vg_context.c revision d41e694cf78ada8c9258f96995115c9da8437894
1/**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.  All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27#include "vg_context.h"
28
29#include "paint.h"
30#include "renderer.h"
31#include "shaders_cache.h"
32#include "shader.h"
33#include "vg_manager.h"
34#include "api.h"
35#include "mask.h"
36#include "handle.h"
37
38#include "pipe/p_context.h"
39#include "util/u_inlines.h"
40
41#include "cso_cache/cso_context.h"
42
43#include "util/u_memory.h"
44#include "util/u_blit.h"
45#include "util/u_sampler.h"
46#include "util/u_surface.h"
47#include "util/u_format.h"
48
49struct vg_context *_vg_context = 0;
50
51struct vg_context * vg_current_context(void)
52{
53   return _vg_context;
54}
55
56/**
57 * A depth/stencil rb will be needed regardless of what the visual says.
58 */
59static boolean
60choose_depth_stencil_format(struct vg_context *ctx)
61{
62   struct pipe_screen *screen = ctx->pipe->screen;
63   enum pipe_format formats[] = {
64      PIPE_FORMAT_Z24_UNORM_S8_USCALED,
65      PIPE_FORMAT_S8_USCALED_Z24_UNORM,
66      PIPE_FORMAT_NONE
67   };
68   enum pipe_format *fmt;
69
70   for (fmt = formats; *fmt != PIPE_FORMAT_NONE; fmt++) {
71      if (screen->is_format_supported(screen, *fmt,
72               PIPE_TEXTURE_2D, 0, PIPE_BIND_DEPTH_STENCIL, 0))
73         break;
74   }
75
76   ctx->ds_format = *fmt;
77
78   return (ctx->ds_format != PIPE_FORMAT_NONE);
79}
80
81void vg_set_current_context(struct vg_context *ctx)
82{
83   _vg_context = ctx;
84   api_make_dispatch_current((ctx) ? ctx->dispatch : NULL);
85}
86
87struct vg_context * vg_create_context(struct pipe_context *pipe,
88                                      const void *visual,
89                                      struct vg_context *share)
90{
91   struct vg_context *ctx;
92
93   ctx = CALLOC_STRUCT(vg_context);
94
95   ctx->pipe = pipe;
96   if (!choose_depth_stencil_format(ctx)) {
97      FREE(ctx);
98      return NULL;
99   }
100
101   ctx->dispatch = api_create_dispatch();
102
103   vg_init_state(&ctx->state.vg);
104   ctx->state.dirty = ALL_DIRTY;
105
106   ctx->cso_context = cso_create_context(pipe);
107
108   ctx->default_paint = paint_create(ctx);
109   ctx->state.vg.stroke_paint = ctx->default_paint;
110   ctx->state.vg.fill_paint = ctx->default_paint;
111
112
113   ctx->mask.sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
114   ctx->mask.sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
115   ctx->mask.sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
116   ctx->mask.sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
117   ctx->mask.sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
118   ctx->mask.sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
119   ctx->mask.sampler.normalized_coords = 0;
120
121   ctx->blend_sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
122   ctx->blend_sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
123   ctx->blend_sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
124   ctx->blend_sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
125   ctx->blend_sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
126   ctx->blend_sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
127   ctx->blend_sampler.normalized_coords = 0;
128
129   vg_set_error(ctx, VG_NO_ERROR);
130
131   ctx->owned_objects[VG_OBJECT_PAINT] = cso_hash_create();
132   ctx->owned_objects[VG_OBJECT_IMAGE] = cso_hash_create();
133   ctx->owned_objects[VG_OBJECT_MASK] = cso_hash_create();
134   ctx->owned_objects[VG_OBJECT_FONT] = cso_hash_create();
135   ctx->owned_objects[VG_OBJECT_PATH] = cso_hash_create();
136
137   ctx->renderer = renderer_create(ctx);
138   ctx->sc = shaders_cache_create(ctx);
139   ctx->shader = shader_create(ctx);
140
141   ctx->blit = util_create_blit(ctx->pipe, ctx->cso_context);
142
143   return ctx;
144}
145
146void vg_destroy_context(struct vg_context *ctx)
147{
148   struct pipe_resource **cbuf = &ctx->mask.cbuf;
149
150   util_destroy_blit(ctx->blit);
151   renderer_destroy(ctx->renderer);
152   shaders_cache_destroy(ctx->sc);
153   shader_destroy(ctx->shader);
154   paint_destroy(ctx->default_paint);
155
156   if (*cbuf)
157      pipe_resource_reference(cbuf, NULL);
158
159   if (ctx->mask.union_fs)
160      vg_shader_destroy(ctx, ctx->mask.union_fs);
161   if (ctx->mask.intersect_fs)
162      vg_shader_destroy(ctx, ctx->mask.intersect_fs);
163   if (ctx->mask.subtract_fs)
164      vg_shader_destroy(ctx, ctx->mask.subtract_fs);
165   if (ctx->mask.set_fs)
166      vg_shader_destroy(ctx, ctx->mask.set_fs);
167
168   cso_release_all(ctx->cso_context);
169   cso_destroy_context(ctx->cso_context);
170
171   cso_hash_delete(ctx->owned_objects[VG_OBJECT_PAINT]);
172   cso_hash_delete(ctx->owned_objects[VG_OBJECT_IMAGE]);
173   cso_hash_delete(ctx->owned_objects[VG_OBJECT_MASK]);
174   cso_hash_delete(ctx->owned_objects[VG_OBJECT_FONT]);
175   cso_hash_delete(ctx->owned_objects[VG_OBJECT_PATH]);
176
177   api_destroy_dispatch(ctx->dispatch);
178
179   FREE(ctx);
180}
181
182void vg_init_object(struct vg_object *obj, struct vg_context *ctx, enum vg_object_type type)
183{
184   obj->type = type;
185   obj->ctx = ctx;
186}
187
188VGboolean vg_context_is_object_valid(struct vg_context *ctx,
189                                enum vg_object_type type,
190                                VGHandle object)
191{
192    if (ctx) {
193       struct cso_hash *hash = ctx->owned_objects[type];
194       if (!hash)
195          return VG_FALSE;
196       return cso_hash_contains(hash, (unsigned)(long)object);
197    }
198    return VG_FALSE;
199}
200
201void vg_context_add_object(struct vg_context *ctx,
202                           enum vg_object_type type,
203                           void *ptr)
204{
205    if (ctx) {
206       struct cso_hash *hash = ctx->owned_objects[type];
207       if (!hash)
208          return;
209       cso_hash_insert(hash, (unsigned)(long)ptr, ptr);
210    }
211}
212
213void vg_context_remove_object(struct vg_context *ctx,
214                              enum vg_object_type type,
215                              void *ptr)
216{
217   if (ctx) {
218      struct cso_hash *hash = ctx->owned_objects[type];
219      if (!hash)
220         return;
221      cso_hash_take(hash, (unsigned)(long)ptr);
222   }
223}
224
225static struct pipe_resource *
226create_texture(struct pipe_context *pipe, enum pipe_format format,
227                    VGint width, VGint height)
228{
229   struct pipe_resource templ;
230
231   memset(&templ, 0, sizeof(templ));
232
233   if (format != PIPE_FORMAT_NONE) {
234      templ.format = format;
235   }
236   else {
237      templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
238   }
239
240   templ.target = PIPE_TEXTURE_2D;
241   templ.width0 = width;
242   templ.height0 = height;
243   templ.depth0 = 1;
244   templ.array_size = 1;
245   templ.last_level = 0;
246
247   if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 1)) {
248      templ.bind = PIPE_BIND_DEPTH_STENCIL;
249   } else {
250      templ.bind = (PIPE_BIND_DISPLAY_TARGET |
251                    PIPE_BIND_RENDER_TARGET |
252                    PIPE_BIND_SAMPLER_VIEW);
253   }
254
255   return pipe->screen->resource_create(pipe->screen, &templ);
256}
257
258static struct pipe_sampler_view *
259create_tex_and_view(struct pipe_context *pipe, enum pipe_format format,
260                    VGint width, VGint height)
261{
262   struct pipe_resource *texture;
263   struct pipe_sampler_view view_templ;
264   struct pipe_sampler_view *view;
265
266   texture = create_texture(pipe, format, width, height);
267
268   if (!texture)
269      return NULL;
270
271   u_sampler_view_default_template(&view_templ, texture, texture->format);
272   view = pipe->create_sampler_view(pipe, texture, &view_templ);
273   /* want the texture to go away if the view is freed */
274   pipe_resource_reference(&texture, NULL);
275
276   return view;
277}
278
279static void
280vg_context_update_surface_mask_view(struct vg_context *ctx,
281                                    uint width, uint height)
282{
283   struct st_framebuffer *stfb = ctx->draw_buffer;
284   struct pipe_sampler_view *old_sampler_view = stfb->surface_mask_view;
285   struct pipe_context *pipe = ctx->pipe;
286
287   if (old_sampler_view &&
288       old_sampler_view->texture->width0 == width &&
289       old_sampler_view->texture->height0 == height)
290      return;
291
292   /*
293     we use PIPE_FORMAT_B8G8R8A8_UNORM because we want to render to
294     this texture and use it as a sampler, so while this wastes some
295     space it makes both of those a lot simpler
296   */
297   stfb->surface_mask_view = create_tex_and_view(pipe,
298         PIPE_FORMAT_B8G8R8A8_UNORM, width, height);
299
300   if (!stfb->surface_mask_view) {
301      if (old_sampler_view)
302         pipe_sampler_view_reference(&old_sampler_view, NULL);
303      return;
304   }
305
306   /* XXX could this call be avoided? */
307   vg_validate_state(ctx);
308
309   /* alpha mask starts with 1.f alpha */
310   mask_fill(0, 0, width, height, 1.f);
311
312   /* if we had an old surface copy it over */
313   if (old_sampler_view) {
314      struct pipe_box src_box;
315      u_box_origin_2d(MIN2(old_sampler_view->texture->width0,
316                           stfb->surface_mask_view->texture->width0),
317                      MIN2(old_sampler_view->texture->height0,
318                           stfb->surface_mask_view->texture->height0),
319                      &src_box);
320
321      pipe->resource_copy_region(pipe,
322                                 stfb->surface_mask_view->texture,
323                                 0, 0, 0, 0,
324                                 old_sampler_view->texture,
325                                 0, &src_box);
326   }
327
328   /* Free the old texture
329    */
330   if (old_sampler_view)
331      pipe_sampler_view_reference(&old_sampler_view, NULL);
332}
333
334static void
335vg_context_update_blend_texture_view(struct vg_context *ctx,
336                                     uint width, uint height)
337{
338   struct pipe_context *pipe = ctx->pipe;
339   struct st_framebuffer *stfb = ctx->draw_buffer;
340   struct pipe_sampler_view *old = stfb->blend_texture_view;
341
342   if (old &&
343       old->texture->width0 == width &&
344       old->texture->height0 == height)
345      return;
346
347   stfb->blend_texture_view = create_tex_and_view(pipe,
348         PIPE_FORMAT_B8G8R8A8_UNORM, width, height);
349
350   pipe_sampler_view_reference(&old, NULL);
351}
352
353static boolean
354vg_context_update_depth_stencil_rb(struct vg_context * ctx,
355                                   uint width, uint height)
356{
357   struct st_renderbuffer *dsrb = ctx->draw_buffer->dsrb;
358   struct pipe_context *pipe = ctx->pipe;
359   struct pipe_surface surf_tmpl;
360
361   if ((dsrb->width == width && dsrb->height == height) && dsrb->texture)
362      return FALSE;
363
364   /* unreference existing ones */
365   pipe_surface_reference(&dsrb->surface, NULL);
366   pipe_resource_reference(&dsrb->texture, NULL);
367   dsrb->width = dsrb->height = 0;
368
369   dsrb->texture = create_texture(pipe, dsrb->format, width, height);
370   if (!dsrb->texture)
371      return TRUE;
372
373   memset(&surf_tmpl, 0, sizeof(surf_tmpl));
374   u_surface_default_template(&surf_tmpl, dsrb->texture,
375                              PIPE_BIND_DEPTH_STENCIL);
376   dsrb->surface = pipe->create_surface(pipe,
377                                        dsrb->texture,
378                                        &surf_tmpl);
379   if (!dsrb->surface) {
380      pipe_resource_reference(&dsrb->texture, NULL);
381      return TRUE;
382   }
383
384   dsrb->width = width;
385   dsrb->height = height;
386
387   assert(dsrb->surface->width == width);
388   assert(dsrb->surface->height == height);
389
390   return TRUE;
391}
392
393void vg_validate_state(struct vg_context *ctx)
394{
395   struct st_framebuffer *stfb = ctx->draw_buffer;
396
397   vg_manager_validate_framebuffer(ctx);
398
399   if (vg_context_update_depth_stencil_rb(ctx, stfb->width, stfb->height))
400      ctx->state.dirty |= DEPTH_STENCIL_DIRTY;
401
402   /* blend state depends on fb format */
403   if (ctx->state.dirty & FRAMEBUFFER_DIRTY)
404      ctx->state.dirty |= BLEND_DIRTY;
405
406   renderer_validate(ctx->renderer, ctx->state.dirty,
407         ctx->draw_buffer, &ctx->state.vg);
408
409   ctx->state.dirty = 0;
410
411   shader_set_masking(ctx->shader, ctx->state.vg.masking);
412   shader_set_image_mode(ctx->shader, ctx->state.vg.image_mode);
413   shader_set_color_transform(ctx->shader, ctx->state.vg.color_transform);
414}
415
416VGboolean vg_object_is_valid(VGHandle object, enum vg_object_type type)
417{
418   struct vg_object *obj = handle_to_object(object);
419   if (object && is_aligned(obj) && obj->type == type)
420      return VG_TRUE;
421   else
422      return VG_FALSE;
423}
424
425void vg_set_error(struct vg_context *ctx,
426                  VGErrorCode code)
427{
428   /*vgGetError returns the oldest error code provided by
429    * an API call on the current context since the previous
430    * call to vgGetError on that context (or since the creation
431    of the context).*/
432   if (ctx->_error == VG_NO_ERROR)
433      ctx->_error = code;
434}
435
436static void vg_prepare_blend_texture(struct vg_context *ctx,
437                                     struct pipe_sampler_view *src)
438{
439   struct st_framebuffer *stfb = ctx->draw_buffer;
440   struct pipe_surface *surf;
441   struct pipe_surface surf_tmpl;
442
443   vg_context_update_blend_texture_view(ctx, stfb->width, stfb->height);
444
445   memset(&surf_tmpl, 0, sizeof(surf_tmpl));
446   u_surface_default_template(&surf_tmpl, stfb->blend_texture_view->texture,
447                              PIPE_BIND_RENDER_TARGET);
448   surf = ctx->pipe->create_surface(ctx->pipe,
449                                    stfb->blend_texture_view->texture,
450                                    &surf_tmpl);
451   if (surf) {
452      util_blit_pixels_tex(ctx->blit,
453                           src, 0, 0, stfb->width, stfb->height,
454                           surf, 0, 0, stfb->width, stfb->height,
455                           0.0, PIPE_TEX_MIPFILTER_NEAREST);
456
457      pipe_surface_reference(&surf, NULL);
458   }
459}
460
461struct pipe_sampler_view *vg_prepare_blend_surface(struct vg_context *ctx)
462{
463   struct pipe_context *pipe = ctx->pipe;
464   struct pipe_sampler_view *view;
465   struct pipe_sampler_view view_templ;
466   struct st_framebuffer *stfb = ctx->draw_buffer;
467   struct st_renderbuffer *strb = stfb->strb;
468
469   vg_validate_state(ctx);
470
471   u_sampler_view_default_template(&view_templ, strb->texture, strb->texture->format);
472   view = pipe->create_sampler_view(pipe, strb->texture, &view_templ);
473
474   vg_prepare_blend_texture(ctx, view);
475
476   pipe_sampler_view_reference(&view, NULL);
477
478   return stfb->blend_texture_view;
479}
480
481
482struct pipe_sampler_view *vg_prepare_blend_surface_from_mask(struct vg_context *ctx)
483{
484   struct st_framebuffer *stfb = ctx->draw_buffer;
485
486   vg_validate_state(ctx);
487
488   vg_context_update_surface_mask_view(ctx, stfb->width, stfb->height);
489   vg_prepare_blend_texture(ctx, stfb->surface_mask_view);
490
491   return stfb->blend_texture_view;
492}
493
494struct pipe_sampler_view *vg_get_surface_mask(struct vg_context *ctx)
495{
496   struct st_framebuffer *stfb = ctx->draw_buffer;
497
498   vg_context_update_surface_mask_view(ctx, stfb->width, stfb->height);
499
500   return stfb->surface_mask_view;
501}
502
503/**
504 * A transformation from window coordinates to paint coordinates.
505 */
506VGboolean vg_get_paint_matrix(struct vg_context *ctx,
507                              const struct matrix *paint_to_user,
508                              const struct matrix *user_to_surface,
509                              struct matrix *mat)
510{
511   struct matrix tmp;
512
513   /* get user-to-paint matrix */
514   memcpy(mat, paint_to_user, sizeof(*paint_to_user));
515   if (!matrix_invert(mat))
516      return VG_FALSE;
517
518   /* get surface-to-user matrix */
519   memcpy(&tmp, user_to_surface, sizeof(*user_to_surface));
520   if (!matrix_invert(&tmp))
521      return VG_FALSE;
522
523   matrix_mult(mat, &tmp);
524
525   return VG_TRUE;
526}
527