renderer.h revision 20ce148c305200c760f34d2098d92bc77cb6deee
1/**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.  All Rights Reserved.
4 * Copyright 2010 LunarG, Inc.  All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#ifndef RENDERER_H
29#define RENDERER_H
30
31#include "VG/openvg.h"
32
33struct renderer;
34
35struct vg_context;
36struct vg_state;
37struct st_framebuffer;
38struct pipe_resource;
39struct pipe_sampler_state;
40struct pipe_sampler_view;
41struct pipe_surface;
42struct pipe_vertex_element;
43struct pipe_vertex_buffer;
44
45struct renderer *renderer_create(struct vg_context *owner);
46void renderer_destroy(struct renderer *);
47
48void renderer_validate(struct renderer *renderer,
49                       VGbitfield dirty,
50                       const struct st_framebuffer *stfb,
51                       const struct vg_state *state);
52
53void renderer_validate_for_shader(struct renderer *renderer,
54                                  const struct pipe_sampler_state **samplers,
55                                  struct pipe_sampler_view **views,
56                                  VGint num_samplers,
57                                  void *fs,
58                                  const void *const_buffer,
59                                  VGint const_buffer_len);
60
61VGboolean renderer_copy_begin(struct renderer *renderer,
62                              struct pipe_surface *dst,
63                              VGboolean y0_top,
64                              struct pipe_sampler_view *src);
65
66void renderer_copy(struct renderer *renderer,
67                   VGint x, VGint y, VGint w, VGint h,
68                   VGint sx, VGint sy, VGint sw, VGint sh);
69
70void renderer_copy_end(struct renderer *renderer);
71
72VGboolean renderer_drawtex_begin(struct renderer *renderer,
73                                 struct pipe_sampler_view *src);
74
75void renderer_drawtex(struct renderer *renderer,
76                      VGint x, VGint y, VGint w, VGint h,
77                      VGint sx, VGint sy, VGint sw, VGint sh);
78
79void renderer_drawtex_end(struct renderer *renderer);
80
81VGboolean renderer_scissor_begin(struct renderer *renderer,
82                                 VGboolean restore_dsa);
83
84void renderer_scissor(struct renderer *renderer,
85                      VGint x, VGint y, VGint width, VGint height);
86
87void renderer_scissor_end(struct renderer *renderer);
88
89VGboolean renderer_clear_begin(struct renderer *renderer);
90
91void renderer_clear(struct renderer *renderer,
92                    VGint x, VGint y, VGint width, VGint height,
93                    const VGfloat color[4]);
94
95void renderer_clear_end(struct renderer *renderer);
96
97VGboolean renderer_filter_begin(struct renderer *renderer,
98                                struct pipe_resource *dst,
99                                VGboolean y0_top,
100                                VGbitfield channel_mask,
101                                const struct pipe_sampler_state **samplers,
102                                struct pipe_sampler_view **views,
103                                VGint num_samplers,
104                                void *fs,
105                                const void *const_buffer,
106                                VGint const_buffer_len);
107
108void renderer_filter(struct renderer *renderer,
109                     VGint x, VGint y, VGint w, VGint h,
110                     VGint sx, VGint sy, VGint sw, VGint sh);
111
112void renderer_filter_end(struct renderer *renderer);
113
114VGboolean renderer_polygon_stencil_begin(struct renderer *renderer,
115                                         struct pipe_vertex_element *velem,
116                                         VGFillRule rule,
117                                         VGboolean restore_dsa);
118
119void renderer_polygon_stencil(struct renderer *renderer,
120                              struct pipe_vertex_buffer *vbuf,
121                              VGuint mode, VGuint start, VGuint count);
122
123void renderer_polygon_stencil_end(struct renderer *renderer);
124
125VGboolean renderer_polygon_fill_begin(struct renderer *renderer,
126                                      VGboolean save_dsa);
127
128void renderer_polygon_fill(struct renderer *renderer,
129                           VGfloat min_x, VGfloat min_y,
130                           VGfloat max_x, VGfloat max_y);
131
132void renderer_polygon_fill_end(struct renderer *renderer);
133
134void renderer_texture_quad(struct renderer *,
135                           struct pipe_resource *texture,
136                           VGfloat x1offset, VGfloat y1offset,
137                           VGfloat x2offset, VGfloat y2offset,
138                           VGfloat x1, VGfloat y1,
139                           VGfloat x2, VGfloat y2,
140                           VGfloat x3, VGfloat y3,
141                           VGfloat x4, VGfloat y4);
142
143void renderer_copy_surface(struct renderer *r,
144                           struct pipe_surface *src,
145                           int sx1, int sy1,
146                           int sx2, int sy2,
147                           struct pipe_surface *dst,
148                           int dx1, int dy1,
149                           int dx2, int dy2,
150                           float z, unsigned filter);
151
152
153#endif
154