xm_api.c revision 00ddc7ea47fdae09ca154d8b3a15c6f9a4926d68
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.1
4 *
5 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25/**
26 * \file xm_api.c
27 *
28 * All the XMesa* API functions.
29 *
30 *
31 * NOTES:
32 *
33 * The window coordinate system origin (0,0) is in the lower-left corner
34 * of the window.  X11's window coordinate origin is in the upper-left
35 * corner of the window.  Therefore, most drawing functions in this
36 * file have to flip Y coordinates.
37 *
38 *
39 * Byte swapping:  If the Mesa host and the X display use a different
40 * byte order then there's some trickiness to be aware of when using
41 * XImages.  The byte ordering used for the XImage is that of the X
42 * display, not the Mesa host.
43 * The color-to-pixel encoding for True/DirectColor must be done
44 * according to the display's visual red_mask, green_mask, and blue_mask.
45 * If XPutPixel is used to put a pixel into an XImage then XPutPixel will
46 * do byte swapping if needed.  If one wants to directly "poke" the pixel
47 * into the XImage's buffer then the pixel must be byte swapped first.
48 *
49 */
50
51#ifdef __CYGWIN__
52#undef WIN32
53#undef __WIN32__
54#endif
55
56#include "xm_api.h"
57#include "xm_st.h"
58
59#include "pipe/p_context.h"
60#include "pipe/p_defines.h"
61#include "pipe/p_screen.h"
62#include "pipe/p_state.h"
63
64#include "util/u_atomic.h"
65#include "util/u_inlines.h"
66
67#include "xm_public.h"
68#include <GL/glx.h>
69
70
71/* Driver interface routines, set up by xlib backend on library
72 * _init().  These are global in the same way that function names are
73 * global.
74 */
75static struct xm_driver driver;
76static struct st_api *stapi;
77
78/* Default strict invalidate to false.  This means we will not call
79 * XGetGeometry after every swapbuffers, which allows swapbuffers to
80 * remain asynchronous.  For apps running at 100fps with synchronous
81 * swapping, a 10% boost is typical.  For gears, I see closer to 20%
82 * speedup.
83 *
84 * Note that the work of copying data on swapbuffers doesn't disappear
85 * - this change just allows the X server to execute the PutImage
86 * asynchronously without us effectively blocked until its completion.
87 *
88 * This speeds up even llvmpipe's threaded rasterization as the
89 * swapbuffers operation was a large part of the serial component of
90 * an llvmpipe frame.
91 *
92 * The downside of this is correctness - applications which don't call
93 * glViewport on window resizes will get incorrect rendering.  A
94 * better solution would be to have per-frame but asynchronous
95 * invalidation.  Xcb almost looks as if it could provide this, but
96 * the API doesn't seem to quite be there.
97 */
98boolean xmesa_strict_invalidate = FALSE;
99
100void xmesa_set_driver( const struct xm_driver *templ )
101{
102   driver = *templ;
103   stapi = driver.create_st_api();
104
105   xmesa_strict_invalidate =
106      debug_get_bool_option("XMESA_STRICT_INVALIDATE", FALSE);
107}
108
109
110/*
111 * XXX replace this with a linked list, or better yet, try to attach the
112 * gallium/mesa extra bits to the X Display object with XAddExtension().
113 */
114#define MAX_DISPLAYS 10
115static struct xmesa_display Displays[MAX_DISPLAYS];
116static int NumDisplays = 0;
117
118static int
119xmesa_get_param(struct st_manager *smapi,
120                enum st_manager_param param)
121{
122   switch(param) {
123   case ST_MANAGER_BROKEN_INVALIDATE:
124      return !xmesa_strict_invalidate;
125   default:
126      return 0;
127   }
128}
129
130static XMesaDisplay
131xmesa_init_display( Display *display )
132{
133   pipe_static_mutex(init_mutex);
134   XMesaDisplay xmdpy;
135   int i;
136
137   pipe_mutex_lock(init_mutex);
138
139   /* Look for XMesaDisplay which corresponds to 'display' */
140   for (i = 0; i < NumDisplays; i++) {
141      if (Displays[i].display == display) {
142         /* Found it */
143         pipe_mutex_unlock(init_mutex);
144         return &Displays[i];
145      }
146   }
147
148   /* Create new XMesaDisplay */
149
150   assert(NumDisplays < MAX_DISPLAYS);
151   xmdpy = &Displays[NumDisplays];
152   NumDisplays++;
153
154   if (!xmdpy->display && display) {
155      xmdpy->display = display;
156      xmdpy->screen = driver.create_pipe_screen(display);
157      xmdpy->smapi = CALLOC_STRUCT(st_manager);
158      if (xmdpy->smapi) {
159         xmdpy->smapi->screen = xmdpy->screen;
160         xmdpy->smapi->get_param = xmesa_get_param;
161      }
162
163      if (xmdpy->screen && xmdpy->smapi) {
164         pipe_mutex_init(xmdpy->mutex);
165      }
166      else {
167         if (xmdpy->screen) {
168            xmdpy->screen->destroy(xmdpy->screen);
169            xmdpy->screen = NULL;
170         }
171         if (xmdpy->smapi) {
172            FREE(xmdpy->smapi);
173            xmdpy->smapi = NULL;
174         }
175
176         xmdpy->display = NULL;
177      }
178   }
179   if (!xmdpy->display || xmdpy->display != display)
180      xmdpy = NULL;
181
182   pipe_mutex_unlock(init_mutex);
183
184   return xmdpy;
185}
186
187/**********************************************************************/
188/*****                     X Utility Functions                    *****/
189/**********************************************************************/
190
191
192/**
193 * Return the host's byte order as LSBFirst or MSBFirst ala X.
194 */
195static int host_byte_order( void )
196{
197   int i = 1;
198   char *cptr = (char *) &i;
199   return (*cptr==1) ? LSBFirst : MSBFirst;
200}
201
202
203
204
205/**
206 * Return the true number of bits per pixel for XImages.
207 * For example, if we request a 24-bit deep visual we may actually need/get
208 * 32bpp XImages.  This function returns the appropriate bpp.
209 * Input:  dpy - the X display
210 *         visinfo - desribes the visual to be used for XImages
211 * Return:  true number of bits per pixel for XImages
212 */
213static int
214bits_per_pixel( XMesaVisual xmv )
215{
216   Display *dpy = xmv->display;
217   XVisualInfo * visinfo = xmv->visinfo;
218   XImage *img;
219   int bitsPerPixel;
220   /* Create a temporary XImage */
221   img = XCreateImage( dpy, visinfo->visual, visinfo->depth,
222		       ZPixmap, 0,           /*format, offset*/
223		       (char*) MALLOC(8),    /*data*/
224		       1, 1,                 /*width, height*/
225		       32,                   /*bitmap_pad*/
226		       0                     /*bytes_per_line*/
227                     );
228   assert(img);
229   /* grab the bits/pixel value */
230   bitsPerPixel = img->bits_per_pixel;
231   /* free the XImage */
232   free( img->data );
233   img->data = NULL;
234   XDestroyImage( img );
235   return bitsPerPixel;
236}
237
238
239
240/*
241 * Determine if a given X window ID is valid (window exists).
242 * Do this by calling XGetWindowAttributes() for the window and
243 * checking if we catch an X error.
244 * Input:  dpy - the display
245 *         win - the window to check for existance
246 * Return:  GL_TRUE - window exists
247 *          GL_FALSE - window doesn't exist
248 */
249static GLboolean WindowExistsFlag;
250
251static int window_exists_err_handler( Display* dpy, XErrorEvent* xerr )
252{
253   (void) dpy;
254   if (xerr->error_code == BadWindow) {
255      WindowExistsFlag = GL_FALSE;
256   }
257   return 0;
258}
259
260static GLboolean window_exists( Display *dpy, Window win )
261{
262   XWindowAttributes wa;
263   int (*old_handler)( Display*, XErrorEvent* );
264   WindowExistsFlag = GL_TRUE;
265   old_handler = XSetErrorHandler(window_exists_err_handler);
266   XGetWindowAttributes( dpy, win, &wa ); /* dummy request */
267   XSetErrorHandler(old_handler);
268   return WindowExistsFlag;
269}
270
271static Status
272get_drawable_size( Display *dpy, Drawable d, uint *width, uint *height )
273{
274   Window root;
275   Status stat;
276   int xpos, ypos;
277   unsigned int w, h, bw, depth;
278   stat = XGetGeometry(dpy, d, &root, &xpos, &ypos, &w, &h, &bw, &depth);
279   *width = w;
280   *height = h;
281   return stat;
282}
283
284
285/**
286 * Return the size of the window (or pixmap) that corresponds to the
287 * given XMesaBuffer.
288 * \param width  returns width in pixels
289 * \param height  returns height in pixels
290 */
291void
292xmesa_get_window_size(Display *dpy, XMesaBuffer b,
293                      GLuint *width, GLuint *height)
294{
295   XMesaDisplay xmdpy = xmesa_init_display(dpy);
296   Status stat;
297
298   pipe_mutex_lock(xmdpy->mutex);
299   stat = get_drawable_size(dpy, b->ws.drawable, width, height);
300   pipe_mutex_unlock(xmdpy->mutex);
301
302   if (!stat) {
303      /* probably querying a window that's recently been destroyed */
304      _mesa_warning(NULL, "XGetGeometry failed!\n");
305      *width = *height = 1;
306   }
307}
308
309#define GET_REDMASK(__v)        __v->mesa_visual.redMask
310#define GET_GREENMASK(__v)      __v->mesa_visual.greenMask
311#define GET_BLUEMASK(__v)       __v->mesa_visual.blueMask
312
313
314/**
315 * Choose the pixel format for the given visual.
316 * This will tell the gallium driver how to pack pixel data into
317 * drawing surfaces.
318 */
319static GLuint
320choose_pixel_format(XMesaVisual v)
321{
322   boolean native_byte_order = (host_byte_order() ==
323                                ImageByteOrder(v->display));
324
325   if (   GET_REDMASK(v)   == 0x0000ff
326       && GET_GREENMASK(v) == 0x00ff00
327       && GET_BLUEMASK(v)  == 0xff0000
328       && v->BitsPerPixel == 32) {
329      if (native_byte_order) {
330         /* no byteswapping needed */
331         return PIPE_FORMAT_R8G8B8A8_UNORM;
332      }
333      else {
334         return PIPE_FORMAT_A8B8G8R8_UNORM;
335      }
336   }
337   else if (   GET_REDMASK(v)   == 0xff0000
338            && GET_GREENMASK(v) == 0x00ff00
339            && GET_BLUEMASK(v)  == 0x0000ff
340            && v->BitsPerPixel == 32) {
341      if (native_byte_order) {
342         /* no byteswapping needed */
343         return PIPE_FORMAT_B8G8R8A8_UNORM;
344      }
345      else {
346         return PIPE_FORMAT_A8R8G8B8_UNORM;
347      }
348   }
349   else if (   GET_REDMASK(v)   == 0x0000ff00
350            && GET_GREENMASK(v) == 0x00ff0000
351            && GET_BLUEMASK(v)  == 0xff000000
352            && v->BitsPerPixel == 32) {
353      if (native_byte_order) {
354         /* no byteswapping needed */
355         return PIPE_FORMAT_A8R8G8B8_UNORM;
356      }
357      else {
358         return PIPE_FORMAT_B8G8R8A8_UNORM;
359      }
360   }
361   else if (   GET_REDMASK(v)   == 0xf800
362            && GET_GREENMASK(v) == 0x07e0
363            && GET_BLUEMASK(v)  == 0x001f
364            && native_byte_order
365            && v->BitsPerPixel == 16) {
366      /* 5-6-5 RGB */
367      return PIPE_FORMAT_B5G6R5_UNORM;
368   }
369
370   return PIPE_FORMAT_NONE;
371}
372
373
374/**
375 * Choose a depth/stencil format that satisfies the given depth and
376 * stencil sizes.
377 */
378static enum pipe_format
379choose_depth_stencil_format(XMesaDisplay xmdpy, int depth, int stencil)
380{
381   const enum pipe_texture_target target = PIPE_TEXTURE_2D;
382   const unsigned tex_usage = PIPE_BIND_DEPTH_STENCIL;
383   const unsigned sample_count = 0;
384   enum pipe_format formats[8], fmt;
385   int count, i;
386
387   count = 0;
388
389   if (depth <= 16 && stencil == 0) {
390      formats[count++] = PIPE_FORMAT_Z16_UNORM;
391   }
392   if (depth <= 24 && stencil == 0) {
393      formats[count++] = PIPE_FORMAT_X8Z24_UNORM;
394      formats[count++] = PIPE_FORMAT_Z24X8_UNORM;
395   }
396   if (depth <= 24 && stencil <= 8) {
397      formats[count++] = PIPE_FORMAT_S8_UINT_Z24_UNORM;
398      formats[count++] = PIPE_FORMAT_Z24_UNORM_S8_UINT;
399   }
400   if (depth <= 32 && stencil == 0) {
401      formats[count++] = PIPE_FORMAT_Z32_UNORM;
402   }
403
404   fmt = PIPE_FORMAT_NONE;
405   for (i = 0; i < count; i++) {
406      if (xmdpy->screen->is_format_supported(xmdpy->screen, formats[i],
407                                             target, sample_count,
408                                             tex_usage)) {
409         fmt = formats[i];
410         break;
411      }
412   }
413
414   return fmt;
415}
416
417
418
419/**********************************************************************/
420/*****                Linked list of XMesaBuffers                 *****/
421/**********************************************************************/
422
423static XMesaBuffer XMesaBufferList = NULL;
424
425
426/**
427 * Allocate a new XMesaBuffer object which corresponds to the given drawable.
428 * Note that XMesaBuffer is derived from struct gl_framebuffer.
429 * The new XMesaBuffer will not have any size (Width=Height=0).
430 *
431 * \param d  the corresponding X drawable (window or pixmap)
432 * \param type  either WINDOW, PIXMAP or PBUFFER, describing d
433 * \param vis  the buffer's visual
434 * \param cmap  the window's colormap, if known.
435 * \return new XMesaBuffer or NULL if any problem
436 */
437static XMesaBuffer
438create_xmesa_buffer(Drawable d, BufferType type,
439                    XMesaVisual vis, Colormap cmap)
440{
441   XMesaDisplay xmdpy = xmesa_init_display(vis->display);
442   XMesaBuffer b;
443   uint width, height;
444
445   ASSERT(type == WINDOW || type == PIXMAP || type == PBUFFER);
446
447   if (!xmdpy)
448      return NULL;
449
450   b = (XMesaBuffer) CALLOC_STRUCT(xmesa_buffer);
451   if (!b)
452      return NULL;
453
454   b->ws.drawable = d;
455   b->ws.visual = vis->visinfo->visual;
456   b->ws.depth = vis->visinfo->depth;
457
458   b->xm_visual = vis;
459   b->type = type;
460   b->cmap = cmap;
461
462   get_drawable_size(vis->display, d, &width, &height);
463
464   /*
465    * Create framebuffer, but we'll plug in our own renderbuffers below.
466    */
467   b->stfb = xmesa_create_st_framebuffer(xmdpy, b);
468
469   /* GLX_EXT_texture_from_pixmap */
470   b->TextureTarget = 0;
471   b->TextureFormat = GLX_TEXTURE_FORMAT_NONE_EXT;
472   b->TextureMipmap = 0;
473
474   /* insert buffer into linked list */
475   b->Next = XMesaBufferList;
476   XMesaBufferList = b;
477
478   return b;
479}
480
481
482/**
483 * Find an XMesaBuffer by matching X display and colormap but NOT matching
484 * the notThis buffer.
485 */
486XMesaBuffer
487xmesa_find_buffer(Display *dpy, Colormap cmap, XMesaBuffer notThis)
488{
489   XMesaBuffer b;
490   for (b = XMesaBufferList; b; b = b->Next) {
491      if (b->xm_visual->display == dpy &&
492          b->cmap == cmap &&
493          b != notThis) {
494         return b;
495      }
496   }
497   return NULL;
498}
499
500
501/**
502 * Remove buffer from linked list, delete if no longer referenced.
503 */
504static void
505xmesa_free_buffer(XMesaBuffer buffer)
506{
507   XMesaBuffer prev = NULL, b;
508
509   for (b = XMesaBufferList; b; b = b->Next) {
510      if (b == buffer) {
511         /* unlink buffer from list */
512         if (prev)
513            prev->Next = buffer->Next;
514         else
515            XMesaBufferList = buffer->Next;
516
517         /* Since the X window for the XMesaBuffer is going away, we don't
518          * want to dereference this pointer in the future.
519          */
520         b->ws.drawable = 0;
521
522         /* XXX we should move the buffer to a delete-pending list and destroy
523          * the buffer until it is no longer current.
524          */
525         xmesa_destroy_st_framebuffer(buffer->stfb);
526
527         free(buffer);
528
529         return;
530      }
531      /* continue search */
532      prev = b;
533   }
534   /* buffer not found in XMesaBufferList */
535   _mesa_problem(NULL,"xmesa_free_buffer() - buffer not found\n");
536}
537
538
539
540/**********************************************************************/
541/*****                   Misc Private Functions                   *****/
542/**********************************************************************/
543
544
545/**
546 * When a context is bound for the first time, we can finally finish
547 * initializing the context's visual and buffer information.
548 * \param v  the XMesaVisual to initialize
549 * \param b  the XMesaBuffer to initialize (may be NULL)
550 * \param rgb_flag  TRUE = RGBA mode, FALSE = color index mode
551 * \param window  the window/pixmap we're rendering into
552 * \param cmap  the colormap associated with the window/pixmap
553 * \return GL_TRUE=success, GL_FALSE=failure
554 */
555static GLboolean
556initialize_visual_and_buffer(XMesaVisual v, XMesaBuffer b,
557                             GLboolean rgb_flag, Drawable window,
558                             Colormap cmap)
559{
560   ASSERT(!b || b->xm_visual == v);
561
562   /* Save true bits/pixel */
563   v->BitsPerPixel = bits_per_pixel(v);
564   assert(v->BitsPerPixel > 0);
565
566   if (rgb_flag == GL_FALSE) {
567      /* COLOR-INDEXED WINDOW: not supported*/
568      return GL_FALSE;
569   }
570   else {
571      /* RGB WINDOW:
572       * We support RGB rendering into almost any kind of visual.
573       */
574      const int xclass = v->visualType;
575      if (xclass != GLX_TRUE_COLOR && xclass == !GLX_DIRECT_COLOR) {
576	 _mesa_warning(NULL,
577            "XMesa: RGB mode rendering not supported in given visual.\n");
578	 return GL_FALSE;
579      }
580      v->mesa_visual.indexBits = 0;
581
582      if (v->BitsPerPixel == 32) {
583         /* We use XImages for all front/back buffers.  If an X Window or
584          * X Pixmap is 32bpp, there's no guarantee that the alpha channel
585          * will be preserved.  For XImages we're in luck.
586          */
587         v->mesa_visual.alphaBits = 8;
588      }
589   }
590
591   /*
592    * If MESA_INFO env var is set print out some debugging info
593    * which can help Brian figure out what's going on when a user
594    * reports bugs.
595    */
596   if (_mesa_getenv("MESA_INFO")) {
597      printf("X/Mesa visual = %p\n", (void *) v);
598      printf("X/Mesa level = %d\n", v->mesa_visual.level);
599      printf("X/Mesa depth = %d\n", v->visinfo->depth);
600      printf("X/Mesa bits per pixel = %d\n", v->BitsPerPixel);
601   }
602
603   return GL_TRUE;
604}
605
606
607
608#define NUM_VISUAL_TYPES   6
609
610/**
611 * Convert an X visual type to a GLX visual type.
612 *
613 * \param visualType X visual type (i.e., \c TrueColor, \c StaticGray, etc.)
614 *        to be converted.
615 * \return If \c visualType is a valid X visual type, a GLX visual type will
616 *         be returned.  Otherwise \c GLX_NONE will be returned.
617 *
618 * \note
619 * This code was lifted directly from lib/GL/glx/glcontextmodes.c in the
620 * DRI CVS tree.
621 */
622static GLint
623xmesa_convert_from_x_visual_type( int visualType )
624{
625    static const int glx_visual_types[ NUM_VISUAL_TYPES ] = {
626	GLX_STATIC_GRAY,  GLX_GRAY_SCALE,
627	GLX_STATIC_COLOR, GLX_PSEUDO_COLOR,
628	GLX_TRUE_COLOR,   GLX_DIRECT_COLOR
629    };
630
631    return ( (unsigned) visualType < NUM_VISUAL_TYPES )
632	? glx_visual_types[ visualType ] : GLX_NONE;
633}
634
635
636/**********************************************************************/
637/*****                       Public Functions                     *****/
638/**********************************************************************/
639
640
641/*
642 * Create a new X/Mesa visual.
643 * Input:  display - X11 display
644 *         visinfo - an XVisualInfo pointer
645 *         rgb_flag - GL_TRUE = RGB mode,
646 *                    GL_FALSE = color index mode
647 *         alpha_flag - alpha buffer requested?
648 *         db_flag - GL_TRUE = double-buffered,
649 *                   GL_FALSE = single buffered
650 *         stereo_flag - stereo visual?
651 *         ximage_flag - GL_TRUE = use an XImage for back buffer,
652 *                       GL_FALSE = use an off-screen pixmap for back buffer
653 *         depth_size - requested bits/depth values, or zero
654 *         stencil_size - requested bits/stencil values, or zero
655 *         accum_red_size - requested bits/red accum values, or zero
656 *         accum_green_size - requested bits/green accum values, or zero
657 *         accum_blue_size - requested bits/blue accum values, or zero
658 *         accum_alpha_size - requested bits/alpha accum values, or zero
659 *         num_samples - number of samples/pixel if multisampling, or zero
660 *         level - visual level, usually 0
661 *         visualCaveat - ala the GLX extension, usually GLX_NONE
662 * Return;  a new XMesaVisual or 0 if error.
663 */
664PUBLIC
665XMesaVisual XMesaCreateVisual( Display *display,
666                               XVisualInfo * visinfo,
667                               GLboolean rgb_flag,
668                               GLboolean alpha_flag,
669                               GLboolean db_flag,
670                               GLboolean stereo_flag,
671                               GLboolean ximage_flag,
672                               GLint depth_size,
673                               GLint stencil_size,
674                               GLint accum_red_size,
675                               GLint accum_green_size,
676                               GLint accum_blue_size,
677                               GLint accum_alpha_size,
678                               GLint num_samples,
679                               GLint level,
680                               GLint visualCaveat )
681{
682   XMesaDisplay xmdpy = xmesa_init_display(display);
683   XMesaVisual v;
684   GLint red_bits, green_bits, blue_bits, alpha_bits;
685
686   if (!xmdpy)
687      return NULL;
688
689   /* For debugging only */
690   if (_mesa_getenv("MESA_XSYNC")) {
691      /* This makes debugging X easier.
692       * In your debugger, set a breakpoint on _XError to stop when an
693       * X protocol error is generated.
694       */
695      XSynchronize( display, 1 );
696   }
697
698   v = (XMesaVisual) CALLOC_STRUCT(xmesa_visual);
699   if (!v) {
700      return NULL;
701   }
702
703   v->display = display;
704
705   /* Save a copy of the XVisualInfo struct because the user may Xfree()
706    * the struct but we may need some of the information contained in it
707    * at a later time.
708    */
709   v->visinfo = (XVisualInfo *) MALLOC(sizeof(*visinfo));
710   if (!v->visinfo) {
711      free(v);
712      return NULL;
713   }
714   memcpy(v->visinfo, visinfo, sizeof(*visinfo));
715
716   v->ximage_flag = ximage_flag;
717
718   v->mesa_visual.redMask = visinfo->red_mask;
719   v->mesa_visual.greenMask = visinfo->green_mask;
720   v->mesa_visual.blueMask = visinfo->blue_mask;
721   v->visualID = visinfo->visualid;
722   v->screen = visinfo->screen;
723
724#if !(defined(__cplusplus) || defined(c_plusplus))
725   v->visualType = xmesa_convert_from_x_visual_type(visinfo->class);
726#else
727   v->visualType = xmesa_convert_from_x_visual_type(visinfo->c_class);
728#endif
729
730   v->mesa_visual.visualRating = visualCaveat;
731
732   if (alpha_flag)
733      v->mesa_visual.alphaBits = 8;
734
735   (void) initialize_visual_and_buffer( v, NULL, rgb_flag, 0, 0 );
736
737   {
738      const int xclass = v->visualType;
739      if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) {
740         red_bits   = _mesa_bitcount(GET_REDMASK(v));
741         green_bits = _mesa_bitcount(GET_GREENMASK(v));
742         blue_bits  = _mesa_bitcount(GET_BLUEMASK(v));
743      }
744      else {
745         /* this is an approximation */
746         int depth;
747         depth = v->visinfo->depth;
748         red_bits = depth / 3;
749         depth -= red_bits;
750         green_bits = depth / 2;
751         depth -= green_bits;
752         blue_bits = depth;
753         alpha_bits = 0;
754         assert( red_bits + green_bits + blue_bits == v->visinfo->depth );
755      }
756      alpha_bits = v->mesa_visual.alphaBits;
757   }
758
759   /* initialize visual */
760   {
761      struct gl_config *vis = &v->mesa_visual;
762
763      vis->rgbMode          = GL_TRUE;
764      vis->doubleBufferMode = db_flag;
765      vis->stereoMode       = stereo_flag;
766
767      vis->redBits          = red_bits;
768      vis->greenBits        = green_bits;
769      vis->blueBits         = blue_bits;
770      vis->alphaBits        = alpha_bits;
771      vis->rgbBits          = red_bits + green_bits + blue_bits;
772
773      vis->indexBits      = 0;
774      vis->depthBits      = depth_size;
775      vis->stencilBits    = stencil_size;
776
777      vis->accumRedBits   = accum_red_size;
778      vis->accumGreenBits = accum_green_size;
779      vis->accumBlueBits  = accum_blue_size;
780      vis->accumAlphaBits = accum_alpha_size;
781
782      vis->haveAccumBuffer   = accum_red_size > 0;
783      vis->haveDepthBuffer   = depth_size > 0;
784      vis->haveStencilBuffer = stencil_size > 0;
785
786      vis->numAuxBuffers = 0;
787      vis->level = 0;
788      vis->sampleBuffers = 0;
789      vis->samples = 0;
790   }
791
792   v->stvis.buffer_mask = ST_ATTACHMENT_FRONT_LEFT_MASK;
793   if (db_flag)
794      v->stvis.buffer_mask |= ST_ATTACHMENT_BACK_LEFT_MASK;
795   if (stereo_flag) {
796      v->stvis.buffer_mask |= ST_ATTACHMENT_FRONT_RIGHT_MASK;
797      if (db_flag)
798         v->stvis.buffer_mask |= ST_ATTACHMENT_BACK_RIGHT_MASK;
799   }
800
801   v->stvis.color_format = choose_pixel_format(v);
802   if (v->stvis.color_format == PIPE_FORMAT_NONE) {
803      FREE(v->visinfo);
804      FREE(v);
805      return NULL;
806   }
807
808   v->stvis.depth_stencil_format =
809      choose_depth_stencil_format(xmdpy, depth_size, stencil_size);
810
811   v->stvis.accum_format = (accum_red_size +
812         accum_green_size + accum_blue_size + accum_alpha_size) ?
813      PIPE_FORMAT_R16G16B16A16_SNORM : PIPE_FORMAT_NONE;
814
815   v->stvis.samples = num_samples;
816   v->stvis.render_buffer = ST_ATTACHMENT_INVALID;
817
818   /* XXX minor hack */
819   v->mesa_visual.level = level;
820   return v;
821}
822
823
824PUBLIC
825void XMesaDestroyVisual( XMesaVisual v )
826{
827   free(v->visinfo);
828   free(v);
829}
830
831
832/**
833 * Return the informative name.
834 */
835const char *
836xmesa_get_name(void)
837{
838   return stapi->name;
839}
840
841
842/**
843 * Do per-display initializations.
844 */
845void
846xmesa_init( Display *display )
847{
848   xmesa_init_display(display);
849}
850
851
852/**
853 * Create a new XMesaContext.
854 * \param v  the XMesaVisual
855 * \param share_list  another XMesaContext with which to share display
856 *                    lists or NULL if no sharing is wanted.
857 * \return an XMesaContext or NULL if error.
858 */
859PUBLIC
860XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list,
861                                 GLuint major, GLuint minor,
862                                 GLuint profileMask, GLuint contextFlags)
863{
864   XMesaDisplay xmdpy = xmesa_init_display(v->display);
865   struct st_context_attribs attribs;
866   XMesaContext c;
867
868   if (!xmdpy)
869      return NULL;
870
871   /* Note: the XMesaContext contains a Mesa struct gl_context struct (inheritance) */
872   c = (XMesaContext) CALLOC_STRUCT(xmesa_context);
873   if (!c)
874      return NULL;
875
876   c->xm_visual = v;
877   c->xm_buffer = NULL;   /* set later by XMesaMakeCurrent */
878   c->xm_read_buffer = NULL;
879
880   memset(&attribs, 0, sizeof(attribs));
881   attribs.profile = ST_PROFILE_DEFAULT;
882   attribs.visual = v->stvis;
883   attribs.major = major;
884   attribs.minor = minor;
885   if (contextFlags & GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB)
886      attribs.flags |= ST_CONTEXT_FLAG_FORWARD_COMPATIBLE;
887   if (contextFlags & GLX_CONTEXT_DEBUG_BIT_ARB)
888      attribs.flags |= ST_CONTEXT_FLAG_DEBUG;
889   if (contextFlags & GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB)
890      attribs.flags |= ST_CONTEXT_FLAG_ROBUST_ACCESS;
891   if (profileMask & GLX_CONTEXT_CORE_PROFILE_BIT_ARB)
892      attribs.flags |= ST_CONTEXT_FLAG_CORE_PROFILE;
893   if (profileMask & GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB)
894      attribs.flags |= ST_CONTEXT_FLAG_COMPATIBLE_PROFILE;
895
896   c->st = stapi->create_context(stapi, xmdpy->smapi,
897         &attribs, (share_list) ? share_list->st : NULL);
898   if (c->st == NULL)
899      goto fail;
900
901   c->st->st_manager_private = (void *) c;
902
903   return c;
904
905fail:
906   if (c->st)
907      c->st->destroy(c->st);
908
909   free(c);
910   return NULL;
911}
912
913
914
915PUBLIC
916void XMesaDestroyContext( XMesaContext c )
917{
918   c->st->destroy(c->st);
919
920   /* FIXME: We should destroy the screen here, but if we do so, surfaces may
921    * outlive it, causing segfaults
922   struct pipe_screen *screen = c->st->pipe->screen;
923   screen->destroy(screen);
924   */
925
926   free(c);
927}
928
929
930
931/**
932 * Private function for creating an XMesaBuffer which corresponds to an
933 * X window or pixmap.
934 * \param v  the window's XMesaVisual
935 * \param w  the window we're wrapping
936 * \return  new XMesaBuffer or NULL if error
937 */
938PUBLIC XMesaBuffer
939XMesaCreateWindowBuffer(XMesaVisual v, Window w)
940{
941   XWindowAttributes attr;
942   XMesaBuffer b;
943   Colormap cmap;
944   int depth;
945
946   assert(v);
947   assert(w);
948
949   /* Check that window depth matches visual depth */
950   XGetWindowAttributes( v->display, w, &attr );
951   depth = attr.depth;
952   if (v->visinfo->depth != depth) {
953      _mesa_warning(NULL, "XMesaCreateWindowBuffer: depth mismatch between visual (%d) and window (%d)!\n",
954                    v->visinfo->depth, depth);
955      return NULL;
956   }
957
958   /* Find colormap */
959   if (attr.colormap) {
960      cmap = attr.colormap;
961   }
962   else {
963      _mesa_warning(NULL, "Window %u has no colormap!\n", (unsigned int) w);
964      /* this is weird, a window w/out a colormap!? */
965      /* OK, let's just allocate a new one and hope for the best */
966      cmap = XCreateColormap(v->display, w, attr.visual, AllocNone);
967   }
968
969   b = create_xmesa_buffer((Drawable) w, WINDOW, v, cmap);
970   if (!b)
971      return NULL;
972
973   if (!initialize_visual_and_buffer( v, b, v->mesa_visual.rgbMode,
974                                      (Drawable) w, cmap )) {
975      xmesa_free_buffer(b);
976      return NULL;
977   }
978
979   return b;
980}
981
982
983
984/**
985 * Create a new XMesaBuffer from an X pixmap.
986 *
987 * \param v    the XMesaVisual
988 * \param p    the pixmap
989 * \param cmap the colormap, may be 0 if using a \c GLX_TRUE_COLOR or
990 *             \c GLX_DIRECT_COLOR visual for the pixmap
991 * \returns new XMesaBuffer or NULL if error
992 */
993PUBLIC XMesaBuffer
994XMesaCreatePixmapBuffer(XMesaVisual v, Pixmap p, Colormap cmap)
995{
996   XMesaBuffer b;
997
998   assert(v);
999
1000   b = create_xmesa_buffer((Drawable) p, PIXMAP, v, cmap);
1001   if (!b)
1002      return NULL;
1003
1004   if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
1005				     (Drawable) p, cmap)) {
1006      xmesa_free_buffer(b);
1007      return NULL;
1008   }
1009
1010   return b;
1011}
1012
1013
1014/**
1015 * For GLX_EXT_texture_from_pixmap
1016 */
1017XMesaBuffer
1018XMesaCreatePixmapTextureBuffer(XMesaVisual v, Pixmap p,
1019                               Colormap cmap,
1020                               int format, int target, int mipmap)
1021{
1022   GET_CURRENT_CONTEXT(ctx);
1023   XMesaBuffer b;
1024
1025   assert(v);
1026
1027   b = create_xmesa_buffer((Drawable) p, PIXMAP, v, cmap);
1028   if (!b)
1029      return NULL;
1030
1031   /* get pixmap size */
1032   xmesa_get_window_size(v->display, b, &b->width, &b->height);
1033
1034   if (target == 0) {
1035      /* examine dims */
1036      if (ctx->Extensions.ARB_texture_non_power_of_two) {
1037         target = GLX_TEXTURE_2D_EXT;
1038      }
1039      else if (   _mesa_bitcount(b->width)  == 1
1040               && _mesa_bitcount(b->height) == 1) {
1041         /* power of two size */
1042         if (b->height == 1) {
1043            target = GLX_TEXTURE_1D_EXT;
1044         }
1045         else {
1046            target = GLX_TEXTURE_2D_EXT;
1047         }
1048      }
1049      else if (ctx->Extensions.NV_texture_rectangle) {
1050         target = GLX_TEXTURE_RECTANGLE_EXT;
1051      }
1052      else {
1053         /* non power of two textures not supported */
1054         XMesaDestroyBuffer(b);
1055         return 0;
1056      }
1057   }
1058
1059   b->TextureTarget = target;
1060   b->TextureFormat = format;
1061   b->TextureMipmap = mipmap;
1062
1063   if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
1064				     (Drawable) p, cmap)) {
1065      xmesa_free_buffer(b);
1066      return NULL;
1067   }
1068
1069   return b;
1070}
1071
1072
1073
1074XMesaBuffer
1075XMesaCreatePBuffer(XMesaVisual v, Colormap cmap,
1076                   unsigned int width, unsigned int height)
1077{
1078   Window root;
1079   Drawable drawable;  /* X Pixmap Drawable */
1080   XMesaBuffer b;
1081
1082   /* allocate pixmap for front buffer */
1083   root = RootWindow( v->display, v->visinfo->screen );
1084   drawable = XCreatePixmap(v->display, root, width, height,
1085                            v->visinfo->depth);
1086   if (!drawable)
1087      return NULL;
1088
1089   b = create_xmesa_buffer(drawable, PBUFFER, v, cmap);
1090   if (!b)
1091      return NULL;
1092
1093   if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
1094				     drawable, cmap)) {
1095      xmesa_free_buffer(b);
1096      return NULL;
1097   }
1098
1099   return b;
1100}
1101
1102
1103
1104/*
1105 * Deallocate an XMesaBuffer structure and all related info.
1106 */
1107PUBLIC void
1108XMesaDestroyBuffer(XMesaBuffer b)
1109{
1110   xmesa_free_buffer(b);
1111}
1112
1113
1114/**
1115 * Notify the binding context to validate the buffer.
1116 */
1117void
1118xmesa_notify_invalid_buffer(XMesaBuffer b)
1119{
1120   p_atomic_inc(&b->stfb->stamp);
1121}
1122
1123
1124/**
1125 * Query the current drawable size and notify the binding context.
1126 */
1127void
1128xmesa_check_buffer_size(XMesaBuffer b)
1129{
1130   GLuint old_width, old_height;
1131
1132   if (b->type == PBUFFER)
1133      return;
1134
1135   old_width = b->width;
1136   old_height = b->height;
1137
1138   xmesa_get_window_size(b->xm_visual->display, b, &b->width, &b->height);
1139
1140   if (b->width != old_width || b->height != old_height)
1141      xmesa_notify_invalid_buffer(b);
1142}
1143
1144
1145/*
1146 * Bind buffer b to context c and make c the current rendering context.
1147 */
1148PUBLIC
1149GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer,
1150                             XMesaBuffer readBuffer )
1151{
1152   XMesaContext old_ctx = XMesaGetCurrentContext();
1153
1154   if (old_ctx && old_ctx != c) {
1155      XMesaFlush(old_ctx);
1156      old_ctx->xm_buffer = NULL;
1157      old_ctx->xm_read_buffer = NULL;
1158   }
1159
1160   if (c) {
1161      if (!drawBuffer || !readBuffer)
1162         return GL_FALSE;  /* must specify buffers! */
1163
1164      if (c == old_ctx &&
1165	  c->xm_buffer == drawBuffer &&
1166	  c->xm_read_buffer == readBuffer)
1167	 return GL_TRUE;
1168
1169      xmesa_check_buffer_size(drawBuffer);
1170      if (readBuffer != drawBuffer)
1171         xmesa_check_buffer_size(readBuffer);
1172
1173      c->xm_buffer = drawBuffer;
1174      c->xm_read_buffer = readBuffer;
1175
1176      stapi->make_current(stapi, c->st, drawBuffer->stfb, readBuffer->stfb);
1177
1178      /* Solution to Stephane Rehel's problem with glXReleaseBuffersMESA(): */
1179      drawBuffer->wasCurrent = GL_TRUE;
1180   }
1181   else {
1182      /* Detach */
1183      stapi->make_current(stapi, NULL, NULL, NULL);
1184
1185   }
1186   return GL_TRUE;
1187}
1188
1189
1190/*
1191 * Unbind the context c from its buffer.
1192 */
1193GLboolean XMesaUnbindContext( XMesaContext c )
1194{
1195   /* A no-op for XFree86 integration purposes */
1196   return GL_TRUE;
1197}
1198
1199
1200XMesaContext XMesaGetCurrentContext( void )
1201{
1202   struct st_context_iface *st = stapi->get_current(stapi);
1203   return (XMesaContext) (st) ? st->st_manager_private : NULL;
1204}
1205
1206
1207
1208/**
1209 * Swap front and back color buffers and have winsys display front buffer.
1210 * If there's no front color buffer no swap actually occurs.
1211 */
1212PUBLIC
1213void XMesaSwapBuffers( XMesaBuffer b )
1214{
1215   XMesaContext xmctx = XMesaGetCurrentContext();
1216
1217   if (xmctx && xmctx->xm_buffer == b) {
1218      xmctx->st->flush( xmctx->st, ST_FLUSH_FRONT, NULL);
1219   }
1220
1221   xmesa_swap_st_framebuffer(b->stfb);
1222}
1223
1224
1225
1226/*
1227 * Copy sub-region of back buffer to front buffer
1228 */
1229void XMesaCopySubBuffer( XMesaBuffer b, int x, int y, int width, int height )
1230{
1231   xmesa_copy_st_framebuffer(b->stfb,
1232         ST_ATTACHMENT_BACK_LEFT, ST_ATTACHMENT_FRONT_LEFT,
1233         x, y, width, height);
1234}
1235
1236
1237
1238void XMesaFlush( XMesaContext c )
1239{
1240   if (c && c->xm_visual->display) {
1241      XMesaDisplay xmdpy = xmesa_init_display(c->xm_visual->display);
1242      struct pipe_fence_handle *fence = NULL;
1243
1244      c->st->flush(c->st, ST_FLUSH_FRONT, &fence);
1245      if (fence) {
1246         xmdpy->screen->fence_finish(xmdpy->screen, fence,
1247                                     PIPE_TIMEOUT_INFINITE);
1248         xmdpy->screen->fence_reference(xmdpy->screen, &fence, NULL);
1249      }
1250      XFlush( c->xm_visual->display );
1251   }
1252}
1253
1254
1255
1256
1257
1258XMesaBuffer XMesaFindBuffer( Display *dpy, Drawable d )
1259{
1260   XMesaBuffer b;
1261   for (b = XMesaBufferList; b; b = b->Next) {
1262      if (b->ws.drawable == d && b->xm_visual->display == dpy) {
1263         return b;
1264      }
1265   }
1266   return NULL;
1267}
1268
1269
1270/**
1271 * Free/destroy all XMesaBuffers associated with given display.
1272 */
1273void xmesa_destroy_buffers_on_display(Display *dpy)
1274{
1275   XMesaBuffer b, next;
1276   for (b = XMesaBufferList; b; b = next) {
1277      next = b->Next;
1278      if (b->xm_visual->display == dpy) {
1279         xmesa_free_buffer(b);
1280         /* delete head of list? */
1281         if (XMesaBufferList == b) {
1282            XMesaBufferList = next;
1283         }
1284      }
1285   }
1286}
1287
1288
1289/*
1290 * Look for XMesaBuffers whose X window has been destroyed.
1291 * Deallocate any such XMesaBuffers.
1292 */
1293void XMesaGarbageCollect( void )
1294{
1295   XMesaBuffer b, next;
1296   for (b=XMesaBufferList; b; b=next) {
1297      next = b->Next;
1298      if (b->xm_visual &&
1299          b->xm_visual->display &&
1300          b->ws.drawable &&
1301          b->type == WINDOW) {
1302         XSync(b->xm_visual->display, False);
1303         if (!window_exists( b->xm_visual->display, b->ws.drawable )) {
1304            /* found a dead window, free the ancillary info */
1305            XMesaDestroyBuffer( b );
1306         }
1307      }
1308   }
1309}
1310
1311
1312static enum st_attachment_type xmesa_attachment_type(int glx_attachment)
1313{
1314   switch(glx_attachment) {
1315      case GLX_FRONT_LEFT_EXT:
1316         return ST_ATTACHMENT_FRONT_LEFT;
1317      case GLX_FRONT_RIGHT_EXT:
1318         return ST_ATTACHMENT_FRONT_RIGHT;
1319      case GLX_BACK_LEFT_EXT:
1320         return ST_ATTACHMENT_BACK_LEFT;
1321      case GLX_BACK_RIGHT_EXT:
1322         return ST_ATTACHMENT_BACK_RIGHT;
1323      default:
1324         assert(0);
1325         return ST_ATTACHMENT_FRONT_LEFT;
1326   }
1327}
1328
1329
1330PUBLIC void
1331XMesaBindTexImage(Display *dpy, XMesaBuffer drawable, int buffer,
1332                  const int *attrib_list)
1333{
1334   struct st_context_iface *st = stapi->get_current(stapi);
1335   struct st_framebuffer_iface* stfbi = drawable->stfb;
1336   struct pipe_resource *res;
1337   int x, y, w, h;
1338   XMesaContext xmesa = XMesaGetCurrentContext();
1339   enum st_attachment_type st_attachment = xmesa_attachment_type(buffer);
1340
1341   x = 0;
1342   y = 0;
1343   w = drawable->width;
1344   h = drawable->height;
1345
1346   /* We need to validate our attachments before using them,
1347    * in case the texture doesn't exist yet. */
1348   xmesa_st_framebuffer_validate_textures(stfbi, w, h, 1 << st_attachment);
1349   res = xmesa_get_attachment(stfbi, st_attachment);
1350
1351   if (res) {
1352      struct pipe_context* pipe = xmesa_get_context(stfbi);
1353      enum pipe_format internal_format = res->format;
1354      struct pipe_transfer *tex_xfer;
1355      char *map;
1356      int line, ximage_stride;
1357
1358      internal_format = choose_pixel_format(drawable->xm_visual);
1359
1360      tex_xfer = pipe_get_transfer(pipe, res,
1361                                   0, 0,    /* level, layer */
1362                                   PIPE_TRANSFER_WRITE,
1363                                   x, y,
1364                                   w, h);
1365      if (!tex_xfer)
1366         return;
1367
1368      /* Grab the XImage that we want to turn into a texture. */
1369      XImage *img = XGetImage(dpy,
1370                              drawable->ws.drawable,
1371                              x, y,
1372                              w, h,
1373                              AllPlanes,
1374                              ZPixmap);
1375
1376      if (!img) {
1377         pipe_transfer_destroy(pipe, tex_xfer);
1378         return;
1379      }
1380
1381      map = pipe_transfer_map(pipe, tex_xfer);
1382
1383      if (!map) {
1384         pipe_transfer_destroy(pipe, tex_xfer);
1385         return;
1386      }
1387
1388      /* The pipe transfer has a pitch rounded up to the nearest 64 pixels.
1389         We assume 32 bit pixels. */
1390      ximage_stride = w * 4;
1391
1392      for (line = 0; line < h; line++)
1393         memcpy(&map[line * tex_xfer->stride],
1394                &img->data[line * ximage_stride],
1395                ximage_stride);
1396
1397      pipe_transfer_unmap(pipe, tex_xfer);
1398
1399      pipe_transfer_destroy(pipe, tex_xfer);
1400
1401      st->teximage(st,
1402                   ST_TEXTURE_2D,
1403                   0,    /* level */
1404                   internal_format,
1405                   res,
1406                   FALSE /* no mipmap */);
1407
1408   }
1409}
1410
1411
1412
1413PUBLIC void
1414XMesaReleaseTexImage(Display *dpy, XMesaBuffer drawable, int buffer)
1415{
1416}
1417
1418
1419void
1420XMesaCopyContext(XMesaContext src, XMesaContext dst, unsigned long mask)
1421{
1422   if (dst->st->copy)
1423      dst->st->copy(dst->st, src->st, mask);
1424}
1425