xm_api.c revision 8ba47561dd45e1cd737992544545d7fa0f61918b
1/* 2 * Mesa 3-D graphics library 3 * Version: 7.1 4 * 5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25/** 26 * \file xm_api.c 27 * 28 * All the XMesa* API functions. 29 * 30 * 31 * NOTES: 32 * 33 * The window coordinate system origin (0,0) is in the lower-left corner 34 * of the window. X11's window coordinate origin is in the upper-left 35 * corner of the window. Therefore, most drawing functions in this 36 * file have to flip Y coordinates. 37 * 38 * 39 * Byte swapping: If the Mesa host and the X display use a different 40 * byte order then there's some trickiness to be aware of when using 41 * XImages. The byte ordering used for the XImage is that of the X 42 * display, not the Mesa host. 43 * The color-to-pixel encoding for True/DirectColor must be done 44 * according to the display's visual red_mask, green_mask, and blue_mask. 45 * If XPutPixel is used to put a pixel into an XImage then XPutPixel will 46 * do byte swapping if needed. If one wants to directly "poke" the pixel 47 * into the XImage's buffer then the pixel must be byte swapped first. 48 * 49 */ 50 51#ifdef __CYGWIN__ 52#undef WIN32 53#undef __WIN32__ 54#endif 55 56#include "xm_api.h" 57#include "xm_st.h" 58 59#include "main/context.h" 60#include "pipe/p_defines.h" 61#include "pipe/p_screen.h" 62#include "pipe/p_context.h" 63 64#include "xm_public.h" 65#include <GL/glx.h> 66 67 68/* Driver interface routines, set up by xlib backend on library 69 * _init(). These are global in the same way that function names are 70 * global. 71 */ 72static struct xm_driver driver; 73static struct st_api *stapi; 74 75void xmesa_set_driver( const struct xm_driver *templ ) 76{ 77 driver = *templ; 78 stapi = driver.create_st_api(); 79} 80 81 82/* 83 * XXX replace this with a linked list, or better yet, try to attach the 84 * gallium/mesa extra bits to the X Display object with XAddExtension(). 85 */ 86#define MAX_DISPLAYS 10 87static struct xmesa_display Displays[MAX_DISPLAYS]; 88static int NumDisplays = 0; 89 90 91static XMesaDisplay 92xmesa_init_display( Display *display ) 93{ 94 pipe_static_mutex(init_mutex); 95 XMesaDisplay xmdpy; 96 int i; 97 98 pipe_mutex_lock(init_mutex); 99 100 /* Look for XMesaDisplay which corresponds to 'display' */ 101 for (i = 0; i < NumDisplays; i++) { 102 if (Displays[i].display == display) { 103 /* Found it */ 104 pipe_mutex_unlock(init_mutex); 105 return &Displays[i]; 106 } 107 } 108 109 /* Create new XMesaDisplay */ 110 111 assert(NumDisplays < MAX_DISPLAYS); 112 xmdpy = &Displays[NumDisplays]; 113 NumDisplays++; 114 115 if (!xmdpy->display && display) { 116 xmdpy->display = display; 117 xmdpy->screen = driver.create_pipe_screen(display); 118 xmdpy->smapi = CALLOC_STRUCT(st_manager); 119 if (xmdpy->smapi) 120 xmdpy->smapi->screen = xmdpy->screen; 121 122 if (xmdpy->screen && xmdpy->smapi) { 123 pipe_mutex_init(xmdpy->mutex); 124 } 125 else { 126 if (xmdpy->screen) { 127 xmdpy->screen->destroy(xmdpy->screen); 128 xmdpy->screen = NULL; 129 } 130 if (xmdpy->smapi) { 131 FREE(xmdpy->smapi); 132 xmdpy->smapi = NULL; 133 } 134 135 xmdpy->display = NULL; 136 } 137 } 138 if (!xmdpy->display || xmdpy->display != display) 139 xmdpy = NULL; 140 141 pipe_mutex_unlock(init_mutex); 142 143 return xmdpy; 144} 145 146/**********************************************************************/ 147/***** X Utility Functions *****/ 148/**********************************************************************/ 149 150 151/** 152 * Return the host's byte order as LSBFirst or MSBFirst ala X. 153 */ 154static int host_byte_order( void ) 155{ 156 int i = 1; 157 char *cptr = (char *) &i; 158 return (*cptr==1) ? LSBFirst : MSBFirst; 159} 160 161 162 163 164/** 165 * Return the true number of bits per pixel for XImages. 166 * For example, if we request a 24-bit deep visual we may actually need/get 167 * 32bpp XImages. This function returns the appropriate bpp. 168 * Input: dpy - the X display 169 * visinfo - desribes the visual to be used for XImages 170 * Return: true number of bits per pixel for XImages 171 */ 172static int 173bits_per_pixel( XMesaVisual xmv ) 174{ 175 Display *dpy = xmv->display; 176 XVisualInfo * visinfo = xmv->visinfo; 177 XImage *img; 178 int bitsPerPixel; 179 /* Create a temporary XImage */ 180 img = XCreateImage( dpy, visinfo->visual, visinfo->depth, 181 ZPixmap, 0, /*format, offset*/ 182 (char*) MALLOC(8), /*data*/ 183 1, 1, /*width, height*/ 184 32, /*bitmap_pad*/ 185 0 /*bytes_per_line*/ 186 ); 187 assert(img); 188 /* grab the bits/pixel value */ 189 bitsPerPixel = img->bits_per_pixel; 190 /* free the XImage */ 191 free( img->data ); 192 img->data = NULL; 193 XDestroyImage( img ); 194 return bitsPerPixel; 195} 196 197 198 199/* 200 * Determine if a given X window ID is valid (window exists). 201 * Do this by calling XGetWindowAttributes() for the window and 202 * checking if we catch an X error. 203 * Input: dpy - the display 204 * win - the window to check for existance 205 * Return: GL_TRUE - window exists 206 * GL_FALSE - window doesn't exist 207 */ 208static GLboolean WindowExistsFlag; 209 210static int window_exists_err_handler( Display* dpy, XErrorEvent* xerr ) 211{ 212 (void) dpy; 213 if (xerr->error_code == BadWindow) { 214 WindowExistsFlag = GL_FALSE; 215 } 216 return 0; 217} 218 219static GLboolean window_exists( Display *dpy, Window win ) 220{ 221 XWindowAttributes wa; 222 int (*old_handler)( Display*, XErrorEvent* ); 223 WindowExistsFlag = GL_TRUE; 224 old_handler = XSetErrorHandler(window_exists_err_handler); 225 XGetWindowAttributes( dpy, win, &wa ); /* dummy request */ 226 XSetErrorHandler(old_handler); 227 return WindowExistsFlag; 228} 229 230static Status 231get_drawable_size( Display *dpy, Drawable d, uint *width, uint *height ) 232{ 233 Window root; 234 Status stat; 235 int xpos, ypos; 236 unsigned int w, h, bw, depth; 237 stat = XGetGeometry(dpy, d, &root, &xpos, &ypos, &w, &h, &bw, &depth); 238 *width = w; 239 *height = h; 240 return stat; 241} 242 243 244/** 245 * Return the size of the window (or pixmap) that corresponds to the 246 * given XMesaBuffer. 247 * \param width returns width in pixels 248 * \param height returns height in pixels 249 */ 250void 251xmesa_get_window_size(Display *dpy, XMesaBuffer b, 252 GLuint *width, GLuint *height) 253{ 254 XMesaDisplay xmdpy = xmesa_init_display(dpy); 255 Status stat; 256 257 pipe_mutex_lock(xmdpy->mutex); 258 XSync(b->xm_visual->display, 0); /* added for Chromium */ 259 stat = get_drawable_size(dpy, b->ws.drawable, width, height); 260 pipe_mutex_unlock(xmdpy->mutex); 261 262 if (!stat) { 263 /* probably querying a window that's recently been destroyed */ 264 _mesa_warning(NULL, "XGetGeometry failed!\n"); 265 *width = *height = 1; 266 } 267} 268 269#define GET_REDMASK(__v) __v->mesa_visual.redMask 270#define GET_GREENMASK(__v) __v->mesa_visual.greenMask 271#define GET_BLUEMASK(__v) __v->mesa_visual.blueMask 272 273 274/** 275 * Choose the pixel format for the given visual. 276 * This will tell the gallium driver how to pack pixel data into 277 * drawing surfaces. 278 */ 279static GLuint 280choose_pixel_format(XMesaVisual v) 281{ 282 boolean native_byte_order = (host_byte_order() == 283 ImageByteOrder(v->display)); 284 285 if ( GET_REDMASK(v) == 0x0000ff 286 && GET_GREENMASK(v) == 0x00ff00 287 && GET_BLUEMASK(v) == 0xff0000 288 && v->BitsPerPixel == 32) { 289 if (native_byte_order) { 290 /* no byteswapping needed */ 291 return PIPE_FORMAT_R8G8B8A8_UNORM; 292 } 293 else { 294 return PIPE_FORMAT_A8B8G8R8_UNORM; 295 } 296 } 297 else if ( GET_REDMASK(v) == 0xff0000 298 && GET_GREENMASK(v) == 0x00ff00 299 && GET_BLUEMASK(v) == 0x0000ff 300 && v->BitsPerPixel == 32) { 301 if (native_byte_order) { 302 /* no byteswapping needed */ 303 return PIPE_FORMAT_B8G8R8A8_UNORM; 304 } 305 else { 306 return PIPE_FORMAT_A8R8G8B8_UNORM; 307 } 308 } 309 else if ( GET_REDMASK(v) == 0x0000ff00 310 && GET_GREENMASK(v) == 0x00ff0000 311 && GET_BLUEMASK(v) == 0xff000000 312 && v->BitsPerPixel == 32) { 313 if (native_byte_order) { 314 /* no byteswapping needed */ 315 return PIPE_FORMAT_A8R8G8B8_UNORM; 316 } 317 else { 318 return PIPE_FORMAT_B8G8R8A8_UNORM; 319 } 320 } 321 else if ( GET_REDMASK(v) == 0xf800 322 && GET_GREENMASK(v) == 0x07e0 323 && GET_BLUEMASK(v) == 0x001f 324 && native_byte_order 325 && v->BitsPerPixel == 16) { 326 /* 5-6-5 RGB */ 327 return PIPE_FORMAT_B5G6R5_UNORM; 328 } 329 330 assert(0); 331 return 0; 332} 333 334 335/** 336 * Choose a depth/stencil format that satisfies the given depth and 337 * stencil sizes. 338 */ 339static enum pipe_format 340choose_depth_stencil_format(XMesaDisplay xmdpy, int depth, int stencil) 341{ 342 const enum pipe_texture_target target = PIPE_TEXTURE_2D; 343 const unsigned tex_usage = PIPE_TEXTURE_USAGE_DEPTH_STENCIL; 344 const unsigned geom_flags = (PIPE_TEXTURE_GEOM_NON_SQUARE | 345 PIPE_TEXTURE_GEOM_NON_POWER_OF_TWO); 346 enum pipe_format formats[8], fmt; 347 int count, i; 348 349 count = 0; 350 351 if (depth <= 16 && stencil == 0) { 352 formats[count++] = PIPE_FORMAT_Z16_UNORM; 353 } 354 if (depth <= 24 && stencil == 0) { 355 formats[count++] = PIPE_FORMAT_X8Z24_UNORM; 356 formats[count++] = PIPE_FORMAT_Z24X8_UNORM; 357 } 358 if (depth <= 24 && stencil <= 8) { 359 formats[count++] = PIPE_FORMAT_S8Z24_UNORM; 360 formats[count++] = PIPE_FORMAT_Z24S8_UNORM; 361 } 362 if (depth <= 32 && stencil == 0) { 363 formats[count++] = PIPE_FORMAT_Z32_UNORM; 364 } 365 366 fmt = PIPE_FORMAT_NONE; 367 for (i = 0; i < count; i++) { 368 if (xmdpy->screen->is_format_supported(xmdpy->screen, formats[i], 369 target, tex_usage, geom_flags)) { 370 fmt = formats[i]; 371 break; 372 } 373 } 374 375 return fmt; 376} 377 378 379 380/**********************************************************************/ 381/***** Linked list of XMesaBuffers *****/ 382/**********************************************************************/ 383 384static XMesaBuffer XMesaBufferList = NULL; 385 386 387/** 388 * Allocate a new XMesaBuffer object which corresponds to the given drawable. 389 * Note that XMesaBuffer is derived from GLframebuffer. 390 * The new XMesaBuffer will not have any size (Width=Height=0). 391 * 392 * \param d the corresponding X drawable (window or pixmap) 393 * \param type either WINDOW, PIXMAP or PBUFFER, describing d 394 * \param vis the buffer's visual 395 * \param cmap the window's colormap, if known. 396 * \return new XMesaBuffer or NULL if any problem 397 */ 398static XMesaBuffer 399create_xmesa_buffer(Drawable d, BufferType type, 400 XMesaVisual vis, Colormap cmap) 401{ 402 XMesaDisplay xmdpy = xmesa_init_display(vis->display); 403 XMesaBuffer b; 404 uint width, height; 405 406 ASSERT(type == WINDOW || type == PIXMAP || type == PBUFFER); 407 408 if (!xmdpy) 409 return NULL; 410 411 b = (XMesaBuffer) CALLOC_STRUCT(xmesa_buffer); 412 if (!b) 413 return NULL; 414 415 b->ws.drawable = d; 416 b->ws.visual = vis->visinfo->visual; 417 b->ws.depth = vis->visinfo->depth; 418 419 b->xm_visual = vis; 420 b->type = type; 421 b->cmap = cmap; 422 423 get_drawable_size(vis->display, d, &width, &height); 424 425 /* 426 * Create framebuffer, but we'll plug in our own renderbuffers below. 427 */ 428 b->stfb = xmesa_create_st_framebuffer(xmdpy, b); 429 430 /* GLX_EXT_texture_from_pixmap */ 431 b->TextureTarget = 0; 432 b->TextureFormat = GLX_TEXTURE_FORMAT_NONE_EXT; 433 b->TextureMipmap = 0; 434 435 /* insert buffer into linked list */ 436 b->Next = XMesaBufferList; 437 XMesaBufferList = b; 438 439 return b; 440} 441 442 443/** 444 * Find an XMesaBuffer by matching X display and colormap but NOT matching 445 * the notThis buffer. 446 */ 447XMesaBuffer 448xmesa_find_buffer(Display *dpy, Colormap cmap, XMesaBuffer notThis) 449{ 450 XMesaBuffer b; 451 for (b = XMesaBufferList; b; b = b->Next) { 452 if (b->xm_visual->display == dpy && 453 b->cmap == cmap && 454 b != notThis) { 455 return b; 456 } 457 } 458 return NULL; 459} 460 461 462/** 463 * Remove buffer from linked list, delete if no longer referenced. 464 */ 465static void 466xmesa_free_buffer(XMesaBuffer buffer) 467{ 468 XMesaBuffer prev = NULL, b; 469 470 for (b = XMesaBufferList; b; b = b->Next) { 471 if (b == buffer) { 472 /* unlink buffer from list */ 473 if (prev) 474 prev->Next = buffer->Next; 475 else 476 XMesaBufferList = buffer->Next; 477 478 /* Since the X window for the XMesaBuffer is going away, we don't 479 * want to dereference this pointer in the future. 480 */ 481 b->ws.drawable = 0; 482 483 /* XXX we should move the buffer to a delete-pending list and destroy 484 * the buffer until it is no longer current. 485 */ 486 xmesa_destroy_st_framebuffer(buffer->stfb); 487 488 free(buffer); 489 490 return; 491 } 492 /* continue search */ 493 prev = b; 494 } 495 /* buffer not found in XMesaBufferList */ 496 _mesa_problem(NULL,"xmesa_free_buffer() - buffer not found\n"); 497} 498 499 500 501/**********************************************************************/ 502/***** Misc Private Functions *****/ 503/**********************************************************************/ 504 505 506/** 507 * When a context is bound for the first time, we can finally finish 508 * initializing the context's visual and buffer information. 509 * \param v the XMesaVisual to initialize 510 * \param b the XMesaBuffer to initialize (may be NULL) 511 * \param rgb_flag TRUE = RGBA mode, FALSE = color index mode 512 * \param window the window/pixmap we're rendering into 513 * \param cmap the colormap associated with the window/pixmap 514 * \return GL_TRUE=success, GL_FALSE=failure 515 */ 516static GLboolean 517initialize_visual_and_buffer(XMesaVisual v, XMesaBuffer b, 518 GLboolean rgb_flag, Drawable window, 519 Colormap cmap) 520{ 521 ASSERT(!b || b->xm_visual == v); 522 523 /* Save true bits/pixel */ 524 v->BitsPerPixel = bits_per_pixel(v); 525 assert(v->BitsPerPixel > 0); 526 527 if (rgb_flag == GL_FALSE) { 528 /* COLOR-INDEXED WINDOW: not supported*/ 529 return GL_FALSE; 530 } 531 else { 532 /* RGB WINDOW: 533 * We support RGB rendering into almost any kind of visual. 534 */ 535 const int xclass = v->mesa_visual.visualType; 536 if (xclass != GLX_TRUE_COLOR && xclass == !GLX_DIRECT_COLOR) { 537 _mesa_warning(NULL, 538 "XMesa: RGB mode rendering not supported in given visual.\n"); 539 return GL_FALSE; 540 } 541 v->mesa_visual.indexBits = 0; 542 543 if (v->BitsPerPixel == 32) { 544 /* We use XImages for all front/back buffers. If an X Window or 545 * X Pixmap is 32bpp, there's no guarantee that the alpha channel 546 * will be preserved. For XImages we're in luck. 547 */ 548 v->mesa_visual.alphaBits = 8; 549 } 550 } 551 552 /* 553 * If MESA_INFO env var is set print out some debugging info 554 * which can help Brian figure out what's going on when a user 555 * reports bugs. 556 */ 557 if (_mesa_getenv("MESA_INFO")) { 558 printf("X/Mesa visual = %p\n", (void *) v); 559 printf("X/Mesa level = %d\n", v->mesa_visual.level); 560 printf("X/Mesa depth = %d\n", v->visinfo->depth); 561 printf("X/Mesa bits per pixel = %d\n", v->BitsPerPixel); 562 } 563 564 return GL_TRUE; 565} 566 567 568 569#define NUM_VISUAL_TYPES 6 570 571/** 572 * Convert an X visual type to a GLX visual type. 573 * 574 * \param visualType X visual type (i.e., \c TrueColor, \c StaticGray, etc.) 575 * to be converted. 576 * \return If \c visualType is a valid X visual type, a GLX visual type will 577 * be returned. Otherwise \c GLX_NONE will be returned. 578 * 579 * \note 580 * This code was lifted directly from lib/GL/glx/glcontextmodes.c in the 581 * DRI CVS tree. 582 */ 583static GLint 584xmesa_convert_from_x_visual_type( int visualType ) 585{ 586 static const int glx_visual_types[ NUM_VISUAL_TYPES ] = { 587 GLX_STATIC_GRAY, GLX_GRAY_SCALE, 588 GLX_STATIC_COLOR, GLX_PSEUDO_COLOR, 589 GLX_TRUE_COLOR, GLX_DIRECT_COLOR 590 }; 591 592 return ( (unsigned) visualType < NUM_VISUAL_TYPES ) 593 ? glx_visual_types[ visualType ] : GLX_NONE; 594} 595 596 597/**********************************************************************/ 598/***** Public Functions *****/ 599/**********************************************************************/ 600 601 602/* 603 * Create a new X/Mesa visual. 604 * Input: display - X11 display 605 * visinfo - an XVisualInfo pointer 606 * rgb_flag - GL_TRUE = RGB mode, 607 * GL_FALSE = color index mode 608 * alpha_flag - alpha buffer requested? 609 * db_flag - GL_TRUE = double-buffered, 610 * GL_FALSE = single buffered 611 * stereo_flag - stereo visual? 612 * ximage_flag - GL_TRUE = use an XImage for back buffer, 613 * GL_FALSE = use an off-screen pixmap for back buffer 614 * depth_size - requested bits/depth values, or zero 615 * stencil_size - requested bits/stencil values, or zero 616 * accum_red_size - requested bits/red accum values, or zero 617 * accum_green_size - requested bits/green accum values, or zero 618 * accum_blue_size - requested bits/blue accum values, or zero 619 * accum_alpha_size - requested bits/alpha accum values, or zero 620 * num_samples - number of samples/pixel if multisampling, or zero 621 * level - visual level, usually 0 622 * visualCaveat - ala the GLX extension, usually GLX_NONE 623 * Return; a new XMesaVisual or 0 if error. 624 */ 625PUBLIC 626XMesaVisual XMesaCreateVisual( Display *display, 627 XVisualInfo * visinfo, 628 GLboolean rgb_flag, 629 GLboolean alpha_flag, 630 GLboolean db_flag, 631 GLboolean stereo_flag, 632 GLboolean ximage_flag, 633 GLint depth_size, 634 GLint stencil_size, 635 GLint accum_red_size, 636 GLint accum_green_size, 637 GLint accum_blue_size, 638 GLint accum_alpha_size, 639 GLint num_samples, 640 GLint level, 641 GLint visualCaveat ) 642{ 643 XMesaDisplay xmdpy = xmesa_init_display(display); 644 XMesaVisual v; 645 GLint red_bits, green_bits, blue_bits, alpha_bits; 646 647 if (!xmdpy) 648 return NULL; 649 650 /* For debugging only */ 651 if (_mesa_getenv("MESA_XSYNC")) { 652 /* This makes debugging X easier. 653 * In your debugger, set a breakpoint on _XError to stop when an 654 * X protocol error is generated. 655 */ 656 XSynchronize( display, 1 ); 657 } 658 659 v = (XMesaVisual) CALLOC_STRUCT(xmesa_visual); 660 if (!v) { 661 return NULL; 662 } 663 664 v->display = display; 665 666 /* Save a copy of the XVisualInfo struct because the user may Xfree() 667 * the struct but we may need some of the information contained in it 668 * at a later time. 669 */ 670 v->visinfo = (XVisualInfo *) MALLOC(sizeof(*visinfo)); 671 if (!v->visinfo) { 672 free(v); 673 return NULL; 674 } 675 memcpy(v->visinfo, visinfo, sizeof(*visinfo)); 676 677 v->ximage_flag = ximage_flag; 678 679 v->mesa_visual.redMask = visinfo->red_mask; 680 v->mesa_visual.greenMask = visinfo->green_mask; 681 v->mesa_visual.blueMask = visinfo->blue_mask; 682 v->mesa_visual.visualID = visinfo->visualid; 683 v->mesa_visual.screen = visinfo->screen; 684 685#if !(defined(__cplusplus) || defined(c_plusplus)) 686 v->mesa_visual.visualType = xmesa_convert_from_x_visual_type(visinfo->class); 687#else 688 v->mesa_visual.visualType = xmesa_convert_from_x_visual_type(visinfo->c_class); 689#endif 690 691 v->mesa_visual.visualRating = visualCaveat; 692 693 if (alpha_flag) 694 v->mesa_visual.alphaBits = 8; 695 696 (void) initialize_visual_and_buffer( v, NULL, rgb_flag, 0, 0 ); 697 698 { 699 const int xclass = v->mesa_visual.visualType; 700 if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) { 701 red_bits = _mesa_bitcount(GET_REDMASK(v)); 702 green_bits = _mesa_bitcount(GET_GREENMASK(v)); 703 blue_bits = _mesa_bitcount(GET_BLUEMASK(v)); 704 } 705 else { 706 /* this is an approximation */ 707 int depth; 708 depth = v->visinfo->depth; 709 red_bits = depth / 3; 710 depth -= red_bits; 711 green_bits = depth / 2; 712 depth -= green_bits; 713 blue_bits = depth; 714 alpha_bits = 0; 715 assert( red_bits + green_bits + blue_bits == v->visinfo->depth ); 716 } 717 alpha_bits = v->mesa_visual.alphaBits; 718 } 719 720 _mesa_initialize_visual( &v->mesa_visual, 721 db_flag, stereo_flag, 722 red_bits, green_bits, 723 blue_bits, alpha_bits, 724 depth_size, 725 stencil_size, 726 accum_red_size, accum_green_size, 727 accum_blue_size, accum_alpha_size, 728 0 ); 729 730 v->stvis.buffer_mask = ST_ATTACHMENT_FRONT_LEFT_MASK; 731 if (db_flag) 732 v->stvis.buffer_mask |= ST_ATTACHMENT_BACK_LEFT_MASK; 733 if (stereo_flag) { 734 v->stvis.buffer_mask |= ST_ATTACHMENT_FRONT_RIGHT_MASK; 735 if (db_flag) 736 v->stvis.buffer_mask |= ST_ATTACHMENT_BACK_RIGHT_MASK; 737 } 738 739 v->stvis.color_format = choose_pixel_format(v); 740 v->stvis.depth_stencil_format = 741 choose_depth_stencil_format(xmdpy, depth_size, stencil_size); 742 743 v->stvis.accum_format = (accum_red_size + 744 accum_green_size + accum_blue_size + accum_alpha_size) ? 745 PIPE_FORMAT_R16G16B16A16_SNORM : PIPE_FORMAT_NONE; 746 747 v->stvis.samples = num_samples; 748 v->stvis.render_buffer = ST_ATTACHMENT_INVALID; 749 750 /* XXX minor hack */ 751 v->mesa_visual.level = level; 752 return v; 753} 754 755 756PUBLIC 757void XMesaDestroyVisual( XMesaVisual v ) 758{ 759 free(v->visinfo); 760 free(v); 761} 762 763 764/** 765 * Do per-display initializations. 766 */ 767void 768xmesa_init( Display *display ) 769{ 770 xmesa_init_display(display); 771} 772 773 774/** 775 * Create a new XMesaContext. 776 * \param v the XMesaVisual 777 * \param share_list another XMesaContext with which to share display 778 * lists or NULL if no sharing is wanted. 779 * \return an XMesaContext or NULL if error. 780 */ 781PUBLIC 782XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list ) 783{ 784 XMesaDisplay xmdpy = xmesa_init_display(v->display); 785 XMesaContext c; 786 787 if (!xmdpy) 788 return NULL; 789 790 /* Note: the XMesaContext contains a Mesa GLcontext struct (inheritance) */ 791 c = (XMesaContext) CALLOC_STRUCT(xmesa_context); 792 if (!c) 793 return NULL; 794 795 c->xm_visual = v; 796 c->xm_buffer = NULL; /* set later by XMesaMakeCurrent */ 797 c->xm_read_buffer = NULL; 798 799 c->st = stapi->create_context(stapi, xmdpy->smapi, 800 &v->stvis, (share_list) ? share_list->st : NULL); 801 if (c->st == NULL) 802 goto fail; 803 804 c->st->st_manager_private = (void *) c; 805 806 return c; 807 808fail: 809 if (c->st) 810 c->st->destroy(c->st); 811 812 free(c); 813 return NULL; 814} 815 816 817 818PUBLIC 819void XMesaDestroyContext( XMesaContext c ) 820{ 821 c->st->destroy(c->st); 822 823 /* FIXME: We should destroy the screen here, but if we do so, surfaces may 824 * outlive it, causing segfaults 825 struct pipe_screen *screen = c->st->pipe->screen; 826 screen->destroy(screen); 827 */ 828 829 free(c); 830} 831 832 833 834/** 835 * Private function for creating an XMesaBuffer which corresponds to an 836 * X window or pixmap. 837 * \param v the window's XMesaVisual 838 * \param w the window we're wrapping 839 * \return new XMesaBuffer or NULL if error 840 */ 841PUBLIC XMesaBuffer 842XMesaCreateWindowBuffer(XMesaVisual v, Window w) 843{ 844 XWindowAttributes attr; 845 XMesaBuffer b; 846 Colormap cmap; 847 int depth; 848 849 assert(v); 850 assert(w); 851 852 /* Check that window depth matches visual depth */ 853 XGetWindowAttributes( v->display, w, &attr ); 854 depth = attr.depth; 855 if (v->visinfo->depth != depth) { 856 _mesa_warning(NULL, "XMesaCreateWindowBuffer: depth mismatch between visual (%d) and window (%d)!\n", 857 v->visinfo->depth, depth); 858 return NULL; 859 } 860 861 /* Find colormap */ 862 if (attr.colormap) { 863 cmap = attr.colormap; 864 } 865 else { 866 _mesa_warning(NULL, "Window %u has no colormap!\n", (unsigned int) w); 867 /* this is weird, a window w/out a colormap!? */ 868 /* OK, let's just allocate a new one and hope for the best */ 869 cmap = XCreateColormap(v->display, w, attr.visual, AllocNone); 870 } 871 872 b = create_xmesa_buffer((Drawable) w, WINDOW, v, cmap); 873 if (!b) 874 return NULL; 875 876 if (!initialize_visual_and_buffer( v, b, v->mesa_visual.rgbMode, 877 (Drawable) w, cmap )) { 878 xmesa_free_buffer(b); 879 return NULL; 880 } 881 882 return b; 883} 884 885 886 887/** 888 * Create a new XMesaBuffer from an X pixmap. 889 * 890 * \param v the XMesaVisual 891 * \param p the pixmap 892 * \param cmap the colormap, may be 0 if using a \c GLX_TRUE_COLOR or 893 * \c GLX_DIRECT_COLOR visual for the pixmap 894 * \returns new XMesaBuffer or NULL if error 895 */ 896PUBLIC XMesaBuffer 897XMesaCreatePixmapBuffer(XMesaVisual v, Pixmap p, Colormap cmap) 898{ 899 XMesaBuffer b; 900 901 assert(v); 902 903 b = create_xmesa_buffer((Drawable) p, PIXMAP, v, cmap); 904 if (!b) 905 return NULL; 906 907 if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode, 908 (Drawable) p, cmap)) { 909 xmesa_free_buffer(b); 910 return NULL; 911 } 912 913 return b; 914} 915 916 917/** 918 * For GLX_EXT_texture_from_pixmap 919 */ 920XMesaBuffer 921XMesaCreatePixmapTextureBuffer(XMesaVisual v, Pixmap p, 922 Colormap cmap, 923 int format, int target, int mipmap) 924{ 925 GET_CURRENT_CONTEXT(ctx); 926 XMesaBuffer b; 927 928 assert(v); 929 930 b = create_xmesa_buffer((Drawable) p, PIXMAP, v, cmap); 931 if (!b) 932 return NULL; 933 934 /* get pixmap size */ 935 xmesa_get_window_size(v->display, b, &b->width, &b->height); 936 937 if (target == 0) { 938 /* examine dims */ 939 if (ctx->Extensions.ARB_texture_non_power_of_two) { 940 target = GLX_TEXTURE_2D_EXT; 941 } 942 else if ( _mesa_bitcount(b->width) == 1 943 && _mesa_bitcount(b->height) == 1) { 944 /* power of two size */ 945 if (b->height == 1) { 946 target = GLX_TEXTURE_1D_EXT; 947 } 948 else { 949 target = GLX_TEXTURE_2D_EXT; 950 } 951 } 952 else if (ctx->Extensions.NV_texture_rectangle) { 953 target = GLX_TEXTURE_RECTANGLE_EXT; 954 } 955 else { 956 /* non power of two textures not supported */ 957 XMesaDestroyBuffer(b); 958 return 0; 959 } 960 } 961 962 b->TextureTarget = target; 963 b->TextureFormat = format; 964 b->TextureMipmap = mipmap; 965 966 if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode, 967 (Drawable) p, cmap)) { 968 xmesa_free_buffer(b); 969 return NULL; 970 } 971 972 return b; 973} 974 975 976 977XMesaBuffer 978XMesaCreatePBuffer(XMesaVisual v, Colormap cmap, 979 unsigned int width, unsigned int height) 980{ 981 Window root; 982 Drawable drawable; /* X Pixmap Drawable */ 983 XMesaBuffer b; 984 985 /* allocate pixmap for front buffer */ 986 root = RootWindow( v->display, v->visinfo->screen ); 987 drawable = XCreatePixmap(v->display, root, width, height, 988 v->visinfo->depth); 989 if (!drawable) 990 return NULL; 991 992 b = create_xmesa_buffer(drawable, PBUFFER, v, cmap); 993 if (!b) 994 return NULL; 995 996 if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode, 997 drawable, cmap)) { 998 xmesa_free_buffer(b); 999 return NULL; 1000 } 1001 1002 return b; 1003} 1004 1005 1006 1007/* 1008 * Deallocate an XMesaBuffer structure and all related info. 1009 */ 1010PUBLIC void 1011XMesaDestroyBuffer(XMesaBuffer b) 1012{ 1013 xmesa_free_buffer(b); 1014} 1015 1016 1017/** 1018 * Query the current drawable size and notify the binding context. 1019 */ 1020void 1021xmesa_check_buffer_size(XMesaBuffer b) 1022{ 1023 XMesaContext xmctx = XMesaGetCurrentContext(); 1024 1025 if (b->type == PBUFFER) 1026 return; 1027 1028 xmesa_get_window_size(b->xm_visual->display, b, &b->width, &b->height); 1029 if (xmctx && xmctx->xm_buffer == b) 1030 xmctx->st->notify_invalid_framebuffer(xmctx->st, b->stfb); 1031} 1032 1033 1034/* 1035 * Bind buffer b to context c and make c the current rendering context. 1036 */ 1037PUBLIC 1038GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer, 1039 XMesaBuffer readBuffer ) 1040{ 1041 XMesaContext old_ctx = XMesaGetCurrentContext(); 1042 1043 if (old_ctx && old_ctx != c) { 1044 XMesaFlush(old_ctx); 1045 old_ctx->xm_buffer = NULL; 1046 old_ctx->xm_read_buffer = NULL; 1047 } 1048 1049 if (c) { 1050 if (!drawBuffer || !readBuffer) 1051 return GL_FALSE; /* must specify buffers! */ 1052 1053 if (c == old_ctx && 1054 c->xm_buffer == drawBuffer && 1055 c->xm_read_buffer == readBuffer) 1056 return GL_TRUE; 1057 1058 xmesa_check_buffer_size(drawBuffer); 1059 if (readBuffer != drawBuffer) 1060 xmesa_check_buffer_size(readBuffer); 1061 1062 c->xm_buffer = drawBuffer; 1063 c->xm_read_buffer = readBuffer; 1064 1065 stapi->make_current(stapi, c->st, drawBuffer->stfb, readBuffer->stfb); 1066 1067 /* Solution to Stephane Rehel's problem with glXReleaseBuffersMESA(): */ 1068 drawBuffer->wasCurrent = GL_TRUE; 1069 } 1070 else { 1071 /* Detach */ 1072 stapi->make_current(stapi, NULL, NULL, NULL); 1073 1074 } 1075 return GL_TRUE; 1076} 1077 1078 1079/* 1080 * Unbind the context c from its buffer. 1081 */ 1082GLboolean XMesaUnbindContext( XMesaContext c ) 1083{ 1084 /* A no-op for XFree86 integration purposes */ 1085 return GL_TRUE; 1086} 1087 1088 1089XMesaContext XMesaGetCurrentContext( void ) 1090{ 1091 struct st_context_iface *st = stapi->get_current(stapi); 1092 return (XMesaContext) (st) ? st->st_manager_private : NULL; 1093} 1094 1095 1096 1097/** 1098 * Swap front and back color buffers and have winsys display front buffer. 1099 * If there's no front color buffer no swap actually occurs. 1100 */ 1101PUBLIC 1102void XMesaSwapBuffers( XMesaBuffer b ) 1103{ 1104 XMesaContext xmctx = XMesaGetCurrentContext(); 1105 1106 if (xmctx && xmctx->xm_buffer == b) { 1107 xmctx->st->flush( xmctx->st, 1108 PIPE_FLUSH_RENDER_CACHE | 1109 PIPE_FLUSH_SWAPBUFFERS | 1110 PIPE_FLUSH_FRAME, 1111 NULL); 1112 } 1113 1114 xmesa_swap_st_framebuffer(b->stfb); 1115} 1116 1117 1118 1119/* 1120 * Copy sub-region of back buffer to front buffer 1121 */ 1122void XMesaCopySubBuffer( XMesaBuffer b, int x, int y, int width, int height ) 1123{ 1124 xmesa_copy_st_framebuffer(b->stfb, 1125 ST_ATTACHMENT_BACK_LEFT, ST_ATTACHMENT_FRONT_LEFT, 1126 x, y, width, height); 1127} 1128 1129 1130 1131void XMesaFlush( XMesaContext c ) 1132{ 1133 if (c && c->xm_visual->display) { 1134 XMesaDisplay xmdpy = xmesa_init_display(c->xm_visual->display); 1135 struct pipe_fence_handle *fence = NULL; 1136 1137 c->st->flush(c->st, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, &fence); 1138 if (fence) { 1139 xmdpy->screen->fence_finish(xmdpy->screen, fence, 0); 1140 xmdpy->screen->fence_reference(xmdpy->screen, &fence, NULL); 1141 } 1142 XSync( c->xm_visual->display, False ); 1143 } 1144} 1145 1146 1147 1148 1149 1150XMesaBuffer XMesaFindBuffer( Display *dpy, Drawable d ) 1151{ 1152 XMesaBuffer b; 1153 for (b = XMesaBufferList; b; b = b->Next) { 1154 if (b->ws.drawable == d && b->xm_visual->display == dpy) { 1155 return b; 1156 } 1157 } 1158 return NULL; 1159} 1160 1161 1162/** 1163 * Free/destroy all XMesaBuffers associated with given display. 1164 */ 1165void xmesa_destroy_buffers_on_display(Display *dpy) 1166{ 1167 XMesaBuffer b, next; 1168 for (b = XMesaBufferList; b; b = next) { 1169 next = b->Next; 1170 if (b->xm_visual->display == dpy) { 1171 xmesa_free_buffer(b); 1172 } 1173 } 1174} 1175 1176 1177/* 1178 * Look for XMesaBuffers whose X window has been destroyed. 1179 * Deallocate any such XMesaBuffers. 1180 */ 1181void XMesaGarbageCollect( void ) 1182{ 1183 XMesaBuffer b, next; 1184 for (b=XMesaBufferList; b; b=next) { 1185 next = b->Next; 1186 if (b->xm_visual && 1187 b->xm_visual->display && 1188 b->ws.drawable && 1189 b->type == WINDOW) { 1190 XSync(b->xm_visual->display, False); 1191 if (!window_exists( b->xm_visual->display, b->ws.drawable )) { 1192 /* found a dead window, free the ancillary info */ 1193 XMesaDestroyBuffer( b ); 1194 } 1195 } 1196 } 1197} 1198 1199 1200 1201 1202PUBLIC void 1203XMesaBindTexImage(Display *dpy, XMesaBuffer drawable, int buffer, 1204 const int *attrib_list) 1205{ 1206} 1207 1208 1209 1210PUBLIC void 1211XMesaReleaseTexImage(Display *dpy, XMesaBuffer drawable, int buffer) 1212{ 1213} 1214 1215 1216void 1217XMesaCopyContext(XMesaContext src, XMesaContext dst, unsigned long mask) 1218{ 1219 if (dst->st->copy) 1220 dst->st->copy(dst->st, src->st, mask); 1221} 1222