xa_renderer.c revision aa7d7656f50f5c49734e3b0fad0f20a89cd5eb5b
1/**********************************************************
2 * Copyright 2009-2011 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 *********************************************************
25 * Authors:
26 * Zack Rusin <zackr-at-vmware-dot-com>
27 */
28
29#include "xa_context.h"
30#include "xa_priv.h"
31#include <math.h>
32#include "cso_cache/cso_context.h"
33#include "util/u_inlines.h"
34#include "util/u_sampler.h"
35#include "util/u_draw_quad.h"
36
37#define floatsEqual(x, y) (fabs(x - y) <= 0.00001f * MIN2(fabs(x), fabs(y)))
38#define floatIsZero(x) (floatsEqual((x) + 1, 1))
39
40#define NUM_COMPONENTS 4
41
42void
43
44
45renderer_set_constants(struct xa_context *r,
46		       int shader_type, const float *params, int param_bytes);
47
48static INLINE boolean
49is_affine(float *matrix)
50{
51    return floatIsZero(matrix[2]) && floatIsZero(matrix[5])
52	&& floatsEqual(matrix[8], 1);
53}
54
55static INLINE void
56map_point(float *mat, float x, float y, float *out_x, float *out_y)
57{
58    if (!mat) {
59	*out_x = x;
60	*out_y = y;
61	return;
62    }
63
64    *out_x = mat[0] * x + mat[3] * y + mat[6];
65    *out_y = mat[1] * x + mat[4] * y + mat[7];
66    if (!is_affine(mat)) {
67	float w = 1 / (mat[2] * x + mat[5] * y + mat[8]);
68
69	*out_x *= w;
70	*out_y *= w;
71    }
72}
73
74static INLINE struct pipe_resource *
75renderer_buffer_create(struct xa_context *r)
76{
77    struct pipe_resource *buf = pipe_user_buffer_create(r->pipe->screen,
78							r->buffer,
79							sizeof(float) *
80							r->buffer_size,
81							PIPE_BIND_VERTEX_BUFFER);
82
83    r->buffer_size = 0;
84
85    return buf;
86}
87
88static INLINE void
89renderer_draw(struct xa_context *r)
90{
91    struct pipe_context *pipe = r->pipe;
92    struct pipe_resource *buf = 0;
93    int num_verts = r->buffer_size / (r->attrs_per_vertex * NUM_COMPONENTS);
94
95    if (!r->buffer_size)
96	return;
97
98    buf = renderer_buffer_create(r);
99
100    if (buf) {
101	cso_set_vertex_elements(r->cso, r->attrs_per_vertex, r->velems);
102
103	util_draw_vertex_buffer(pipe, r->cso, buf, 0, PIPE_PRIM_QUADS, num_verts,	/* verts */
104				r->attrs_per_vertex);	/* attribs/vert */
105
106	pipe_resource_reference(&buf, NULL);
107    }
108}
109
110static INLINE void
111renderer_draw_conditional(struct xa_context *r, int next_batch)
112{
113    if (r->buffer_size + next_batch >= XA_VB_SIZE ||
114	(next_batch == 0 && r->buffer_size)) {
115	renderer_draw(r);
116    }
117}
118
119void
120renderer_init_state(struct xa_context *r)
121{
122    struct pipe_depth_stencil_alpha_state dsa;
123    struct pipe_rasterizer_state raster;
124    unsigned i;
125
126    /* set common initial clip state */
127    memset(&dsa, 0, sizeof(struct pipe_depth_stencil_alpha_state));
128    cso_set_depth_stencil_alpha(r->cso, &dsa);
129
130    /* XXX: move to renderer_init_state? */
131    memset(&raster, 0, sizeof(struct pipe_rasterizer_state));
132    raster.gl_rasterization_rules = 1;
133    cso_set_rasterizer(r->cso, &raster);
134
135    /* vertex elements state */
136    memset(&r->velems[0], 0, sizeof(r->velems[0]) * 3);
137    for (i = 0; i < 3; i++) {
138	r->velems[i].src_offset = i * 4 * sizeof(float);
139	r->velems[i].instance_divisor = 0;
140	r->velems[i].vertex_buffer_index = 0;
141	r->velems[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
142    }
143}
144
145static INLINE void
146add_vertex_color(struct xa_context *r, float x, float y, float color[4])
147{
148    float *vertex = r->buffer + r->buffer_size;
149
150    vertex[0] = x;
151    vertex[1] = y;
152    vertex[2] = 0.f;		/*z */
153    vertex[3] = 1.f;		/*w */
154
155    vertex[4] = color[0];	/*r */
156    vertex[5] = color[1];	/*g */
157    vertex[6] = color[2];	/*b */
158    vertex[7] = color[3];	/*a */
159
160    r->buffer_size += 8;
161}
162
163static INLINE void
164add_vertex_1tex(struct xa_context *r, float x, float y, float s, float t)
165{
166    float *vertex = r->buffer + r->buffer_size;
167
168    vertex[0] = x;
169    vertex[1] = y;
170    vertex[2] = 0.f;		/*z */
171    vertex[3] = 1.f;		/*w */
172
173    vertex[4] = s;		/*s */
174    vertex[5] = t;		/*t */
175    vertex[6] = 0.f;		/*r */
176    vertex[7] = 1.f;		/*q */
177
178    r->buffer_size += 8;
179}
180
181static INLINE void
182add_vertex_2tex(struct xa_context *r,
183		float x, float y, float s0, float t0, float s1, float t1)
184{
185    float *vertex = r->buffer + r->buffer_size;
186
187    vertex[0] = x;
188    vertex[1] = y;
189    vertex[2] = 0.f;		/*z */
190    vertex[3] = 1.f;		/*w */
191
192    vertex[4] = s0;		/*s */
193    vertex[5] = t0;		/*t */
194    vertex[6] = 0.f;		/*r */
195    vertex[7] = 1.f;		/*q */
196
197    vertex[8] = s1;		/*s */
198    vertex[9] = t1;		/*t */
199    vertex[10] = 0.f;		/*r */
200    vertex[11] = 1.f;		/*q */
201
202    r->buffer_size += 12;
203}
204
205static void
206add_vertex_data1(struct xa_context *r,
207                 float srcX, float srcY,  float dstX, float dstY,
208                 float width, float height,
209                 struct pipe_resource *src, const float *src_matrix)
210{
211    float s0, t0, s1, t1, s2, t2, s3, t3;
212    float pt0[2], pt1[2], pt2[2], pt3[2];
213
214    pt0[0] = srcX;
215    pt0[1] = srcY;
216    pt1[0] = (srcX + width);
217    pt1[1] = srcY;
218    pt2[0] = (srcX + width);
219    pt2[1] = (srcY + height);
220    pt3[0] = srcX;
221    pt3[1] = (srcY + height);
222
223    if (src_matrix) {
224	map_point((float *)src_matrix, pt0[0], pt0[1], &pt0[0], &pt0[1]);
225	map_point((float *)src_matrix, pt1[0], pt1[1], &pt1[0], &pt1[1]);
226	map_point((float *)src_matrix, pt2[0], pt2[1], &pt2[0], &pt2[1]);
227	map_point((float *)src_matrix, pt3[0], pt3[1], &pt3[0], &pt3[1]);
228    }
229
230    s0 =  pt0[0] / src->width0;
231    s1 =  pt1[0] / src->width0;
232    s2 =  pt2[0] / src->width0;
233    s3 =  pt3[0] / src->width0;
234    t0 =  pt0[1] / src->height0;
235    t1 =  pt1[1] / src->height0;
236    t2 =  pt2[1] / src->height0;
237    t3 =  pt3[1] / src->height0;
238
239    /* 1st vertex */
240    add_vertex_1tex(r, dstX, dstY, s0, t0);
241    /* 2nd vertex */
242    add_vertex_1tex(r, dstX + width, dstY, s1, t1);
243    /* 3rd vertex */
244    add_vertex_1tex(r, dstX + width, dstY + height, s2, t2);
245    /* 4th vertex */
246    add_vertex_1tex(r, dstX, dstY + height, s3, t3);
247}
248
249static void
250add_vertex_data2(struct xa_context *r,
251                 float srcX, float srcY, float maskX, float maskY,
252                 float dstX, float dstY, float width, float height,
253                 struct pipe_resource *src,
254                 struct pipe_resource *mask,
255                 const float *src_matrix, const float *mask_matrix)
256{
257    float src_s0, src_t0, src_s1, src_t1;
258    float mask_s0, mask_t0, mask_s1, mask_t1;
259    float spt0[2], spt1[2];
260    float mpt0[2], mpt1[2];
261
262    spt0[0] = srcX;
263    spt0[1] = srcY;
264    spt1[0] = srcX + width;
265    spt1[1] = srcY + height;
266
267    mpt0[0] = maskX;
268    mpt0[1] = maskY;
269    mpt1[0] = maskX + width;
270    mpt1[1] = maskY + height;
271
272    if (src_matrix) {
273	map_point((float *)src_matrix, spt0[0], spt0[1], &spt0[0], &spt0[1]);
274	map_point((float *)src_matrix, spt1[0], spt1[1], &spt1[0], &spt1[1]);
275    }
276
277    if (mask_matrix) {
278	map_point((float *)mask_matrix, mpt0[0], mpt0[1], &mpt0[0], &mpt0[1]);
279	map_point((float *)mask_matrix, mpt1[0], mpt1[1], &mpt1[0], &mpt1[1]);
280    }
281
282    src_s0 = spt0[0] / src->width0;
283    src_t0 = spt0[1] / src->height0;
284    src_s1 = spt1[0] / src->width0;
285    src_t1 = spt1[1] / src->height0;
286
287    mask_s0 = mpt0[0] / mask->width0;
288    mask_t0 = mpt0[1] / mask->height0;
289    mask_s1 = mpt1[0] / mask->width0;
290    mask_t1 = mpt1[1] / mask->height0;
291
292    /* 1st vertex */
293    add_vertex_2tex(r, dstX, dstY,
294		    src_s0, src_t0, mask_s0, mask_t0);
295    /* 2nd vertex */
296    add_vertex_2tex(r, dstX + width, dstY,
297		    src_s1, src_t0, mask_s1, mask_t0);
298    /* 3rd vertex */
299    add_vertex_2tex(r, dstX + width, dstY + height,
300		    src_s1, src_t1, mask_s1, mask_t1);
301    /* 4th vertex */
302    add_vertex_2tex(r, dstX, dstY + height,
303		    src_s0, src_t1, mask_s0, mask_t1);
304}
305
306static struct pipe_resource *
307setup_vertex_data_yuv(struct xa_context *r,
308		      float srcX,
309		      float srcY,
310		      float srcW,
311		      float srcH,
312		      float dstX,
313		      float dstY,
314		      float dstW, float dstH, struct xa_surface *srf[])
315{
316    float s0, t0, s1, t1;
317    float spt0[2], spt1[2];
318    struct pipe_resource *tex;
319
320    spt0[0] = srcX;
321    spt0[1] = srcY;
322    spt1[0] = srcX + srcW;
323    spt1[1] = srcY + srcH;
324
325    tex = srf[0]->tex;
326    s0 = spt0[0] / tex->width0;
327    t0 = spt0[1] / tex->height0;
328    s1 = spt1[0] / tex->width0;
329    t1 = spt1[1] / tex->height0;
330
331    /* 1st vertex */
332    add_vertex_1tex(r, dstX, dstY, s0, t0);
333    /* 2nd vertex */
334    add_vertex_1tex(r, dstX + dstW, dstY, s1, t0);
335    /* 3rd vertex */
336    add_vertex_1tex(r, dstX + dstW, dstY + dstH, s1, t1);
337    /* 4th vertex */
338    add_vertex_1tex(r, dstX, dstY + dstH, s0, t1);
339
340    return renderer_buffer_create(r);
341}
342
343/* Set up framebuffer, viewport and vertex shader constant buffer
344 * state for a particular destinaton surface.  In all our rendering,
345 * these concepts are linked.
346 */
347void
348renderer_bind_destination(struct xa_context *r,
349			  struct pipe_surface *surface, int width, int height)
350{
351
352    struct pipe_framebuffer_state fb;
353    struct pipe_viewport_state viewport;
354
355    /* Framebuffer uses actual surface width/height
356     */
357    memset(&fb, 0, sizeof fb);
358    fb.width = surface->width;
359    fb.height = surface->height;
360    fb.nr_cbufs = 1;
361    fb.cbufs[0] = surface;
362    fb.zsbuf = 0;
363
364    /* Viewport just touches the bit we're interested in:
365     */
366    viewport.scale[0] = width / 2.f;
367    viewport.scale[1] = height / 2.f;
368    viewport.scale[2] = 1.0;
369    viewport.scale[3] = 1.0;
370    viewport.translate[0] = width / 2.f;
371    viewport.translate[1] = height / 2.f;
372    viewport.translate[2] = 0.0;
373    viewport.translate[3] = 0.0;
374
375    /* Constant buffer set up to match viewport dimensions:
376     */
377    if (r->fb_width != width || r->fb_height != height) {
378	float vs_consts[8] = {
379	    2.f / width, 2.f / height, 1, 1,
380	    -1, -1, 0, 0
381	};
382
383	r->fb_width = width;
384	r->fb_height = height;
385
386	renderer_set_constants(r, PIPE_SHADER_VERTEX,
387			       vs_consts, sizeof vs_consts);
388    }
389
390    cso_set_framebuffer(r->cso, &fb);
391    cso_set_viewport(r->cso, &viewport);
392}
393
394void
395renderer_set_constants(struct xa_context *r,
396		       int shader_type, const float *params, int param_bytes)
397{
398    struct pipe_resource **cbuf =
399	(shader_type == PIPE_SHADER_VERTEX) ? &r->vs_const_buffer :
400	&r->fs_const_buffer;
401
402    pipe_resource_reference(cbuf, NULL);
403    *cbuf = pipe_buffer_create(r->pipe->screen,
404			       PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STATIC,
405			       param_bytes);
406
407    if (*cbuf) {
408	pipe_buffer_write(r->pipe, *cbuf, 0, param_bytes, params);
409    }
410    r->pipe->set_constant_buffer(r->pipe, shader_type, 0, *cbuf);
411}
412
413void
414renderer_copy_prepare(struct xa_context *r,
415		      struct pipe_surface *dst_surface,
416		      struct pipe_resource *src_texture,
417		      const enum xa_formats src_xa_format,
418		      const enum xa_formats dst_xa_format)
419{
420    struct pipe_context *pipe = r->pipe;
421    struct pipe_screen *screen = pipe->screen;
422    struct xa_shader shader;
423    uint32_t fs_traits = FS_COMPOSITE;
424
425    assert(screen->is_format_supported(screen, dst_surface->format,
426				       PIPE_TEXTURE_2D, 0,
427				       PIPE_BIND_RENDER_TARGET));
428    (void)screen;
429
430    /* set misc state we care about */
431    {
432	struct pipe_blend_state blend;
433
434	memset(&blend, 0, sizeof(blend));
435	blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
436	blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
437	blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
438	blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
439	blend.rt[0].colormask = PIPE_MASK_RGBA;
440	cso_set_blend(r->cso, &blend);
441    }
442
443    /* sampler */
444    {
445	struct pipe_sampler_state sampler;
446
447	memset(&sampler, 0, sizeof(sampler));
448	sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
449	sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
450	sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
451	sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
452	sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
453	sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
454	sampler.normalized_coords = 1;
455	cso_single_sampler(r->cso, 0, &sampler);
456	cso_single_sampler_done(r->cso);
457    }
458
459    renderer_bind_destination(r, dst_surface,
460			      dst_surface->width, dst_surface->height);
461
462    /* texture/sampler view */
463    {
464	struct pipe_sampler_view templ;
465	struct pipe_sampler_view *src_view;
466
467	u_sampler_view_default_template(&templ,
468					src_texture, src_texture->format);
469	src_view = pipe->create_sampler_view(pipe, src_texture, &templ);
470	cso_set_fragment_sampler_views(r->cso, 1, &src_view);
471	pipe_sampler_view_reference(&src_view, NULL);
472    }
473
474    /* shaders */
475    if (src_texture->format == PIPE_FORMAT_L8_UNORM)
476	fs_traits |= FS_SRC_LUMINANCE;
477    if (dst_surface->format == PIPE_FORMAT_L8_UNORM)
478	fs_traits |= FS_DST_LUMINANCE;
479    if (xa_format_a(dst_xa_format) != 0 &&
480	xa_format_a(src_xa_format) == 0)
481	fs_traits |= FS_SRC_SET_ALPHA;
482
483    shader = xa_shaders_get(r->shaders, VS_COMPOSITE, fs_traits);
484    cso_set_vertex_shader_handle(r->cso, shader.vs);
485    cso_set_fragment_shader_handle(r->cso, shader.fs);
486
487    r->buffer_size = 0;
488    r->attrs_per_vertex = 2;
489}
490
491void
492renderer_copy(struct xa_context *r,
493	      int dx,
494	      int dy,
495	      int sx,
496	      int sy,
497	      int width, int height, float src_width, float src_height)
498{
499    float s0, t0, s1, t1;
500    float x0, y0, x1, y1;
501
502    /* XXX: could put the texcoord scaling calculation into the vertex
503     * shader.
504     */
505    s0 = sx / src_width;
506    s1 = (sx + width) / src_width;
507    t0 = sy / src_height;
508    t1 = (sy + height) / src_height;
509
510    x0 = dx;
511    x1 = dx + width;
512    y0 = dy;
513    y1 = dy + height;
514
515    /* draw quad */
516    renderer_draw_conditional(r, 4 * 8);
517    add_vertex_1tex(r, x0, y0, s0, t0);
518    add_vertex_1tex(r, x1, y0, s1, t0);
519    add_vertex_1tex(r, x1, y1, s1, t1);
520    add_vertex_1tex(r, x0, y1, s0, t1);
521}
522
523void
524renderer_draw_yuv(struct xa_context *r,
525		  float src_x,
526		  float src_y,
527		  float src_w,
528		  float src_h,
529		  int dst_x,
530		  int dst_y, int dst_w, int dst_h, struct xa_surface *srf[])
531{
532    struct pipe_context *pipe = r->pipe;
533    struct pipe_resource *buf = 0;
534
535    buf = setup_vertex_data_yuv(r,
536				src_x, src_y, src_w, src_h, dst_x, dst_y, dst_w,
537				dst_h, srf);
538
539    if (buf) {
540	const int num_attribs = 2;	/*pos + tex coord */
541
542	cso_set_vertex_elements(r->cso, num_attribs, r->velems);
543
544	util_draw_vertex_buffer(pipe, r->cso, buf, 0, PIPE_PRIM_QUADS, 4,	/* verts */
545				num_attribs);	/* attribs/vert */
546
547	pipe_resource_reference(&buf, NULL);
548    }
549}
550
551void
552renderer_begin_solid(struct xa_context *r)
553{
554    r->buffer_size = 0;
555    r->attrs_per_vertex = 2;
556}
557
558void
559renderer_solid(struct xa_context *r,
560	       int x0, int y0, int x1, int y1, float *color)
561{
562    /*
563     * debug_printf("solid rect[(%d, %d), (%d, %d)], rgba[%f, %f, %f, %f]\n",
564     * x0, y0, x1, y1, color[0], color[1], color[2], color[3]); */
565
566    renderer_draw_conditional(r, 4 * 8);
567
568    /* 1st vertex */
569    add_vertex_color(r, x0, y0, color);
570    /* 2nd vertex */
571    add_vertex_color(r, x1, y0, color);
572    /* 3rd vertex */
573    add_vertex_color(r, x1, y1, color);
574    /* 4th vertex */
575    add_vertex_color(r, x0, y1, color);
576}
577
578void
579renderer_draw_flush(struct xa_context *r)
580{
581    renderer_draw_conditional(r, 0);
582}
583
584void
585renderer_begin_textures(struct xa_context *r)
586{
587    r->attrs_per_vertex = 1 + r->num_bound_samplers;
588    r->buffer_size = 0;
589}
590
591void
592renderer_texture(struct xa_context *r,
593		 int *pos,
594		 int width, int height,
595		 const float *src_matrix,
596		 const float *mask_matrix)
597{
598    struct pipe_sampler_view **sampler_view = r->bound_sampler_views;
599
600#if 0
601    if (src_matrix) {
602	debug_printf("src_matrix = \n");
603	debug_printf("%f, %f, %f\n", src_matrix[0], src_matrix[1], src_matrix[2]);
604	debug_printf("%f, %f, %f\n", src_matrix[3], src_matrix[4], src_matrix[5]);
605	debug_printf("%f, %f, %f\n", src_matrix[6], src_matrix[7], src_matrix[8]);
606    }
607    if (mask_matrix) {
608	debug_printf("mask_matrix = \n");
609	debug_printf("%f, %f, %f\n", mask_matrix[0], mask_matrix[1], mask_matrix[2]);
610	debug_printf("%f, %f, %f\n", mask_matrix[3], mask_matrix[4], mask_matrix[5]);
611	debug_printf("%f, %f, %f\n", mask_matrix[6], mask_matrix[7], mask_matrix[8]);
612    }
613#endif
614
615    switch(r->attrs_per_vertex) {
616    case 2:
617	renderer_draw_conditional(r, 4 * 8);
618	add_vertex_data1(r,
619			 pos[0], pos[1], /* src */
620			 pos[4], pos[5], /* dst */
621			 width, height,
622			 sampler_view[0]->texture, src_matrix);
623	break;
624    case 3:
625	renderer_draw_conditional(r, 4 * 12);
626	add_vertex_data2(r,
627			 pos[0], pos[1], /* src */
628			 pos[2], pos[3], /* mask */
629			 pos[4], pos[5], /* dst */
630			 width, height,
631			 sampler_view[0]->texture, sampler_view[1]->texture,
632			 src_matrix, mask_matrix);
633	break;
634    default:
635	break;
636    }
637}
638