api_masks.c revision 1f57069c68f7bf812d4d2e054c5ced3ed72cfa10
1/************************************************************************** 2 * 3 * Copyright 2009 VMware, Inc. All Rights Reserved. 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the 7 * "Software"), to deal in the Software without restriction, including 8 * without limitation the rights to use, copy, modify, merge, publish, 9 * distribute, sub license, and/or sell copies of the Software, and to 10 * permit persons to whom the Software is furnished to do so, subject to 11 * the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the 14 * next paragraph) shall be included in all copies or substantial portions 15 * of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 * 25 **************************************************************************/ 26 27#include "VG/openvg.h" 28 29#include "mask.h" 30#include "renderer.h" 31 32#include "vg_context.h" 33#include "pipe/p_context.h" 34#include "util/u_inlines.h" 35 36#include "util/u_pack_color.h" 37#include "util/u_draw_quad.h" 38#include "util/u_memory.h" 39 40 41#define DISABLE_1_1_MASKING 1 42 43/** 44 * Draw a screen-aligned quadrilateral. 45 * Coords are window coords with y=0=bottom. These coords will be transformed 46 * by the vertex shader and viewport transform. 47 */ 48static void 49draw_clear_quad(struct vg_context *st, 50 float x0, float y0, float x1, float y1, float z, 51 const VGfloat color[4]) 52{ 53 struct pipe_context *pipe = st->pipe; 54 struct pipe_buffer *buf; 55 VGuint i; 56 57 /* positions */ 58 st->clear.vertices[0][0][0] = x0; 59 st->clear.vertices[0][0][1] = y0; 60 61 st->clear.vertices[1][0][0] = x1; 62 st->clear.vertices[1][0][1] = y0; 63 64 st->clear.vertices[2][0][0] = x1; 65 st->clear.vertices[2][0][1] = y1; 66 67 st->clear.vertices[3][0][0] = x0; 68 st->clear.vertices[3][0][1] = y1; 69 70 /* same for all verts: */ 71 for (i = 0; i < 4; i++) { 72 st->clear.vertices[i][0][2] = z; 73 st->clear.vertices[i][0][3] = 1.0; 74 st->clear.vertices[i][1][0] = color[0]; 75 st->clear.vertices[i][1][1] = color[1]; 76 st->clear.vertices[i][1][2] = color[2]; 77 st->clear.vertices[i][1][3] = color[3]; 78 } 79 80 81 /* put vertex data into vbuf */ 82 buf = pipe_user_buffer_create(pipe->screen, 83 st->clear.vertices, 84 sizeof(st->clear.vertices)); 85 86 87 /* draw */ 88 if (buf) { 89 cso_set_vertex_elements(st->cso_context, 2, st->velems); 90 91 util_draw_vertex_buffer(pipe, buf, 0, 92 PIPE_PRIM_TRIANGLE_FAN, 93 4, /* verts */ 94 2); /* attribs/vert */ 95 96 pipe_buffer_reference(&buf, NULL); 97 } 98} 99 100/** 101 * Do vgClear by drawing a quadrilateral. 102 */ 103static void 104clear_with_quad(struct vg_context *st, float x0, float y0, 105 float width, float height, const VGfloat clear_color[4]) 106{ 107 VGfloat x1, y1; 108 109 vg_validate_state(st); 110 111 x1 = x0 + width; 112 y1 = y0 + height; 113 114 /* 115 printf("%s %f,%f %f,%f\n", __FUNCTION__, 116 x0, y0, 117 x1, y1); 118 */ 119 120 if (st->pipe->screen && st->pipe->screen->update_buffer) 121 st->pipe->screen->update_buffer( st->pipe->screen, 122 st->pipe->priv ); 123 124 cso_save_blend(st->cso_context); 125 cso_save_rasterizer(st->cso_context); 126 cso_save_fragment_shader(st->cso_context); 127 cso_save_vertex_shader(st->cso_context); 128 129 /* blend state: RGBA masking */ 130 { 131 struct pipe_blend_state blend; 132 memset(&blend, 0, sizeof(blend)); 133 blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE; 134 blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE; 135 blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO; 136 blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO; 137 blend.rt[0].colormask = PIPE_MASK_RGBA; 138 cso_set_blend(st->cso_context, &blend); 139 } 140 141 cso_set_rasterizer(st->cso_context, &st->clear.raster); 142 143 cso_set_fragment_shader_handle(st->cso_context, st->clear.fs); 144 cso_set_vertex_shader_handle(st->cso_context, vg_clear_vs(st)); 145 146 /* draw quad matching scissor rect (XXX verify coord round-off) */ 147 draw_clear_quad(st, x0, y0, x1, y1, 0, clear_color); 148 149 /* Restore pipe state */ 150 cso_restore_blend(st->cso_context); 151 cso_restore_rasterizer(st->cso_context); 152 cso_restore_fragment_shader(st->cso_context); 153 cso_restore_vertex_shader(st->cso_context); 154} 155 156 157void vgMask(VGHandle mask, VGMaskOperation operation, 158 VGint x, VGint y, 159 VGint width, VGint height) 160{ 161 struct vg_context *ctx = vg_current_context(); 162 163 if (width <=0 || height <= 0) { 164 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR); 165 return; 166 } 167 168 if (operation < VG_CLEAR_MASK || operation > VG_SUBTRACT_MASK) { 169 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR); 170 return; 171 } 172 173 174 vg_validate_state(ctx); 175 176 if (operation == VG_CLEAR_MASK) { 177 mask_fill(x, y, width, height, 0.f); 178 } else if (operation == VG_FILL_MASK) { 179 mask_fill(x, y, width, height, 1.f); 180 } else if (vg_object_is_valid((void*)mask, VG_OBJECT_IMAGE)) { 181 struct vg_image *image = (struct vg_image *)mask; 182 mask_using_image(image, operation, x, y, width, height); 183 } else if (vg_object_is_valid((void*)mask, VG_OBJECT_MASK)) { 184#if DISABLE_1_1_MASKING 185 return; 186#else 187 struct vg_mask_layer *layer = (struct vg_mask_layer *)mask; 188 mask_using_layer(layer, operation, x, y, width, height); 189#endif 190 } else { 191 vg_set_error(ctx, VG_BAD_HANDLE_ERROR); 192 } 193} 194 195void vgClear(VGint x, VGint y, 196 VGint width, VGint height) 197{ 198 struct vg_context *ctx = vg_current_context(); 199 struct pipe_framebuffer_state *fb; 200 201 if (width <= 0 || height <= 0) { 202 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR); 203 return; 204 } 205 206 vg_validate_state(ctx); 207#if 0 208 debug_printf("Clear [%d, %d, %d, %d] with [%f, %f, %f, %f]\n", 209 x, y, width, height, 210 ctx->state.vg.clear_color[0], 211 ctx->state.vg.clear_color[1], 212 ctx->state.vg.clear_color[2], 213 ctx->state.vg.clear_color[3]); 214#endif 215 216 fb = &ctx->state.g3d.fb; 217 /* check for a whole surface clear */ 218 if (!ctx->state.vg.scissoring && 219 (x == 0 && y == 0 && width == fb->width && height == fb->height)) { 220 ctx->pipe->clear(ctx->pipe, PIPE_CLEAR_COLOR | PIPE_CLEAR_DEPTHSTENCIL, 221 ctx->state.vg.clear_color, 1., 0); 222 } else { 223 clear_with_quad(ctx, x, y, width, height, ctx->state.vg.clear_color); 224 } 225} 226 227 228#ifdef OPENVG_VERSION_1_1 229 230 231void vgRenderToMask(VGPath path, 232 VGbitfield paintModes, 233 VGMaskOperation operation) 234{ 235 struct vg_context *ctx = vg_current_context(); 236 237 if (path == VG_INVALID_HANDLE) { 238 vg_set_error(ctx, VG_BAD_HANDLE_ERROR); 239 return; 240 } 241 if (!paintModes || (paintModes&(~(VG_STROKE_PATH|VG_FILL_PATH)))) { 242 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR); 243 return; 244 } 245 if (operation < VG_CLEAR_MASK || 246 operation > VG_SUBTRACT_MASK) { 247 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR); 248 return; 249 } 250 if (!vg_object_is_valid((void*)path, VG_OBJECT_PATH)) { 251 vg_set_error(ctx, VG_BAD_HANDLE_ERROR); 252 return; 253 } 254 255#if DISABLE_1_1_MASKING 256 return; 257#endif 258 259 vg_validate_state(ctx); 260 261 mask_render_to((struct path *)path, paintModes, operation); 262} 263 264VGMaskLayer vgCreateMaskLayer(VGint width, VGint height) 265{ 266 struct vg_context *ctx = vg_current_context(); 267 268 if (width <= 0 || height <= 0 || 269 width > vgGeti(VG_MAX_IMAGE_WIDTH) || 270 height > vgGeti(VG_MAX_IMAGE_HEIGHT)) { 271 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR); 272 return VG_INVALID_HANDLE; 273 } 274 275 return (VGMaskLayer)mask_layer_create(width, height); 276} 277 278void vgDestroyMaskLayer(VGMaskLayer maskLayer) 279{ 280 struct vg_mask_layer *mask = 0; 281 struct vg_context *ctx = vg_current_context(); 282 283 if (maskLayer == VG_INVALID_HANDLE) { 284 vg_set_error(ctx, VG_BAD_HANDLE_ERROR); 285 return; 286 } 287 if (!vg_object_is_valid((void*)maskLayer, VG_OBJECT_MASK)) { 288 vg_set_error(ctx, VG_BAD_HANDLE_ERROR); 289 return; 290 } 291 292 mask = (struct vg_mask_layer *)maskLayer; 293 mask_layer_destroy(mask); 294} 295 296void vgFillMaskLayer(VGMaskLayer maskLayer, 297 VGint x, VGint y, 298 VGint width, VGint height, 299 VGfloat value) 300{ 301 struct vg_mask_layer *mask = 0; 302 struct vg_context *ctx = vg_current_context(); 303 304 if (maskLayer == VG_INVALID_HANDLE) { 305 vg_set_error(ctx, VG_BAD_HANDLE_ERROR); 306 return; 307 } 308 309 if (value < 0 || value > 1) { 310 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR); 311 return; 312 } 313 314 if (width <= 0 || height <= 0) { 315 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR); 316 return; 317 } 318 if (x < 0 || y < 0 || (x + width) < 0 || (y + height) < 0) { 319 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR); 320 return; 321 } 322 323 if (!vg_object_is_valid((void*)maskLayer, VG_OBJECT_MASK)) { 324 vg_set_error(ctx, VG_BAD_HANDLE_ERROR); 325 return; 326 } 327 328 mask = (struct vg_mask_layer*)maskLayer; 329 330 if (x + width > mask_layer_width(mask) || 331 y + height > mask_layer_height(mask)) { 332 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR); 333 return; 334 } 335 336#if DISABLE_1_1_MASKING 337 return; 338#endif 339 mask_layer_fill(mask, x, y, width, height, value); 340} 341 342void vgCopyMask(VGMaskLayer maskLayer, 343 VGint sx, VGint sy, 344 VGint dx, VGint dy, 345 VGint width, VGint height) 346{ 347 struct vg_context *ctx = vg_current_context(); 348 struct vg_mask_layer *mask = 0; 349 350 if (maskLayer == VG_INVALID_HANDLE) { 351 vg_set_error(ctx, VG_BAD_HANDLE_ERROR); 352 return; 353 } 354 if (width <= 0 || height <= 0) { 355 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR); 356 return; 357 } 358 if (!vg_object_is_valid((void*)maskLayer, VG_OBJECT_MASK)) { 359 vg_set_error(ctx, VG_BAD_HANDLE_ERROR); 360 return; 361 } 362 363#if DISABLE_1_1_MASKING 364 return; 365#endif 366 367 mask = (struct vg_mask_layer*)maskLayer; 368 mask_copy(mask, sx, sy, dx, dy, width, height); 369} 370 371#endif 372