d3d_enums.cpp revision 6c598c78bd17642d731cf57b8369cc794f64ba2f
1/**************************************************************************
2 *
3 * Copyright 2010 Luca Barbieri
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27#include "d3d1x_private.h"
28
29unsigned d3d11_to_pipe_blend[D3D11_BLEND_COUNT] =
30{
31	PIPE_BLENDFACTOR_ONE, /* absent in D3D11, but apparently accepted */
32	PIPE_BLENDFACTOR_ZERO,
33	PIPE_BLENDFACTOR_ONE,
34	PIPE_BLENDFACTOR_SRC_COLOR,
35	PIPE_BLENDFACTOR_INV_SRC_COLOR,
36	PIPE_BLENDFACTOR_SRC_ALPHA,
37	PIPE_BLENDFACTOR_INV_SRC_ALPHA,
38	PIPE_BLENDFACTOR_DST_ALPHA,
39	PIPE_BLENDFACTOR_INV_DST_ALPHA,
40	PIPE_BLENDFACTOR_DST_COLOR,
41	PIPE_BLENDFACTOR_INV_DST_COLOR,
42	PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE,
43	0, /* absent in D3D11 */
44	0, /* absent in D3D11 */
45	PIPE_BLENDFACTOR_CONST_COLOR,
46	PIPE_BLENDFACTOR_INV_CONST_COLOR,
47	PIPE_BLENDFACTOR_SRC1_COLOR,
48	PIPE_BLENDFACTOR_INV_SRC1_COLOR,
49	PIPE_BLENDFACTOR_SRC1_ALPHA,
50	PIPE_BLENDFACTOR_INV_SRC1_ALPHA
51};
52
53unsigned d3d11_to_pipe_usage[D3D11_USAGE_COUNT] =
54{
55	PIPE_USAGE_DEFAULT,
56	PIPE_USAGE_IMMUTABLE,
57	PIPE_USAGE_DYNAMIC,
58	PIPE_USAGE_STAGING
59};
60
61unsigned d3d11_to_pipe_stencil_op[D3D11_STENCIL_OP_COUNT] =
62{
63	PIPE_STENCIL_OP_KEEP,
64	PIPE_STENCIL_OP_KEEP,
65	PIPE_STENCIL_OP_ZERO,
66	PIPE_STENCIL_OP_REPLACE,
67	PIPE_STENCIL_OP_INCR,
68	PIPE_STENCIL_OP_DECR,
69	PIPE_STENCIL_OP_INVERT,
70	PIPE_STENCIL_OP_INCR_WRAP,
71	PIPE_STENCIL_OP_DECR_WRAP,
72};
73
74unsigned d3d11_to_pipe_wrap[D3D11_TEXTURE_ADDRESS_COUNT] =
75{
76	PIPE_TEX_WRAP_REPEAT,
77	PIPE_TEX_WRAP_REPEAT,
78	PIPE_TEX_WRAP_MIRROR_REPEAT,
79	PIPE_TEX_WRAP_CLAMP_TO_EDGE,
80	PIPE_TEX_WRAP_CLAMP_TO_BORDER,
81	PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE,
82};
83
84unsigned d3d11_to_pipe_query[D3D11_QUERY_COUNT] =
85{
86	PIPE_QUERY_GPU_FINISHED,
87	PIPE_QUERY_OCCLUSION_COUNTER,
88	PIPE_QUERY_TIME_ELAPSED,
89	PIPE_QUERY_TIMESTAMP_DISJOINT,
90	0, /* D3D11_QUERY_PIPELINE_STATISTICS */
91	PIPE_QUERY_OCCLUSION_COUNTER,
92	PIPE_QUERY_SO_STATISTICS,
93	0, /* D3D11_QUERY_SO_OVERFLOW_PREDICATE */
94	/* per-stream SO queries */
95	0,
96	0,
97	0,
98	0,
99	0,
100	0,
101	0,
102	0,
103};
104
105unsigned d3d11_query_size[D3D11_QUERY_COUNT] =
106{
107		sizeof(BOOL),
108		sizeof(UINT64),
109		sizeof(UINT64),
110		sizeof(UINT64),
111		0,
112		sizeof(BOOL),
113		sizeof(D3D11_QUERY_DATA_SO_STATISTICS),
114		0,
115		0,
116		0,
117		0,
118		0,
119		0,
120		0,
121		0,
122		0
123};
124
125unsigned d3d_to_pipe_prim[D3D_PRIMITIVE_TOPOLOGY_COUNT] =
126{
127	0,
128	PIPE_PRIM_POINTS,
129	PIPE_PRIM_LINES,
130	PIPE_PRIM_LINE_STRIP,
131	PIPE_PRIM_TRIANGLES,
132	PIPE_PRIM_TRIANGLE_STRIP,
133	PIPE_PRIM_LINES_ADJACENCY,
134	PIPE_PRIM_LINE_STRIP_ADJACENCY,
135	PIPE_PRIM_TRIANGLES_ADJACENCY,
136	PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY,
137	/* gap */
138	0, 0, 0, 0, 0, 0,
139	0, 0, 0, 0, 0, 0, 0, 0,
140	0, 0, 0, 0, 0, 0, 0, 0,
141	0,
142	/* patches */
143	0, 0, 0, 0, 0, 0, 0, 0,
144	0, 0, 0, 0, 0, 0, 0, 0,
145	0, 0, 0, 0, 0, 0, 0, 0,
146	0, 0, 0, 0, 0, 0, 0, 0,
147};
148