SConscript revision f17eb0b13c6a2e70746edd1d882bf71adec129fb
1import os
2
3Import('*')
4
5if env['platform'] in ['windows']:
6     
7    env = env.Clone()
8     
9    env.Append(CPPPATH = [
10    	'#src/mesa',
11    	'.',
12    ])
13     
14    env.Append(CPPDEFINES = [
15        '_GDI32_', # prevent wgl* being declared __declspec(dllimport)
16        'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers 
17        '__GL_EXPORTS',
18        '_GNU_H_WINDOWS32_DEFINES',
19    ])
20     
21    sources = [
22        'icd/stw_icd.c',
23        'shared/stw_context.c',
24        'shared/stw_device.c',
25        'shared/stw_framebuffer.c',
26        'shared/stw_pixelformat.c',
27        'shared/stw_quirks.c',
28        'wgl/stw_wgl_arbextensionsstring.c',
29        'wgl/stw_wgl_arbmultisample.c',
30        'wgl/stw_wgl_arbpixelformat.c',
31        'wgl/stw_wgl.c',
32        'wgl/stw_wgl_getprocaddress.c',
33        'wgl/stw_wgl_pixelformat.c',
34        'wgl/stw_wgl_swapbuffers.c',
35    ]
36
37    wgl = env.ConvenienceLibrary(
38        target ='wgl',
39        source = sources,
40    )
41    
42    Export('wgl')
43