SConscript revision c7bbc9ad126b2b120407146c5aa9894f4487752e
1import os
2
3Import('*')
4
5if env['platform'] in ['windows']:
6     
7    env = env.Clone()
8     
9    env.Append(CPPPATH = [
10    	'#src/mesa',
11    	'.',
12    ])
13     
14    env.Append(CPPDEFINES = [
15        '_GDI32_', # prevent wgl* being declared __declspec(dllimport)
16        'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers 
17        'WIN32_THREADS', # use Win32 thread API
18    ])
19     
20    sources = [
21        'icd/stw_icd.c',
22
23        'wgl/stw_wgl.c',
24
25        'shared/stw_context.c',
26        'shared/stw_device.c',
27        'shared/stw_framebuffer.c',
28        'shared/stw_pixelformat.c',
29        'shared/stw_quirks.c',
30        'shared/stw_arbextensionsstring.c',
31        'shared/stw_getprocaddress.c',
32        'shared/stw_arbpixelformat.c',
33    ]
34
35    wgl = env.ConvenienceLibrary(
36        target ='wgl',
37        source = sources,
38    )
39    
40    Export('wgl')
41