xorg_renderer.c revision 711476be2904bd16d45b424236d6aefa9a9e6bc9
1#include "xorg_exa.h" 2#include "xorg_renderer.h" 3 4#include "xorg_exa_tgsi.h" 5 6#include "cso_cache/cso_context.h" 7#include "util/u_draw_quad.h" 8#include "util/u_math.h" 9#include "util/u_memory.h" 10#include "util/u_rect.h" 11 12#include "util/u_inlines.h" 13 14#include <math.h> 15 16#define floatsEqual(x, y) (fabs(x - y) <= 0.00001f * MIN2(fabs(x), fabs(y))) 17#define floatIsZero(x) (floatsEqual((x) + 1, 1)) 18 19#define NUM_COMPONENTS 4 20 21static INLINE boolean is_affine(float *matrix) 22{ 23 return floatIsZero(matrix[2]) && floatIsZero(matrix[5]) 24 && floatsEqual(matrix[8], 1); 25} 26static INLINE void map_point(float *mat, float x, float y, 27 float *out_x, float *out_y) 28{ 29 if (!mat) { 30 *out_x = x; 31 *out_y = y; 32 return; 33 } 34 35 *out_x = mat[0]*x + mat[3]*y + mat[6]; 36 *out_y = mat[1]*x + mat[4]*y + mat[7]; 37 if (!is_affine(mat)) { 38 float w = 1/(mat[2]*x + mat[5]*y + mat[8]); 39 *out_x *= w; 40 *out_y *= w; 41 } 42} 43 44static INLINE struct pipe_buffer * 45renderer_buffer_create(struct xorg_renderer *r) 46{ 47 struct pipe_buffer *buf = 48 pipe_user_buffer_create(r->pipe->screen, 49 r->buffer, 50 sizeof(float)* 51 r->buffer_size); 52 r->buffer_size = 0; 53 54 return buf; 55} 56 57static INLINE void 58renderer_draw(struct xorg_renderer *r) 59{ 60 struct pipe_context *pipe = r->pipe; 61 struct pipe_buffer *buf = 0; 62 int num_verts = r->buffer_size/(r->attrs_per_vertex * NUM_COMPONENTS); 63 64 if (!r->buffer_size) 65 return; 66 67 buf = renderer_buffer_create(r); 68 69 70 if (buf) { 71 cso_set_vertex_elements(r->cso, r->attrs_per_vertex, r->velems); 72 73 util_draw_vertex_buffer(pipe, buf, 0, 74 PIPE_PRIM_QUADS, 75 num_verts, /* verts */ 76 r->attrs_per_vertex); /* attribs/vert */ 77 78 pipe_buffer_reference(&buf, NULL); 79 } 80} 81 82static INLINE void 83renderer_draw_conditional(struct xorg_renderer *r, 84 int next_batch) 85{ 86 if (r->buffer_size + next_batch >= BUF_SIZE || 87 (next_batch == 0 && r->buffer_size)) { 88 renderer_draw(r); 89 } 90} 91 92static void 93renderer_init_state(struct xorg_renderer *r) 94{ 95 struct pipe_depth_stencil_alpha_state dsa; 96 struct pipe_rasterizer_state raster; 97 unsigned i; 98 99 /* set common initial clip state */ 100 memset(&dsa, 0, sizeof(struct pipe_depth_stencil_alpha_state)); 101 cso_set_depth_stencil_alpha(r->cso, &dsa); 102 103 104 /* XXX: move to renderer_init_state? */ 105 memset(&raster, 0, sizeof(struct pipe_rasterizer_state)); 106 raster.gl_rasterization_rules = 1; 107 cso_set_rasterizer(r->cso, &raster); 108 109 /* vertex elements state */ 110 memset(&r->velems[0], 0, sizeof(r->velems[0]) * 3); 111 for (i = 0; i < 3; i++) { 112 r->velems[i].src_offset = i * 4 * sizeof(float); 113 r->velems[i].instance_divisor = 0; 114 r->velems[i].vertex_buffer_index = 0; 115 r->velems[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 116 } 117} 118 119 120static INLINE void 121add_vertex_color(struct xorg_renderer *r, 122 float x, float y, 123 float color[4]) 124{ 125 float *vertex = r->buffer + r->buffer_size; 126 127 vertex[0] = x; 128 vertex[1] = y; 129 vertex[2] = 0.f; /*z*/ 130 vertex[3] = 1.f; /*w*/ 131 132 vertex[4] = color[0]; /*r*/ 133 vertex[5] = color[1]; /*g*/ 134 vertex[6] = color[2]; /*b*/ 135 vertex[7] = color[3]; /*a*/ 136 137 r->buffer_size += 8; 138} 139 140static INLINE void 141add_vertex_1tex(struct xorg_renderer *r, 142 float x, float y, float s, float t) 143{ 144 float *vertex = r->buffer + r->buffer_size; 145 146 vertex[0] = x; 147 vertex[1] = y; 148 vertex[2] = 0.f; /*z*/ 149 vertex[3] = 1.f; /*w*/ 150 151 vertex[4] = s; /*s*/ 152 vertex[5] = t; /*t*/ 153 vertex[6] = 0.f; /*r*/ 154 vertex[7] = 1.f; /*q*/ 155 156 r->buffer_size += 8; 157} 158 159static void 160add_vertex_data1(struct xorg_renderer *r, 161 float srcX, float srcY, float dstX, float dstY, 162 float width, float height, 163 struct pipe_texture *src, float *src_matrix) 164{ 165 float s0, t0, s1, t1, s2, t2, s3, t3; 166 float pt0[2], pt1[2], pt2[2], pt3[2]; 167 168 pt0[0] = srcX; 169 pt0[1] = srcY; 170 pt1[0] = (srcX + width); 171 pt1[1] = srcY; 172 pt2[0] = (srcX + width); 173 pt2[1] = (srcY + height); 174 pt3[0] = srcX; 175 pt3[1] = (srcY + height); 176 177 if (src_matrix) { 178 map_point(src_matrix, pt0[0], pt0[1], &pt0[0], &pt0[1]); 179 map_point(src_matrix, pt1[0], pt1[1], &pt1[0], &pt1[1]); 180 map_point(src_matrix, pt2[0], pt2[1], &pt2[0], &pt2[1]); 181 map_point(src_matrix, pt3[0], pt3[1], &pt3[0], &pt3[1]); 182 } 183 184 s0 = pt0[0] / src->width0; 185 s1 = pt1[0] / src->width0; 186 s2 = pt2[0] / src->width0; 187 s3 = pt3[0] / src->width0; 188 t0 = pt0[1] / src->height0; 189 t1 = pt1[1] / src->height0; 190 t2 = pt2[1] / src->height0; 191 t3 = pt3[1] / src->height0; 192 193 /* 1st vertex */ 194 add_vertex_1tex(r, dstX, dstY, s0, t0); 195 /* 2nd vertex */ 196 add_vertex_1tex(r, dstX + width, dstY, s1, t1); 197 /* 3rd vertex */ 198 add_vertex_1tex(r, dstX + width, dstY + height, s2, t2); 199 /* 4th vertex */ 200 add_vertex_1tex(r, dstX, dstY + height, s3, t3); 201} 202 203 204static INLINE void 205add_vertex_2tex(struct xorg_renderer *r, 206 float x, float y, 207 float s0, float t0, float s1, float t1) 208{ 209 float *vertex = r->buffer + r->buffer_size; 210 211 vertex[0] = x; 212 vertex[1] = y; 213 vertex[2] = 0.f; /*z*/ 214 vertex[3] = 1.f; /*w*/ 215 216 vertex[4] = s0; /*s*/ 217 vertex[5] = t0; /*t*/ 218 vertex[6] = 0.f; /*r*/ 219 vertex[7] = 1.f; /*q*/ 220 221 vertex[8] = s1; /*s*/ 222 vertex[9] = t1; /*t*/ 223 vertex[10] = 0.f; /*r*/ 224 vertex[11] = 1.f; /*q*/ 225 226 r->buffer_size += 12; 227} 228 229static void 230add_vertex_data2(struct xorg_renderer *r, 231 float srcX, float srcY, float maskX, float maskY, 232 float dstX, float dstY, float width, float height, 233 struct pipe_texture *src, 234 struct pipe_texture *mask, 235 float *src_matrix, float *mask_matrix) 236{ 237 float src_s0, src_t0, src_s1, src_t1; 238 float mask_s0, mask_t0, mask_s1, mask_t1; 239 float spt0[2], spt1[2]; 240 float mpt0[2], mpt1[2]; 241 242 spt0[0] = srcX; 243 spt0[1] = srcY; 244 spt1[0] = srcX + width; 245 spt1[1] = srcY + height; 246 247 mpt0[0] = maskX; 248 mpt0[1] = maskY; 249 mpt1[0] = maskX + width; 250 mpt1[1] = maskY + height; 251 252 if (src_matrix) { 253 map_point(src_matrix, spt0[0], spt0[1], &spt0[0], &spt0[1]); 254 map_point(src_matrix, spt1[0], spt1[1], &spt1[0], &spt1[1]); 255 } 256 257 if (mask_matrix) { 258 map_point(mask_matrix, mpt0[0], mpt0[1], &mpt0[0], &mpt0[1]); 259 map_point(mask_matrix, mpt1[0], mpt1[1], &mpt1[0], &mpt1[1]); 260 } 261 262 src_s0 = spt0[0] / src->width0; 263 src_t0 = spt0[1] / src->height0; 264 src_s1 = spt1[0] / src->width0; 265 src_t1 = spt1[1] / src->height0; 266 267 mask_s0 = mpt0[0] / mask->width0; 268 mask_t0 = mpt0[1] / mask->height0; 269 mask_s1 = mpt1[0] / mask->width0; 270 mask_t1 = mpt1[1] / mask->height0; 271 272 /* 1st vertex */ 273 add_vertex_2tex(r, dstX, dstY, 274 src_s0, src_t0, mask_s0, mask_t0); 275 /* 2nd vertex */ 276 add_vertex_2tex(r, dstX + width, dstY, 277 src_s1, src_t0, mask_s1, mask_t0); 278 /* 3rd vertex */ 279 add_vertex_2tex(r, dstX + width, dstY + height, 280 src_s1, src_t1, mask_s1, mask_t1); 281 /* 4th vertex */ 282 add_vertex_2tex(r, dstX, dstY + height, 283 src_s0, src_t1, mask_s0, mask_t1); 284} 285 286static struct pipe_buffer * 287setup_vertex_data_yuv(struct xorg_renderer *r, 288 float srcX, float srcY, float srcW, float srcH, 289 float dstX, float dstY, float dstW, float dstH, 290 struct pipe_texture **tex) 291{ 292 float s0, t0, s1, t1; 293 float spt0[2], spt1[2]; 294 295 spt0[0] = srcX; 296 spt0[1] = srcY; 297 spt1[0] = srcX + srcW; 298 spt1[1] = srcY + srcH; 299 300 s0 = spt0[0] / tex[0]->width0; 301 t0 = spt0[1] / tex[0]->height0; 302 s1 = spt1[0] / tex[0]->width0; 303 t1 = spt1[1] / tex[0]->height0; 304 305 /* 1st vertex */ 306 add_vertex_1tex(r, dstX, dstY, s0, t0); 307 /* 2nd vertex */ 308 add_vertex_1tex(r, dstX + dstW, dstY, 309 s1, t0); 310 /* 3rd vertex */ 311 add_vertex_1tex(r, dstX + dstW, dstY + dstH, 312 s1, t1); 313 /* 4th vertex */ 314 add_vertex_1tex(r, dstX, dstY + dstH, 315 s0, t1); 316 317 return renderer_buffer_create(r); 318} 319 320 321 322/* Set up framebuffer, viewport and vertex shader constant buffer 323 * state for a particular destinaton surface. In all our rendering, 324 * these concepts are linked. 325 */ 326void renderer_bind_destination(struct xorg_renderer *r, 327 struct pipe_surface *surface, 328 int width, 329 int height ) 330{ 331 332 struct pipe_framebuffer_state fb; 333 struct pipe_viewport_state viewport; 334 335 /* Framebuffer uses actual surface width/height 336 */ 337 memset(&fb, 0, sizeof fb); 338 fb.width = surface->width; 339 fb.height = surface->height; 340 fb.nr_cbufs = 1; 341 fb.cbufs[0] = surface; 342 fb.zsbuf = 0; 343 344 /* Viewport just touches the bit we're interested in: 345 */ 346 viewport.scale[0] = width / 2.f; 347 viewport.scale[1] = height / 2.f; 348 viewport.scale[2] = 1.0; 349 viewport.scale[3] = 1.0; 350 viewport.translate[0] = width / 2.f; 351 viewport.translate[1] = height / 2.f; 352 viewport.translate[2] = 0.0; 353 viewport.translate[3] = 0.0; 354 355 /* Constant buffer set up to match viewport dimensions: 356 */ 357 if (r->fb_width != width || 358 r->fb_height != height) 359 { 360 float vs_consts[8] = { 361 2.f/width, 2.f/height, 1, 1, 362 -1, -1, 0, 0 363 }; 364 365 r->fb_width = width; 366 r->fb_height = height; 367 368 renderer_set_constants(r, PIPE_SHADER_VERTEX, 369 vs_consts, sizeof vs_consts); 370 } 371 372 cso_set_framebuffer(r->cso, &fb); 373 cso_set_viewport(r->cso, &viewport); 374} 375 376 377struct xorg_renderer * renderer_create(struct pipe_context *pipe) 378{ 379 struct xorg_renderer *renderer = CALLOC_STRUCT(xorg_renderer); 380 381 renderer->pipe = pipe; 382 renderer->cso = cso_create_context(pipe); 383 renderer->shaders = xorg_shaders_create(renderer); 384 385 renderer_init_state(renderer); 386 387 return renderer; 388} 389 390void renderer_destroy(struct xorg_renderer *r) 391{ 392 struct pipe_buffer **vsbuf = &r->vs_const_buffer; 393 struct pipe_buffer **fsbuf = &r->fs_const_buffer; 394 395 if (*vsbuf) 396 pipe_buffer_reference(vsbuf, NULL); 397 398 if (*fsbuf) 399 pipe_buffer_reference(fsbuf, NULL); 400 401 if (r->shaders) { 402 xorg_shaders_destroy(r->shaders); 403 r->shaders = NULL; 404 } 405 406 if (r->cso) { 407 cso_release_all(r->cso); 408 cso_destroy_context(r->cso); 409 r->cso = NULL; 410 } 411} 412 413 414 415 416 417void renderer_set_constants(struct xorg_renderer *r, 418 int shader_type, 419 const float *params, 420 int param_bytes) 421{ 422 struct pipe_buffer **cbuf = 423 (shader_type == PIPE_SHADER_VERTEX) ? &r->vs_const_buffer : 424 &r->fs_const_buffer; 425 426 pipe_buffer_reference(cbuf, NULL); 427 *cbuf = pipe_buffer_create(r->pipe->screen, 16, 428 PIPE_BUFFER_USAGE_CONSTANT, 429 param_bytes); 430 431 if (*cbuf) { 432 pipe_buffer_write(r->pipe->screen, *cbuf, 433 0, param_bytes, params); 434 } 435 r->pipe->set_constant_buffer(r->pipe, shader_type, 0, *cbuf); 436} 437 438 439void renderer_copy_prepare(struct xorg_renderer *r, 440 struct pipe_surface *dst_surface, 441 struct pipe_texture *src_texture) 442{ 443 struct pipe_context *pipe = r->pipe; 444 struct pipe_screen *screen = pipe->screen; 445 struct xorg_shader shader; 446 447 assert(screen->is_format_supported(screen, dst_surface->format, 448 PIPE_TEXTURE_2D, 449 PIPE_TEXTURE_USAGE_RENDER_TARGET, 450 0)); 451 (void) screen; 452 453 454 /* set misc state we care about */ 455 { 456 struct pipe_blend_state blend; 457 memset(&blend, 0, sizeof(blend)); 458 blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE; 459 blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE; 460 blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO; 461 blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO; 462 blend.rt[0].colormask = PIPE_MASK_RGBA; 463 cso_set_blend(r->cso, &blend); 464 } 465 466 /* sampler */ 467 { 468 struct pipe_sampler_state sampler; 469 memset(&sampler, 0, sizeof(sampler)); 470 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 471 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 472 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 473 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; 474 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST; 475 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST; 476 sampler.normalized_coords = 1; 477 cso_single_sampler(r->cso, 0, &sampler); 478 cso_single_sampler_done(r->cso); 479 } 480 481 renderer_bind_destination(r, dst_surface, 482 dst_surface->width, 483 dst_surface->height); 484 485 /* texture */ 486 cso_set_sampler_textures(r->cso, 1, &src_texture); 487 488 /* shaders */ 489 shader = xorg_shaders_get(r->shaders, 490 VS_COMPOSITE, 491 FS_COMPOSITE); 492 cso_set_vertex_shader_handle(r->cso, shader.vs); 493 cso_set_fragment_shader_handle(r->cso, shader.fs); 494 495 r->buffer_size = 0; 496 r->attrs_per_vertex = 2; 497} 498 499struct pipe_texture * 500renderer_clone_texture(struct xorg_renderer *r, 501 struct pipe_texture *src) 502{ 503 enum pipe_format format; 504 struct pipe_context *pipe = r->pipe; 505 struct pipe_screen *screen = pipe->screen; 506 struct pipe_texture *pt; 507 struct pipe_texture templ; 508 509 if (pipe->is_texture_referenced(pipe, src, 0, 0) & 510 PIPE_REFERENCED_FOR_WRITE) 511 pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL); 512 513 /* the coming in texture should already have that invariance */ 514 debug_assert(screen->is_format_supported(screen, src->format, 515 PIPE_TEXTURE_2D, 516 PIPE_TEXTURE_USAGE_SAMPLER, 0)); 517 518 format = src->format; 519 520 memset(&templ, 0, sizeof(templ)); 521 templ.target = PIPE_TEXTURE_2D; 522 templ.format = format; 523 templ.last_level = 0; 524 templ.width0 = src->width0; 525 templ.height0 = src->height0; 526 templ.depth0 = 1; 527 templ.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER; 528 529 pt = screen->texture_create(screen, &templ); 530 531 debug_assert(!pt || pipe_is_referenced(&pt->reference)); 532 533 if (!pt) 534 return NULL; 535 536 { 537 /* copy source framebuffer surface into texture */ 538 struct pipe_surface *ps_read = screen->get_tex_surface( 539 screen, src, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_READ); 540 struct pipe_surface *ps_tex = screen->get_tex_surface( 541 screen, pt, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_WRITE ); 542 if (pipe->surface_copy) { 543 pipe->surface_copy(pipe, 544 ps_tex, /* dest */ 545 0, 0, /* destx/y */ 546 ps_read, 547 0, 0, src->width0, src->height0); 548 } else { 549 util_surface_copy(pipe, FALSE, 550 ps_tex, /* dest */ 551 0, 0, /* destx/y */ 552 ps_read, 553 0, 0, src->width0, src->height0); 554 } 555 pipe_surface_reference(&ps_read, NULL); 556 pipe_surface_reference(&ps_tex, NULL); 557 } 558 559 return pt; 560} 561 562 563void renderer_copy_pixmap(struct xorg_renderer *r, 564 int dx, int dy, 565 int sx, int sy, 566 int width, int height, 567 float src_width, 568 float src_height) 569{ 570 float s0, t0, s1, t1; 571 float x0, y0, x1, y1; 572 573 574 /* XXX: could put the texcoord scaling calculation into the vertex 575 * shader. 576 */ 577 s0 = sx / src_width; 578 s1 = (sx + width) / src_width; 579 t0 = sy / src_height; 580 t1 = (sy + height) / src_height; 581 582 x0 = dx; 583 x1 = dx + width; 584 y0 = dy; 585 y1 = dy + height; 586 587 /* draw quad */ 588 renderer_draw_conditional(r, 4*8); 589 add_vertex_1tex(r, x0, y0, s0, t0); 590 add_vertex_1tex(r, x1, y0, s1, t0); 591 add_vertex_1tex(r, x1, y1, s1, t1); 592 add_vertex_1tex(r, x0, y1, s0, t1); 593} 594 595 596 597 598void renderer_draw_yuv(struct xorg_renderer *r, 599 int src_x, int src_y, int src_w, int src_h, 600 int dst_x, int dst_y, int dst_w, int dst_h, 601 struct pipe_texture **textures) 602{ 603 struct pipe_context *pipe = r->pipe; 604 struct pipe_buffer *buf = 0; 605 606 buf = setup_vertex_data_yuv(r, 607 src_x, src_y, src_w, src_h, 608 dst_x, dst_y, dst_w, dst_h, 609 textures); 610 611 if (buf) { 612 const int num_attribs = 2; /*pos + tex coord*/ 613 614 cso_set_vertex_elements(r->cso, num_attribs, r->velems); 615 616 util_draw_vertex_buffer(pipe, buf, 0, 617 PIPE_PRIM_QUADS, 618 4, /* verts */ 619 num_attribs); /* attribs/vert */ 620 621 pipe_buffer_reference(&buf, NULL); 622 } 623} 624 625void renderer_begin_solid(struct xorg_renderer *r) 626{ 627 r->buffer_size = 0; 628 r->attrs_per_vertex = 2; 629} 630 631void renderer_solid(struct xorg_renderer *r, 632 int x0, int y0, 633 int x1, int y1, 634 float *color) 635{ 636 /* 637 debug_printf("solid rect[(%d, %d), (%d, %d)], rgba[%f, %f, %f, %f]\n", 638 x0, y0, x1, y1, color[0], color[1], color[2], color[3]);*/ 639 640 renderer_draw_conditional(r, 4 * 8); 641 642 /* 1st vertex */ 643 add_vertex_color(r, x0, y0, color); 644 /* 2nd vertex */ 645 add_vertex_color(r, x1, y0, color); 646 /* 3rd vertex */ 647 add_vertex_color(r, x1, y1, color); 648 /* 4th vertex */ 649 add_vertex_color(r, x0, y1, color); 650} 651 652void renderer_draw_flush(struct xorg_renderer *r) 653{ 654 renderer_draw_conditional(r, 0); 655} 656 657void renderer_begin_textures(struct xorg_renderer *r, 658 struct pipe_texture **textures, 659 int num_textures) 660{ 661 r->attrs_per_vertex = 1 + num_textures; 662 r->buffer_size = 0; 663} 664 665void renderer_texture(struct xorg_renderer *r, 666 int *pos, 667 int width, int height, 668 struct pipe_texture **textures, 669 int num_textures, 670 float *src_matrix, 671 float *mask_matrix) 672{ 673 674#if 0 675 if (src_matrix) { 676 debug_printf("src_matrix = \n"); 677 debug_printf("%f, %f, %f\n", src_matrix[0], src_matrix[1], src_matrix[2]); 678 debug_printf("%f, %f, %f\n", src_matrix[3], src_matrix[4], src_matrix[5]); 679 debug_printf("%f, %f, %f\n", src_matrix[6], src_matrix[7], src_matrix[8]); 680 } 681 if (mask_matrix) { 682 debug_printf("mask_matrix = \n"); 683 debug_printf("%f, %f, %f\n", mask_matrix[0], mask_matrix[1], mask_matrix[2]); 684 debug_printf("%f, %f, %f\n", mask_matrix[3], mask_matrix[4], mask_matrix[5]); 685 debug_printf("%f, %f, %f\n", mask_matrix[6], mask_matrix[7], mask_matrix[8]); 686 } 687#endif 688 689 switch(r->attrs_per_vertex) { 690 case 2: 691 renderer_draw_conditional(r, 4 * 8); 692 add_vertex_data1(r, 693 pos[0], pos[1], /* src */ 694 pos[4], pos[5], /* dst */ 695 width, height, 696 textures[0], src_matrix); 697 break; 698 case 3: 699 renderer_draw_conditional(r, 4 * 12); 700 add_vertex_data2(r, 701 pos[0], pos[1], /* src */ 702 pos[2], pos[3], /* mask */ 703 pos[4], pos[5], /* dst */ 704 width, height, 705 textures[0], textures[1], 706 src_matrix, mask_matrix); 707 break; 708 default: 709 debug_assert(!"Unsupported number of textures"); 710 break; 711 } 712} 713