polygon.c revision cdca3c58aa2d9549f5188910e2a77b438516714f
1/**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.  All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27#include "polygon.h"
28
29#include "matrix.h" /*for floatsEqual*/
30#include "vg_context.h"
31#include "vg_state.h"
32#include "renderer.h"
33#include "util_array.h"
34#include "VG/openvg.h"
35
36#include "pipe/p_context.h"
37#include "pipe/p_defines.h"
38#include "pipe/p_state.h"
39#include "util/u_inlines.h"
40#include "pipe/p_screen.h"
41
42#include "util/u_draw_quad.h"
43#include "util/u_math.h"
44
45#include <string.h>
46#include <stdlib.h>
47
48#define DEBUG_POLYGON 0
49
50#define COMPONENTS 2
51
52struct polygon
53{
54   VGfloat *data;
55   VGint    size;
56
57   VGint    num_verts;
58
59   VGboolean dirty;
60   struct pipe_resource *vbuf;
61   struct pipe_screen *screen;
62};
63
64static float *ptr_to_vertex(float *data, int idx)
65{
66   return data + (idx * COMPONENTS);
67}
68
69#if 0
70static void polygon_print(struct polygon *poly)
71{
72   int i;
73   float *vert;
74   debug_printf("Polygon %p, size = %d\n", poly, poly->num_verts);
75   for (i = 0; i < poly->num_verts; ++i) {
76      vert = ptr_to_vertex(poly->data, i);
77      debug_printf("%f, %f,  ", vert[0], vert[1]);
78   }
79   debug_printf("\nend\n");
80}
81#endif
82
83
84struct polygon * polygon_create(int size)
85{
86   struct polygon *poly = (struct polygon*)malloc(sizeof(struct polygon));
87
88   poly->data = malloc(sizeof(float) * COMPONENTS * size);
89   poly->size = size;
90   poly->num_verts = 0;
91   poly->dirty = VG_TRUE;
92   poly->vbuf = NULL;
93
94   return poly;
95}
96
97struct polygon * polygon_create_from_data(float *data, int size)
98{
99   struct polygon *poly = polygon_create(size);
100
101   memcpy(poly->data, data, sizeof(float) * COMPONENTS * size);
102   poly->num_verts = size;
103   poly->dirty = VG_TRUE;
104   poly->vbuf = NULL;
105
106   return poly;
107}
108
109void polygon_destroy(struct polygon *poly)
110{
111   if (poly->vbuf)
112      pipe_resource_reference(&poly->vbuf, NULL);
113
114   free(poly->data);
115   free(poly);
116}
117
118void polygon_resize(struct polygon *poly, int new_size)
119{
120   float *data = (float*)malloc(sizeof(float) * COMPONENTS * new_size);
121   int size = MIN2(sizeof(float) * COMPONENTS * new_size,
122                   sizeof(float) * COMPONENTS * poly->size);
123   memcpy(data, poly->data, size);
124   free(poly->data);
125   poly->data = data;
126   poly->size = new_size;
127   poly->dirty = VG_TRUE;
128}
129
130int polygon_size(struct polygon *poly)
131{
132   return poly->size;
133}
134
135int polygon_vertex_count(struct polygon *poly)
136{
137   return poly->num_verts;
138}
139
140float * polygon_data(struct polygon *poly)
141{
142   return poly->data;
143}
144
145void polygon_vertex_append(struct polygon *p,
146                           float x, float y)
147{
148   float *vert;
149#if DEBUG_POLYGON
150   debug_printf("Append vertex [%f, %f]\n", x, y);
151#endif
152   if (p->num_verts >= p->size) {
153      polygon_resize(p, p->size * 2);
154   }
155
156   vert = ptr_to_vertex(p->data, p->num_verts);
157   vert[0] = x;
158   vert[1] = y;
159   ++p->num_verts;
160   p->dirty = VG_TRUE;
161}
162
163void polygon_set_vertex(struct polygon *p, int idx,
164                        float x, float y)
165{
166   float *vert;
167   if (idx >= p->num_verts) {
168      /*fixme: error reporting*/
169      abort();
170      return;
171   }
172
173   vert = ptr_to_vertex(p->data, idx);
174   vert[0] = x;
175   vert[1] = y;
176   p->dirty = VG_TRUE;
177}
178
179void polygon_vertex(struct polygon *p, int idx,
180                    float *vertex)
181{
182   float *vert;
183   if (idx >= p->num_verts) {
184      /*fixme: error reporting*/
185      abort();
186      return;
187   }
188
189   vert = ptr_to_vertex(p->data, idx);
190   vertex[0] = vert[0];
191   vertex[1] = vert[1];
192}
193
194void polygon_bounding_rect(struct polygon *p,
195                           float *rect)
196{
197   int i;
198   float minx, miny, maxx, maxy;
199   float *vert = ptr_to_vertex(p->data, 0);
200   minx = vert[0];
201   maxx = vert[0];
202   miny = vert[1];
203   maxy = vert[1];
204
205   for (i = 1; i < p->num_verts; ++i) {
206      vert = ptr_to_vertex(p->data, i);
207      minx = MIN2(vert[0], minx);
208      miny = MIN2(vert[1], miny);
209
210      maxx = MAX2(vert[0], maxx);
211      maxy = MAX2(vert[1], maxy);
212   }
213
214   rect[0] = minx;
215   rect[1] = miny;
216   rect[2] = maxx - minx;
217   rect[3] = maxy - miny;
218}
219
220int polygon_contains_point(struct polygon *p,
221                           float x, float y)
222{
223   return 0;
224}
225
226void polygon_append_polygon(struct polygon *dst,
227                            struct polygon *src)
228{
229   if (dst->num_verts + src->num_verts >= dst->size) {
230      polygon_resize(dst, dst->num_verts + src->num_verts * 1.5);
231   }
232   memcpy(ptr_to_vertex(dst->data, dst->num_verts),
233          src->data, src->num_verts * COMPONENTS * sizeof(VGfloat));
234   dst->num_verts += src->num_verts;
235}
236
237VGboolean polygon_is_closed(struct polygon *p)
238{
239   VGfloat start[2], end[2];
240
241   polygon_vertex(p, 0, start);
242   polygon_vertex(p, p->num_verts - 1, end);
243
244   return floatsEqual(start[0], end[0]) && floatsEqual(start[1], end[1]);
245}
246
247static void polygon_prepare_buffer(struct vg_context *ctx,
248                                   struct polygon *poly)
249{
250   int vert_size;
251   struct pipe_context *pipe;
252
253   vert_size = poly->num_verts * COMPONENTS * sizeof(float);
254
255   /*polygon_print(poly);*/
256
257   pipe = ctx->pipe;
258
259   if (poly->vbuf == NULL || poly->dirty) {
260      if (poly->vbuf) {
261         pipe_resource_reference(&poly->vbuf,
262                               NULL);
263      }
264      poly->screen = pipe->screen;
265      poly->vbuf= pipe_user_buffer_create(poly->screen,
266                                          poly->data,
267                                          vert_size,
268					  PIPE_BIND_VERTEX_BUFFER);
269      poly->dirty = VG_FALSE;
270   }
271}
272
273void polygon_fill(struct polygon *poly, struct vg_context *ctx)
274{
275   struct pipe_vertex_element velement;
276   struct pipe_vertex_buffer vbuffer;
277   VGfloat bounds[4];
278   VGfloat min_x, min_y, max_x, max_y;
279
280   assert(poly);
281   polygon_bounding_rect(poly, bounds);
282   min_x = bounds[0];
283   min_y = bounds[1];
284   max_x = bounds[0] + bounds[2];
285   max_y = bounds[1] + bounds[3];
286
287#if DEBUG_POLYGON
288   debug_printf("Poly bounds are [%f, %f], [%f, %f]\n",
289                min_x, min_y, max_x, max_y);
290#endif
291
292   polygon_prepare_buffer(ctx, poly);
293
294   /* tell renderer about the vertex attributes */
295   memset(&velement, 0, sizeof(velement));
296   velement.src_offset = 0;
297   velement.instance_divisor = 0;
298   velement.vertex_buffer_index = 0;
299   velement.src_format = PIPE_FORMAT_R32G32_FLOAT;
300
301   /* tell renderer about the vertex buffer */
302   memset(&vbuffer, 0, sizeof(vbuffer));
303   vbuffer.buffer = poly->vbuf;
304   vbuffer.stride = COMPONENTS * sizeof(float);  /* vertex size */
305   vbuffer.buffer_offset = 0;
306
307   renderer_polygon_stencil_begin(ctx->renderer,
308         &velement, ctx->state.vg.fill_rule, VG_FALSE);
309   renderer_polygon_stencil(ctx->renderer, &vbuffer,
310         PIPE_PRIM_TRIANGLE_FAN, 0, (VGuint) poly->num_verts);
311   renderer_polygon_stencil_end(ctx->renderer);
312
313   renderer_polygon_fill_begin(ctx->renderer, VG_FALSE);
314   renderer_polygon_fill(ctx->renderer, min_x, min_y, max_x, max_y);
315   renderer_polygon_fill_end(ctx->renderer);
316}
317
318void polygon_array_fill(struct polygon_array *polyarray, struct vg_context *ctx)
319{
320   struct array *polys = polyarray->array;
321   VGfloat min_x = polyarray->min_x;
322   VGfloat min_y = polyarray->min_y;
323   VGfloat max_x = polyarray->max_x;
324   VGfloat max_y = polyarray->max_y;
325   struct pipe_vertex_element velement;
326   struct pipe_vertex_buffer vbuffer;
327   VGint i;
328
329
330#if DEBUG_POLYGON
331   debug_printf("%s: Poly bounds are [%f, %f], [%f, %f]\n",
332                __FUNCTION__,
333                min_x, min_y, max_x, max_y);
334#endif
335
336   /* tell renderer about the vertex attributes */
337   memset(&velement, 0, sizeof(velement));
338   velement.src_offset = 0;
339   velement.instance_divisor = 0;
340   velement.vertex_buffer_index = 0;
341   velement.src_format = PIPE_FORMAT_R32G32_FLOAT;
342
343   /* tell renderer about the vertex buffer */
344   memset(&vbuffer, 0, sizeof(vbuffer));
345   vbuffer.stride = COMPONENTS * sizeof(float);  /* vertex size */
346   vbuffer.buffer_offset = 0;
347
348   /* prepare the stencil buffer */
349   renderer_polygon_stencil_begin(ctx->renderer,
350         &velement, ctx->state.vg.fill_rule, VG_FALSE);
351   for (i = 0; i < polys->num_elements; ++i) {
352      struct polygon *poly = (((struct polygon**)polys->data)[i]);
353
354      polygon_prepare_buffer(ctx, poly);
355      vbuffer.buffer = poly->vbuf;
356
357      renderer_polygon_stencil(ctx->renderer, &vbuffer,
358            PIPE_PRIM_TRIANGLE_FAN, 0, (VGuint) poly->num_verts);
359   }
360   renderer_polygon_stencil_end(ctx->renderer);
361
362   /* fill it */
363   renderer_polygon_fill_begin(ctx->renderer, VG_FALSE);
364   renderer_polygon_fill(ctx->renderer, min_x, min_y, max_x, max_y);
365   renderer_polygon_fill_end(ctx->renderer);
366}
367