_screen.h>
48#include <pipe/p_context.h>
49#include <util/u_inlines.h>
50#include <util/u_format.h>
51#include <util/u_caps.h>
52#include <util/u_debug.h>
53#include <os/os_thread.h>
54}
55
56#include "galliumdxgi.h"
57#include "galliumd3d10_1.h"
58#include "galliumd3d11.h"
59
60#ifdef CHECK
61#define invalid(x) unlikely(x)
62#else
63#define invalid(x) (0)
64#endif
65
66#define D3D10_STAGE_VS 0
67#define D3D10_STAGE_PS 1
68#define D3D10_STAGE_GS 2
69#define D3D10_STAGES 3
70
71#define D3D11_STAGE_VS 0
72#define D3D11_STAGE_PS 1
73#define D3D11_STAGE_GS 2
74#define D3D11_STAGE_HS 3
75#define D3D11_STAGE_DS 4
76#define D3D11_STAGE_CS 5
77#define D3D11_STAGES 6
78
79#define D3D11_BLEND_COUNT 20
80extern unsigned d3d11_to_pipe_blend[D3D11_BLEND_COUNT];
81
82#define D3D11_USAGE_COUNT 4
83extern unsigned d3d11_to_pipe_usage[D3D11_USAGE_COUNT];
84
85#define D3D11_STENCIL_OP_COUNT 9
86extern unsigned d3d11_to_pipe_stencil_op[D3D11_STENCIL_OP_COUNT];
87
88#define D3D11_TEXTURE_ADDRESS_COUNT 6
89extern unsigned d3d11_to_pipe_wrap[D3D11_TEXTURE_ADDRESS_COUNT];
90
91#define D3D11_QUERY_COUNT 16
92extern unsigned d3d11_to_pipe_query[D3D11_QUERY_COUNT];
93extern unsigned d3d11_query_size[D3D11_QUERY_COUNT];
94
95#define D3D_PRIMITIVE_TOPOLOGY_COUNT 65
96extern unsigned d3d_to_pipe_prim[D3D_PRIMITIVE_TOPOLOGY_COUNT];
97
98#endif /* D3D1X_H_ */
99