api_paint.c revision 544dd4b11f7be76bb00fe29a60eaf2772dcc69ca
1/************************************************************************** 2 * 3 * Copyright 2009 VMware, Inc. All Rights Reserved. 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the 7 * "Software"), to deal in the Software without restriction, including 8 * without limitation the rights to use, copy, modify, merge, publish, 9 * distribute, sub license, and/or sell copies of the Software, and to 10 * permit persons to whom the Software is furnished to do so, subject to 11 * the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the 14 * next paragraph) shall be included in all copies or substantial portions 15 * of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 * 25 **************************************************************************/ 26 27#include "VG/openvg.h" 28 29#include "vg_context.h" 30#include "paint.h" 31#include "image.h" 32 33VGPaint vgCreatePaint(void) 34{ 35 return (VGPaint) paint_create(vg_current_context()); 36} 37 38void vgDestroyPaint(VGPaint p) 39{ 40 struct vg_context *ctx = vg_current_context(); 41 struct vg_paint *paint; 42 43 if (p == VG_INVALID_HANDLE) { 44 vg_set_error(ctx, VG_BAD_HANDLE_ERROR); 45 return; 46 } 47 48 paint = (struct vg_paint *)p; 49 paint_destroy(paint); 50} 51 52void vgSetPaint(VGPaint paint, VGbitfield paintModes) 53{ 54 struct vg_context *ctx = vg_current_context(); 55 56 if (paint == VG_INVALID_HANDLE) { 57 /* restore the default */ 58 paint = (VGPaint)ctx->default_paint; 59 } else if (!vg_object_is_valid((void*)paint, VG_OBJECT_PAINT)) { 60 vg_set_error(ctx, VG_BAD_HANDLE_ERROR); 61 return; 62 } 63 64 if (!(paintModes & ((VG_FILL_PATH|VG_STROKE_PATH)))) { 65 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR); 66 return; 67 } 68 69 if (paintModes & VG_FILL_PATH) { 70 ctx->state.vg.fill_paint = (struct vg_paint *)paint; 71 } 72 if (paintModes & VG_STROKE_PATH) { 73 ctx->state.vg.stroke_paint = (struct vg_paint *)paint; 74 } 75} 76 77VGPaint vgGetPaint(VGPaintMode paintMode) 78{ 79 struct vg_context *ctx = vg_current_context(); 80 VGPaint paint = VG_INVALID_HANDLE; 81 82 if (paintMode < VG_STROKE_PATH || paintMode > VG_FILL_PATH) { 83 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR); 84 return VG_INVALID_HANDLE; 85 } 86 87 if (paintMode == VG_FILL_PATH) 88 paint = (VGPaint)ctx->state.vg.fill_paint; 89 else if (paintMode == VG_STROKE_PATH) 90 paint = (VGPaint)ctx->state.vg.stroke_paint; 91 92 if (paint == (VGPaint)ctx->default_paint) 93 paint = VG_INVALID_HANDLE; 94 95 return paint; 96} 97 98void vgSetColor(VGPaint paint, VGuint rgba) 99{ 100 struct vg_context *ctx = vg_current_context(); 101 102 if (paint == VG_INVALID_HANDLE) { 103 vg_set_error(ctx, VG_BAD_HANDLE_ERROR); 104 return; 105 } 106 107 if (!vg_object_is_valid((void*)paint, VG_OBJECT_PAINT)) { 108 vg_set_error(ctx, VG_BAD_HANDLE_ERROR); 109 return; 110 } 111 { 112 struct vg_paint *p = (struct vg_paint *)paint; 113 paint_set_colori(p, rgba); 114 } 115} 116 117VGuint vgGetColor(VGPaint paint) 118{ 119 struct vg_context *ctx = vg_current_context(); 120 struct vg_paint *p; 121 VGuint rgba = 0; 122 123 if (paint == VG_INVALID_HANDLE) { 124 vg_set_error(ctx, VG_BAD_HANDLE_ERROR); 125 return rgba; 126 } 127 128 if (!vg_object_is_valid((void*)paint, VG_OBJECT_PAINT)) { 129 vg_set_error(ctx, VG_BAD_HANDLE_ERROR); 130 return rgba; 131 } 132 p = (struct vg_paint *)paint; 133 134 return paint_colori(p); 135} 136 137void vgPaintPattern(VGPaint paint, VGImage pattern) 138{ 139 struct vg_context *ctx = vg_current_context(); 140 141 if (paint == VG_INVALID_HANDLE || 142 !vg_context_is_object_valid(ctx, VG_OBJECT_PAINT, (void *)paint)) { 143 vg_set_error(ctx, VG_BAD_HANDLE_ERROR); 144 return; 145 } 146 147 if (pattern == VG_INVALID_HANDLE) { 148 paint_set_type((struct vg_paint*)paint, VG_PAINT_TYPE_COLOR); 149 return; 150 } 151 152 if (!vg_context_is_object_valid(ctx, VG_OBJECT_IMAGE, (void *)pattern)) { 153 vg_set_error(ctx, VG_BAD_HANDLE_ERROR); 154 return; 155 } 156 157 158 if (!vg_object_is_valid((void*)paint, VG_OBJECT_PAINT) || 159 !vg_object_is_valid((void*)pattern, VG_OBJECT_IMAGE)) { 160 vg_set_error(ctx, VG_BAD_HANDLE_ERROR); 161 return; 162 } 163 paint_set_pattern((struct vg_paint*)paint, 164 (struct vg_image*)pattern); 165} 166 167