api_masks.c revision 75143ef05576ee9f25ee176bc28c3c4d03705bf5
1/**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.  All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27#include "VG/openvg.h"
28
29#include "mask.h"
30#include "renderer.h"
31#include "api.h"
32
33#include "vg_context.h"
34#include "pipe/p_context.h"
35#include "util/u_inlines.h"
36
37#include "util/u_pack_color.h"
38#include "util/u_draw_quad.h"
39#include "util/u_memory.h"
40
41#define DISABLE_1_1_MASKING 1
42
43/**
44 * Draw a screen-aligned quadrilateral.
45 * Coords are window coords with y=0=bottom.  These coords will be transformed
46 * by the vertex shader and viewport transform.
47 */
48static void
49draw_clear_quad(struct vg_context *st,
50                float x0, float y0, float x1, float y1, float z,
51                const VGfloat color[4])
52{
53   struct pipe_context *pipe = st->pipe;
54   struct pipe_resource *buf;
55   VGuint i;
56
57   /* positions */
58   st->clear.vertices[0][0][0] = x0;
59   st->clear.vertices[0][0][1] = y0;
60
61   st->clear.vertices[1][0][0] = x1;
62   st->clear.vertices[1][0][1] = y0;
63
64   st->clear.vertices[2][0][0] = x1;
65   st->clear.vertices[2][0][1] = y1;
66
67   st->clear.vertices[3][0][0] = x0;
68   st->clear.vertices[3][0][1] = y1;
69
70   /* same for all verts: */
71   for (i = 0; i < 4; i++) {
72      st->clear.vertices[i][0][2] = z;
73      st->clear.vertices[i][0][3] = 1.0;
74      st->clear.vertices[i][1][0] = color[0];
75      st->clear.vertices[i][1][1] = color[1];
76      st->clear.vertices[i][1][2] = color[2];
77      st->clear.vertices[i][1][3] = color[3];
78   }
79
80
81   /* put vertex data into vbuf */
82   buf =  pipe_user_buffer_create(pipe->screen,
83                                  st->clear.vertices,
84                                  sizeof(st->clear.vertices),
85				  PIPE_BIND_VERTEX_BUFFER);
86
87
88   /* draw */
89   if (buf) {
90      cso_set_vertex_elements(st->cso_context, 2, st->velems);
91
92      util_draw_vertex_buffer(pipe, buf, 0,
93                              PIPE_PRIM_TRIANGLE_FAN,
94                              4,  /* verts */
95                              2); /* attribs/vert */
96
97      pipe_resource_reference(&buf, NULL);
98   }
99}
100
101/**
102 * Do vgClear by drawing a quadrilateral.
103 */
104static void
105clear_with_quad(struct vg_context *st, float x0, float y0,
106                float width, float height, const VGfloat clear_color[4])
107{
108   VGfloat x1, y1;
109
110   vg_validate_state(st);
111
112   x1 = x0 + width;
113   y1 = y0 + height;
114
115   /*
116     printf("%s %f,%f %f,%f\n", __FUNCTION__,
117     x0, y0,
118     x1, y1);
119   */
120
121   cso_save_blend(st->cso_context);
122   cso_save_rasterizer(st->cso_context);
123   cso_save_fragment_shader(st->cso_context);
124   cso_save_vertex_shader(st->cso_context);
125
126   /* blend state: RGBA masking */
127   {
128      struct pipe_blend_state blend;
129      memset(&blend, 0, sizeof(blend));
130      blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
131      blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
132      blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
133      blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
134      blend.rt[0].colormask = PIPE_MASK_RGBA;
135      cso_set_blend(st->cso_context, &blend);
136   }
137
138   cso_set_rasterizer(st->cso_context, &st->clear.raster);
139
140   cso_set_fragment_shader_handle(st->cso_context, st->clear.fs);
141   cso_set_vertex_shader_handle(st->cso_context, vg_clear_vs(st));
142
143   /* draw quad matching scissor rect (XXX verify coord round-off) */
144   draw_clear_quad(st, x0, y0, x1, y1, 0, clear_color);
145
146   /* Restore pipe state */
147   cso_restore_blend(st->cso_context);
148   cso_restore_rasterizer(st->cso_context);
149   cso_restore_fragment_shader(st->cso_context);
150   cso_restore_vertex_shader(st->cso_context);
151}
152
153
154void vegaMask(VGHandle mask, VGMaskOperation operation,
155              VGint x, VGint y,
156              VGint width, VGint height)
157{
158   struct vg_context *ctx = vg_current_context();
159
160   if (width <=0 || height <= 0) {
161      vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
162      return;
163   }
164
165   if (operation < VG_CLEAR_MASK || operation > VG_SUBTRACT_MASK) {
166      vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
167      return;
168   }
169
170
171   vg_validate_state(ctx);
172
173   if (operation == VG_CLEAR_MASK) {
174      mask_fill(x, y, width, height, 0.f);
175   } else if (operation == VG_FILL_MASK) {
176      mask_fill(x, y, width, height, 1.f);
177   } else if (vg_object_is_valid((void*)mask, VG_OBJECT_IMAGE)) {
178      struct vg_image *image = (struct vg_image *)mask;
179      mask_using_image(image, operation, x, y, width, height);
180   } else if (vg_object_is_valid((void*)mask, VG_OBJECT_MASK)) {
181#if DISABLE_1_1_MASKING
182      return;
183#else
184      struct vg_mask_layer *layer = (struct vg_mask_layer *)mask;
185      mask_using_layer(layer, operation, x, y, width, height);
186#endif
187   } else {
188      vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
189   }
190}
191
192void vegaClear(VGint x, VGint y,
193               VGint width, VGint height)
194{
195   struct vg_context *ctx = vg_current_context();
196   struct pipe_framebuffer_state *fb;
197
198   if (width <= 0 || height <= 0) {
199      vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
200      return;
201   }
202
203   vg_validate_state(ctx);
204#if 0
205   debug_printf("Clear [%d, %d, %d, %d] with [%f, %f, %f, %f]\n",
206                x, y, width, height,
207                ctx->state.vg.clear_color[0],
208                ctx->state.vg.clear_color[1],
209                ctx->state.vg.clear_color[2],
210                ctx->state.vg.clear_color[3]);
211#endif
212
213   fb = &ctx->state.g3d.fb;
214   /* check for a whole surface clear */
215   if (!ctx->state.vg.scissoring &&
216       (x == 0 && y == 0 && width == fb->width && height == fb->height)) {
217      ctx->pipe->clear(ctx->pipe, PIPE_CLEAR_COLOR | PIPE_CLEAR_DEPTHSTENCIL,
218                       ctx->state.vg.clear_color, 1., 0);
219   } else {
220      clear_with_quad(ctx, x, y, width, height, ctx->state.vg.clear_color);
221   }
222}
223
224
225#ifdef OPENVG_VERSION_1_1
226
227
228void vegaRenderToMask(VGPath path,
229                      VGbitfield paintModes,
230                      VGMaskOperation operation)
231{
232   struct vg_context *ctx = vg_current_context();
233
234   if (path == VG_INVALID_HANDLE) {
235      vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
236      return;
237   }
238   if (!paintModes || (paintModes&(~(VG_STROKE_PATH|VG_FILL_PATH)))) {
239      vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
240      return;
241   }
242   if (operation < VG_CLEAR_MASK ||
243       operation > VG_SUBTRACT_MASK) {
244      vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
245      return;
246   }
247   if (!vg_object_is_valid((void*)path, VG_OBJECT_PATH)) {
248      vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
249      return;
250   }
251
252#if DISABLE_1_1_MASKING
253   return;
254#endif
255
256   vg_validate_state(ctx);
257
258   mask_render_to((struct path *)path, paintModes, operation);
259}
260
261VGMaskLayer vegaCreateMaskLayer(VGint width, VGint height)
262{
263   struct vg_context *ctx = vg_current_context();
264
265   if (width <= 0 || height <= 0 ||
266       width > vgGeti(VG_MAX_IMAGE_WIDTH) ||
267       height > vgGeti(VG_MAX_IMAGE_HEIGHT)) {
268      vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
269      return VG_INVALID_HANDLE;
270   }
271
272   return (VGMaskLayer)mask_layer_create(width, height);
273}
274
275void vegaDestroyMaskLayer(VGMaskLayer maskLayer)
276{
277   struct vg_mask_layer *mask = 0;
278   struct vg_context *ctx = vg_current_context();
279
280   if (maskLayer == VG_INVALID_HANDLE) {
281      vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
282      return;
283   }
284   if (!vg_object_is_valid((void*)maskLayer, VG_OBJECT_MASK)) {
285      vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
286      return;
287   }
288
289   mask = (struct vg_mask_layer *)maskLayer;
290   mask_layer_destroy(mask);
291}
292
293void vegaFillMaskLayer(VGMaskLayer maskLayer,
294                       VGint x, VGint y,
295                       VGint width, VGint height,
296                       VGfloat value)
297{
298   struct vg_mask_layer *mask = 0;
299   struct vg_context *ctx = vg_current_context();
300
301   if (maskLayer == VG_INVALID_HANDLE) {
302      vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
303      return;
304   }
305
306   if (value < 0 || value > 1) {
307      vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
308      return;
309   }
310
311   if (width <= 0 || height <= 0) {
312      vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
313      return;
314   }
315   if (x < 0 || y < 0 || (x + width) < 0 || (y + height) < 0) {
316      vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
317      return;
318   }
319
320   if (!vg_object_is_valid((void*)maskLayer, VG_OBJECT_MASK)) {
321      vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
322      return;
323   }
324
325   mask = (struct vg_mask_layer*)maskLayer;
326
327   if (x + width > mask_layer_width(mask) ||
328       y + height > mask_layer_height(mask)) {
329      vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
330      return;
331   }
332
333#if DISABLE_1_1_MASKING
334   return;
335#endif
336   mask_layer_fill(mask, x, y, width, height, value);
337}
338
339void vegaCopyMask(VGMaskLayer maskLayer,
340                  VGint sx, VGint sy,
341                  VGint dx, VGint dy,
342                  VGint width, VGint height)
343{
344   struct vg_context *ctx = vg_current_context();
345   struct vg_mask_layer *mask = 0;
346
347   if (maskLayer == VG_INVALID_HANDLE) {
348      vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
349      return;
350   }
351   if (width <= 0 || height <= 0) {
352      vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
353      return;
354   }
355   if (!vg_object_is_valid((void*)maskLayer, VG_OBJECT_MASK)) {
356      vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
357      return;
358   }
359
360#if DISABLE_1_1_MASKING
361   return;
362#endif
363
364   mask = (struct vg_mask_layer*)maskLayer;
365   mask_copy(mask, sx, sy, dx, dy, width, height);
366}
367
368#endif
369