xm_api.c revision 7e02303497237cde958c28608477d0c355a8038b
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.1
4 *
5 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25/**
26 * \file xm_api.c
27 *
28 * All the XMesa* API functions.
29 *
30 *
31 * NOTES:
32 *
33 * The window coordinate system origin (0,0) is in the lower-left corner
34 * of the window.  X11's window coordinate origin is in the upper-left
35 * corner of the window.  Therefore, most drawing functions in this
36 * file have to flip Y coordinates.
37 *
38 *
39 * Byte swapping:  If the Mesa host and the X display use a different
40 * byte order then there's some trickiness to be aware of when using
41 * XImages.  The byte ordering used for the XImage is that of the X
42 * display, not the Mesa host.
43 * The color-to-pixel encoding for True/DirectColor must be done
44 * according to the display's visual red_mask, green_mask, and blue_mask.
45 * If XPutPixel is used to put a pixel into an XImage then XPutPixel will
46 * do byte swapping if needed.  If one wants to directly "poke" the pixel
47 * into the XImage's buffer then the pixel must be byte swapped first.
48 *
49 */
50
51#ifdef __CYGWIN__
52#undef WIN32
53#undef __WIN32__
54#endif
55
56#include "xm_api.h"
57#include "xm_st.h"
58
59#include "pipe/p_defines.h"
60#include "pipe/p_screen.h"
61#include "pipe/p_context.h"
62
63#include "xm_public.h"
64#include <GL/glx.h>
65
66
67/* Driver interface routines, set up by xlib backend on library
68 * _init().  These are global in the same way that function names are
69 * global.
70 */
71static struct xm_driver driver;
72static struct st_api *stapi;
73
74/* Default strict invalidate to false.  This means we will not call
75 * XGetGeometry after every swapbuffers, which allows swapbuffers to
76 * remain asynchronous.  For apps running at 100fps with synchronous
77 * swapping, a 10% boost is typical.  For gears, I see closer to 20%
78 * speedup.
79 *
80 * Note that the work of copying data on swapbuffers doesn't disappear
81 * - this change just allows the X server to execute the PutImage
82 * asynchronously without us effectively blocked until its completion.
83 *
84 * This speeds up even llvmpipe's threaded rasterization as the
85 * swapbuffers operation was a large part of the serial component of
86 * an llvmpipe frame.
87 *
88 * The downside of this is correctness - applications which don't call
89 * glViewport on window resizes will get incorrect rendering.  A
90 * better solution would be to have per-frame but asynchronous
91 * invalidation.  Xcb almost looks as if it could provide this, but
92 * the API doesn't seem to quite be there.
93 */
94boolean xmesa_strict_invalidate = FALSE;
95
96void xmesa_set_driver( const struct xm_driver *templ )
97{
98   driver = *templ;
99   stapi = driver.create_st_api();
100
101   xmesa_strict_invalidate =
102      debug_get_bool_option("XMESA_STRICT_INVALIDATE", FALSE);
103}
104
105
106/*
107 * XXX replace this with a linked list, or better yet, try to attach the
108 * gallium/mesa extra bits to the X Display object with XAddExtension().
109 */
110#define MAX_DISPLAYS 10
111static struct xmesa_display Displays[MAX_DISPLAYS];
112static int NumDisplays = 0;
113
114static int
115xmesa_get_param(struct st_manager *smapi,
116                enum st_manager_param param)
117{
118   switch(param) {
119   case ST_MANAGER_BROKEN_INVALIDATE:
120      return !xmesa_strict_invalidate;
121   default:
122      return 0;
123   }
124}
125
126static XMesaDisplay
127xmesa_init_display( Display *display )
128{
129   pipe_static_mutex(init_mutex);
130   XMesaDisplay xmdpy;
131   int i;
132
133   pipe_mutex_lock(init_mutex);
134
135   /* Look for XMesaDisplay which corresponds to 'display' */
136   for (i = 0; i < NumDisplays; i++) {
137      if (Displays[i].display == display) {
138         /* Found it */
139         pipe_mutex_unlock(init_mutex);
140         return &Displays[i];
141      }
142   }
143
144   /* Create new XMesaDisplay */
145
146   assert(NumDisplays < MAX_DISPLAYS);
147   xmdpy = &Displays[NumDisplays];
148   NumDisplays++;
149
150   if (!xmdpy->display && display) {
151      xmdpy->display = display;
152      xmdpy->screen = driver.create_pipe_screen(display);
153      xmdpy->smapi = CALLOC_STRUCT(st_manager);
154      if (xmdpy->smapi) {
155         xmdpy->smapi->screen = xmdpy->screen;
156         xmdpy->smapi->get_param = xmesa_get_param;
157      }
158
159      if (xmdpy->screen && xmdpy->smapi) {
160         pipe_mutex_init(xmdpy->mutex);
161      }
162      else {
163         if (xmdpy->screen) {
164            xmdpy->screen->destroy(xmdpy->screen);
165            xmdpy->screen = NULL;
166         }
167         if (xmdpy->smapi) {
168            FREE(xmdpy->smapi);
169            xmdpy->smapi = NULL;
170         }
171
172         xmdpy->display = NULL;
173      }
174   }
175   if (!xmdpy->display || xmdpy->display != display)
176      xmdpy = NULL;
177
178   pipe_mutex_unlock(init_mutex);
179
180   return xmdpy;
181}
182
183/**********************************************************************/
184/*****                     X Utility Functions                    *****/
185/**********************************************************************/
186
187
188/**
189 * Return the host's byte order as LSBFirst or MSBFirst ala X.
190 */
191static int host_byte_order( void )
192{
193   int i = 1;
194   char *cptr = (char *) &i;
195   return (*cptr==1) ? LSBFirst : MSBFirst;
196}
197
198
199
200
201/**
202 * Return the true number of bits per pixel for XImages.
203 * For example, if we request a 24-bit deep visual we may actually need/get
204 * 32bpp XImages.  This function returns the appropriate bpp.
205 * Input:  dpy - the X display
206 *         visinfo - desribes the visual to be used for XImages
207 * Return:  true number of bits per pixel for XImages
208 */
209static int
210bits_per_pixel( XMesaVisual xmv )
211{
212   Display *dpy = xmv->display;
213   XVisualInfo * visinfo = xmv->visinfo;
214   XImage *img;
215   int bitsPerPixel;
216   /* Create a temporary XImage */
217   img = XCreateImage( dpy, visinfo->visual, visinfo->depth,
218		       ZPixmap, 0,           /*format, offset*/
219		       (char*) MALLOC(8),    /*data*/
220		       1, 1,                 /*width, height*/
221		       32,                   /*bitmap_pad*/
222		       0                     /*bytes_per_line*/
223                     );
224   assert(img);
225   /* grab the bits/pixel value */
226   bitsPerPixel = img->bits_per_pixel;
227   /* free the XImage */
228   free( img->data );
229   img->data = NULL;
230   XDestroyImage( img );
231   return bitsPerPixel;
232}
233
234
235
236/*
237 * Determine if a given X window ID is valid (window exists).
238 * Do this by calling XGetWindowAttributes() for the window and
239 * checking if we catch an X error.
240 * Input:  dpy - the display
241 *         win - the window to check for existance
242 * Return:  GL_TRUE - window exists
243 *          GL_FALSE - window doesn't exist
244 */
245static GLboolean WindowExistsFlag;
246
247static int window_exists_err_handler( Display* dpy, XErrorEvent* xerr )
248{
249   (void) dpy;
250   if (xerr->error_code == BadWindow) {
251      WindowExistsFlag = GL_FALSE;
252   }
253   return 0;
254}
255
256static GLboolean window_exists( Display *dpy, Window win )
257{
258   XWindowAttributes wa;
259   int (*old_handler)( Display*, XErrorEvent* );
260   WindowExistsFlag = GL_TRUE;
261   old_handler = XSetErrorHandler(window_exists_err_handler);
262   XGetWindowAttributes( dpy, win, &wa ); /* dummy request */
263   XSetErrorHandler(old_handler);
264   return WindowExistsFlag;
265}
266
267static Status
268get_drawable_size( Display *dpy, Drawable d, uint *width, uint *height )
269{
270   Window root;
271   Status stat;
272   int xpos, ypos;
273   unsigned int w, h, bw, depth;
274   stat = XGetGeometry(dpy, d, &root, &xpos, &ypos, &w, &h, &bw, &depth);
275   *width = w;
276   *height = h;
277   return stat;
278}
279
280
281/**
282 * Return the size of the window (or pixmap) that corresponds to the
283 * given XMesaBuffer.
284 * \param width  returns width in pixels
285 * \param height  returns height in pixels
286 */
287void
288xmesa_get_window_size(Display *dpy, XMesaBuffer b,
289                      GLuint *width, GLuint *height)
290{
291   XMesaDisplay xmdpy = xmesa_init_display(dpy);
292   Status stat;
293
294   pipe_mutex_lock(xmdpy->mutex);
295   stat = get_drawable_size(dpy, b->ws.drawable, width, height);
296   pipe_mutex_unlock(xmdpy->mutex);
297
298   if (!stat) {
299      /* probably querying a window that's recently been destroyed */
300      _mesa_warning(NULL, "XGetGeometry failed!\n");
301      *width = *height = 1;
302   }
303}
304
305#define GET_REDMASK(__v)        __v->mesa_visual.redMask
306#define GET_GREENMASK(__v)      __v->mesa_visual.greenMask
307#define GET_BLUEMASK(__v)       __v->mesa_visual.blueMask
308
309
310/**
311 * Choose the pixel format for the given visual.
312 * This will tell the gallium driver how to pack pixel data into
313 * drawing surfaces.
314 */
315static GLuint
316choose_pixel_format(XMesaVisual v)
317{
318   boolean native_byte_order = (host_byte_order() ==
319                                ImageByteOrder(v->display));
320
321   if (   GET_REDMASK(v)   == 0x0000ff
322       && GET_GREENMASK(v) == 0x00ff00
323       && GET_BLUEMASK(v)  == 0xff0000
324       && v->BitsPerPixel == 32) {
325      if (native_byte_order) {
326         /* no byteswapping needed */
327         return PIPE_FORMAT_R8G8B8A8_UNORM;
328      }
329      else {
330         return PIPE_FORMAT_A8B8G8R8_UNORM;
331      }
332   }
333   else if (   GET_REDMASK(v)   == 0xff0000
334            && GET_GREENMASK(v) == 0x00ff00
335            && GET_BLUEMASK(v)  == 0x0000ff
336            && v->BitsPerPixel == 32) {
337      if (native_byte_order) {
338         /* no byteswapping needed */
339         return PIPE_FORMAT_B8G8R8A8_UNORM;
340      }
341      else {
342         return PIPE_FORMAT_A8R8G8B8_UNORM;
343      }
344   }
345   else if (   GET_REDMASK(v)   == 0x0000ff00
346            && GET_GREENMASK(v) == 0x00ff0000
347            && GET_BLUEMASK(v)  == 0xff000000
348            && v->BitsPerPixel == 32) {
349      if (native_byte_order) {
350         /* no byteswapping needed */
351         return PIPE_FORMAT_A8R8G8B8_UNORM;
352      }
353      else {
354         return PIPE_FORMAT_B8G8R8A8_UNORM;
355      }
356   }
357   else if (   GET_REDMASK(v)   == 0xf800
358            && GET_GREENMASK(v) == 0x07e0
359            && GET_BLUEMASK(v)  == 0x001f
360            && native_byte_order
361            && v->BitsPerPixel == 16) {
362      /* 5-6-5 RGB */
363      return PIPE_FORMAT_B5G6R5_UNORM;
364   }
365
366   return PIPE_FORMAT_NONE;
367}
368
369
370/**
371 * Choose a depth/stencil format that satisfies the given depth and
372 * stencil sizes.
373 */
374static enum pipe_format
375choose_depth_stencil_format(XMesaDisplay xmdpy, int depth, int stencil)
376{
377   const enum pipe_texture_target target = PIPE_TEXTURE_2D;
378   const unsigned tex_usage = PIPE_BIND_DEPTH_STENCIL;
379   const unsigned sample_count = 0;
380   enum pipe_format formats[8], fmt;
381   int count, i;
382
383   count = 0;
384
385   if (depth <= 16 && stencil == 0) {
386      formats[count++] = PIPE_FORMAT_Z16_UNORM;
387   }
388   if (depth <= 24 && stencil == 0) {
389      formats[count++] = PIPE_FORMAT_X8Z24_UNORM;
390      formats[count++] = PIPE_FORMAT_Z24X8_UNORM;
391   }
392   if (depth <= 24 && stencil <= 8) {
393      formats[count++] = PIPE_FORMAT_S8_USCALED_Z24_UNORM;
394      formats[count++] = PIPE_FORMAT_Z24_UNORM_S8_USCALED;
395   }
396   if (depth <= 32 && stencil == 0) {
397      formats[count++] = PIPE_FORMAT_Z32_UNORM;
398   }
399
400   fmt = PIPE_FORMAT_NONE;
401   for (i = 0; i < count; i++) {
402      if (xmdpy->screen->is_format_supported(xmdpy->screen, formats[i],
403                                             target, sample_count,
404                                             tex_usage)) {
405         fmt = formats[i];
406         break;
407      }
408   }
409
410   return fmt;
411}
412
413
414
415/**********************************************************************/
416/*****                Linked list of XMesaBuffers                 *****/
417/**********************************************************************/
418
419static XMesaBuffer XMesaBufferList = NULL;
420
421
422/**
423 * Allocate a new XMesaBuffer object which corresponds to the given drawable.
424 * Note that XMesaBuffer is derived from struct gl_framebuffer.
425 * The new XMesaBuffer will not have any size (Width=Height=0).
426 *
427 * \param d  the corresponding X drawable (window or pixmap)
428 * \param type  either WINDOW, PIXMAP or PBUFFER, describing d
429 * \param vis  the buffer's visual
430 * \param cmap  the window's colormap, if known.
431 * \return new XMesaBuffer or NULL if any problem
432 */
433static XMesaBuffer
434create_xmesa_buffer(Drawable d, BufferType type,
435                    XMesaVisual vis, Colormap cmap)
436{
437   XMesaDisplay xmdpy = xmesa_init_display(vis->display);
438   XMesaBuffer b;
439   uint width, height;
440
441   ASSERT(type == WINDOW || type == PIXMAP || type == PBUFFER);
442
443   if (!xmdpy)
444      return NULL;
445
446   b = (XMesaBuffer) CALLOC_STRUCT(xmesa_buffer);
447   if (!b)
448      return NULL;
449
450   b->ws.drawable = d;
451   b->ws.visual = vis->visinfo->visual;
452   b->ws.depth = vis->visinfo->depth;
453
454   b->xm_visual = vis;
455   b->type = type;
456   b->cmap = cmap;
457
458   get_drawable_size(vis->display, d, &width, &height);
459
460   /*
461    * Create framebuffer, but we'll plug in our own renderbuffers below.
462    */
463   b->stfb = xmesa_create_st_framebuffer(xmdpy, b);
464
465   /* GLX_EXT_texture_from_pixmap */
466   b->TextureTarget = 0;
467   b->TextureFormat = GLX_TEXTURE_FORMAT_NONE_EXT;
468   b->TextureMipmap = 0;
469
470   /* insert buffer into linked list */
471   b->Next = XMesaBufferList;
472   XMesaBufferList = b;
473
474   return b;
475}
476
477
478/**
479 * Find an XMesaBuffer by matching X display and colormap but NOT matching
480 * the notThis buffer.
481 */
482XMesaBuffer
483xmesa_find_buffer(Display *dpy, Colormap cmap, XMesaBuffer notThis)
484{
485   XMesaBuffer b;
486   for (b = XMesaBufferList; b; b = b->Next) {
487      if (b->xm_visual->display == dpy &&
488          b->cmap == cmap &&
489          b != notThis) {
490         return b;
491      }
492   }
493   return NULL;
494}
495
496
497/**
498 * Remove buffer from linked list, delete if no longer referenced.
499 */
500static void
501xmesa_free_buffer(XMesaBuffer buffer)
502{
503   XMesaBuffer prev = NULL, b;
504
505   for (b = XMesaBufferList; b; b = b->Next) {
506      if (b == buffer) {
507         /* unlink buffer from list */
508         if (prev)
509            prev->Next = buffer->Next;
510         else
511            XMesaBufferList = buffer->Next;
512
513         /* Since the X window for the XMesaBuffer is going away, we don't
514          * want to dereference this pointer in the future.
515          */
516         b->ws.drawable = 0;
517
518         /* XXX we should move the buffer to a delete-pending list and destroy
519          * the buffer until it is no longer current.
520          */
521         xmesa_destroy_st_framebuffer(buffer->stfb);
522
523         free(buffer);
524
525         return;
526      }
527      /* continue search */
528      prev = b;
529   }
530   /* buffer not found in XMesaBufferList */
531   _mesa_problem(NULL,"xmesa_free_buffer() - buffer not found\n");
532}
533
534
535
536/**********************************************************************/
537/*****                   Misc Private Functions                   *****/
538/**********************************************************************/
539
540
541/**
542 * When a context is bound for the first time, we can finally finish
543 * initializing the context's visual and buffer information.
544 * \param v  the XMesaVisual to initialize
545 * \param b  the XMesaBuffer to initialize (may be NULL)
546 * \param rgb_flag  TRUE = RGBA mode, FALSE = color index mode
547 * \param window  the window/pixmap we're rendering into
548 * \param cmap  the colormap associated with the window/pixmap
549 * \return GL_TRUE=success, GL_FALSE=failure
550 */
551static GLboolean
552initialize_visual_and_buffer(XMesaVisual v, XMesaBuffer b,
553                             GLboolean rgb_flag, Drawable window,
554                             Colormap cmap)
555{
556   ASSERT(!b || b->xm_visual == v);
557
558   /* Save true bits/pixel */
559   v->BitsPerPixel = bits_per_pixel(v);
560   assert(v->BitsPerPixel > 0);
561
562   if (rgb_flag == GL_FALSE) {
563      /* COLOR-INDEXED WINDOW: not supported*/
564      return GL_FALSE;
565   }
566   else {
567      /* RGB WINDOW:
568       * We support RGB rendering into almost any kind of visual.
569       */
570      const int xclass = v->visualType;
571      if (xclass != GLX_TRUE_COLOR && xclass == !GLX_DIRECT_COLOR) {
572	 _mesa_warning(NULL,
573            "XMesa: RGB mode rendering not supported in given visual.\n");
574	 return GL_FALSE;
575      }
576      v->mesa_visual.indexBits = 0;
577
578      if (v->BitsPerPixel == 32) {
579         /* We use XImages for all front/back buffers.  If an X Window or
580          * X Pixmap is 32bpp, there's no guarantee that the alpha channel
581          * will be preserved.  For XImages we're in luck.
582          */
583         v->mesa_visual.alphaBits = 8;
584      }
585   }
586
587   /*
588    * If MESA_INFO env var is set print out some debugging info
589    * which can help Brian figure out what's going on when a user
590    * reports bugs.
591    */
592   if (_mesa_getenv("MESA_INFO")) {
593      printf("X/Mesa visual = %p\n", (void *) v);
594      printf("X/Mesa level = %d\n", v->mesa_visual.level);
595      printf("X/Mesa depth = %d\n", v->visinfo->depth);
596      printf("X/Mesa bits per pixel = %d\n", v->BitsPerPixel);
597   }
598
599   return GL_TRUE;
600}
601
602
603
604#define NUM_VISUAL_TYPES   6
605
606/**
607 * Convert an X visual type to a GLX visual type.
608 *
609 * \param visualType X visual type (i.e., \c TrueColor, \c StaticGray, etc.)
610 *        to be converted.
611 * \return If \c visualType is a valid X visual type, a GLX visual type will
612 *         be returned.  Otherwise \c GLX_NONE will be returned.
613 *
614 * \note
615 * This code was lifted directly from lib/GL/glx/glcontextmodes.c in the
616 * DRI CVS tree.
617 */
618static GLint
619xmesa_convert_from_x_visual_type( int visualType )
620{
621    static const int glx_visual_types[ NUM_VISUAL_TYPES ] = {
622	GLX_STATIC_GRAY,  GLX_GRAY_SCALE,
623	GLX_STATIC_COLOR, GLX_PSEUDO_COLOR,
624	GLX_TRUE_COLOR,   GLX_DIRECT_COLOR
625    };
626
627    return ( (unsigned) visualType < NUM_VISUAL_TYPES )
628	? glx_visual_types[ visualType ] : GLX_NONE;
629}
630
631
632/**********************************************************************/
633/*****                       Public Functions                     *****/
634/**********************************************************************/
635
636
637/*
638 * Create a new X/Mesa visual.
639 * Input:  display - X11 display
640 *         visinfo - an XVisualInfo pointer
641 *         rgb_flag - GL_TRUE = RGB mode,
642 *                    GL_FALSE = color index mode
643 *         alpha_flag - alpha buffer requested?
644 *         db_flag - GL_TRUE = double-buffered,
645 *                   GL_FALSE = single buffered
646 *         stereo_flag - stereo visual?
647 *         ximage_flag - GL_TRUE = use an XImage for back buffer,
648 *                       GL_FALSE = use an off-screen pixmap for back buffer
649 *         depth_size - requested bits/depth values, or zero
650 *         stencil_size - requested bits/stencil values, or zero
651 *         accum_red_size - requested bits/red accum values, or zero
652 *         accum_green_size - requested bits/green accum values, or zero
653 *         accum_blue_size - requested bits/blue accum values, or zero
654 *         accum_alpha_size - requested bits/alpha accum values, or zero
655 *         num_samples - number of samples/pixel if multisampling, or zero
656 *         level - visual level, usually 0
657 *         visualCaveat - ala the GLX extension, usually GLX_NONE
658 * Return;  a new XMesaVisual or 0 if error.
659 */
660PUBLIC
661XMesaVisual XMesaCreateVisual( Display *display,
662                               XVisualInfo * visinfo,
663                               GLboolean rgb_flag,
664                               GLboolean alpha_flag,
665                               GLboolean db_flag,
666                               GLboolean stereo_flag,
667                               GLboolean ximage_flag,
668                               GLint depth_size,
669                               GLint stencil_size,
670                               GLint accum_red_size,
671                               GLint accum_green_size,
672                               GLint accum_blue_size,
673                               GLint accum_alpha_size,
674                               GLint num_samples,
675                               GLint level,
676                               GLint visualCaveat )
677{
678   XMesaDisplay xmdpy = xmesa_init_display(display);
679   XMesaVisual v;
680   GLint red_bits, green_bits, blue_bits, alpha_bits;
681
682   if (!xmdpy)
683      return NULL;
684
685   /* For debugging only */
686   if (_mesa_getenv("MESA_XSYNC")) {
687      /* This makes debugging X easier.
688       * In your debugger, set a breakpoint on _XError to stop when an
689       * X protocol error is generated.
690       */
691      XSynchronize( display, 1 );
692   }
693
694   v = (XMesaVisual) CALLOC_STRUCT(xmesa_visual);
695   if (!v) {
696      return NULL;
697   }
698
699   v->display = display;
700
701   /* Save a copy of the XVisualInfo struct because the user may Xfree()
702    * the struct but we may need some of the information contained in it
703    * at a later time.
704    */
705   v->visinfo = (XVisualInfo *) MALLOC(sizeof(*visinfo));
706   if (!v->visinfo) {
707      free(v);
708      return NULL;
709   }
710   memcpy(v->visinfo, visinfo, sizeof(*visinfo));
711
712   v->ximage_flag = ximage_flag;
713
714   v->mesa_visual.redMask = visinfo->red_mask;
715   v->mesa_visual.greenMask = visinfo->green_mask;
716   v->mesa_visual.blueMask = visinfo->blue_mask;
717   v->visualID = visinfo->visualid;
718   v->screen = visinfo->screen;
719
720#if !(defined(__cplusplus) || defined(c_plusplus))
721   v->visualType = xmesa_convert_from_x_visual_type(visinfo->class);
722#else
723   v->visualType = xmesa_convert_from_x_visual_type(visinfo->c_class);
724#endif
725
726   v->mesa_visual.visualRating = visualCaveat;
727
728   if (alpha_flag)
729      v->mesa_visual.alphaBits = 8;
730
731   (void) initialize_visual_and_buffer( v, NULL, rgb_flag, 0, 0 );
732
733   {
734      const int xclass = v->visualType;
735      if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) {
736         red_bits   = _mesa_bitcount(GET_REDMASK(v));
737         green_bits = _mesa_bitcount(GET_GREENMASK(v));
738         blue_bits  = _mesa_bitcount(GET_BLUEMASK(v));
739      }
740      else {
741         /* this is an approximation */
742         int depth;
743         depth = v->visinfo->depth;
744         red_bits = depth / 3;
745         depth -= red_bits;
746         green_bits = depth / 2;
747         depth -= green_bits;
748         blue_bits = depth;
749         alpha_bits = 0;
750         assert( red_bits + green_bits + blue_bits == v->visinfo->depth );
751      }
752      alpha_bits = v->mesa_visual.alphaBits;
753   }
754
755   /* initialize visual */
756   {
757      struct gl_config *vis = &v->mesa_visual;
758
759      vis->rgbMode          = GL_TRUE;
760      vis->doubleBufferMode = db_flag;
761      vis->stereoMode       = stereo_flag;
762
763      vis->redBits          = red_bits;
764      vis->greenBits        = green_bits;
765      vis->blueBits         = blue_bits;
766      vis->alphaBits        = alpha_bits;
767      vis->rgbBits          = red_bits + green_bits + blue_bits;
768
769      vis->indexBits      = 0;
770      vis->depthBits      = depth_size;
771      vis->stencilBits    = stencil_size;
772
773      vis->accumRedBits   = accum_red_size;
774      vis->accumGreenBits = accum_green_size;
775      vis->accumBlueBits  = accum_blue_size;
776      vis->accumAlphaBits = accum_alpha_size;
777
778      vis->haveAccumBuffer   = accum_red_size > 0;
779      vis->haveDepthBuffer   = depth_size > 0;
780      vis->haveStencilBuffer = stencil_size > 0;
781
782      vis->numAuxBuffers = 0;
783      vis->level = 0;
784      vis->sampleBuffers = 0;
785      vis->samples = 0;
786   }
787
788   v->stvis.buffer_mask = ST_ATTACHMENT_FRONT_LEFT_MASK;
789   if (db_flag)
790      v->stvis.buffer_mask |= ST_ATTACHMENT_BACK_LEFT_MASK;
791   if (stereo_flag) {
792      v->stvis.buffer_mask |= ST_ATTACHMENT_FRONT_RIGHT_MASK;
793      if (db_flag)
794         v->stvis.buffer_mask |= ST_ATTACHMENT_BACK_RIGHT_MASK;
795   }
796
797   v->stvis.color_format = choose_pixel_format(v);
798   if (v->stvis.color_format == PIPE_FORMAT_NONE) {
799      FREE(v->visinfo);
800      FREE(v);
801      return NULL;
802   }
803
804   v->stvis.depth_stencil_format =
805      choose_depth_stencil_format(xmdpy, depth_size, stencil_size);
806
807   v->stvis.accum_format = (accum_red_size +
808         accum_green_size + accum_blue_size + accum_alpha_size) ?
809      PIPE_FORMAT_R16G16B16A16_SNORM : PIPE_FORMAT_NONE;
810
811   v->stvis.samples = num_samples;
812   v->stvis.render_buffer = ST_ATTACHMENT_INVALID;
813
814   /* XXX minor hack */
815   v->mesa_visual.level = level;
816   return v;
817}
818
819
820PUBLIC
821void XMesaDestroyVisual( XMesaVisual v )
822{
823   free(v->visinfo);
824   free(v);
825}
826
827
828/**
829 * Return the informative name.
830 */
831const char *
832xmesa_get_name(void)
833{
834   return stapi->name;
835}
836
837
838/**
839 * Do per-display initializations.
840 */
841void
842xmesa_init( Display *display )
843{
844   xmesa_init_display(display);
845}
846
847
848/**
849 * Create a new XMesaContext.
850 * \param v  the XMesaVisual
851 * \param share_list  another XMesaContext with which to share display
852 *                    lists or NULL if no sharing is wanted.
853 * \return an XMesaContext or NULL if error.
854 */
855PUBLIC
856XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list )
857{
858   XMesaDisplay xmdpy = xmesa_init_display(v->display);
859   struct st_context_attribs attribs;
860   XMesaContext c;
861
862   if (!xmdpy)
863      return NULL;
864
865   /* Note: the XMesaContext contains a Mesa struct gl_context struct (inheritance) */
866   c = (XMesaContext) CALLOC_STRUCT(xmesa_context);
867   if (!c)
868      return NULL;
869
870   c->xm_visual = v;
871   c->xm_buffer = NULL;   /* set later by XMesaMakeCurrent */
872   c->xm_read_buffer = NULL;
873
874   memset(&attribs, 0, sizeof(attribs));
875   attribs.profile = ST_PROFILE_DEFAULT;
876   attribs.visual = v->stvis;
877
878   c->st = stapi->create_context(stapi, xmdpy->smapi,
879         &attribs, (share_list) ? share_list->st : NULL);
880   if (c->st == NULL)
881      goto fail;
882
883   c->st->st_manager_private = (void *) c;
884
885   return c;
886
887fail:
888   if (c->st)
889      c->st->destroy(c->st);
890
891   free(c);
892   return NULL;
893}
894
895
896
897PUBLIC
898void XMesaDestroyContext( XMesaContext c )
899{
900   c->st->destroy(c->st);
901
902   /* FIXME: We should destroy the screen here, but if we do so, surfaces may
903    * outlive it, causing segfaults
904   struct pipe_screen *screen = c->st->pipe->screen;
905   screen->destroy(screen);
906   */
907
908   free(c);
909}
910
911
912
913/**
914 * Private function for creating an XMesaBuffer which corresponds to an
915 * X window or pixmap.
916 * \param v  the window's XMesaVisual
917 * \param w  the window we're wrapping
918 * \return  new XMesaBuffer or NULL if error
919 */
920PUBLIC XMesaBuffer
921XMesaCreateWindowBuffer(XMesaVisual v, Window w)
922{
923   XWindowAttributes attr;
924   XMesaBuffer b;
925   Colormap cmap;
926   int depth;
927
928   assert(v);
929   assert(w);
930
931   /* Check that window depth matches visual depth */
932   XGetWindowAttributes( v->display, w, &attr );
933   depth = attr.depth;
934   if (v->visinfo->depth != depth) {
935      _mesa_warning(NULL, "XMesaCreateWindowBuffer: depth mismatch between visual (%d) and window (%d)!\n",
936                    v->visinfo->depth, depth);
937      return NULL;
938   }
939
940   /* Find colormap */
941   if (attr.colormap) {
942      cmap = attr.colormap;
943   }
944   else {
945      _mesa_warning(NULL, "Window %u has no colormap!\n", (unsigned int) w);
946      /* this is weird, a window w/out a colormap!? */
947      /* OK, let's just allocate a new one and hope for the best */
948      cmap = XCreateColormap(v->display, w, attr.visual, AllocNone);
949   }
950
951   b = create_xmesa_buffer((Drawable) w, WINDOW, v, cmap);
952   if (!b)
953      return NULL;
954
955   if (!initialize_visual_and_buffer( v, b, v->mesa_visual.rgbMode,
956                                      (Drawable) w, cmap )) {
957      xmesa_free_buffer(b);
958      return NULL;
959   }
960
961   return b;
962}
963
964
965
966/**
967 * Create a new XMesaBuffer from an X pixmap.
968 *
969 * \param v    the XMesaVisual
970 * \param p    the pixmap
971 * \param cmap the colormap, may be 0 if using a \c GLX_TRUE_COLOR or
972 *             \c GLX_DIRECT_COLOR visual for the pixmap
973 * \returns new XMesaBuffer or NULL if error
974 */
975PUBLIC XMesaBuffer
976XMesaCreatePixmapBuffer(XMesaVisual v, Pixmap p, Colormap cmap)
977{
978   XMesaBuffer b;
979
980   assert(v);
981
982   b = create_xmesa_buffer((Drawable) p, PIXMAP, v, cmap);
983   if (!b)
984      return NULL;
985
986   if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
987				     (Drawable) p, cmap)) {
988      xmesa_free_buffer(b);
989      return NULL;
990   }
991
992   return b;
993}
994
995
996/**
997 * For GLX_EXT_texture_from_pixmap
998 */
999XMesaBuffer
1000XMesaCreatePixmapTextureBuffer(XMesaVisual v, Pixmap p,
1001                               Colormap cmap,
1002                               int format, int target, int mipmap)
1003{
1004   GET_CURRENT_CONTEXT(ctx);
1005   XMesaBuffer b;
1006
1007   assert(v);
1008
1009   b = create_xmesa_buffer((Drawable) p, PIXMAP, v, cmap);
1010   if (!b)
1011      return NULL;
1012
1013   /* get pixmap size */
1014   xmesa_get_window_size(v->display, b, &b->width, &b->height);
1015
1016   if (target == 0) {
1017      /* examine dims */
1018      if (ctx->Extensions.ARB_texture_non_power_of_two) {
1019         target = GLX_TEXTURE_2D_EXT;
1020      }
1021      else if (   _mesa_bitcount(b->width)  == 1
1022               && _mesa_bitcount(b->height) == 1) {
1023         /* power of two size */
1024         if (b->height == 1) {
1025            target = GLX_TEXTURE_1D_EXT;
1026         }
1027         else {
1028            target = GLX_TEXTURE_2D_EXT;
1029         }
1030      }
1031      else if (ctx->Extensions.NV_texture_rectangle) {
1032         target = GLX_TEXTURE_RECTANGLE_EXT;
1033      }
1034      else {
1035         /* non power of two textures not supported */
1036         XMesaDestroyBuffer(b);
1037         return 0;
1038      }
1039   }
1040
1041   b->TextureTarget = target;
1042   b->TextureFormat = format;
1043   b->TextureMipmap = mipmap;
1044
1045   if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
1046				     (Drawable) p, cmap)) {
1047      xmesa_free_buffer(b);
1048      return NULL;
1049   }
1050
1051   return b;
1052}
1053
1054
1055
1056XMesaBuffer
1057XMesaCreatePBuffer(XMesaVisual v, Colormap cmap,
1058                   unsigned int width, unsigned int height)
1059{
1060   Window root;
1061   Drawable drawable;  /* X Pixmap Drawable */
1062   XMesaBuffer b;
1063
1064   /* allocate pixmap for front buffer */
1065   root = RootWindow( v->display, v->visinfo->screen );
1066   drawable = XCreatePixmap(v->display, root, width, height,
1067                            v->visinfo->depth);
1068   if (!drawable)
1069      return NULL;
1070
1071   b = create_xmesa_buffer(drawable, PBUFFER, v, cmap);
1072   if (!b)
1073      return NULL;
1074
1075   if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
1076				     drawable, cmap)) {
1077      xmesa_free_buffer(b);
1078      return NULL;
1079   }
1080
1081   return b;
1082}
1083
1084
1085
1086/*
1087 * Deallocate an XMesaBuffer structure and all related info.
1088 */
1089PUBLIC void
1090XMesaDestroyBuffer(XMesaBuffer b)
1091{
1092   xmesa_free_buffer(b);
1093}
1094
1095
1096/**
1097 * Notify the binding context to validate the buffer.
1098 */
1099void
1100xmesa_notify_invalid_buffer(XMesaBuffer b)
1101{
1102   XMesaContext xmctx = XMesaGetCurrentContext();
1103
1104   if (xmctx && xmctx->xm_buffer == b)
1105      xmctx->st->notify_invalid_framebuffer(xmctx->st, b->stfb);
1106}
1107
1108
1109/**
1110 * Query the current drawable size and notify the binding context.
1111 */
1112void
1113xmesa_check_buffer_size(XMesaBuffer b)
1114{
1115   if (b->type == PBUFFER)
1116      return;
1117
1118   xmesa_get_window_size(b->xm_visual->display, b, &b->width, &b->height);
1119   xmesa_notify_invalid_buffer(b);
1120}
1121
1122
1123/*
1124 * Bind buffer b to context c and make c the current rendering context.
1125 */
1126PUBLIC
1127GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer,
1128                             XMesaBuffer readBuffer )
1129{
1130   XMesaContext old_ctx = XMesaGetCurrentContext();
1131
1132   if (old_ctx && old_ctx != c) {
1133      XMesaFlush(old_ctx);
1134      old_ctx->xm_buffer = NULL;
1135      old_ctx->xm_read_buffer = NULL;
1136   }
1137
1138   if (c) {
1139      if (!drawBuffer || !readBuffer)
1140         return GL_FALSE;  /* must specify buffers! */
1141
1142      if (c == old_ctx &&
1143	  c->xm_buffer == drawBuffer &&
1144	  c->xm_read_buffer == readBuffer)
1145	 return GL_TRUE;
1146
1147      xmesa_check_buffer_size(drawBuffer);
1148      if (readBuffer != drawBuffer)
1149         xmesa_check_buffer_size(readBuffer);
1150
1151      c->xm_buffer = drawBuffer;
1152      c->xm_read_buffer = readBuffer;
1153
1154      stapi->make_current(stapi, c->st, drawBuffer->stfb, readBuffer->stfb);
1155
1156      /* Solution to Stephane Rehel's problem with glXReleaseBuffersMESA(): */
1157      drawBuffer->wasCurrent = GL_TRUE;
1158   }
1159   else {
1160      /* Detach */
1161      stapi->make_current(stapi, NULL, NULL, NULL);
1162
1163   }
1164   return GL_TRUE;
1165}
1166
1167
1168/*
1169 * Unbind the context c from its buffer.
1170 */
1171GLboolean XMesaUnbindContext( XMesaContext c )
1172{
1173   /* A no-op for XFree86 integration purposes */
1174   return GL_TRUE;
1175}
1176
1177
1178XMesaContext XMesaGetCurrentContext( void )
1179{
1180   struct st_context_iface *st = stapi->get_current(stapi);
1181   return (XMesaContext) (st) ? st->st_manager_private : NULL;
1182}
1183
1184
1185
1186/**
1187 * Swap front and back color buffers and have winsys display front buffer.
1188 * If there's no front color buffer no swap actually occurs.
1189 */
1190PUBLIC
1191void XMesaSwapBuffers( XMesaBuffer b )
1192{
1193   XMesaContext xmctx = XMesaGetCurrentContext();
1194
1195   if (xmctx && xmctx->xm_buffer == b) {
1196      xmctx->st->flush( xmctx->st, ST_FLUSH_FRONT, NULL);
1197   }
1198
1199   xmesa_swap_st_framebuffer(b->stfb);
1200}
1201
1202
1203
1204/*
1205 * Copy sub-region of back buffer to front buffer
1206 */
1207void XMesaCopySubBuffer( XMesaBuffer b, int x, int y, int width, int height )
1208{
1209   xmesa_copy_st_framebuffer(b->stfb,
1210         ST_ATTACHMENT_BACK_LEFT, ST_ATTACHMENT_FRONT_LEFT,
1211         x, y, width, height);
1212}
1213
1214
1215
1216void XMesaFlush( XMesaContext c )
1217{
1218   if (c && c->xm_visual->display) {
1219      XMesaDisplay xmdpy = xmesa_init_display(c->xm_visual->display);
1220      struct pipe_fence_handle *fence = NULL;
1221
1222      c->st->flush(c->st, ST_FLUSH_FRONT, &fence);
1223      if (fence) {
1224         xmdpy->screen->fence_finish(xmdpy->screen, fence,
1225                                     PIPE_TIMEOUT_INFINITE);
1226         xmdpy->screen->fence_reference(xmdpy->screen, &fence, NULL);
1227      }
1228      XFlush( c->xm_visual->display );
1229   }
1230}
1231
1232
1233
1234
1235
1236XMesaBuffer XMesaFindBuffer( Display *dpy, Drawable d )
1237{
1238   XMesaBuffer b;
1239   for (b = XMesaBufferList; b; b = b->Next) {
1240      if (b->ws.drawable == d && b->xm_visual->display == dpy) {
1241         return b;
1242      }
1243   }
1244   return NULL;
1245}
1246
1247
1248/**
1249 * Free/destroy all XMesaBuffers associated with given display.
1250 */
1251void xmesa_destroy_buffers_on_display(Display *dpy)
1252{
1253   XMesaBuffer b, next;
1254   for (b = XMesaBufferList; b; b = next) {
1255      next = b->Next;
1256      if (b->xm_visual->display == dpy) {
1257         xmesa_free_buffer(b);
1258         /* delete head of list? */
1259         if (XMesaBufferList == b) {
1260            XMesaBufferList = next;
1261         }
1262      }
1263   }
1264}
1265
1266
1267/*
1268 * Look for XMesaBuffers whose X window has been destroyed.
1269 * Deallocate any such XMesaBuffers.
1270 */
1271void XMesaGarbageCollect( void )
1272{
1273   XMesaBuffer b, next;
1274   for (b=XMesaBufferList; b; b=next) {
1275      next = b->Next;
1276      if (b->xm_visual &&
1277          b->xm_visual->display &&
1278          b->ws.drawable &&
1279          b->type == WINDOW) {
1280         XSync(b->xm_visual->display, False);
1281         if (!window_exists( b->xm_visual->display, b->ws.drawable )) {
1282            /* found a dead window, free the ancillary info */
1283            XMesaDestroyBuffer( b );
1284         }
1285      }
1286   }
1287}
1288
1289
1290
1291
1292PUBLIC void
1293XMesaBindTexImage(Display *dpy, XMesaBuffer drawable, int buffer,
1294                  const int *attrib_list)
1295{
1296}
1297
1298
1299
1300PUBLIC void
1301XMesaReleaseTexImage(Display *dpy, XMesaBuffer drawable, int buffer)
1302{
1303}
1304
1305
1306void
1307XMesaCopyContext(XMesaContext src, XMesaContext dst, unsigned long mask)
1308{
1309   if (dst->st->copy)
1310      dst->st->copy(dst->st, src->st, mask);
1311}
1312