xm_api.c revision 3475e88442c16fb2b50b903fe246b3ebe49da226
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.1
4 *
5 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25/**
26 * \file xm_api.c
27 *
28 * All the XMesa* API functions.
29 *
30 *
31 * NOTES:
32 *
33 * The window coordinate system origin (0,0) is in the lower-left corner
34 * of the window.  X11's window coordinate origin is in the upper-left
35 * corner of the window.  Therefore, most drawing functions in this
36 * file have to flip Y coordinates.
37 *
38 *
39 * Byte swapping:  If the Mesa host and the X display use a different
40 * byte order then there's some trickiness to be aware of when using
41 * XImages.  The byte ordering used for the XImage is that of the X
42 * display, not the Mesa host.
43 * The color-to-pixel encoding for True/DirectColor must be done
44 * according to the display's visual red_mask, green_mask, and blue_mask.
45 * If XPutPixel is used to put a pixel into an XImage then XPutPixel will
46 * do byte swapping if needed.  If one wants to directly "poke" the pixel
47 * into the XImage's buffer then the pixel must be byte swapped first.
48 *
49 */
50
51#ifdef __CYGWIN__
52#undef WIN32
53#undef __WIN32__
54#endif
55
56#include "xm_api.h"
57#include "xm_st.h"
58
59#include "main/context.h"
60#include "pipe/p_defines.h"
61#include "pipe/p_screen.h"
62#include "pipe/p_context.h"
63
64#include "xm_public.h"
65#include <GL/glx.h>
66
67
68/* Driver interface routines, set up by xlib backend on library
69 * _init().  These are global in the same way that function names are
70 * global.
71 */
72static struct xm_driver driver;
73
74void xmesa_set_driver( const struct xm_driver *templ )
75{
76   driver = *templ;
77}
78
79/**
80 * Global X driver lock
81 */
82pipe_mutex _xmesa_lock;
83
84static struct pipe_screen *screen = NULL;
85static struct st_api *stapi = NULL;
86static struct st_manager *smapi = NULL;
87
88
89/**********************************************************************/
90/*****                     X Utility Functions                    *****/
91/**********************************************************************/
92
93
94/**
95 * Return the host's byte order as LSBFirst or MSBFirst ala X.
96 */
97static int host_byte_order( void )
98{
99   int i = 1;
100   char *cptr = (char *) &i;
101   return (*cptr==1) ? LSBFirst : MSBFirst;
102}
103
104
105
106
107/**
108 * Return the true number of bits per pixel for XImages.
109 * For example, if we request a 24-bit deep visual we may actually need/get
110 * 32bpp XImages.  This function returns the appropriate bpp.
111 * Input:  dpy - the X display
112 *         visinfo - desribes the visual to be used for XImages
113 * Return:  true number of bits per pixel for XImages
114 */
115static int
116bits_per_pixel( XMesaVisual xmv )
117{
118   Display *dpy = xmv->display;
119   XVisualInfo * visinfo = xmv->visinfo;
120   XImage *img;
121   int bitsPerPixel;
122   /* Create a temporary XImage */
123   img = XCreateImage( dpy, visinfo->visual, visinfo->depth,
124		       ZPixmap, 0,           /*format, offset*/
125		       (char*) MALLOC(8),    /*data*/
126		       1, 1,                 /*width, height*/
127		       32,                   /*bitmap_pad*/
128		       0                     /*bytes_per_line*/
129                     );
130   assert(img);
131   /* grab the bits/pixel value */
132   bitsPerPixel = img->bits_per_pixel;
133   /* free the XImage */
134   free( img->data );
135   img->data = NULL;
136   XDestroyImage( img );
137   return bitsPerPixel;
138}
139
140
141
142/*
143 * Determine if a given X window ID is valid (window exists).
144 * Do this by calling XGetWindowAttributes() for the window and
145 * checking if we catch an X error.
146 * Input:  dpy - the display
147 *         win - the window to check for existance
148 * Return:  GL_TRUE - window exists
149 *          GL_FALSE - window doesn't exist
150 */
151static GLboolean WindowExistsFlag;
152
153static int window_exists_err_handler( Display* dpy, XErrorEvent* xerr )
154{
155   (void) dpy;
156   if (xerr->error_code == BadWindow) {
157      WindowExistsFlag = GL_FALSE;
158   }
159   return 0;
160}
161
162static GLboolean window_exists( Display *dpy, Window win )
163{
164   XWindowAttributes wa;
165   int (*old_handler)( Display*, XErrorEvent* );
166   WindowExistsFlag = GL_TRUE;
167   old_handler = XSetErrorHandler(window_exists_err_handler);
168   XGetWindowAttributes( dpy, win, &wa ); /* dummy request */
169   XSetErrorHandler(old_handler);
170   return WindowExistsFlag;
171}
172
173static Status
174get_drawable_size( Display *dpy, Drawable d, uint *width, uint *height )
175{
176   Window root;
177   Status stat;
178   int xpos, ypos;
179   unsigned int w, h, bw, depth;
180   stat = XGetGeometry(dpy, d, &root, &xpos, &ypos, &w, &h, &bw, &depth);
181   *width = w;
182   *height = h;
183   return stat;
184}
185
186
187/**
188 * Return the size of the window (or pixmap) that corresponds to the
189 * given XMesaBuffer.
190 * \param width  returns width in pixels
191 * \param height  returns height in pixels
192 */
193void
194xmesa_get_window_size(Display *dpy, XMesaBuffer b,
195                      GLuint *width, GLuint *height)
196{
197   Status stat;
198
199   pipe_mutex_lock(_xmesa_lock);
200   XSync(b->xm_visual->display, 0); /* added for Chromium */
201   stat = get_drawable_size(dpy, b->ws.drawable, width, height);
202   pipe_mutex_unlock(_xmesa_lock);
203
204   if (!stat) {
205      /* probably querying a window that's recently been destroyed */
206      _mesa_warning(NULL, "XGetGeometry failed!\n");
207      *width = *height = 1;
208   }
209}
210
211#define GET_REDMASK(__v)        __v->mesa_visual.redMask
212#define GET_GREENMASK(__v)      __v->mesa_visual.greenMask
213#define GET_BLUEMASK(__v)       __v->mesa_visual.blueMask
214
215
216/**
217 * Choose the pixel format for the given visual.
218 * This will tell the gallium driver how to pack pixel data into
219 * drawing surfaces.
220 */
221static GLuint
222choose_pixel_format(XMesaVisual v)
223{
224   boolean native_byte_order = (host_byte_order() ==
225                                ImageByteOrder(v->display));
226
227   if (   GET_REDMASK(v)   == 0x0000ff
228       && GET_GREENMASK(v) == 0x00ff00
229       && GET_BLUEMASK(v)  == 0xff0000
230       && v->BitsPerPixel == 32) {
231      if (native_byte_order) {
232         /* no byteswapping needed */
233         return PIPE_FORMAT_R8G8B8A8_UNORM;
234      }
235      else {
236         return PIPE_FORMAT_A8B8G8R8_UNORM;
237      }
238   }
239   else if (   GET_REDMASK(v)   == 0xff0000
240            && GET_GREENMASK(v) == 0x00ff00
241            && GET_BLUEMASK(v)  == 0x0000ff
242            && v->BitsPerPixel == 32) {
243      if (native_byte_order) {
244         /* no byteswapping needed */
245         return PIPE_FORMAT_B8G8R8A8_UNORM;
246      }
247      else {
248         return PIPE_FORMAT_A8R8G8B8_UNORM;
249      }
250   }
251   else if (   GET_REDMASK(v)   == 0x0000ff00
252            && GET_GREENMASK(v) == 0x00ff0000
253            && GET_BLUEMASK(v)  == 0xff000000
254            && v->BitsPerPixel == 32) {
255      if (native_byte_order) {
256         /* no byteswapping needed */
257         return PIPE_FORMAT_A8R8G8B8_UNORM;
258      }
259      else {
260         return PIPE_FORMAT_B8G8R8A8_UNORM;
261      }
262   }
263   else if (   GET_REDMASK(v)   == 0xf800
264            && GET_GREENMASK(v) == 0x07e0
265            && GET_BLUEMASK(v)  == 0x001f
266            && native_byte_order
267            && v->BitsPerPixel == 16) {
268      /* 5-6-5 RGB */
269      return PIPE_FORMAT_B5G6R5_UNORM;
270   }
271
272   assert(0);
273   return 0;
274}
275
276/**
277 * Choose a depth/stencil format that is "better" than the given depth and
278 * stencil sizes.
279 */
280static enum pipe_format
281choose_depth_stencil_format(int depth, int stencil)
282{
283   const enum pipe_texture_target target = PIPE_TEXTURE_2D;
284   const unsigned tex_usage = PIPE_TEXTURE_USAGE_DEPTH_STENCIL;
285   const unsigned geom_flags = (PIPE_TEXTURE_GEOM_NON_SQUARE |
286                                PIPE_TEXTURE_GEOM_NON_POWER_OF_TWO);
287   enum pipe_format formats[8], fmt;
288   int count, i;
289
290   assert(screen);
291
292   count = 0;
293   if (depth <= 24 && stencil <= 8) {
294      formats[count++] = PIPE_FORMAT_S8Z24_UNORM;
295      formats[count++] = PIPE_FORMAT_Z24S8_UNORM;
296   }
297
298   if (!stencil) {
299      if (depth <= 16)
300         formats[count++] = PIPE_FORMAT_Z16_UNORM;
301      if (depth <= 32)
302         formats[count++] = PIPE_FORMAT_Z32_UNORM;
303   }
304
305   fmt = PIPE_FORMAT_NONE;
306   for (i = 0; i < count; i++) {
307      if (screen->is_format_supported(screen, formats[i],
308                                      target, tex_usage, geom_flags)) {
309         fmt = formats[i];
310         break;
311      }
312   }
313
314   return fmt;
315}
316
317
318
319/**********************************************************************/
320/*****                Linked list of XMesaBuffers                 *****/
321/**********************************************************************/
322
323XMesaBuffer XMesaBufferList = NULL;
324
325
326/**
327 * Allocate a new XMesaBuffer object which corresponds to the given drawable.
328 * Note that XMesaBuffer is derived from GLframebuffer.
329 * The new XMesaBuffer will not have any size (Width=Height=0).
330 *
331 * \param d  the corresponding X drawable (window or pixmap)
332 * \param type  either WINDOW, PIXMAP or PBUFFER, describing d
333 * \param vis  the buffer's visual
334 * \param cmap  the window's colormap, if known.
335 * \return new XMesaBuffer or NULL if any problem
336 */
337static XMesaBuffer
338create_xmesa_buffer(Drawable d, BufferType type,
339                    XMesaVisual vis, Colormap cmap)
340{
341   XMesaBuffer b;
342   uint width, height;
343
344   ASSERT(type == WINDOW || type == PIXMAP || type == PBUFFER);
345
346   xmesa_init(vis->display);
347   if (!screen)
348      return NULL;
349
350   b = (XMesaBuffer) CALLOC_STRUCT(xmesa_buffer);
351   if (!b)
352      return NULL;
353
354   b->ws.drawable = d;
355   b->ws.visual = vis->visinfo->visual;
356   b->ws.depth = vis->visinfo->depth;
357
358   b->xm_visual = vis;
359   b->type = type;
360   b->cmap = cmap;
361
362   get_drawable_size(vis->display, d, &width, &height);
363
364   /*
365    * Create framebuffer, but we'll plug in our own renderbuffers below.
366    */
367   b->stfb = xmesa_create_st_framebuffer(screen, b);
368
369   /* GLX_EXT_texture_from_pixmap */
370   b->TextureTarget = 0;
371   b->TextureFormat = GLX_TEXTURE_FORMAT_NONE_EXT;
372   b->TextureMipmap = 0;
373
374   /* insert buffer into linked list */
375   b->Next = XMesaBufferList;
376   XMesaBufferList = b;
377
378   return b;
379}
380
381
382/**
383 * Find an XMesaBuffer by matching X display and colormap but NOT matching
384 * the notThis buffer.
385 */
386XMesaBuffer
387xmesa_find_buffer(Display *dpy, Colormap cmap, XMesaBuffer notThis)
388{
389   XMesaBuffer b;
390   for (b = XMesaBufferList; b; b = b->Next) {
391      if (b->xm_visual->display == dpy &&
392          b->cmap == cmap &&
393          b != notThis) {
394         return b;
395      }
396   }
397   return NULL;
398}
399
400
401/**
402 * Remove buffer from linked list, delete if no longer referenced.
403 */
404static void
405xmesa_free_buffer(XMesaBuffer buffer)
406{
407   XMesaBuffer prev = NULL, b;
408
409   for (b = XMesaBufferList; b; b = b->Next) {
410      if (b == buffer) {
411         /* unlink buffer from list */
412         if (prev)
413            prev->Next = buffer->Next;
414         else
415            XMesaBufferList = buffer->Next;
416
417         /* Since the X window for the XMesaBuffer is going away, we don't
418          * want to dereference this pointer in the future.
419          */
420         b->ws.drawable = 0;
421
422         /* XXX we should move the buffer to a delete-pending list and destroy
423          * the buffer until it is no longer current.
424          */
425         xmesa_destroy_st_framebuffer(buffer->stfb);
426
427         free(buffer);
428
429         return;
430      }
431      /* continue search */
432      prev = b;
433   }
434   /* buffer not found in XMesaBufferList */
435   _mesa_problem(NULL,"xmesa_free_buffer() - buffer not found\n");
436}
437
438
439
440/**********************************************************************/
441/*****                   Misc Private Functions                   *****/
442/**********************************************************************/
443
444
445/**
446 * When a context is bound for the first time, we can finally finish
447 * initializing the context's visual and buffer information.
448 * \param v  the XMesaVisual to initialize
449 * \param b  the XMesaBuffer to initialize (may be NULL)
450 * \param rgb_flag  TRUE = RGBA mode, FALSE = color index mode
451 * \param window  the window/pixmap we're rendering into
452 * \param cmap  the colormap associated with the window/pixmap
453 * \return GL_TRUE=success, GL_FALSE=failure
454 */
455static GLboolean
456initialize_visual_and_buffer(XMesaVisual v, XMesaBuffer b,
457                             GLboolean rgb_flag, Drawable window,
458                             Colormap cmap)
459{
460   ASSERT(!b || b->xm_visual == v);
461
462   /* Save true bits/pixel */
463   v->BitsPerPixel = bits_per_pixel(v);
464   assert(v->BitsPerPixel > 0);
465
466   if (rgb_flag == GL_FALSE) {
467      /* COLOR-INDEXED WINDOW: not supported*/
468      return GL_FALSE;
469   }
470   else {
471      /* RGB WINDOW:
472       * We support RGB rendering into almost any kind of visual.
473       */
474      const int xclass = v->mesa_visual.visualType;
475      if (xclass != GLX_TRUE_COLOR && xclass == !GLX_DIRECT_COLOR) {
476	 _mesa_warning(NULL,
477            "XMesa: RGB mode rendering not supported in given visual.\n");
478	 return GL_FALSE;
479      }
480      v->mesa_visual.indexBits = 0;
481
482      if (v->BitsPerPixel == 32) {
483         /* We use XImages for all front/back buffers.  If an X Window or
484          * X Pixmap is 32bpp, there's no guarantee that the alpha channel
485          * will be preserved.  For XImages we're in luck.
486          */
487         v->mesa_visual.alphaBits = 8;
488      }
489   }
490
491   /*
492    * If MESA_INFO env var is set print out some debugging info
493    * which can help Brian figure out what's going on when a user
494    * reports bugs.
495    */
496   if (_mesa_getenv("MESA_INFO")) {
497      printf("X/Mesa visual = %p\n", (void *) v);
498      printf("X/Mesa level = %d\n", v->mesa_visual.level);
499      printf("X/Mesa depth = %d\n", v->visinfo->depth);
500      printf("X/Mesa bits per pixel = %d\n", v->BitsPerPixel);
501   }
502
503   return GL_TRUE;
504}
505
506
507
508#define NUM_VISUAL_TYPES   6
509
510/**
511 * Convert an X visual type to a GLX visual type.
512 *
513 * \param visualType X visual type (i.e., \c TrueColor, \c StaticGray, etc.)
514 *        to be converted.
515 * \return If \c visualType is a valid X visual type, a GLX visual type will
516 *         be returned.  Otherwise \c GLX_NONE will be returned.
517 *
518 * \note
519 * This code was lifted directly from lib/GL/glx/glcontextmodes.c in the
520 * DRI CVS tree.
521 */
522static GLint
523xmesa_convert_from_x_visual_type( int visualType )
524{
525    static const int glx_visual_types[ NUM_VISUAL_TYPES ] = {
526	GLX_STATIC_GRAY,  GLX_GRAY_SCALE,
527	GLX_STATIC_COLOR, GLX_PSEUDO_COLOR,
528	GLX_TRUE_COLOR,   GLX_DIRECT_COLOR
529    };
530
531    return ( (unsigned) visualType < NUM_VISUAL_TYPES )
532	? glx_visual_types[ visualType ] : GLX_NONE;
533}
534
535
536/**********************************************************************/
537/*****                       Public Functions                     *****/
538/**********************************************************************/
539
540
541/*
542 * Create a new X/Mesa visual.
543 * Input:  display - X11 display
544 *         visinfo - an XVisualInfo pointer
545 *         rgb_flag - GL_TRUE = RGB mode,
546 *                    GL_FALSE = color index mode
547 *         alpha_flag - alpha buffer requested?
548 *         db_flag - GL_TRUE = double-buffered,
549 *                   GL_FALSE = single buffered
550 *         stereo_flag - stereo visual?
551 *         ximage_flag - GL_TRUE = use an XImage for back buffer,
552 *                       GL_FALSE = use an off-screen pixmap for back buffer
553 *         depth_size - requested bits/depth values, or zero
554 *         stencil_size - requested bits/stencil values, or zero
555 *         accum_red_size - requested bits/red accum values, or zero
556 *         accum_green_size - requested bits/green accum values, or zero
557 *         accum_blue_size - requested bits/blue accum values, or zero
558 *         accum_alpha_size - requested bits/alpha accum values, or zero
559 *         num_samples - number of samples/pixel if multisampling, or zero
560 *         level - visual level, usually 0
561 *         visualCaveat - ala the GLX extension, usually GLX_NONE
562 * Return;  a new XMesaVisual or 0 if error.
563 */
564PUBLIC
565XMesaVisual XMesaCreateVisual( Display *display,
566                               XVisualInfo * visinfo,
567                               GLboolean rgb_flag,
568                               GLboolean alpha_flag,
569                               GLboolean db_flag,
570                               GLboolean stereo_flag,
571                               GLboolean ximage_flag,
572                               GLint depth_size,
573                               GLint stencil_size,
574                               GLint accum_red_size,
575                               GLint accum_green_size,
576                               GLint accum_blue_size,
577                               GLint accum_alpha_size,
578                               GLint num_samples,
579                               GLint level,
580                               GLint visualCaveat )
581{
582   XMesaVisual v;
583   GLint red_bits, green_bits, blue_bits, alpha_bits;
584
585   xmesa_init( display );
586
587   /* For debugging only */
588   if (_mesa_getenv("MESA_XSYNC")) {
589      /* This makes debugging X easier.
590       * In your debugger, set a breakpoint on _XError to stop when an
591       * X protocol error is generated.
592       */
593      XSynchronize( display, 1 );
594   }
595
596   v = (XMesaVisual) CALLOC_STRUCT(xmesa_visual);
597   if (!v) {
598      return NULL;
599   }
600
601   v->display = display;
602
603   /* Save a copy of the XVisualInfo struct because the user may Xfree()
604    * the struct but we may need some of the information contained in it
605    * at a later time.
606    */
607   v->visinfo = (XVisualInfo *) MALLOC(sizeof(*visinfo));
608   if (!v->visinfo) {
609      free(v);
610      return NULL;
611   }
612   memcpy(v->visinfo, visinfo, sizeof(*visinfo));
613
614   v->ximage_flag = ximage_flag;
615
616   v->mesa_visual.redMask = visinfo->red_mask;
617   v->mesa_visual.greenMask = visinfo->green_mask;
618   v->mesa_visual.blueMask = visinfo->blue_mask;
619   v->mesa_visual.visualID = visinfo->visualid;
620   v->mesa_visual.screen = visinfo->screen;
621
622#if !(defined(__cplusplus) || defined(c_plusplus))
623   v->mesa_visual.visualType = xmesa_convert_from_x_visual_type(visinfo->class);
624#else
625   v->mesa_visual.visualType = xmesa_convert_from_x_visual_type(visinfo->c_class);
626#endif
627
628   v->mesa_visual.visualRating = visualCaveat;
629
630   if (alpha_flag)
631      v->mesa_visual.alphaBits = 8;
632
633   (void) initialize_visual_and_buffer( v, NULL, rgb_flag, 0, 0 );
634
635   {
636      const int xclass = v->mesa_visual.visualType;
637      if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) {
638         red_bits   = _mesa_bitcount(GET_REDMASK(v));
639         green_bits = _mesa_bitcount(GET_GREENMASK(v));
640         blue_bits  = _mesa_bitcount(GET_BLUEMASK(v));
641      }
642      else {
643         /* this is an approximation */
644         int depth;
645         depth = v->visinfo->depth;
646         red_bits = depth / 3;
647         depth -= red_bits;
648         green_bits = depth / 2;
649         depth -= green_bits;
650         blue_bits = depth;
651         alpha_bits = 0;
652         assert( red_bits + green_bits + blue_bits == v->visinfo->depth );
653      }
654      alpha_bits = v->mesa_visual.alphaBits;
655   }
656
657   _mesa_initialize_visual( &v->mesa_visual,
658                            db_flag, stereo_flag,
659                            red_bits, green_bits,
660                            blue_bits, alpha_bits,
661                            depth_size,
662                            stencil_size,
663                            accum_red_size, accum_green_size,
664                            accum_blue_size, accum_alpha_size,
665                            0 );
666
667   v->stvis.buffer_mask = ST_ATTACHMENT_FRONT_LEFT_MASK;
668   if (db_flag)
669      v->stvis.buffer_mask = ST_ATTACHMENT_BACK_LEFT_MASK;
670   if (stereo_flag) {
671      v->stvis.buffer_mask = ST_ATTACHMENT_FRONT_RIGHT_MASK;
672      if (db_flag)
673         v->stvis.buffer_mask = ST_ATTACHMENT_BACK_RIGHT_MASK;
674   }
675
676   v->stvis.color_format = choose_pixel_format(v);
677   v->stvis.depth_stencil_format =
678      choose_depth_stencil_format(depth_size, stencil_size);
679
680   v->stvis.accum_format = (accum_red_size +
681         accum_green_size + accum_blue_size + accum_alpha_size) ?
682      PIPE_FORMAT_R16G16B16A16_SNORM : PIPE_FORMAT_NONE;
683
684   v->stvis.samples = num_samples;
685   v->stvis.render_buffer = ST_ATTACHMENT_INVALID;
686
687   /* XXX minor hack */
688   v->mesa_visual.level = level;
689   return v;
690}
691
692
693PUBLIC
694void XMesaDestroyVisual( XMesaVisual v )
695{
696   free(v->visinfo);
697   free(v);
698}
699
700
701/**
702 * Do one-time initializations.
703 */
704void
705xmesa_init( Display *display )
706{
707   static GLboolean firstTime = GL_TRUE;
708   if (firstTime) {
709      pipe_mutex_init(_xmesa_lock);
710      screen = driver.create_pipe_screen( display );
711      stapi = xmesa_create_st_api();
712      smapi = CALLOC_STRUCT(st_manager);
713      if (smapi)
714         smapi->screen = screen;
715
716      if (!screen || !stapi || !smapi) {
717         if (screen) {
718            screen->destroy(screen);
719            screen = NULL;
720         }
721         if (stapi) {
722            stapi->destroy(stapi);
723            stapi = NULL;
724         }
725         if (smapi) {
726            FREE(smapi);
727            smapi = NULL;
728         }
729      }
730
731      firstTime = GL_FALSE;
732   }
733}
734
735
736/**
737 * Create a new XMesaContext.
738 * \param v  the XMesaVisual
739 * \param share_list  another XMesaContext with which to share display
740 *                    lists or NULL if no sharing is wanted.
741 * \return an XMesaContext or NULL if error.
742 */
743PUBLIC
744XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list )
745{
746   XMesaContext c;
747
748   xmesa_init( v->display );
749
750   /* Note: the XMesaContext contains a Mesa GLcontext struct (inheritance) */
751   c = (XMesaContext) CALLOC_STRUCT(xmesa_context);
752   if (!c)
753      return NULL;
754
755   c->xm_visual = v;
756   c->xm_buffer = NULL;   /* set later by XMesaMakeCurrent */
757   c->xm_read_buffer = NULL;
758
759   if (screen == NULL)
760      goto fail;
761
762   c->st = stapi->create_context(stapi, smapi,
763         &v->stvis, (share_list) ? share_list->st : NULL);
764   if (c->st == NULL)
765      goto fail;
766
767   c->st->st_manager_private = (void *) c;
768
769   return c;
770
771fail:
772   if (c->st)
773      c->st->destroy(c->st);
774
775   free(c);
776   return NULL;
777}
778
779
780
781PUBLIC
782void XMesaDestroyContext( XMesaContext c )
783{
784   c->st->destroy(c->st);
785
786   /* FIXME: We should destroy the screen here, but if we do so, surfaces may
787    * outlive it, causing segfaults
788   struct pipe_screen *screen = c->st->pipe->screen;
789   screen->destroy(screen);
790   */
791
792   free(c);
793}
794
795
796
797/**
798 * Private function for creating an XMesaBuffer which corresponds to an
799 * X window or pixmap.
800 * \param v  the window's XMesaVisual
801 * \param w  the window we're wrapping
802 * \return  new XMesaBuffer or NULL if error
803 */
804PUBLIC XMesaBuffer
805XMesaCreateWindowBuffer(XMesaVisual v, Window w)
806{
807   XWindowAttributes attr;
808   XMesaBuffer b;
809   Colormap cmap;
810   int depth;
811
812   assert(v);
813   assert(w);
814
815   /* Check that window depth matches visual depth */
816   XGetWindowAttributes( v->display, w, &attr );
817   depth = attr.depth;
818   if (v->visinfo->depth != depth) {
819      _mesa_warning(NULL, "XMesaCreateWindowBuffer: depth mismatch between visual (%d) and window (%d)!\n",
820                    v->visinfo->depth, depth);
821      return NULL;
822   }
823
824   /* Find colormap */
825   if (attr.colormap) {
826      cmap = attr.colormap;
827   }
828   else {
829      _mesa_warning(NULL, "Window %u has no colormap!\n", (unsigned int) w);
830      /* this is weird, a window w/out a colormap!? */
831      /* OK, let's just allocate a new one and hope for the best */
832      cmap = XCreateColormap(v->display, w, attr.visual, AllocNone);
833   }
834
835   b = create_xmesa_buffer((Drawable) w, WINDOW, v, cmap);
836   if (!b)
837      return NULL;
838
839   if (!initialize_visual_and_buffer( v, b, v->mesa_visual.rgbMode,
840                                      (Drawable) w, cmap )) {
841      xmesa_free_buffer(b);
842      return NULL;
843   }
844
845   return b;
846}
847
848
849
850/**
851 * Create a new XMesaBuffer from an X pixmap.
852 *
853 * \param v    the XMesaVisual
854 * \param p    the pixmap
855 * \param cmap the colormap, may be 0 if using a \c GLX_TRUE_COLOR or
856 *             \c GLX_DIRECT_COLOR visual for the pixmap
857 * \returns new XMesaBuffer or NULL if error
858 */
859PUBLIC XMesaBuffer
860XMesaCreatePixmapBuffer(XMesaVisual v, Pixmap p, Colormap cmap)
861{
862   XMesaBuffer b;
863
864   assert(v);
865
866   b = create_xmesa_buffer((Drawable) p, PIXMAP, v, cmap);
867   if (!b)
868      return NULL;
869
870   if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
871				     (Drawable) p, cmap)) {
872      xmesa_free_buffer(b);
873      return NULL;
874   }
875
876   return b;
877}
878
879
880/**
881 * For GLX_EXT_texture_from_pixmap
882 */
883XMesaBuffer
884XMesaCreatePixmapTextureBuffer(XMesaVisual v, Pixmap p,
885                               Colormap cmap,
886                               int format, int target, int mipmap)
887{
888   GET_CURRENT_CONTEXT(ctx);
889   XMesaBuffer b;
890
891   assert(v);
892
893   b = create_xmesa_buffer((Drawable) p, PIXMAP, v, cmap);
894   if (!b)
895      return NULL;
896
897   /* get pixmap size */
898   xmesa_get_window_size(v->display, b, &b->width, &b->height);
899
900   if (target == 0) {
901      /* examine dims */
902      if (ctx->Extensions.ARB_texture_non_power_of_two) {
903         target = GLX_TEXTURE_2D_EXT;
904      }
905      else if (   _mesa_bitcount(b->width)  == 1
906               && _mesa_bitcount(b->height) == 1) {
907         /* power of two size */
908         if (b->height == 1) {
909            target = GLX_TEXTURE_1D_EXT;
910         }
911         else {
912            target = GLX_TEXTURE_2D_EXT;
913         }
914      }
915      else if (ctx->Extensions.NV_texture_rectangle) {
916         target = GLX_TEXTURE_RECTANGLE_EXT;
917      }
918      else {
919         /* non power of two textures not supported */
920         XMesaDestroyBuffer(b);
921         return 0;
922      }
923   }
924
925   b->TextureTarget = target;
926   b->TextureFormat = format;
927   b->TextureMipmap = mipmap;
928
929   if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
930				     (Drawable) p, cmap)) {
931      xmesa_free_buffer(b);
932      return NULL;
933   }
934
935   return b;
936}
937
938
939
940XMesaBuffer
941XMesaCreatePBuffer(XMesaVisual v, Colormap cmap,
942                   unsigned int width, unsigned int height)
943{
944   Window root;
945   Drawable drawable;  /* X Pixmap Drawable */
946   XMesaBuffer b;
947
948   /* allocate pixmap for front buffer */
949   root = RootWindow( v->display, v->visinfo->screen );
950   drawable = XCreatePixmap(v->display, root, width, height,
951                            v->visinfo->depth);
952   if (!drawable)
953      return NULL;
954
955   b = create_xmesa_buffer(drawable, PBUFFER, v, cmap);
956   if (!b)
957      return NULL;
958
959   if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
960				     drawable, cmap)) {
961      xmesa_free_buffer(b);
962      return NULL;
963   }
964
965   return b;
966}
967
968
969
970/*
971 * Deallocate an XMesaBuffer structure and all related info.
972 */
973PUBLIC void
974XMesaDestroyBuffer(XMesaBuffer b)
975{
976   xmesa_free_buffer(b);
977}
978
979
980/**
981 * Query the current drawable size and notify the binding context.
982 */
983void
984xmesa_check_buffer_size(XMesaBuffer b)
985{
986   XMesaContext xmctx = XMesaGetCurrentContext();
987
988   if (b->type == PBUFFER)
989      return;
990
991   xmesa_get_window_size(b->xm_visual->display, b, &b->width, &b->height);
992   if (xmctx && xmctx->xm_buffer == b)
993      xmctx->st->notify_invalid_framebuffer(xmctx->st, b->stfb);
994}
995
996
997/*
998 * Bind buffer b to context c and make c the current rendering context.
999 */
1000PUBLIC
1001GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer,
1002                             XMesaBuffer readBuffer )
1003{
1004   XMesaContext old_ctx = XMesaGetCurrentContext();
1005
1006   if (old_ctx && old_ctx != c) {
1007      XMesaFlush(old_ctx);
1008      old_ctx->xm_buffer = NULL;
1009      old_ctx->xm_read_buffer = NULL;
1010   }
1011
1012   if (c) {
1013      if (!drawBuffer || !readBuffer)
1014         return GL_FALSE;  /* must specify buffers! */
1015
1016      if (c == old_ctx &&
1017	  c->xm_buffer == drawBuffer &&
1018	  c->xm_read_buffer == readBuffer)
1019	 return GL_TRUE;
1020
1021      xmesa_check_buffer_size(drawBuffer);
1022      if (readBuffer != drawBuffer)
1023         xmesa_check_buffer_size(readBuffer);
1024
1025      c->xm_buffer = drawBuffer;
1026      c->xm_read_buffer = readBuffer;
1027
1028      stapi->make_current(stapi, c->st, drawBuffer->stfb, readBuffer->stfb);
1029
1030      /* Solution to Stephane Rehel's problem with glXReleaseBuffersMESA(): */
1031      drawBuffer->wasCurrent = GL_TRUE;
1032   }
1033   else {
1034      /* Detach */
1035      stapi->make_current(stapi, NULL, NULL, NULL);
1036
1037   }
1038   return GL_TRUE;
1039}
1040
1041
1042/*
1043 * Unbind the context c from its buffer.
1044 */
1045GLboolean XMesaUnbindContext( XMesaContext c )
1046{
1047   /* A no-op for XFree86 integration purposes */
1048   return GL_TRUE;
1049}
1050
1051
1052XMesaContext XMesaGetCurrentContext( void )
1053{
1054   struct st_context_iface *st = stapi->get_current(stapi);
1055   return (XMesaContext) (st) ? st->st_manager_private : NULL;
1056}
1057
1058
1059
1060/**
1061 * Swap front and back color buffers and have winsys display front buffer.
1062 * If there's no front color buffer no swap actually occurs.
1063 */
1064PUBLIC
1065void XMesaSwapBuffers( XMesaBuffer b )
1066{
1067   XMesaContext xmctx = XMesaGetCurrentContext();
1068
1069   if (xmctx && xmctx->xm_buffer == b) {
1070      xmctx->st->flush( xmctx->st,
1071            PIPE_FLUSH_RENDER_CACHE |
1072            PIPE_FLUSH_SWAPBUFFERS |
1073            PIPE_FLUSH_FRAME,
1074            NULL);
1075   }
1076
1077   xmesa_swap_st_framebuffer(b->stfb);
1078}
1079
1080
1081
1082/*
1083 * Copy sub-region of back buffer to front buffer
1084 */
1085void XMesaCopySubBuffer( XMesaBuffer b, int x, int y, int width, int height )
1086{
1087   xmesa_copy_st_framebuffer(b->stfb,
1088         ST_ATTACHMENT_BACK_LEFT, ST_ATTACHMENT_FRONT_LEFT,
1089         x, y, width, height);
1090}
1091
1092
1093
1094void XMesaFlush( XMesaContext c )
1095{
1096   if (c && c->xm_visual->display) {
1097      struct pipe_fence_handle *fence = NULL;
1098
1099      c->st->flush(c->st, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, &fence);
1100      if (fence) {
1101         screen->fence_finish(screen, fence, 0);
1102         screen->fence_reference(screen, &fence, NULL);
1103      }
1104      XSync( c->xm_visual->display, False );
1105   }
1106}
1107
1108
1109
1110
1111
1112XMesaBuffer XMesaFindBuffer( Display *dpy, Drawable d )
1113{
1114   XMesaBuffer b;
1115   for (b = XMesaBufferList; b; b = b->Next) {
1116      if (b->ws.drawable == d && b->xm_visual->display == dpy) {
1117         return b;
1118      }
1119   }
1120   return NULL;
1121}
1122
1123
1124/**
1125 * Free/destroy all XMesaBuffers associated with given display.
1126 */
1127void xmesa_destroy_buffers_on_display(Display *dpy)
1128{
1129   XMesaBuffer b, next;
1130   for (b = XMesaBufferList; b; b = next) {
1131      next = b->Next;
1132      if (b->xm_visual->display == dpy) {
1133         xmesa_free_buffer(b);
1134      }
1135   }
1136}
1137
1138
1139/*
1140 * Look for XMesaBuffers whose X window has been destroyed.
1141 * Deallocate any such XMesaBuffers.
1142 */
1143void XMesaGarbageCollect( void )
1144{
1145   XMesaBuffer b, next;
1146   for (b=XMesaBufferList; b; b=next) {
1147      next = b->Next;
1148      if (b->xm_visual &&
1149          b->xm_visual->display &&
1150          b->ws.drawable &&
1151          b->type == WINDOW) {
1152         XSync(b->xm_visual->display, False);
1153         if (!window_exists( b->xm_visual->display, b->ws.drawable )) {
1154            /* found a dead window, free the ancillary info */
1155            XMesaDestroyBuffer( b );
1156         }
1157      }
1158   }
1159}
1160
1161
1162
1163
1164PUBLIC void
1165XMesaBindTexImage(Display *dpy, XMesaBuffer drawable, int buffer,
1166                  const int *attrib_list)
1167{
1168}
1169
1170
1171
1172PUBLIC void
1173XMesaReleaseTexImage(Display *dpy, XMesaBuffer drawable, int buffer)
1174{
1175}
1176
1177
1178void
1179XMesaCopyContext(XMesaContext src, XMesaContext dst, unsigned long mask)
1180{
1181   if (dst->st->copy)
1182      dst->st->copy(dst->st, src->st, mask);
1183}
1184