d3d11blit.hlsl.ps.h revision 92617aeac109481258f0c3863d09c1b8903d438b
1#if 0 2// 3// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 4// 5// 6// fxc /Fhd3d11blit.hlsl.ps.h /Eps_blit /Tps_4_0 d3d11blit.hlsl 7// 8// 9// Resource Bindings: 10// 11// Name Type Format Dim Slot Elements 12// ------------------------------ ---------- ------- ----------- ---- -------- 13// samp sampler NA NA 0 1 14// tex texture float4 2d 0 1 15// 16// 17// 18// Input signature: 19// 20// Name Index Mask Register SysValue Format Used 21// -------------------- ----- ------ -------- -------- ------ ------ 22// SV_POSITION 0 xyzw 0 POS float 23// TEXCOORD 0 xy 1 NONE float xy 24// 25// 26// Output signature: 27// 28// Name Index Mask Register SysValue Format Used 29// -------------------- ----- ------ -------- -------- ------ ------ 30// SV_TARGET 0 xyzw 0 TARGET float xyzw 31// 32ps_4_0 33dcl_sampler s0, mode_default 34dcl_resource_texture2d (float,float,float,float) t0 35dcl_input_ps linear v1.xy 36dcl_output o0.xyzw 37sample o0.xyzw, v1.xyxx, t0.xyzw, s0 38ret 39// Approximately 2 instruction slots used 40#endif 41 42const BYTE g_ps_blit[] = 43{ 44 68, 88, 66, 67, 183, 100, 45 39, 89, 244, 20, 241, 39, 46 36, 169, 159, 230, 234, 214, 47 114, 11, 1, 0, 0, 0, 48 72, 2, 0, 0, 5, 0, 49 0, 0, 52, 0, 0, 0, 50 212, 0, 0, 0, 44, 1, 51 0, 0, 96, 1, 0, 0, 52 204, 1, 0, 0, 82, 68, 53 69, 70, 152, 0, 0, 0, 54 0, 0, 0, 0, 0, 0, 55 0, 0, 2, 0, 0, 0, 56 28, 0, 0, 0, 0, 4, 57 255, 255, 0, 1, 0, 0, 58 101, 0, 0, 0, 92, 0, 59 0, 0, 3, 0, 0, 0, 60 0, 0, 0, 0, 0, 0, 61 0, 0, 0, 0, 0, 0, 62 0, 0, 0, 0, 1, 0, 63 0, 0, 0, 0, 0, 0, 64 97, 0, 0, 0, 2, 0, 65 0, 0, 5, 0, 0, 0, 66 4, 0, 0, 0, 255, 255, 67 255, 255, 0, 0, 0, 0, 68 1, 0, 0, 0, 12, 0, 69 0, 0, 115, 97, 109, 112, 70 0, 116, 101, 120, 0, 77, 71 105, 99, 114, 111, 115, 111, 72 102, 116, 32, 40, 82, 41, 73 32, 72, 76, 83, 76, 32, 74 83, 104, 97, 100, 101, 114, 75 32, 67, 111, 109, 112, 105, 76 108, 101, 114, 32, 57, 46, 77 50, 57, 46, 57, 53, 50, 78 46, 51, 49, 49, 49, 0, 79 171, 171, 73, 83, 71, 78, 80 80, 0, 0, 0, 2, 0, 81 0, 0, 8, 0, 0, 0, 82 56, 0, 0, 0, 0, 0, 83 0, 0, 1, 0, 0, 0, 84 3, 0, 0, 0, 0, 0, 85 0, 0, 15, 0, 0, 0, 86 68, 0, 0, 0, 0, 0, 87 0, 0, 0, 0, 0, 0, 88 3, 0, 0, 0, 1, 0, 89 0, 0, 3, 3, 0, 0, 90 83, 86, 95, 80, 79, 83, 91 73, 84, 73, 79, 78, 0, 92 84, 69, 88, 67, 79, 79, 93 82, 68, 0, 171, 171, 171, 94 79, 83, 71, 78, 44, 0, 95 0, 0, 1, 0, 0, 0, 96 8, 0, 0, 0, 32, 0, 97 0, 0, 0, 0, 0, 0, 98 0, 0, 0, 0, 3, 0, 99 0, 0, 0, 0, 0, 0, 100 15, 0, 0, 0, 83, 86, 101 95, 84, 65, 82, 71, 69, 102 84, 0, 171, 171, 83, 72, 103 68, 82, 100, 0, 0, 0, 104 64, 0, 0, 0, 25, 0, 105 0, 0, 90, 0, 0, 3, 106 0, 96, 16, 0, 0, 0, 107 0, 0, 88, 24, 0, 4, 108 0, 112, 16, 0, 0, 0, 109 0, 0, 85, 85, 0, 0, 110 98, 16, 0, 3, 50, 16, 111 16, 0, 1, 0, 0, 0, 112 101, 0, 0, 3, 242, 32, 113 16, 0, 0, 0, 0, 0, 114 69, 0, 0, 9, 242, 32, 115 16, 0, 0, 0, 0, 0, 116 70, 16, 16, 0, 1, 0, 117 0, 0, 70, 126, 16, 0, 118 0, 0, 0, 0, 0, 96, 119 16, 0, 0, 0, 0, 0, 120 62, 0, 0, 1, 83, 84, 121 65, 84, 116, 0, 0, 0, 122 2, 0, 0, 0, 0, 0, 123 0, 0, 0, 0, 0, 0, 124 2, 0, 0, 0, 0, 0, 125 0, 0, 0, 0, 0, 0, 126 0, 0, 0, 0, 1, 0, 127 0, 0, 0, 0, 0, 0, 128 0, 0, 0, 0, 0, 0, 129 0, 0, 0, 0, 0, 0, 130 0, 0, 0, 0, 0, 0, 131 0, 0, 1, 0, 0, 0, 132 0, 0, 0, 0, 0, 0, 133 0, 0, 0, 0, 0, 0, 134 0, 0, 0, 0, 0, 0, 135 0, 0, 0, 0, 0, 0, 136 0, 0, 0, 0, 0, 0, 137 0, 0, 0, 0, 0, 0, 138 0, 0, 0, 0, 0, 0, 139 0, 0, 0, 0, 0, 0, 140 0, 0, 0, 0, 0, 0, 141 0, 0 142}; 143