api_masks.c revision 1f57069c68f7bf812d4d2e054c5ced3ed72cfa10
1/**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.  All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27#include "VG/openvg.h"
28
29#include "mask.h"
30#include "renderer.h"
31
32#include "vg_context.h"
33#include "pipe/p_context.h"
34#include "util/u_inlines.h"
35
36#include "util/u_pack_color.h"
37#include "util/u_draw_quad.h"
38#include "util/u_memory.h"
39
40
41#define DISABLE_1_1_MASKING 1
42
43/**
44 * Draw a screen-aligned quadrilateral.
45 * Coords are window coords with y=0=bottom.  These coords will be transformed
46 * by the vertex shader and viewport transform.
47 */
48static void
49draw_clear_quad(struct vg_context *st,
50                float x0, float y0, float x1, float y1, float z,
51                const VGfloat color[4])
52{
53   struct pipe_context *pipe = st->pipe;
54   struct pipe_buffer *buf;
55   VGuint i;
56
57   /* positions */
58   st->clear.vertices[0][0][0] = x0;
59   st->clear.vertices[0][0][1] = y0;
60
61   st->clear.vertices[1][0][0] = x1;
62   st->clear.vertices[1][0][1] = y0;
63
64   st->clear.vertices[2][0][0] = x1;
65   st->clear.vertices[2][0][1] = y1;
66
67   st->clear.vertices[3][0][0] = x0;
68   st->clear.vertices[3][0][1] = y1;
69
70   /* same for all verts: */
71   for (i = 0; i < 4; i++) {
72      st->clear.vertices[i][0][2] = z;
73      st->clear.vertices[i][0][3] = 1.0;
74      st->clear.vertices[i][1][0] = color[0];
75      st->clear.vertices[i][1][1] = color[1];
76      st->clear.vertices[i][1][2] = color[2];
77      st->clear.vertices[i][1][3] = color[3];
78   }
79
80
81   /* put vertex data into vbuf */
82   buf =  pipe_user_buffer_create(pipe->screen,
83                                  st->clear.vertices,
84                                  sizeof(st->clear.vertices));
85
86
87   /* draw */
88   if (buf) {
89      cso_set_vertex_elements(st->cso_context, 2, st->velems);
90
91      util_draw_vertex_buffer(pipe, buf, 0,
92                              PIPE_PRIM_TRIANGLE_FAN,
93                              4,  /* verts */
94                              2); /* attribs/vert */
95
96      pipe_buffer_reference(&buf, NULL);
97   }
98}
99
100/**
101 * Do vgClear by drawing a quadrilateral.
102 */
103static void
104clear_with_quad(struct vg_context *st, float x0, float y0,
105                float width, float height, const VGfloat clear_color[4])
106{
107   VGfloat x1, y1;
108
109   vg_validate_state(st);
110
111   x1 = x0 + width;
112   y1 = y0 + height;
113
114   /*
115     printf("%s %f,%f %f,%f\n", __FUNCTION__,
116     x0, y0,
117     x1, y1);
118   */
119
120   if (st->pipe->screen && st->pipe->screen->update_buffer)
121      st->pipe->screen->update_buffer( st->pipe->screen,
122                                       st->pipe->priv );
123
124   cso_save_blend(st->cso_context);
125   cso_save_rasterizer(st->cso_context);
126   cso_save_fragment_shader(st->cso_context);
127   cso_save_vertex_shader(st->cso_context);
128
129   /* blend state: RGBA masking */
130   {
131      struct pipe_blend_state blend;
132      memset(&blend, 0, sizeof(blend));
133      blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
134      blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
135      blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
136      blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
137      blend.rt[0].colormask = PIPE_MASK_RGBA;
138      cso_set_blend(st->cso_context, &blend);
139   }
140
141   cso_set_rasterizer(st->cso_context, &st->clear.raster);
142
143   cso_set_fragment_shader_handle(st->cso_context, st->clear.fs);
144   cso_set_vertex_shader_handle(st->cso_context, vg_clear_vs(st));
145
146   /* draw quad matching scissor rect (XXX verify coord round-off) */
147   draw_clear_quad(st, x0, y0, x1, y1, 0, clear_color);
148
149   /* Restore pipe state */
150   cso_restore_blend(st->cso_context);
151   cso_restore_rasterizer(st->cso_context);
152   cso_restore_fragment_shader(st->cso_context);
153   cso_restore_vertex_shader(st->cso_context);
154}
155
156
157void vgMask(VGHandle mask, VGMaskOperation operation,
158            VGint x, VGint y,
159            VGint width, VGint height)
160{
161   struct vg_context *ctx = vg_current_context();
162
163   if (width <=0 || height <= 0) {
164      vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
165      return;
166   }
167
168   if (operation < VG_CLEAR_MASK || operation > VG_SUBTRACT_MASK) {
169      vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
170      return;
171   }
172
173
174   vg_validate_state(ctx);
175
176   if (operation == VG_CLEAR_MASK) {
177      mask_fill(x, y, width, height, 0.f);
178   } else if (operation == VG_FILL_MASK) {
179      mask_fill(x, y, width, height, 1.f);
180   } else if (vg_object_is_valid((void*)mask, VG_OBJECT_IMAGE)) {
181      struct vg_image *image = (struct vg_image *)mask;
182      mask_using_image(image, operation, x, y, width, height);
183   } else if (vg_object_is_valid((void*)mask, VG_OBJECT_MASK)) {
184#if DISABLE_1_1_MASKING
185      return;
186#else
187      struct vg_mask_layer *layer = (struct vg_mask_layer *)mask;
188      mask_using_layer(layer, operation, x, y, width, height);
189#endif
190   } else {
191      vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
192   }
193}
194
195void vgClear(VGint x, VGint y,
196             VGint width, VGint height)
197{
198   struct vg_context *ctx = vg_current_context();
199   struct pipe_framebuffer_state *fb;
200
201   if (width <= 0 || height <= 0) {
202      vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
203      return;
204   }
205
206   vg_validate_state(ctx);
207#if 0
208   debug_printf("Clear [%d, %d, %d, %d] with [%f, %f, %f, %f]\n",
209                x, y, width, height,
210                ctx->state.vg.clear_color[0],
211                ctx->state.vg.clear_color[1],
212                ctx->state.vg.clear_color[2],
213                ctx->state.vg.clear_color[3]);
214#endif
215
216   fb = &ctx->state.g3d.fb;
217   /* check for a whole surface clear */
218   if (!ctx->state.vg.scissoring &&
219       (x == 0 && y == 0 && width == fb->width && height == fb->height)) {
220      ctx->pipe->clear(ctx->pipe, PIPE_CLEAR_COLOR | PIPE_CLEAR_DEPTHSTENCIL,
221                       ctx->state.vg.clear_color, 1., 0);
222   } else {
223      clear_with_quad(ctx, x, y, width, height, ctx->state.vg.clear_color);
224   }
225}
226
227
228#ifdef OPENVG_VERSION_1_1
229
230
231void vgRenderToMask(VGPath path,
232                    VGbitfield paintModes,
233                    VGMaskOperation operation)
234{
235   struct vg_context *ctx = vg_current_context();
236
237   if (path == VG_INVALID_HANDLE) {
238      vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
239      return;
240   }
241   if (!paintModes || (paintModes&(~(VG_STROKE_PATH|VG_FILL_PATH)))) {
242      vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
243      return;
244   }
245   if (operation < VG_CLEAR_MASK ||
246       operation > VG_SUBTRACT_MASK) {
247      vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
248      return;
249   }
250   if (!vg_object_is_valid((void*)path, VG_OBJECT_PATH)) {
251      vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
252      return;
253   }
254
255#if DISABLE_1_1_MASKING
256   return;
257#endif
258
259   vg_validate_state(ctx);
260
261   mask_render_to((struct path *)path, paintModes, operation);
262}
263
264VGMaskLayer vgCreateMaskLayer(VGint width, VGint height)
265{
266   struct vg_context *ctx = vg_current_context();
267
268   if (width <= 0 || height <= 0 ||
269       width > vgGeti(VG_MAX_IMAGE_WIDTH) ||
270       height > vgGeti(VG_MAX_IMAGE_HEIGHT)) {
271      vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
272      return VG_INVALID_HANDLE;
273   }
274
275   return (VGMaskLayer)mask_layer_create(width, height);
276}
277
278void vgDestroyMaskLayer(VGMaskLayer maskLayer)
279{
280   struct vg_mask_layer *mask = 0;
281   struct vg_context *ctx = vg_current_context();
282
283   if (maskLayer == VG_INVALID_HANDLE) {
284      vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
285      return;
286   }
287   if (!vg_object_is_valid((void*)maskLayer, VG_OBJECT_MASK)) {
288      vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
289      return;
290   }
291
292   mask = (struct vg_mask_layer *)maskLayer;
293   mask_layer_destroy(mask);
294}
295
296void vgFillMaskLayer(VGMaskLayer maskLayer,
297                     VGint x, VGint y,
298                     VGint width, VGint height,
299                     VGfloat value)
300{
301   struct vg_mask_layer *mask = 0;
302   struct vg_context *ctx = vg_current_context();
303
304   if (maskLayer == VG_INVALID_HANDLE) {
305      vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
306      return;
307   }
308
309   if (value < 0 || value > 1) {
310      vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
311      return;
312   }
313
314   if (width <= 0 || height <= 0) {
315      vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
316      return;
317   }
318   if (x < 0 || y < 0 || (x + width) < 0 || (y + height) < 0) {
319      vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
320      return;
321   }
322
323   if (!vg_object_is_valid((void*)maskLayer, VG_OBJECT_MASK)) {
324      vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
325      return;
326   }
327
328   mask = (struct vg_mask_layer*)maskLayer;
329
330   if (x + width > mask_layer_width(mask) ||
331       y + height > mask_layer_height(mask)) {
332      vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
333      return;
334   }
335
336#if DISABLE_1_1_MASKING
337   return;
338#endif
339   mask_layer_fill(mask, x, y, width, height, value);
340}
341
342void vgCopyMask(VGMaskLayer maskLayer,
343                VGint sx, VGint sy,
344                VGint dx, VGint dy,
345                VGint width, VGint height)
346{
347   struct vg_context *ctx = vg_current_context();
348   struct vg_mask_layer *mask = 0;
349
350   if (maskLayer == VG_INVALID_HANDLE) {
351      vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
352      return;
353   }
354   if (width <= 0 || height <= 0) {
355      vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
356      return;
357   }
358   if (!vg_object_is_valid((void*)maskLayer, VG_OBJECT_MASK)) {
359      vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
360      return;
361   }
362
363#if DISABLE_1_1_MASKING
364   return;
365#endif
366
367   mask = (struct vg_mask_layer*)maskLayer;
368   mask_copy(mask, sx, sy, dx, dy, width, height);
369}
370
371#endif
372