SConscript revision b4ac0adb75bddc1c17c57eb19c7e6dde52e4b7e7
1import os
2
3Import('*')
4
5if env['platform'] in ['windows']:
6     
7    env = env.Clone()
8     
9    env.Append(CPPPATH = [
10        '#src/mapi',
11        '#src/mesa',
12        '.',
13    ])
14     
15    env.AppendUnique(CPPDEFINES = [
16        '_GDI32_', # prevent wgl* being declared __declspec(dllimport)
17        'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers 
18        'WIN32_THREADS', # use Win32 thread API
19        'WIN32_LEAN_AND_MEAN', # http://msdn2.microsoft.com/en-us/library/6dwk3a1z.aspx
20    ])
21     
22    sources = [
23        'stw_context.c',
24        'stw_device.c',
25        'stw_ext_extensionsstring.c',
26        'stw_ext_gallium.c',
27        'stw_ext_pixelformat.c',
28        'stw_ext_swapinterval.c',
29        'stw_framebuffer.c',
30        'stw_getprocaddress.c',
31        'stw_pixelformat.c',
32        'stw_st.c',
33        'stw_tls.c',
34        'stw_wgl.c',
35    ]
36
37    wgl = env.ConvenienceLibrary(
38        target ='wgl',
39        source = sources,
40    )
41    
42    Export('wgl')
43