SConscript revision f17eb0b13c6a2e70746edd1d882bf71adec129fb
1import os 2 3Import('*') 4 5if env['platform'] in ['windows']: 6 7 env = env.Clone() 8 9 env.Append(CPPPATH = [ 10 '#src/mesa', 11 '.', 12 ]) 13 14 env.Append(CPPDEFINES = [ 15 '_GDI32_', # prevent wgl* being declared __declspec(dllimport) 16 'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers 17 '__GL_EXPORTS', 18 '_GNU_H_WINDOWS32_DEFINES', 19 ]) 20 21 sources = [ 22 'icd/stw_icd.c', 23 'shared/stw_context.c', 24 'shared/stw_device.c', 25 'shared/stw_framebuffer.c', 26 'shared/stw_pixelformat.c', 27 'shared/stw_quirks.c', 28 'wgl/stw_wgl_arbextensionsstring.c', 29 'wgl/stw_wgl_arbmultisample.c', 30 'wgl/stw_wgl_arbpixelformat.c', 31 'wgl/stw_wgl.c', 32 'wgl/stw_wgl_getprocaddress.c', 33 'wgl/stw_wgl_pixelformat.c', 34 'wgl/stw_wgl_swapbuffers.c', 35 ] 36 37 wgl = env.ConvenienceLibrary( 38 target ='wgl', 39 source = sources, 40 ) 41 42 Export('wgl') 43