xm_api.c revision 287c94ea4987033f9c99a2f91c5750c9083504ca
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.1
4 *
5 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25/**
26 * \file xm_api.c
27 *
28 * All the XMesa* API functions.
29 *
30 *
31 * NOTES:
32 *
33 * The window coordinate system origin (0,0) is in the lower-left corner
34 * of the window.  X11's window coordinate origin is in the upper-left
35 * corner of the window.  Therefore, most drawing functions in this
36 * file have to flip Y coordinates.
37 *
38 *
39 * Byte swapping:  If the Mesa host and the X display use a different
40 * byte order then there's some trickiness to be aware of when using
41 * XImages.  The byte ordering used for the XImage is that of the X
42 * display, not the Mesa host.
43 * The color-to-pixel encoding for True/DirectColor must be done
44 * according to the display's visual red_mask, green_mask, and blue_mask.
45 * If XPutPixel is used to put a pixel into an XImage then XPutPixel will
46 * do byte swapping if needed.  If one wants to directly "poke" the pixel
47 * into the XImage's buffer then the pixel must be byte swapped first.
48 *
49 */
50
51#ifdef __CYGWIN__
52#undef WIN32
53#undef __WIN32__
54#endif
55
56#include "xm_api.h"
57#include "xm_st.h"
58
59#include "main/context.h"
60#include "pipe/p_defines.h"
61#include "pipe/p_screen.h"
62#include "pipe/p_context.h"
63
64#include "xm_public.h"
65#include <GL/glx.h>
66
67
68/* Driver interface routines, set up by xlib backend on library
69 * _init().  These are global in the same way that function names are
70 * global.
71 */
72static struct xm_driver driver;
73static struct st_api *stapi;
74
75void xmesa_set_driver( const struct xm_driver *templ )
76{
77   driver = *templ;
78   stapi = driver.create_st_api();
79}
80
81
82/*
83 * XXX replace this with a linked list, or better yet, try to attach the
84 * gallium/mesa extra bits to the X Display object with XAddExtension().
85 */
86#define MAX_DISPLAYS 10
87static struct xmesa_display Displays[MAX_DISPLAYS];
88static int NumDisplays = 0;
89
90
91static XMesaDisplay
92xmesa_init_display( Display *display )
93{
94   pipe_static_mutex(init_mutex);
95   XMesaDisplay xmdpy;
96   int i;
97
98   pipe_mutex_lock(init_mutex);
99
100   /* Look for XMesaDisplay which corresponds to 'display' */
101   for (i = 0; i < NumDisplays; i++) {
102      if (Displays[i].display == display) {
103         /* Found it */
104         pipe_mutex_unlock(init_mutex);
105         return &Displays[i];
106      }
107   }
108
109   /* Create new XMesaDisplay */
110
111   assert(NumDisplays < MAX_DISPLAYS);
112   xmdpy = &Displays[NumDisplays];
113   NumDisplays++;
114
115   if (!xmdpy->display && display) {
116      xmdpy->display = display;
117      xmdpy->screen = driver.create_pipe_screen(display);
118      xmdpy->smapi = CALLOC_STRUCT(st_manager);
119      if (xmdpy->smapi)
120         xmdpy->smapi->screen = xmdpy->screen;
121
122      if (xmdpy->screen && xmdpy->smapi) {
123         pipe_mutex_init(xmdpy->mutex);
124      }
125      else {
126         if (xmdpy->screen) {
127            xmdpy->screen->destroy(xmdpy->screen);
128            xmdpy->screen = NULL;
129         }
130         if (xmdpy->smapi) {
131            FREE(xmdpy->smapi);
132            xmdpy->smapi = NULL;
133         }
134
135         xmdpy->display = NULL;
136      }
137   }
138   if (!xmdpy->display || xmdpy->display != display)
139      xmdpy = NULL;
140
141   pipe_mutex_unlock(init_mutex);
142
143   return xmdpy;
144}
145
146/**********************************************************************/
147/*****                     X Utility Functions                    *****/
148/**********************************************************************/
149
150
151/**
152 * Return the host's byte order as LSBFirst or MSBFirst ala X.
153 */
154static int host_byte_order( void )
155{
156   int i = 1;
157   char *cptr = (char *) &i;
158   return (*cptr==1) ? LSBFirst : MSBFirst;
159}
160
161
162
163
164/**
165 * Return the true number of bits per pixel for XImages.
166 * For example, if we request a 24-bit deep visual we may actually need/get
167 * 32bpp XImages.  This function returns the appropriate bpp.
168 * Input:  dpy - the X display
169 *         visinfo - desribes the visual to be used for XImages
170 * Return:  true number of bits per pixel for XImages
171 */
172static int
173bits_per_pixel( XMesaVisual xmv )
174{
175   Display *dpy = xmv->display;
176   XVisualInfo * visinfo = xmv->visinfo;
177   XImage *img;
178   int bitsPerPixel;
179   /* Create a temporary XImage */
180   img = XCreateImage( dpy, visinfo->visual, visinfo->depth,
181		       ZPixmap, 0,           /*format, offset*/
182		       (char*) MALLOC(8),    /*data*/
183		       1, 1,                 /*width, height*/
184		       32,                   /*bitmap_pad*/
185		       0                     /*bytes_per_line*/
186                     );
187   assert(img);
188   /* grab the bits/pixel value */
189   bitsPerPixel = img->bits_per_pixel;
190   /* free the XImage */
191   free( img->data );
192   img->data = NULL;
193   XDestroyImage( img );
194   return bitsPerPixel;
195}
196
197
198
199/*
200 * Determine if a given X window ID is valid (window exists).
201 * Do this by calling XGetWindowAttributes() for the window and
202 * checking if we catch an X error.
203 * Input:  dpy - the display
204 *         win - the window to check for existance
205 * Return:  GL_TRUE - window exists
206 *          GL_FALSE - window doesn't exist
207 */
208static GLboolean WindowExistsFlag;
209
210static int window_exists_err_handler( Display* dpy, XErrorEvent* xerr )
211{
212   (void) dpy;
213   if (xerr->error_code == BadWindow) {
214      WindowExistsFlag = GL_FALSE;
215   }
216   return 0;
217}
218
219static GLboolean window_exists( Display *dpy, Window win )
220{
221   XWindowAttributes wa;
222   int (*old_handler)( Display*, XErrorEvent* );
223   WindowExistsFlag = GL_TRUE;
224   old_handler = XSetErrorHandler(window_exists_err_handler);
225   XGetWindowAttributes( dpy, win, &wa ); /* dummy request */
226   XSetErrorHandler(old_handler);
227   return WindowExistsFlag;
228}
229
230static Status
231get_drawable_size( Display *dpy, Drawable d, uint *width, uint *height )
232{
233   Window root;
234   Status stat;
235   int xpos, ypos;
236   unsigned int w, h, bw, depth;
237   stat = XGetGeometry(dpy, d, &root, &xpos, &ypos, &w, &h, &bw, &depth);
238   *width = w;
239   *height = h;
240   return stat;
241}
242
243
244/**
245 * Return the size of the window (or pixmap) that corresponds to the
246 * given XMesaBuffer.
247 * \param width  returns width in pixels
248 * \param height  returns height in pixels
249 */
250void
251xmesa_get_window_size(Display *dpy, XMesaBuffer b,
252                      GLuint *width, GLuint *height)
253{
254   XMesaDisplay xmdpy = xmesa_init_display(dpy);
255   Status stat;
256
257   pipe_mutex_lock(xmdpy->mutex);
258   XSync(b->xm_visual->display, 0); /* added for Chromium */
259   stat = get_drawable_size(dpy, b->ws.drawable, width, height);
260   pipe_mutex_unlock(xmdpy->mutex);
261
262   if (!stat) {
263      /* probably querying a window that's recently been destroyed */
264      _mesa_warning(NULL, "XGetGeometry failed!\n");
265      *width = *height = 1;
266   }
267}
268
269#define GET_REDMASK(__v)        __v->mesa_visual.redMask
270#define GET_GREENMASK(__v)      __v->mesa_visual.greenMask
271#define GET_BLUEMASK(__v)       __v->mesa_visual.blueMask
272
273
274/**
275 * Choose the pixel format for the given visual.
276 * This will tell the gallium driver how to pack pixel data into
277 * drawing surfaces.
278 */
279static GLuint
280choose_pixel_format(XMesaVisual v)
281{
282   boolean native_byte_order = (host_byte_order() ==
283                                ImageByteOrder(v->display));
284
285   if (   GET_REDMASK(v)   == 0x0000ff
286       && GET_GREENMASK(v) == 0x00ff00
287       && GET_BLUEMASK(v)  == 0xff0000
288       && v->BitsPerPixel == 32) {
289      if (native_byte_order) {
290         /* no byteswapping needed */
291         return PIPE_FORMAT_R8G8B8A8_UNORM;
292      }
293      else {
294         return PIPE_FORMAT_A8B8G8R8_UNORM;
295      }
296   }
297   else if (   GET_REDMASK(v)   == 0xff0000
298            && GET_GREENMASK(v) == 0x00ff00
299            && GET_BLUEMASK(v)  == 0x0000ff
300            && v->BitsPerPixel == 32) {
301      if (native_byte_order) {
302         /* no byteswapping needed */
303         return PIPE_FORMAT_B8G8R8A8_UNORM;
304      }
305      else {
306         return PIPE_FORMAT_A8R8G8B8_UNORM;
307      }
308   }
309   else if (   GET_REDMASK(v)   == 0x0000ff00
310            && GET_GREENMASK(v) == 0x00ff0000
311            && GET_BLUEMASK(v)  == 0xff000000
312            && v->BitsPerPixel == 32) {
313      if (native_byte_order) {
314         /* no byteswapping needed */
315         return PIPE_FORMAT_A8R8G8B8_UNORM;
316      }
317      else {
318         return PIPE_FORMAT_B8G8R8A8_UNORM;
319      }
320   }
321   else if (   GET_REDMASK(v)   == 0xf800
322            && GET_GREENMASK(v) == 0x07e0
323            && GET_BLUEMASK(v)  == 0x001f
324            && native_byte_order
325            && v->BitsPerPixel == 16) {
326      /* 5-6-5 RGB */
327      return PIPE_FORMAT_B5G6R5_UNORM;
328   }
329
330   return PIPE_FORMAT_NONE;
331}
332
333
334/**
335 * Choose a depth/stencil format that satisfies the given depth and
336 * stencil sizes.
337 */
338static enum pipe_format
339choose_depth_stencil_format(XMesaDisplay xmdpy, int depth, int stencil)
340{
341   const enum pipe_texture_target target = PIPE_TEXTURE_2D;
342   const unsigned tex_usage = PIPE_BIND_DEPTH_STENCIL;
343   const unsigned geom_flags = (PIPE_TEXTURE_GEOM_NON_SQUARE |
344                                PIPE_TEXTURE_GEOM_NON_POWER_OF_TWO);
345   enum pipe_format formats[8], fmt;
346   int count, i;
347
348   count = 0;
349
350   if (depth <= 16 && stencil == 0) {
351      formats[count++] = PIPE_FORMAT_Z16_UNORM;
352   }
353   if (depth <= 24 && stencil == 0) {
354      formats[count++] = PIPE_FORMAT_X8Z24_UNORM;
355      formats[count++] = PIPE_FORMAT_Z24X8_UNORM;
356   }
357   if (depth <= 24 && stencil <= 8) {
358      formats[count++] = PIPE_FORMAT_S8_USCALED_Z24_UNORM;
359      formats[count++] = PIPE_FORMAT_Z24_UNORM_S8_USCALED;
360   }
361   if (depth <= 32 && stencil == 0) {
362      formats[count++] = PIPE_FORMAT_Z32_UNORM;
363   }
364
365   fmt = PIPE_FORMAT_NONE;
366   for (i = 0; i < count; i++) {
367      if (xmdpy->screen->is_format_supported(xmdpy->screen, formats[i],
368                                      target, tex_usage, geom_flags)) {
369         fmt = formats[i];
370         break;
371      }
372   }
373
374   return fmt;
375}
376
377
378
379/**********************************************************************/
380/*****                Linked list of XMesaBuffers                 *****/
381/**********************************************************************/
382
383static XMesaBuffer XMesaBufferList = NULL;
384
385
386/**
387 * Allocate a new XMesaBuffer object which corresponds to the given drawable.
388 * Note that XMesaBuffer is derived from GLframebuffer.
389 * The new XMesaBuffer will not have any size (Width=Height=0).
390 *
391 * \param d  the corresponding X drawable (window or pixmap)
392 * \param type  either WINDOW, PIXMAP or PBUFFER, describing d
393 * \param vis  the buffer's visual
394 * \param cmap  the window's colormap, if known.
395 * \return new XMesaBuffer or NULL if any problem
396 */
397static XMesaBuffer
398create_xmesa_buffer(Drawable d, BufferType type,
399                    XMesaVisual vis, Colormap cmap)
400{
401   XMesaDisplay xmdpy = xmesa_init_display(vis->display);
402   XMesaBuffer b;
403   uint width, height;
404
405   ASSERT(type == WINDOW || type == PIXMAP || type == PBUFFER);
406
407   if (!xmdpy)
408      return NULL;
409
410   b = (XMesaBuffer) CALLOC_STRUCT(xmesa_buffer);
411   if (!b)
412      return NULL;
413
414   b->ws.drawable = d;
415   b->ws.visual = vis->visinfo->visual;
416   b->ws.depth = vis->visinfo->depth;
417
418   b->xm_visual = vis;
419   b->type = type;
420   b->cmap = cmap;
421
422   get_drawable_size(vis->display, d, &width, &height);
423
424   /*
425    * Create framebuffer, but we'll plug in our own renderbuffers below.
426    */
427   b->stfb = xmesa_create_st_framebuffer(xmdpy, b);
428
429   /* GLX_EXT_texture_from_pixmap */
430   b->TextureTarget = 0;
431   b->TextureFormat = GLX_TEXTURE_FORMAT_NONE_EXT;
432   b->TextureMipmap = 0;
433
434   /* insert buffer into linked list */
435   b->Next = XMesaBufferList;
436   XMesaBufferList = b;
437
438   return b;
439}
440
441
442/**
443 * Find an XMesaBuffer by matching X display and colormap but NOT matching
444 * the notThis buffer.
445 */
446XMesaBuffer
447xmesa_find_buffer(Display *dpy, Colormap cmap, XMesaBuffer notThis)
448{
449   XMesaBuffer b;
450   for (b = XMesaBufferList; b; b = b->Next) {
451      if (b->xm_visual->display == dpy &&
452          b->cmap == cmap &&
453          b != notThis) {
454         return b;
455      }
456   }
457   return NULL;
458}
459
460
461/**
462 * Remove buffer from linked list, delete if no longer referenced.
463 */
464static void
465xmesa_free_buffer(XMesaBuffer buffer)
466{
467   XMesaBuffer prev = NULL, b;
468
469   for (b = XMesaBufferList; b; b = b->Next) {
470      if (b == buffer) {
471         /* unlink buffer from list */
472         if (prev)
473            prev->Next = buffer->Next;
474         else
475            XMesaBufferList = buffer->Next;
476
477         /* Since the X window for the XMesaBuffer is going away, we don't
478          * want to dereference this pointer in the future.
479          */
480         b->ws.drawable = 0;
481
482         /* XXX we should move the buffer to a delete-pending list and destroy
483          * the buffer until it is no longer current.
484          */
485         xmesa_destroy_st_framebuffer(buffer->stfb);
486
487         free(buffer);
488
489         return;
490      }
491      /* continue search */
492      prev = b;
493   }
494   /* buffer not found in XMesaBufferList */
495   _mesa_problem(NULL,"xmesa_free_buffer() - buffer not found\n");
496}
497
498
499
500/**********************************************************************/
501/*****                   Misc Private Functions                   *****/
502/**********************************************************************/
503
504
505/**
506 * When a context is bound for the first time, we can finally finish
507 * initializing the context's visual and buffer information.
508 * \param v  the XMesaVisual to initialize
509 * \param b  the XMesaBuffer to initialize (may be NULL)
510 * \param rgb_flag  TRUE = RGBA mode, FALSE = color index mode
511 * \param window  the window/pixmap we're rendering into
512 * \param cmap  the colormap associated with the window/pixmap
513 * \return GL_TRUE=success, GL_FALSE=failure
514 */
515static GLboolean
516initialize_visual_and_buffer(XMesaVisual v, XMesaBuffer b,
517                             GLboolean rgb_flag, Drawable window,
518                             Colormap cmap)
519{
520   ASSERT(!b || b->xm_visual == v);
521
522   /* Save true bits/pixel */
523   v->BitsPerPixel = bits_per_pixel(v);
524   assert(v->BitsPerPixel > 0);
525
526   if (rgb_flag == GL_FALSE) {
527      /* COLOR-INDEXED WINDOW: not supported*/
528      return GL_FALSE;
529   }
530   else {
531      /* RGB WINDOW:
532       * We support RGB rendering into almost any kind of visual.
533       */
534      const int xclass = v->mesa_visual.visualType;
535      if (xclass != GLX_TRUE_COLOR && xclass == !GLX_DIRECT_COLOR) {
536	 _mesa_warning(NULL,
537            "XMesa: RGB mode rendering not supported in given visual.\n");
538	 return GL_FALSE;
539      }
540      v->mesa_visual.indexBits = 0;
541
542      if (v->BitsPerPixel == 32) {
543         /* We use XImages for all front/back buffers.  If an X Window or
544          * X Pixmap is 32bpp, there's no guarantee that the alpha channel
545          * will be preserved.  For XImages we're in luck.
546          */
547         v->mesa_visual.alphaBits = 8;
548      }
549   }
550
551   /*
552    * If MESA_INFO env var is set print out some debugging info
553    * which can help Brian figure out what's going on when a user
554    * reports bugs.
555    */
556   if (_mesa_getenv("MESA_INFO")) {
557      printf("X/Mesa visual = %p\n", (void *) v);
558      printf("X/Mesa level = %d\n", v->mesa_visual.level);
559      printf("X/Mesa depth = %d\n", v->visinfo->depth);
560      printf("X/Mesa bits per pixel = %d\n", v->BitsPerPixel);
561   }
562
563   return GL_TRUE;
564}
565
566
567
568#define NUM_VISUAL_TYPES   6
569
570/**
571 * Convert an X visual type to a GLX visual type.
572 *
573 * \param visualType X visual type (i.e., \c TrueColor, \c StaticGray, etc.)
574 *        to be converted.
575 * \return If \c visualType is a valid X visual type, a GLX visual type will
576 *         be returned.  Otherwise \c GLX_NONE will be returned.
577 *
578 * \note
579 * This code was lifted directly from lib/GL/glx/glcontextmodes.c in the
580 * DRI CVS tree.
581 */
582static GLint
583xmesa_convert_from_x_visual_type( int visualType )
584{
585    static const int glx_visual_types[ NUM_VISUAL_TYPES ] = {
586	GLX_STATIC_GRAY,  GLX_GRAY_SCALE,
587	GLX_STATIC_COLOR, GLX_PSEUDO_COLOR,
588	GLX_TRUE_COLOR,   GLX_DIRECT_COLOR
589    };
590
591    return ( (unsigned) visualType < NUM_VISUAL_TYPES )
592	? glx_visual_types[ visualType ] : GLX_NONE;
593}
594
595
596/**********************************************************************/
597/*****                       Public Functions                     *****/
598/**********************************************************************/
599
600
601/*
602 * Create a new X/Mesa visual.
603 * Input:  display - X11 display
604 *         visinfo - an XVisualInfo pointer
605 *         rgb_flag - GL_TRUE = RGB mode,
606 *                    GL_FALSE = color index mode
607 *         alpha_flag - alpha buffer requested?
608 *         db_flag - GL_TRUE = double-buffered,
609 *                   GL_FALSE = single buffered
610 *         stereo_flag - stereo visual?
611 *         ximage_flag - GL_TRUE = use an XImage for back buffer,
612 *                       GL_FALSE = use an off-screen pixmap for back buffer
613 *         depth_size - requested bits/depth values, or zero
614 *         stencil_size - requested bits/stencil values, or zero
615 *         accum_red_size - requested bits/red accum values, or zero
616 *         accum_green_size - requested bits/green accum values, or zero
617 *         accum_blue_size - requested bits/blue accum values, or zero
618 *         accum_alpha_size - requested bits/alpha accum values, or zero
619 *         num_samples - number of samples/pixel if multisampling, or zero
620 *         level - visual level, usually 0
621 *         visualCaveat - ala the GLX extension, usually GLX_NONE
622 * Return;  a new XMesaVisual or 0 if error.
623 */
624PUBLIC
625XMesaVisual XMesaCreateVisual( Display *display,
626                               XVisualInfo * visinfo,
627                               GLboolean rgb_flag,
628                               GLboolean alpha_flag,
629                               GLboolean db_flag,
630                               GLboolean stereo_flag,
631                               GLboolean ximage_flag,
632                               GLint depth_size,
633                               GLint stencil_size,
634                               GLint accum_red_size,
635                               GLint accum_green_size,
636                               GLint accum_blue_size,
637                               GLint accum_alpha_size,
638                               GLint num_samples,
639                               GLint level,
640                               GLint visualCaveat )
641{
642   XMesaDisplay xmdpy = xmesa_init_display(display);
643   XMesaVisual v;
644   GLint red_bits, green_bits, blue_bits, alpha_bits;
645
646   if (!xmdpy)
647      return NULL;
648
649   /* For debugging only */
650   if (_mesa_getenv("MESA_XSYNC")) {
651      /* This makes debugging X easier.
652       * In your debugger, set a breakpoint on _XError to stop when an
653       * X protocol error is generated.
654       */
655      XSynchronize( display, 1 );
656   }
657
658   v = (XMesaVisual) CALLOC_STRUCT(xmesa_visual);
659   if (!v) {
660      return NULL;
661   }
662
663   v->display = display;
664
665   /* Save a copy of the XVisualInfo struct because the user may Xfree()
666    * the struct but we may need some of the information contained in it
667    * at a later time.
668    */
669   v->visinfo = (XVisualInfo *) MALLOC(sizeof(*visinfo));
670   if (!v->visinfo) {
671      free(v);
672      return NULL;
673   }
674   memcpy(v->visinfo, visinfo, sizeof(*visinfo));
675
676   v->ximage_flag = ximage_flag;
677
678   v->mesa_visual.redMask = visinfo->red_mask;
679   v->mesa_visual.greenMask = visinfo->green_mask;
680   v->mesa_visual.blueMask = visinfo->blue_mask;
681   v->mesa_visual.visualID = visinfo->visualid;
682   v->mesa_visual.screen = visinfo->screen;
683
684#if !(defined(__cplusplus) || defined(c_plusplus))
685   v->mesa_visual.visualType = xmesa_convert_from_x_visual_type(visinfo->class);
686#else
687   v->mesa_visual.visualType = xmesa_convert_from_x_visual_type(visinfo->c_class);
688#endif
689
690   v->mesa_visual.visualRating = visualCaveat;
691
692   if (alpha_flag)
693      v->mesa_visual.alphaBits = 8;
694
695   (void) initialize_visual_and_buffer( v, NULL, rgb_flag, 0, 0 );
696
697   {
698      const int xclass = v->mesa_visual.visualType;
699      if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) {
700         red_bits   = _mesa_bitcount(GET_REDMASK(v));
701         green_bits = _mesa_bitcount(GET_GREENMASK(v));
702         blue_bits  = _mesa_bitcount(GET_BLUEMASK(v));
703      }
704      else {
705         /* this is an approximation */
706         int depth;
707         depth = v->visinfo->depth;
708         red_bits = depth / 3;
709         depth -= red_bits;
710         green_bits = depth / 2;
711         depth -= green_bits;
712         blue_bits = depth;
713         alpha_bits = 0;
714         assert( red_bits + green_bits + blue_bits == v->visinfo->depth );
715      }
716      alpha_bits = v->mesa_visual.alphaBits;
717   }
718
719   _mesa_initialize_visual( &v->mesa_visual,
720                            db_flag, stereo_flag,
721                            red_bits, green_bits,
722                            blue_bits, alpha_bits,
723                            depth_size,
724                            stencil_size,
725                            accum_red_size, accum_green_size,
726                            accum_blue_size, accum_alpha_size,
727                            0 );
728
729   v->stvis.buffer_mask = ST_ATTACHMENT_FRONT_LEFT_MASK;
730   if (db_flag)
731      v->stvis.buffer_mask |= ST_ATTACHMENT_BACK_LEFT_MASK;
732   if (stereo_flag) {
733      v->stvis.buffer_mask |= ST_ATTACHMENT_FRONT_RIGHT_MASK;
734      if (db_flag)
735         v->stvis.buffer_mask |= ST_ATTACHMENT_BACK_RIGHT_MASK;
736   }
737
738   v->stvis.color_format = choose_pixel_format(v);
739   if (v->stvis.color_format == PIPE_FORMAT_NONE) {
740      FREE(v->visinfo);
741      FREE(v);
742      return NULL;
743   }
744
745   v->stvis.depth_stencil_format =
746      choose_depth_stencil_format(xmdpy, depth_size, stencil_size);
747
748   v->stvis.accum_format = (accum_red_size +
749         accum_green_size + accum_blue_size + accum_alpha_size) ?
750      PIPE_FORMAT_R16G16B16A16_SNORM : PIPE_FORMAT_NONE;
751
752   v->stvis.samples = num_samples;
753   v->stvis.render_buffer = ST_ATTACHMENT_INVALID;
754
755   /* XXX minor hack */
756   v->mesa_visual.level = level;
757   return v;
758}
759
760
761PUBLIC
762void XMesaDestroyVisual( XMesaVisual v )
763{
764   free(v->visinfo);
765   free(v);
766}
767
768
769/**
770 * Do per-display initializations.
771 */
772void
773xmesa_init( Display *display )
774{
775   xmesa_init_display(display);
776}
777
778
779/**
780 * Create a new XMesaContext.
781 * \param v  the XMesaVisual
782 * \param share_list  another XMesaContext with which to share display
783 *                    lists or NULL if no sharing is wanted.
784 * \return an XMesaContext or NULL if error.
785 */
786PUBLIC
787XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list )
788{
789   XMesaDisplay xmdpy = xmesa_init_display(v->display);
790   XMesaContext c;
791
792   if (!xmdpy)
793      return NULL;
794
795   /* Note: the XMesaContext contains a Mesa GLcontext struct (inheritance) */
796   c = (XMesaContext) CALLOC_STRUCT(xmesa_context);
797   if (!c)
798      return NULL;
799
800   c->xm_visual = v;
801   c->xm_buffer = NULL;   /* set later by XMesaMakeCurrent */
802   c->xm_read_buffer = NULL;
803
804   c->st = stapi->create_context(stapi, xmdpy->smapi,
805         &v->stvis, (share_list) ? share_list->st : NULL);
806   if (c->st == NULL)
807      goto fail;
808
809   c->st->st_manager_private = (void *) c;
810
811   return c;
812
813fail:
814   if (c->st)
815      c->st->destroy(c->st);
816
817   free(c);
818   return NULL;
819}
820
821
822
823PUBLIC
824void XMesaDestroyContext( XMesaContext c )
825{
826   c->st->destroy(c->st);
827
828   /* FIXME: We should destroy the screen here, but if we do so, surfaces may
829    * outlive it, causing segfaults
830   struct pipe_screen *screen = c->st->pipe->screen;
831   screen->destroy(screen);
832   */
833
834   free(c);
835}
836
837
838
839/**
840 * Private function for creating an XMesaBuffer which corresponds to an
841 * X window or pixmap.
842 * \param v  the window's XMesaVisual
843 * \param w  the window we're wrapping
844 * \return  new XMesaBuffer or NULL if error
845 */
846PUBLIC XMesaBuffer
847XMesaCreateWindowBuffer(XMesaVisual v, Window w)
848{
849   XWindowAttributes attr;
850   XMesaBuffer b;
851   Colormap cmap;
852   int depth;
853
854   assert(v);
855   assert(w);
856
857   /* Check that window depth matches visual depth */
858   XGetWindowAttributes( v->display, w, &attr );
859   depth = attr.depth;
860   if (v->visinfo->depth != depth) {
861      _mesa_warning(NULL, "XMesaCreateWindowBuffer: depth mismatch between visual (%d) and window (%d)!\n",
862                    v->visinfo->depth, depth);
863      return NULL;
864   }
865
866   /* Find colormap */
867   if (attr.colormap) {
868      cmap = attr.colormap;
869   }
870   else {
871      _mesa_warning(NULL, "Window %u has no colormap!\n", (unsigned int) w);
872      /* this is weird, a window w/out a colormap!? */
873      /* OK, let's just allocate a new one and hope for the best */
874      cmap = XCreateColormap(v->display, w, attr.visual, AllocNone);
875   }
876
877   b = create_xmesa_buffer((Drawable) w, WINDOW, v, cmap);
878   if (!b)
879      return NULL;
880
881   if (!initialize_visual_and_buffer( v, b, v->mesa_visual.rgbMode,
882                                      (Drawable) w, cmap )) {
883      xmesa_free_buffer(b);
884      return NULL;
885   }
886
887   return b;
888}
889
890
891
892/**
893 * Create a new XMesaBuffer from an X pixmap.
894 *
895 * \param v    the XMesaVisual
896 * \param p    the pixmap
897 * \param cmap the colormap, may be 0 if using a \c GLX_TRUE_COLOR or
898 *             \c GLX_DIRECT_COLOR visual for the pixmap
899 * \returns new XMesaBuffer or NULL if error
900 */
901PUBLIC XMesaBuffer
902XMesaCreatePixmapBuffer(XMesaVisual v, Pixmap p, Colormap cmap)
903{
904   XMesaBuffer b;
905
906   assert(v);
907
908   b = create_xmesa_buffer((Drawable) p, PIXMAP, v, cmap);
909   if (!b)
910      return NULL;
911
912   if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
913				     (Drawable) p, cmap)) {
914      xmesa_free_buffer(b);
915      return NULL;
916   }
917
918   return b;
919}
920
921
922/**
923 * For GLX_EXT_texture_from_pixmap
924 */
925XMesaBuffer
926XMesaCreatePixmapTextureBuffer(XMesaVisual v, Pixmap p,
927                               Colormap cmap,
928                               int format, int target, int mipmap)
929{
930   GET_CURRENT_CONTEXT(ctx);
931   XMesaBuffer b;
932
933   assert(v);
934
935   b = create_xmesa_buffer((Drawable) p, PIXMAP, v, cmap);
936   if (!b)
937      return NULL;
938
939   /* get pixmap size */
940   xmesa_get_window_size(v->display, b, &b->width, &b->height);
941
942   if (target == 0) {
943      /* examine dims */
944      if (ctx->Extensions.ARB_texture_non_power_of_two) {
945         target = GLX_TEXTURE_2D_EXT;
946      }
947      else if (   _mesa_bitcount(b->width)  == 1
948               && _mesa_bitcount(b->height) == 1) {
949         /* power of two size */
950         if (b->height == 1) {
951            target = GLX_TEXTURE_1D_EXT;
952         }
953         else {
954            target = GLX_TEXTURE_2D_EXT;
955         }
956      }
957      else if (ctx->Extensions.NV_texture_rectangle) {
958         target = GLX_TEXTURE_RECTANGLE_EXT;
959      }
960      else {
961         /* non power of two textures not supported */
962         XMesaDestroyBuffer(b);
963         return 0;
964      }
965   }
966
967   b->TextureTarget = target;
968   b->TextureFormat = format;
969   b->TextureMipmap = mipmap;
970
971   if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
972				     (Drawable) p, cmap)) {
973      xmesa_free_buffer(b);
974      return NULL;
975   }
976
977   return b;
978}
979
980
981
982XMesaBuffer
983XMesaCreatePBuffer(XMesaVisual v, Colormap cmap,
984                   unsigned int width, unsigned int height)
985{
986   Window root;
987   Drawable drawable;  /* X Pixmap Drawable */
988   XMesaBuffer b;
989
990   /* allocate pixmap for front buffer */
991   root = RootWindow( v->display, v->visinfo->screen );
992   drawable = XCreatePixmap(v->display, root, width, height,
993                            v->visinfo->depth);
994   if (!drawable)
995      return NULL;
996
997   b = create_xmesa_buffer(drawable, PBUFFER, v, cmap);
998   if (!b)
999      return NULL;
1000
1001   if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
1002				     drawable, cmap)) {
1003      xmesa_free_buffer(b);
1004      return NULL;
1005   }
1006
1007   return b;
1008}
1009
1010
1011
1012/*
1013 * Deallocate an XMesaBuffer structure and all related info.
1014 */
1015PUBLIC void
1016XMesaDestroyBuffer(XMesaBuffer b)
1017{
1018   xmesa_free_buffer(b);
1019}
1020
1021
1022/**
1023 * Query the current drawable size and notify the binding context.
1024 */
1025void
1026xmesa_check_buffer_size(XMesaBuffer b)
1027{
1028   XMesaContext xmctx = XMesaGetCurrentContext();
1029
1030   if (b->type == PBUFFER)
1031      return;
1032
1033   xmesa_get_window_size(b->xm_visual->display, b, &b->width, &b->height);
1034   if (xmctx && xmctx->xm_buffer == b)
1035      xmctx->st->notify_invalid_framebuffer(xmctx->st, b->stfb);
1036}
1037
1038
1039/*
1040 * Bind buffer b to context c and make c the current rendering context.
1041 */
1042PUBLIC
1043GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer,
1044                             XMesaBuffer readBuffer )
1045{
1046   XMesaContext old_ctx = XMesaGetCurrentContext();
1047
1048   if (old_ctx && old_ctx != c) {
1049      XMesaFlush(old_ctx);
1050      old_ctx->xm_buffer = NULL;
1051      old_ctx->xm_read_buffer = NULL;
1052   }
1053
1054   if (c) {
1055      if (!drawBuffer || !readBuffer)
1056         return GL_FALSE;  /* must specify buffers! */
1057
1058      if (c == old_ctx &&
1059	  c->xm_buffer == drawBuffer &&
1060	  c->xm_read_buffer == readBuffer)
1061	 return GL_TRUE;
1062
1063      xmesa_check_buffer_size(drawBuffer);
1064      if (readBuffer != drawBuffer)
1065         xmesa_check_buffer_size(readBuffer);
1066
1067      c->xm_buffer = drawBuffer;
1068      c->xm_read_buffer = readBuffer;
1069
1070      stapi->make_current(stapi, c->st, drawBuffer->stfb, readBuffer->stfb);
1071
1072      /* Solution to Stephane Rehel's problem with glXReleaseBuffersMESA(): */
1073      drawBuffer->wasCurrent = GL_TRUE;
1074   }
1075   else {
1076      /* Detach */
1077      stapi->make_current(stapi, NULL, NULL, NULL);
1078
1079   }
1080   return GL_TRUE;
1081}
1082
1083
1084/*
1085 * Unbind the context c from its buffer.
1086 */
1087GLboolean XMesaUnbindContext( XMesaContext c )
1088{
1089   /* A no-op for XFree86 integration purposes */
1090   return GL_TRUE;
1091}
1092
1093
1094XMesaContext XMesaGetCurrentContext( void )
1095{
1096   struct st_context_iface *st = stapi->get_current(stapi);
1097   return (XMesaContext) (st) ? st->st_manager_private : NULL;
1098}
1099
1100
1101
1102/**
1103 * Swap front and back color buffers and have winsys display front buffer.
1104 * If there's no front color buffer no swap actually occurs.
1105 */
1106PUBLIC
1107void XMesaSwapBuffers( XMesaBuffer b )
1108{
1109   XMesaContext xmctx = XMesaGetCurrentContext();
1110
1111   if (xmctx && xmctx->xm_buffer == b) {
1112      xmctx->st->flush( xmctx->st,
1113            PIPE_FLUSH_RENDER_CACHE |
1114            PIPE_FLUSH_SWAPBUFFERS |
1115            PIPE_FLUSH_FRAME,
1116            NULL);
1117   }
1118
1119   xmesa_swap_st_framebuffer(b->stfb);
1120}
1121
1122
1123
1124/*
1125 * Copy sub-region of back buffer to front buffer
1126 */
1127void XMesaCopySubBuffer( XMesaBuffer b, int x, int y, int width, int height )
1128{
1129   xmesa_copy_st_framebuffer(b->stfb,
1130         ST_ATTACHMENT_BACK_LEFT, ST_ATTACHMENT_FRONT_LEFT,
1131         x, y, width, height);
1132}
1133
1134
1135
1136void XMesaFlush( XMesaContext c )
1137{
1138   if (c && c->xm_visual->display) {
1139      XMesaDisplay xmdpy = xmesa_init_display(c->xm_visual->display);
1140      struct pipe_fence_handle *fence = NULL;
1141
1142      c->st->flush(c->st, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, &fence);
1143      if (fence) {
1144         xmdpy->screen->fence_finish(xmdpy->screen, fence, 0);
1145         xmdpy->screen->fence_reference(xmdpy->screen, &fence, NULL);
1146      }
1147      XSync( c->xm_visual->display, False );
1148   }
1149}
1150
1151
1152
1153
1154
1155XMesaBuffer XMesaFindBuffer( Display *dpy, Drawable d )
1156{
1157   XMesaBuffer b;
1158   for (b = XMesaBufferList; b; b = b->Next) {
1159      if (b->ws.drawable == d && b->xm_visual->display == dpy) {
1160         return b;
1161      }
1162   }
1163   return NULL;
1164}
1165
1166
1167/**
1168 * Free/destroy all XMesaBuffers associated with given display.
1169 */
1170void xmesa_destroy_buffers_on_display(Display *dpy)
1171{
1172   XMesaBuffer b, next;
1173   for (b = XMesaBufferList; b; b = next) {
1174      next = b->Next;
1175      if (b->xm_visual->display == dpy) {
1176         xmesa_free_buffer(b);
1177      }
1178   }
1179}
1180
1181
1182/*
1183 * Look for XMesaBuffers whose X window has been destroyed.
1184 * Deallocate any such XMesaBuffers.
1185 */
1186void XMesaGarbageCollect( void )
1187{
1188   XMesaBuffer b, next;
1189   for (b=XMesaBufferList; b; b=next) {
1190      next = b->Next;
1191      if (b->xm_visual &&
1192          b->xm_visual->display &&
1193          b->ws.drawable &&
1194          b->type == WINDOW) {
1195         XSync(b->xm_visual->display, False);
1196         if (!window_exists( b->xm_visual->display, b->ws.drawable )) {
1197            /* found a dead window, free the ancillary info */
1198            XMesaDestroyBuffer( b );
1199         }
1200      }
1201   }
1202}
1203
1204
1205
1206
1207PUBLIC void
1208XMesaBindTexImage(Display *dpy, XMesaBuffer drawable, int buffer,
1209                  const int *attrib_list)
1210{
1211}
1212
1213
1214
1215PUBLIC void
1216XMesaReleaseTexImage(Display *dpy, XMesaBuffer drawable, int buffer)
1217{
1218}
1219
1220
1221void
1222XMesaCopyContext(XMesaContext src, XMesaContext dst, unsigned long mask)
1223{
1224   if (dst->st->copy)
1225      dst->st->copy(dst->st, src->st, mask);
1226}
1227