xm_api.c revision d5bf9c0a5e51d160e7037297faf7657a0e2c6360
1/* 2 * Mesa 3-D graphics library 3 * Version: 7.1 4 * 5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25/** 26 * \file xm_api.c 27 * 28 * All the XMesa* API functions. 29 * 30 * 31 * NOTES: 32 * 33 * The window coordinate system origin (0,0) is in the lower-left corner 34 * of the window. X11's window coordinate origin is in the upper-left 35 * corner of the window. Therefore, most drawing functions in this 36 * file have to flip Y coordinates. 37 * 38 * 39 * Byte swapping: If the Mesa host and the X display use a different 40 * byte order then there's some trickiness to be aware of when using 41 * XImages. The byte ordering used for the XImage is that of the X 42 * display, not the Mesa host. 43 * The color-to-pixel encoding for True/DirectColor must be done 44 * according to the display's visual red_mask, green_mask, and blue_mask. 45 * If XPutPixel is used to put a pixel into an XImage then XPutPixel will 46 * do byte swapping if needed. If one wants to directly "poke" the pixel 47 * into the XImage's buffer then the pixel must be byte swapped first. 48 * 49 */ 50 51#ifdef __CYGWIN__ 52#undef WIN32 53#undef __WIN32__ 54#endif 55 56#include "xm_api.h" 57#include "main/context.h" 58#include "main/framebuffer.h" 59 60#include "state_tracker/st_public.h" 61#include "state_tracker/st_context.h" 62#include "pipe/p_defines.h" 63#include "pipe/p_screen.h" 64#include "pipe/p_context.h" 65 66#include "trace/tr_screen.h" 67#include "trace/tr_context.h" 68#include "trace/tr_texture.h" 69 70#include "xm_winsys.h" 71#include <GL/glx.h> 72 73 74/* Driver interface routines, set up by xlib backend on library 75 * _init(). These are global in the same way that function names are 76 * global. 77 */ 78static struct xm_driver driver; 79 80void xmesa_set_driver( const struct xm_driver *templ ) 81{ 82 driver = *templ; 83} 84 85/** 86 * Global X driver lock 87 */ 88pipe_mutex _xmesa_lock; 89 90static struct pipe_screen *_screen = NULL; 91static struct pipe_screen *screen = NULL; 92 93 94/**********************************************************************/ 95/***** X Utility Functions *****/ 96/**********************************************************************/ 97 98 99/** 100 * Return the host's byte order as LSBFirst or MSBFirst ala X. 101 */ 102static int host_byte_order( void ) 103{ 104 int i = 1; 105 char *cptr = (char *) &i; 106 return (*cptr==1) ? LSBFirst : MSBFirst; 107} 108 109 110 111 112/** 113 * Return the true number of bits per pixel for XImages. 114 * For example, if we request a 24-bit deep visual we may actually need/get 115 * 32bpp XImages. This function returns the appropriate bpp. 116 * Input: dpy - the X display 117 * visinfo - desribes the visual to be used for XImages 118 * Return: true number of bits per pixel for XImages 119 */ 120static int 121bits_per_pixel( XMesaVisual xmv ) 122{ 123 Display *dpy = xmv->display; 124 XVisualInfo * visinfo = xmv->visinfo; 125 XImage *img; 126 int bitsPerPixel; 127 /* Create a temporary XImage */ 128 img = XCreateImage( dpy, visinfo->visual, visinfo->depth, 129 ZPixmap, 0, /*format, offset*/ 130 (char*) MALLOC(8), /*data*/ 131 1, 1, /*width, height*/ 132 32, /*bitmap_pad*/ 133 0 /*bytes_per_line*/ 134 ); 135 assert(img); 136 /* grab the bits/pixel value */ 137 bitsPerPixel = img->bits_per_pixel; 138 /* free the XImage */ 139 free( img->data ); 140 img->data = NULL; 141 XDestroyImage( img ); 142 return bitsPerPixel; 143} 144 145 146 147/* 148 * Determine if a given X window ID is valid (window exists). 149 * Do this by calling XGetWindowAttributes() for the window and 150 * checking if we catch an X error. 151 * Input: dpy - the display 152 * win - the window to check for existance 153 * Return: GL_TRUE - window exists 154 * GL_FALSE - window doesn't exist 155 */ 156static GLboolean WindowExistsFlag; 157 158static int window_exists_err_handler( Display* dpy, XErrorEvent* xerr ) 159{ 160 (void) dpy; 161 if (xerr->error_code == BadWindow) { 162 WindowExistsFlag = GL_FALSE; 163 } 164 return 0; 165} 166 167static GLboolean window_exists( Display *dpy, Window win ) 168{ 169 XWindowAttributes wa; 170 int (*old_handler)( Display*, XErrorEvent* ); 171 WindowExistsFlag = GL_TRUE; 172 old_handler = XSetErrorHandler(window_exists_err_handler); 173 XGetWindowAttributes( dpy, win, &wa ); /* dummy request */ 174 XSetErrorHandler(old_handler); 175 return WindowExistsFlag; 176} 177 178static Status 179get_drawable_size( Display *dpy, Drawable d, uint *width, uint *height ) 180{ 181 Window root; 182 Status stat; 183 int xpos, ypos; 184 unsigned int w, h, bw, depth; 185 stat = XGetGeometry(dpy, d, &root, &xpos, &ypos, &w, &h, &bw, &depth); 186 *width = w; 187 *height = h; 188 return stat; 189} 190 191 192/** 193 * Return the size of the window (or pixmap) that corresponds to the 194 * given XMesaBuffer. 195 * \param width returns width in pixels 196 * \param height returns height in pixels 197 */ 198void 199xmesa_get_window_size(Display *dpy, XMesaBuffer b, 200 GLuint *width, GLuint *height) 201{ 202 Status stat; 203 204 pipe_mutex_lock(_xmesa_lock); 205 XSync(b->xm_visual->display, 0); /* added for Chromium */ 206 stat = get_drawable_size(dpy, b->ws.drawable, width, height); 207 pipe_mutex_unlock(_xmesa_lock); 208 209 if (!stat) { 210 /* probably querying a window that's recently been destroyed */ 211 _mesa_warning(NULL, "XGetGeometry failed!\n"); 212 *width = *height = 1; 213 } 214} 215 216#define GET_REDMASK(__v) __v->mesa_visual.redMask 217#define GET_GREENMASK(__v) __v->mesa_visual.greenMask 218#define GET_BLUEMASK(__v) __v->mesa_visual.blueMask 219 220 221/** 222 * Choose the pixel format for the given visual. 223 * This will tell the gallium driver how to pack pixel data into 224 * drawing surfaces. 225 */ 226static GLuint 227choose_pixel_format(XMesaVisual v) 228{ 229 boolean native_byte_order = (host_byte_order() == 230 ImageByteOrder(v->display)); 231 232 if ( GET_REDMASK(v) == 0x0000ff 233 && GET_GREENMASK(v) == 0x00ff00 234 && GET_BLUEMASK(v) == 0xff0000 235 && v->BitsPerPixel == 32) { 236 if (native_byte_order) { 237 /* no byteswapping needed */ 238 return PIPE_FORMAT_R8G8B8A8_UNORM; 239 } 240 else { 241 return PIPE_FORMAT_A8B8G8R8_UNORM; 242 } 243 } 244 else if ( GET_REDMASK(v) == 0xff0000 245 && GET_GREENMASK(v) == 0x00ff00 246 && GET_BLUEMASK(v) == 0x0000ff 247 && v->BitsPerPixel == 32) { 248 if (native_byte_order) { 249 /* no byteswapping needed */ 250 return PIPE_FORMAT_B8G8R8A8_UNORM; 251 } 252 else { 253 return PIPE_FORMAT_A8R8G8B8_UNORM; 254 } 255 } 256 else if ( GET_REDMASK(v) == 0x0000ff00 257 && GET_GREENMASK(v) == 0x00ff0000 258 && GET_BLUEMASK(v) == 0xff000000 259 && v->BitsPerPixel == 32) { 260 if (native_byte_order) { 261 /* no byteswapping needed */ 262 return PIPE_FORMAT_A8R8G8B8_UNORM; 263 } 264 else { 265 return PIPE_FORMAT_B8G8R8A8_UNORM; 266 } 267 } 268 else if ( GET_REDMASK(v) == 0xf800 269 && GET_GREENMASK(v) == 0x07e0 270 && GET_BLUEMASK(v) == 0x001f 271 && native_byte_order 272 && v->BitsPerPixel == 16) { 273 /* 5-6-5 RGB */ 274 return PIPE_FORMAT_B5G6R5_UNORM; 275 } 276 277 assert(0); 278 return 0; 279} 280 281 282 283/** 284 * Query the default gallium screen for a Z/Stencil format that 285 * at least matches the given depthBits and stencilBits. 286 */ 287static void 288xmesa_choose_z_stencil_format(int depthBits, int stencilBits, 289 enum pipe_format *depthFormat, 290 enum pipe_format *stencilFormat) 291{ 292 const enum pipe_texture_target target = PIPE_TEXTURE_2D; 293 const unsigned tex_usage = PIPE_TEXTURE_USAGE_DEPTH_STENCIL; 294 const unsigned geom_flags = (PIPE_TEXTURE_GEOM_NON_SQUARE | 295 PIPE_TEXTURE_GEOM_NON_POWER_OF_TWO); 296 static enum pipe_format formats[] = { 297 PIPE_FORMAT_S8Z24_UNORM, 298 PIPE_FORMAT_Z24S8_UNORM, 299 PIPE_FORMAT_Z16_UNORM, 300 PIPE_FORMAT_Z32_UNORM 301 }; 302 int i; 303 304 assert(screen); 305 306 *depthFormat = *stencilFormat = PIPE_FORMAT_NONE; 307 308 /* search for supported format */ 309 for (i = 0; i < Elements(formats); i++) { 310 if (screen->is_format_supported(screen, formats[i], 311 target, tex_usage, geom_flags)) { 312 *depthFormat = formats[i]; 313 break; 314 } 315 } 316 317 if (stencilBits) { 318 *stencilFormat = *depthFormat; 319 } 320 321 /* XXX we should check that he chosen format has at least as many bits 322 * as what was requested. 323 */ 324} 325 326 327 328/**********************************************************************/ 329/***** Linked list of XMesaBuffers *****/ 330/**********************************************************************/ 331 332XMesaBuffer XMesaBufferList = NULL; 333 334 335/** 336 * Allocate a new XMesaBuffer object which corresponds to the given drawable. 337 * Note that XMesaBuffer is derived from GLframebuffer. 338 * The new XMesaBuffer will not have any size (Width=Height=0). 339 * 340 * \param d the corresponding X drawable (window or pixmap) 341 * \param type either WINDOW, PIXMAP or PBUFFER, describing d 342 * \param vis the buffer's visual 343 * \param cmap the window's colormap, if known. 344 * \return new XMesaBuffer or NULL if any problem 345 */ 346static XMesaBuffer 347create_xmesa_buffer(Drawable d, BufferType type, 348 XMesaVisual vis, Colormap cmap) 349{ 350 XMesaBuffer b; 351 GLframebuffer *fb; 352 enum pipe_format colorFormat, depthFormat, stencilFormat; 353 uint width, height; 354 355 ASSERT(type == WINDOW || type == PIXMAP || type == PBUFFER); 356 357 b = (XMesaBuffer) CALLOC_STRUCT(xmesa_buffer); 358 if (!b) 359 return NULL; 360 361 b->ws.drawable = d; 362 b->ws.visual = vis->visinfo->visual; 363 b->ws.depth = vis->visinfo->depth; 364 365 b->xm_visual = vis; 366 b->type = type; 367 b->cmap = cmap; 368 369 /* determine PIPE_FORMATs for buffers */ 370 colorFormat = choose_pixel_format(vis); 371 372 xmesa_choose_z_stencil_format(vis->mesa_visual.depthBits, 373 vis->mesa_visual.stencilBits, 374 &depthFormat, &stencilFormat); 375 376 377 get_drawable_size(vis->display, d, &width, &height); 378 379 /* 380 * Create framebuffer, but we'll plug in our own renderbuffers below. 381 */ 382 b->stfb = st_create_framebuffer(&vis->mesa_visual, 383 colorFormat, depthFormat, stencilFormat, 384 width, height, 385 (void *) b); 386 fb = &b->stfb->Base; 387 388 /* GLX_EXT_texture_from_pixmap */ 389 b->TextureTarget = 0; 390 b->TextureFormat = GLX_TEXTURE_FORMAT_NONE_EXT; 391 b->TextureMipmap = 0; 392 393 /* insert buffer into linked list */ 394 b->Next = XMesaBufferList; 395 XMesaBufferList = b; 396 397 return b; 398} 399 400 401/** 402 * Find an XMesaBuffer by matching X display and colormap but NOT matching 403 * the notThis buffer. 404 */ 405XMesaBuffer 406xmesa_find_buffer(Display *dpy, Colormap cmap, XMesaBuffer notThis) 407{ 408 XMesaBuffer b; 409 for (b = XMesaBufferList; b; b = b->Next) { 410 if (b->xm_visual->display == dpy && 411 b->cmap == cmap && 412 b != notThis) { 413 return b; 414 } 415 } 416 return NULL; 417} 418 419 420/** 421 * Remove buffer from linked list, delete if no longer referenced. 422 */ 423static void 424xmesa_free_buffer(XMesaBuffer buffer) 425{ 426 XMesaBuffer prev = NULL, b; 427 428 for (b = XMesaBufferList; b; b = b->Next) { 429 if (b == buffer) { 430 struct gl_framebuffer *fb = &buffer->stfb->Base; 431 432 /* unlink buffer from list */ 433 if (prev) 434 prev->Next = buffer->Next; 435 else 436 XMesaBufferList = buffer->Next; 437 438 /* mark as delete pending */ 439 fb->DeletePending = GL_TRUE; 440 441 /* Since the X window for the XMesaBuffer is going away, we don't 442 * want to dereference this pointer in the future. 443 */ 444 b->ws.drawable = 0; 445 446 /* Unreference. If count = zero we'll really delete the buffer */ 447 _mesa_reference_framebuffer(&fb, NULL); 448 449 free(buffer); 450 451 return; 452 } 453 /* continue search */ 454 prev = b; 455 } 456 /* buffer not found in XMesaBufferList */ 457 _mesa_problem(NULL,"xmesa_free_buffer() - buffer not found\n"); 458} 459 460 461 462/**********************************************************************/ 463/***** Misc Private Functions *****/ 464/**********************************************************************/ 465 466 467/** 468 * When a context is bound for the first time, we can finally finish 469 * initializing the context's visual and buffer information. 470 * \param v the XMesaVisual to initialize 471 * \param b the XMesaBuffer to initialize (may be NULL) 472 * \param rgb_flag TRUE = RGBA mode, FALSE = color index mode 473 * \param window the window/pixmap we're rendering into 474 * \param cmap the colormap associated with the window/pixmap 475 * \return GL_TRUE=success, GL_FALSE=failure 476 */ 477static GLboolean 478initialize_visual_and_buffer(XMesaVisual v, XMesaBuffer b, 479 GLboolean rgb_flag, Drawable window, 480 Colormap cmap) 481{ 482 ASSERT(!b || b->xm_visual == v); 483 484 /* Save true bits/pixel */ 485 v->BitsPerPixel = bits_per_pixel(v); 486 assert(v->BitsPerPixel > 0); 487 488 if (rgb_flag == GL_FALSE) { 489 /* COLOR-INDEXED WINDOW: not supported*/ 490 return GL_FALSE; 491 } 492 else { 493 /* RGB WINDOW: 494 * We support RGB rendering into almost any kind of visual. 495 */ 496 const int xclass = v->mesa_visual.visualType; 497 if (xclass != GLX_TRUE_COLOR && xclass == !GLX_DIRECT_COLOR) { 498 _mesa_warning(NULL, 499 "XMesa: RGB mode rendering not supported in given visual.\n"); 500 return GL_FALSE; 501 } 502 v->mesa_visual.indexBits = 0; 503 504 if (v->BitsPerPixel == 32) { 505 /* We use XImages for all front/back buffers. If an X Window or 506 * X Pixmap is 32bpp, there's no guarantee that the alpha channel 507 * will be preserved. For XImages we're in luck. 508 */ 509 v->mesa_visual.alphaBits = 8; 510 } 511 } 512 513 /* 514 * If MESA_INFO env var is set print out some debugging info 515 * which can help Brian figure out what's going on when a user 516 * reports bugs. 517 */ 518 if (_mesa_getenv("MESA_INFO")) { 519 printf("X/Mesa visual = %p\n", (void *) v); 520 printf("X/Mesa level = %d\n", v->mesa_visual.level); 521 printf("X/Mesa depth = %d\n", v->visinfo->depth); 522 printf("X/Mesa bits per pixel = %d\n", v->BitsPerPixel); 523 } 524 525 return GL_TRUE; 526} 527 528 529 530#define NUM_VISUAL_TYPES 6 531 532/** 533 * Convert an X visual type to a GLX visual type. 534 * 535 * \param visualType X visual type (i.e., \c TrueColor, \c StaticGray, etc.) 536 * to be converted. 537 * \return If \c visualType is a valid X visual type, a GLX visual type will 538 * be returned. Otherwise \c GLX_NONE will be returned. 539 * 540 * \note 541 * This code was lifted directly from lib/GL/glx/glcontextmodes.c in the 542 * DRI CVS tree. 543 */ 544static GLint 545xmesa_convert_from_x_visual_type( int visualType ) 546{ 547 static const int glx_visual_types[ NUM_VISUAL_TYPES ] = { 548 GLX_STATIC_GRAY, GLX_GRAY_SCALE, 549 GLX_STATIC_COLOR, GLX_PSEUDO_COLOR, 550 GLX_TRUE_COLOR, GLX_DIRECT_COLOR 551 }; 552 553 return ( (unsigned) visualType < NUM_VISUAL_TYPES ) 554 ? glx_visual_types[ visualType ] : GLX_NONE; 555} 556 557 558/**********************************************************************/ 559/***** Public Functions *****/ 560/**********************************************************************/ 561 562 563/* 564 * Create a new X/Mesa visual. 565 * Input: display - X11 display 566 * visinfo - an XVisualInfo pointer 567 * rgb_flag - GL_TRUE = RGB mode, 568 * GL_FALSE = color index mode 569 * alpha_flag - alpha buffer requested? 570 * db_flag - GL_TRUE = double-buffered, 571 * GL_FALSE = single buffered 572 * stereo_flag - stereo visual? 573 * ximage_flag - GL_TRUE = use an XImage for back buffer, 574 * GL_FALSE = use an off-screen pixmap for back buffer 575 * depth_size - requested bits/depth values, or zero 576 * stencil_size - requested bits/stencil values, or zero 577 * accum_red_size - requested bits/red accum values, or zero 578 * accum_green_size - requested bits/green accum values, or zero 579 * accum_blue_size - requested bits/blue accum values, or zero 580 * accum_alpha_size - requested bits/alpha accum values, or zero 581 * num_samples - number of samples/pixel if multisampling, or zero 582 * level - visual level, usually 0 583 * visualCaveat - ala the GLX extension, usually GLX_NONE 584 * Return; a new XMesaVisual or 0 if error. 585 */ 586PUBLIC 587XMesaVisual XMesaCreateVisual( Display *display, 588 XVisualInfo * visinfo, 589 GLboolean rgb_flag, 590 GLboolean alpha_flag, 591 GLboolean db_flag, 592 GLboolean stereo_flag, 593 GLboolean ximage_flag, 594 GLint depth_size, 595 GLint stencil_size, 596 GLint accum_red_size, 597 GLint accum_green_size, 598 GLint accum_blue_size, 599 GLint accum_alpha_size, 600 GLint num_samples, 601 GLint level, 602 GLint visualCaveat ) 603{ 604 XMesaVisual v; 605 GLint red_bits, green_bits, blue_bits, alpha_bits; 606 607 xmesa_init( display ); 608 609 /* For debugging only */ 610 if (_mesa_getenv("MESA_XSYNC")) { 611 /* This makes debugging X easier. 612 * In your debugger, set a breakpoint on _XError to stop when an 613 * X protocol error is generated. 614 */ 615 XSynchronize( display, 1 ); 616 } 617 618 v = (XMesaVisual) CALLOC_STRUCT(xmesa_visual); 619 if (!v) { 620 return NULL; 621 } 622 623 v->display = display; 624 625 /* Save a copy of the XVisualInfo struct because the user may Xfree() 626 * the struct but we may need some of the information contained in it 627 * at a later time. 628 */ 629 v->visinfo = (XVisualInfo *) MALLOC(sizeof(*visinfo)); 630 if (!v->visinfo) { 631 free(v); 632 return NULL; 633 } 634 memcpy(v->visinfo, visinfo, sizeof(*visinfo)); 635 636 v->ximage_flag = ximage_flag; 637 638 v->mesa_visual.redMask = visinfo->red_mask; 639 v->mesa_visual.greenMask = visinfo->green_mask; 640 v->mesa_visual.blueMask = visinfo->blue_mask; 641 v->mesa_visual.visualID = visinfo->visualid; 642 v->mesa_visual.screen = visinfo->screen; 643 644#if !(defined(__cplusplus) || defined(c_plusplus)) 645 v->mesa_visual.visualType = xmesa_convert_from_x_visual_type(visinfo->class); 646#else 647 v->mesa_visual.visualType = xmesa_convert_from_x_visual_type(visinfo->c_class); 648#endif 649 650 v->mesa_visual.visualRating = visualCaveat; 651 652 if (alpha_flag) 653 v->mesa_visual.alphaBits = 8; 654 655 (void) initialize_visual_and_buffer( v, NULL, rgb_flag, 0, 0 ); 656 657 { 658 const int xclass = v->mesa_visual.visualType; 659 if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) { 660 red_bits = _mesa_bitcount(GET_REDMASK(v)); 661 green_bits = _mesa_bitcount(GET_GREENMASK(v)); 662 blue_bits = _mesa_bitcount(GET_BLUEMASK(v)); 663 } 664 else { 665 /* this is an approximation */ 666 int depth; 667 depth = v->visinfo->depth; 668 red_bits = depth / 3; 669 depth -= red_bits; 670 green_bits = depth / 2; 671 depth -= green_bits; 672 blue_bits = depth; 673 alpha_bits = 0; 674 assert( red_bits + green_bits + blue_bits == v->visinfo->depth ); 675 } 676 alpha_bits = v->mesa_visual.alphaBits; 677 } 678 679 _mesa_initialize_visual( &v->mesa_visual, 680 db_flag, stereo_flag, 681 red_bits, green_bits, 682 blue_bits, alpha_bits, 683 depth_size, 684 stencil_size, 685 accum_red_size, accum_green_size, 686 accum_blue_size, accum_alpha_size, 687 0 ); 688 689 /* XXX minor hack */ 690 v->mesa_visual.level = level; 691 return v; 692} 693 694 695PUBLIC 696void XMesaDestroyVisual( XMesaVisual v ) 697{ 698 free(v->visinfo); 699 free(v); 700} 701 702 703/** 704 * Do one-time initializations. 705 */ 706void 707xmesa_init( Display *display ) 708{ 709 static GLboolean firstTime = GL_TRUE; 710 if (firstTime) { 711 pipe_mutex_init(_xmesa_lock); 712 _screen = driver.create_pipe_screen( display ); 713 screen = trace_screen_create( _screen ); 714 firstTime = GL_FALSE; 715 } 716} 717 718 719/** 720 * Create a new XMesaContext. 721 * \param v the XMesaVisual 722 * \param share_list another XMesaContext with which to share display 723 * lists or NULL if no sharing is wanted. 724 * \return an XMesaContext or NULL if error. 725 */ 726PUBLIC 727XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list ) 728{ 729 struct pipe_context *pipe = NULL; 730 XMesaContext c; 731 GLcontext *mesaCtx; 732 uint pf; 733 734 xmesa_init( v->display ); 735 736 /* Note: the XMesaContext contains a Mesa GLcontext struct (inheritance) */ 737 c = (XMesaContext) CALLOC_STRUCT(xmesa_context); 738 if (!c) 739 return NULL; 740 741 pf = choose_pixel_format(v); 742 assert(pf); 743 744 c->xm_visual = v; 745 c->xm_buffer = NULL; /* set later by XMesaMakeCurrent */ 746 c->xm_read_buffer = NULL; 747 748 if (screen == NULL) 749 goto fail; 750 751 /* Trace screen knows how to properly wrap context creation in the 752 * wrapped screen, so nothing special to do here: 753 */ 754 pipe = screen->context_create(screen, (void *) c); 755 if (pipe == NULL) 756 goto fail; 757 758 c->st = st_create_context(pipe, 759 &v->mesa_visual, 760 share_list ? share_list->st : NULL); 761 if (c->st == NULL) 762 goto fail; 763 764 mesaCtx = c->st->ctx; 765 c->st->ctx->DriverCtx = c; 766 767 return c; 768 769fail: 770 if (c->st) 771 st_destroy_context(c->st); 772 else if (pipe) 773 pipe->destroy(pipe); 774 775 free(c); 776 return NULL; 777} 778 779 780 781PUBLIC 782void XMesaDestroyContext( XMesaContext c ) 783{ 784 st_destroy_context(c->st); 785 786 /* FIXME: We should destroy the screen here, but if we do so, surfaces may 787 * outlive it, causing segfaults 788 struct pipe_screen *screen = c->st->pipe->screen; 789 screen->destroy(screen); 790 */ 791 792 free(c); 793} 794 795 796 797/** 798 * Private function for creating an XMesaBuffer which corresponds to an 799 * X window or pixmap. 800 * \param v the window's XMesaVisual 801 * \param w the window we're wrapping 802 * \return new XMesaBuffer or NULL if error 803 */ 804PUBLIC XMesaBuffer 805XMesaCreateWindowBuffer(XMesaVisual v, Window w) 806{ 807 XWindowAttributes attr; 808 XMesaBuffer b; 809 Colormap cmap; 810 int depth; 811 812 assert(v); 813 assert(w); 814 815 /* Check that window depth matches visual depth */ 816 XGetWindowAttributes( v->display, w, &attr ); 817 depth = attr.depth; 818 if (v->visinfo->depth != depth) { 819 _mesa_warning(NULL, "XMesaCreateWindowBuffer: depth mismatch between visual (%d) and window (%d)!\n", 820 v->visinfo->depth, depth); 821 return NULL; 822 } 823 824 /* Find colormap */ 825 if (attr.colormap) { 826 cmap = attr.colormap; 827 } 828 else { 829 _mesa_warning(NULL, "Window %u has no colormap!\n", (unsigned int) w); 830 /* this is weird, a window w/out a colormap!? */ 831 /* OK, let's just allocate a new one and hope for the best */ 832 cmap = XCreateColormap(v->display, w, attr.visual, AllocNone); 833 } 834 835 b = create_xmesa_buffer((Drawable) w, WINDOW, v, cmap); 836 if (!b) 837 return NULL; 838 839 if (!initialize_visual_and_buffer( v, b, v->mesa_visual.rgbMode, 840 (Drawable) w, cmap )) { 841 xmesa_free_buffer(b); 842 return NULL; 843 } 844 845 return b; 846} 847 848 849 850/** 851 * Create a new XMesaBuffer from an X pixmap. 852 * 853 * \param v the XMesaVisual 854 * \param p the pixmap 855 * \param cmap the colormap, may be 0 if using a \c GLX_TRUE_COLOR or 856 * \c GLX_DIRECT_COLOR visual for the pixmap 857 * \returns new XMesaBuffer or NULL if error 858 */ 859PUBLIC XMesaBuffer 860XMesaCreatePixmapBuffer(XMesaVisual v, Pixmap p, Colormap cmap) 861{ 862 XMesaBuffer b; 863 864 assert(v); 865 866 b = create_xmesa_buffer((Drawable) p, PIXMAP, v, cmap); 867 if (!b) 868 return NULL; 869 870 if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode, 871 (Drawable) p, cmap)) { 872 xmesa_free_buffer(b); 873 return NULL; 874 } 875 876 return b; 877} 878 879 880/** 881 * For GLX_EXT_texture_from_pixmap 882 */ 883XMesaBuffer 884XMesaCreatePixmapTextureBuffer(XMesaVisual v, Pixmap p, 885 Colormap cmap, 886 int format, int target, int mipmap) 887{ 888 GET_CURRENT_CONTEXT(ctx); 889 XMesaBuffer b; 890 GLuint width, height; 891 892 assert(v); 893 894 b = create_xmesa_buffer((Drawable) p, PIXMAP, v, cmap); 895 if (!b) 896 return NULL; 897 898 /* get pixmap size, update framebuffer/renderbuffer dims */ 899 xmesa_get_window_size(v->display, b, &width, &height); 900 _mesa_resize_framebuffer(NULL, &(b->stfb->Base), width, height); 901 902 if (target == 0) { 903 /* examine dims */ 904 if (ctx->Extensions.ARB_texture_non_power_of_two) { 905 target = GLX_TEXTURE_2D_EXT; 906 } 907 else if ( _mesa_bitcount(width) == 1 908 && _mesa_bitcount(height) == 1) { 909 /* power of two size */ 910 if (height == 1) { 911 target = GLX_TEXTURE_1D_EXT; 912 } 913 else { 914 target = GLX_TEXTURE_2D_EXT; 915 } 916 } 917 else if (ctx->Extensions.NV_texture_rectangle) { 918 target = GLX_TEXTURE_RECTANGLE_EXT; 919 } 920 else { 921 /* non power of two textures not supported */ 922 XMesaDestroyBuffer(b); 923 return 0; 924 } 925 } 926 927 b->TextureTarget = target; 928 b->TextureFormat = format; 929 b->TextureMipmap = mipmap; 930 931 if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode, 932 (Drawable) p, cmap)) { 933 xmesa_free_buffer(b); 934 return NULL; 935 } 936 937 return b; 938} 939 940 941 942XMesaBuffer 943XMesaCreatePBuffer(XMesaVisual v, Colormap cmap, 944 unsigned int width, unsigned int height) 945{ 946 Window root; 947 Drawable drawable; /* X Pixmap Drawable */ 948 XMesaBuffer b; 949 950 /* allocate pixmap for front buffer */ 951 root = RootWindow( v->display, v->visinfo->screen ); 952 drawable = XCreatePixmap(v->display, root, width, height, 953 v->visinfo->depth); 954 if (!drawable) 955 return NULL; 956 957 b = create_xmesa_buffer(drawable, PBUFFER, v, cmap); 958 if (!b) 959 return NULL; 960 961 if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode, 962 drawable, cmap)) { 963 xmesa_free_buffer(b); 964 return NULL; 965 } 966 967 return b; 968} 969 970 971 972/* 973 * Deallocate an XMesaBuffer structure and all related info. 974 */ 975PUBLIC void 976XMesaDestroyBuffer(XMesaBuffer b) 977{ 978 xmesa_free_buffer(b); 979} 980 981 982/** 983 * Query the current window size and update the corresponding GLframebuffer 984 * and all attached renderbuffers. 985 * Called when: 986 * 1. the first time a buffer is bound to a context. 987 * 2. SwapBuffers. XXX probabaly from xm_flush_frontbuffer() too... 988 * Note: it's possible (and legal) for xmctx to be NULL. That can happen 989 * when resizing a buffer when no rendering context is bound. 990 */ 991void 992xmesa_check_and_update_buffer_size(XMesaContext xmctx, XMesaBuffer drawBuffer) 993{ 994 GLuint width, height; 995 xmesa_get_window_size(drawBuffer->xm_visual->display, drawBuffer, &width, &height); 996 st_resize_framebuffer(drawBuffer->stfb, width, height); 997} 998 999 1000 1001 1002/* 1003 * Bind buffer b to context c and make c the current rendering context. 1004 */ 1005PUBLIC 1006GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer, 1007 XMesaBuffer readBuffer ) 1008{ 1009 XMesaContext old_ctx = XMesaGetCurrentContext(); 1010 1011 if (old_ctx && old_ctx != c) { 1012 XMesaFlush(old_ctx); 1013 old_ctx->xm_buffer = NULL; 1014 old_ctx->xm_read_buffer = NULL; 1015 } 1016 1017 if (c) { 1018 if (!drawBuffer || !readBuffer) 1019 return GL_FALSE; /* must specify buffers! */ 1020 1021 if (c == old_ctx && 1022 c->xm_buffer == drawBuffer && 1023 c->xm_read_buffer == readBuffer) 1024 return GL_TRUE; 1025 1026 c->xm_buffer = drawBuffer; 1027 c->xm_read_buffer = readBuffer; 1028 1029 st_make_current(c->st, drawBuffer->stfb, readBuffer->stfb); 1030 1031 xmesa_check_and_update_buffer_size(c, drawBuffer); 1032 if (readBuffer != drawBuffer) 1033 xmesa_check_and_update_buffer_size(c, readBuffer); 1034 1035 /* Solution to Stephane Rehel's problem with glXReleaseBuffersMESA(): */ 1036 drawBuffer->wasCurrent = GL_TRUE; 1037 } 1038 else { 1039 /* Detach */ 1040 st_make_current( NULL, NULL, NULL ); 1041 1042 } 1043 return GL_TRUE; 1044} 1045 1046 1047/* 1048 * Unbind the context c from its buffer. 1049 */ 1050GLboolean XMesaUnbindContext( XMesaContext c ) 1051{ 1052 /* A no-op for XFree86 integration purposes */ 1053 return GL_TRUE; 1054} 1055 1056 1057XMesaContext XMesaGetCurrentContext( void ) 1058{ 1059 GET_CURRENT_CONTEXT(ctx); 1060 if (ctx) { 1061 XMesaContext xmesa = xmesa_context(ctx); 1062 return xmesa; 1063 } 1064 else { 1065 return 0; 1066 } 1067} 1068 1069 1070 1071/** 1072 * Swap front and back color buffers and have winsys display front buffer. 1073 * If there's no front color buffer no swap actually occurs. 1074 */ 1075PUBLIC 1076void XMesaSwapBuffers( XMesaBuffer b ) 1077{ 1078 struct pipe_surface *frontLeftSurf; 1079 1080 st_swapbuffers(b->stfb, &frontLeftSurf, NULL); 1081 1082 if (frontLeftSurf) { 1083 screen->flush_frontbuffer( screen, 1084 frontLeftSurf, 1085 &b->ws ); 1086 } 1087 1088 xmesa_check_and_update_buffer_size(NULL, b); 1089} 1090 1091 1092 1093/* 1094 * Copy sub-region of back buffer to front buffer 1095 */ 1096void XMesaCopySubBuffer( XMesaBuffer b, int x, int y, int width, int height ) 1097{ 1098 struct pipe_surface *surf_front; 1099 struct pipe_surface *surf_back; 1100 struct pipe_context *pipe = NULL; /* XXX fix */ 1101 1102 st_get_framebuffer_surface(b->stfb, ST_SURFACE_FRONT_LEFT, &surf_front); 1103 st_get_framebuffer_surface(b->stfb, ST_SURFACE_BACK_LEFT, &surf_back); 1104 1105 if (!surf_front || !surf_back) 1106 return; 1107 1108 assert(pipe); 1109 pipe->surface_copy(pipe, 1110 surf_front, x, y, /* dest */ 1111 surf_back, x, y, /* src */ 1112 width, height); 1113} 1114 1115 1116 1117void XMesaFlush( XMesaContext c ) 1118{ 1119 if (c && c->xm_visual->display) { 1120 st_finish(c->st); 1121 XSync( c->xm_visual->display, False ); 1122 } 1123} 1124 1125 1126 1127 1128 1129XMesaBuffer XMesaFindBuffer( Display *dpy, Drawable d ) 1130{ 1131 XMesaBuffer b; 1132 for (b = XMesaBufferList; b; b = b->Next) { 1133 if (b->ws.drawable == d && b->xm_visual->display == dpy) { 1134 return b; 1135 } 1136 } 1137 return NULL; 1138} 1139 1140 1141/** 1142 * Free/destroy all XMesaBuffers associated with given display. 1143 */ 1144void xmesa_destroy_buffers_on_display(Display *dpy) 1145{ 1146 XMesaBuffer b, next; 1147 for (b = XMesaBufferList; b; b = next) { 1148 next = b->Next; 1149 if (b->xm_visual->display == dpy) { 1150 xmesa_free_buffer(b); 1151 } 1152 } 1153} 1154 1155 1156/* 1157 * Look for XMesaBuffers whose X window has been destroyed. 1158 * Deallocate any such XMesaBuffers. 1159 */ 1160void XMesaGarbageCollect( void ) 1161{ 1162 XMesaBuffer b, next; 1163 for (b=XMesaBufferList; b; b=next) { 1164 next = b->Next; 1165 if (b->xm_visual && 1166 b->xm_visual->display && 1167 b->ws.drawable && 1168 b->type == WINDOW) { 1169 XSync(b->xm_visual->display, False); 1170 if (!window_exists( b->xm_visual->display, b->ws.drawable )) { 1171 /* found a dead window, free the ancillary info */ 1172 XMesaDestroyBuffer( b ); 1173 } 1174 } 1175 } 1176} 1177 1178 1179 1180 1181PUBLIC void 1182XMesaBindTexImage(Display *dpy, XMesaBuffer drawable, int buffer, 1183 const int *attrib_list) 1184{ 1185} 1186 1187 1188 1189PUBLIC void 1190XMesaReleaseTexImage(Display *dpy, XMesaBuffer drawable, int buffer) 1191{ 1192} 1193 1194