xorg_renderer.c revision 899d20cfaa003913b38ae9e095ca87b8725a19c1
1#include "xorg_exa.h" 2#include "xorg_renderer.h" 3 4#include "xorg_exa_tgsi.h" 5 6#include "cso_cache/cso_context.h" 7#include "util/u_draw_quad.h" 8#include "util/u_math.h" 9#include "util/u_memory.h" 10#include "util/u_rect.h" 11 12#include "pipe/p_inlines.h" 13 14#include <math.h> 15 16enum AxisOrientation { 17 Y0_BOTTOM, 18 Y0_TOP 19}; 20 21#define floatsEqual(x, y) (fabs(x - y) <= 0.00001f * MIN2(fabs(x), fabs(y))) 22#define floatIsZero(x) (floatsEqual((x) + 1, 1)) 23 24#define NUM_COMPONENTS 4 25 26static INLINE boolean is_affine(float *matrix) 27{ 28 return floatIsZero(matrix[2]) && floatIsZero(matrix[5]) 29 && floatsEqual(matrix[8], 1); 30} 31static INLINE void map_point(float *mat, float x, float y, 32 float *out_x, float *out_y) 33{ 34 if (!mat) { 35 *out_x = x; 36 *out_y = y; 37 return; 38 } 39 40 *out_x = mat[0]*x + mat[3]*y + mat[6]; 41 *out_y = mat[1]*x + mat[4]*y + mat[7]; 42 if (!is_affine(mat)) { 43 float w = 1/(mat[2]*x + mat[5]*y + mat[8]); 44 *out_x *= w; 45 *out_y *= w; 46 } 47} 48 49static INLINE struct pipe_buffer * 50renderer_buffer_create(struct xorg_renderer *r) 51{ 52 struct pipe_buffer *buf = 53 pipe_user_buffer_create(r->pipe->screen, 54 r->buffer, 55 sizeof(float)* 56 r->buffer_size); 57 r->buffer_size = 0; 58 59 return buf; 60} 61 62static INLINE void 63renderer_draw(struct xorg_renderer *r) 64{ 65 struct pipe_context *pipe = r->pipe; 66 struct pipe_buffer *buf = 0; 67 int num_verts = r->buffer_size/(r->attrs_per_vertex * NUM_COMPONENTS); 68 69 if (!r->buffer_size) 70 return; 71 72 buf = renderer_buffer_create(r); 73 74 75 if (buf) { 76 util_draw_vertex_buffer(pipe, buf, 0, 77 PIPE_PRIM_QUADS, 78 num_verts, /* verts */ 79 r->attrs_per_vertex); /* attribs/vert */ 80 81 pipe_buffer_reference(&buf, NULL); 82 pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL); 83 } 84} 85 86static INLINE void 87renderer_draw_conditional(struct xorg_renderer *r, 88 int next_batch) 89{ 90 if (r->buffer_size + next_batch >= BUF_SIZE || 91 (next_batch == 0 && r->buffer_size)) { 92 renderer_draw(r); 93 } 94} 95 96static void 97renderer_init_state(struct xorg_renderer *r) 98{ 99 struct pipe_depth_stencil_alpha_state dsa; 100 101 /* set common initial clip state */ 102 memset(&dsa, 0, sizeof(struct pipe_depth_stencil_alpha_state)); 103 cso_set_depth_stencil_alpha(r->cso, &dsa); 104} 105 106 107static INLINE void 108add_vertex_color(struct xorg_renderer *r, 109 float x, float y, 110 float color[4]) 111{ 112 float *vertex = r->buffer + r->buffer_size; 113 114 vertex[0] = x; 115 vertex[1] = y; 116 vertex[2] = 0.f; /*z*/ 117 vertex[3] = 1.f; /*w*/ 118 119 vertex[4] = color[0]; /*r*/ 120 vertex[5] = color[1]; /*g*/ 121 vertex[6] = color[2]; /*b*/ 122 vertex[7] = color[3]; /*a*/ 123 124 r->buffer_size += 8; 125} 126 127static INLINE void 128add_vertex_1tex(struct xorg_renderer *r, 129 float x, float y, float s, float t) 130{ 131 float *vertex = r->buffer + r->buffer_size; 132 133 vertex[0] = x; 134 vertex[1] = y; 135 vertex[2] = 0.f; /*z*/ 136 vertex[3] = 1.f; /*w*/ 137 138 vertex[4] = s; /*s*/ 139 vertex[5] = t; /*t*/ 140 vertex[6] = 0.f; /*r*/ 141 vertex[7] = 1.f; /*q*/ 142 143 r->buffer_size += 8; 144} 145 146static void 147add_vertex_data1(struct xorg_renderer *r, 148 float srcX, float srcY, float dstX, float dstY, 149 float width, float height, 150 struct pipe_texture *src, float *src_matrix) 151{ 152 float s0, t0, s1, t1, s2, t2, s3, t3; 153 float pt0[2], pt1[2], pt2[2], pt3[2]; 154 155 pt0[0] = srcX; 156 pt0[1] = srcY; 157 pt1[0] = (srcX + width); 158 pt1[1] = srcY; 159 pt2[0] = (srcX + width); 160 pt2[1] = (srcY + height); 161 pt3[0] = srcX; 162 pt3[1] = (srcY + height); 163 164 if (src_matrix) { 165 map_point(src_matrix, pt0[0], pt0[1], &pt0[0], &pt0[1]); 166 map_point(src_matrix, pt1[0], pt1[1], &pt1[0], &pt1[1]); 167 map_point(src_matrix, pt2[0], pt2[1], &pt2[0], &pt2[1]); 168 map_point(src_matrix, pt3[0], pt3[1], &pt3[0], &pt3[1]); 169 } 170 171 s0 = pt0[0] / src->width[0]; 172 s1 = pt1[0] / src->width[0]; 173 s2 = pt2[0] / src->width[0]; 174 s3 = pt3[0] / src->width[0]; 175 t0 = pt0[1] / src->height[0]; 176 t1 = pt1[1] / src->height[0]; 177 t2 = pt2[1] / src->height[0]; 178 t3 = pt3[1] / src->height[0]; 179 180 /* 1st vertex */ 181 add_vertex_1tex(r, dstX, dstY, s0, t0); 182 /* 2nd vertex */ 183 add_vertex_1tex(r, dstX + width, dstY, s1, t1); 184 /* 3rd vertex */ 185 add_vertex_1tex(r, dstX + width, dstY + height, s2, t2); 186 /* 4th vertex */ 187 add_vertex_1tex(r, dstX, dstY + height, s3, t3); 188} 189 190static struct pipe_buffer * 191setup_vertex_data_tex(struct xorg_renderer *r, 192 float x0, float y0, float x1, float y1, 193 float s0, float t0, float s1, float t1, 194 float z) 195{ 196 /* 1st vertex */ 197 add_vertex_1tex(r, x0, y0, s0, t0); 198 /* 2nd vertex */ 199 add_vertex_1tex(r, x1, y0, s1, t0); 200 /* 3rd vertex */ 201 add_vertex_1tex(r, x1, y1, s1, t1); 202 /* 4th vertex */ 203 add_vertex_1tex(r, x0, y1, s0, t1); 204 205 return renderer_buffer_create(r); 206} 207 208static INLINE void 209add_vertex_2tex(struct xorg_renderer *r, 210 float x, float y, 211 float s0, float t0, float s1, float t1) 212{ 213 float *vertex = r->buffer + r->buffer_size; 214 215 vertex[0] = x; 216 vertex[1] = y; 217 vertex[2] = 0.f; /*z*/ 218 vertex[3] = 1.f; /*w*/ 219 220 vertex[4] = s0; /*s*/ 221 vertex[5] = t0; /*t*/ 222 vertex[6] = 0.f; /*r*/ 223 vertex[7] = 1.f; /*q*/ 224 225 vertex[8] = s1; /*s*/ 226 vertex[9] = t1; /*t*/ 227 vertex[10] = 0.f; /*r*/ 228 vertex[11] = 1.f; /*q*/ 229 230 r->buffer_size += 12; 231} 232 233static void 234add_vertex_data2(struct xorg_renderer *r, 235 float srcX, float srcY, float maskX, float maskY, 236 float dstX, float dstY, float width, float height, 237 struct pipe_texture *src, 238 struct pipe_texture *mask, 239 float *src_matrix, float *mask_matrix) 240{ 241 float src_s0, src_t0, src_s1, src_t1; 242 float mask_s0, mask_t0, mask_s1, mask_t1; 243 float spt0[2], spt1[2]; 244 float mpt0[2], mpt1[2]; 245 246 spt0[0] = srcX; 247 spt0[1] = srcY; 248 spt1[0] = srcX + width; 249 spt1[1] = srcY + height; 250 251 mpt0[0] = maskX; 252 mpt0[1] = maskY; 253 mpt1[0] = maskX + width; 254 mpt1[1] = maskY + height; 255 256 if (src_matrix) { 257 map_point(src_matrix, spt0[0], spt0[1], &spt0[0], &spt0[1]); 258 map_point(src_matrix, spt1[0], spt1[1], &spt1[0], &spt1[1]); 259 } 260 261 if (mask_matrix) { 262 map_point(mask_matrix, mpt0[0], mpt0[1], &mpt0[0], &mpt0[1]); 263 map_point(mask_matrix, mpt1[0], mpt1[1], &mpt1[0], &mpt1[1]); 264 } 265 266 src_s0 = spt0[0] / src->width[0]; 267 src_t0 = spt0[1] / src->height[0]; 268 src_s1 = spt1[0] / src->width[0]; 269 src_t1 = spt1[1] / src->height[0]; 270 271 mask_s0 = mpt0[0] / mask->width[0]; 272 mask_t0 = mpt0[1] / mask->height[0]; 273 mask_s1 = mpt1[0] / mask->width[0]; 274 mask_t1 = mpt1[1] / mask->height[0]; 275 276 /* 1st vertex */ 277 add_vertex_2tex(r, dstX, dstY, 278 src_s0, src_t0, mask_s0, mask_t0); 279 /* 2nd vertex */ 280 add_vertex_2tex(r, dstX + width, dstY, 281 src_s1, src_t0, mask_s1, mask_t0); 282 /* 3rd vertex */ 283 add_vertex_2tex(r, dstX + width, dstY + height, 284 src_s1, src_t1, mask_s1, mask_t1); 285 /* 4th vertex */ 286 add_vertex_2tex(r, dstX, dstY + height, 287 src_s0, src_t1, mask_s0, mask_t1); 288} 289 290static struct pipe_buffer * 291setup_vertex_data_yuv(struct xorg_renderer *r, 292 float srcX, float srcY, float srcW, float srcH, 293 float dstX, float dstY, float dstW, float dstH, 294 struct pipe_texture **tex) 295{ 296 float s0, t0, s1, t1; 297 float spt0[2], spt1[2]; 298 299 spt0[0] = srcX; 300 spt0[1] = srcY; 301 spt1[0] = srcX + srcW; 302 spt1[1] = srcY + srcH; 303 304 s0 = spt0[0] / tex[0]->width[0]; 305 t0 = spt0[1] / tex[0]->height[0]; 306 s1 = spt1[0] / tex[0]->width[0]; 307 t1 = spt1[1] / tex[0]->height[0]; 308 309 /* 1st vertex */ 310 add_vertex_1tex(r, dstX, dstY, s0, t0); 311 /* 2nd vertex */ 312 add_vertex_1tex(r, dstX + dstW, dstY, 313 s1, t0); 314 /* 3rd vertex */ 315 add_vertex_1tex(r, dstX + dstW, dstY + dstH, 316 s1, t1); 317 /* 4th vertex */ 318 add_vertex_1tex(r, dstX, dstY + dstH, 319 s0, t1); 320 321 return renderer_buffer_create(r); 322} 323 324 325 326/* Set up framebuffer, viewport and vertex shader constant buffer 327 * state for a particular destinaton surface. In all our rendering, 328 * these concepts are linked. 329 */ 330void renderer_bind_destination(struct xorg_renderer *r, 331 struct pipe_surface *surface ) 332{ 333 334 struct pipe_framebuffer_state fb; 335 struct pipe_viewport_state viewport; 336 int width = surface->width; 337 int height = surface->height; 338 339 memset(&fb, 0, sizeof fb); 340 fb.width = width; 341 fb.height = height; 342 fb.nr_cbufs = 1; 343 fb.cbufs[0] = surface; 344 fb.zsbuf = 0; 345 346 viewport.scale[0] = width / 2.f; 347 viewport.scale[1] = height / 2.f; 348 viewport.scale[2] = 1.0; 349 viewport.scale[3] = 1.0; 350 viewport.translate[0] = width / 2.f; 351 viewport.translate[1] = height / 2.f; 352 viewport.translate[2] = 0.0; 353 viewport.translate[3] = 0.0; 354 355 if (r->fb_width != width || 356 r->fb_height != height) 357 { 358 float vs_consts[8] = { 359 2.f/width, 2.f/height, 1, 1, 360 -1, -1, 0, 0 361 }; 362 363 r->fb_width = width; 364 r->fb_height = height; 365 366 renderer_set_constants(r, PIPE_SHADER_VERTEX, 367 vs_consts, sizeof vs_consts); 368 } 369 370 cso_set_framebuffer(r->cso, &fb); 371 cso_set_viewport(r->cso, &viewport); 372} 373 374 375struct xorg_renderer * renderer_create(struct pipe_context *pipe) 376{ 377 struct xorg_renderer *renderer = CALLOC_STRUCT(xorg_renderer); 378 379 renderer->pipe = pipe; 380 renderer->cso = cso_create_context(pipe); 381 renderer->shaders = xorg_shaders_create(renderer); 382 383 renderer_init_state(renderer); 384 385 return renderer; 386} 387 388void renderer_destroy(struct xorg_renderer *r) 389{ 390 struct pipe_constant_buffer *vsbuf = &r->vs_const_buffer; 391 struct pipe_constant_buffer *fsbuf = &r->fs_const_buffer; 392 393 if (vsbuf && vsbuf->buffer) 394 pipe_buffer_reference(&vsbuf->buffer, NULL); 395 396 if (fsbuf && fsbuf->buffer) 397 pipe_buffer_reference(&fsbuf->buffer, NULL); 398 399 if (r->shaders) { 400 xorg_shaders_destroy(r->shaders); 401 r->shaders = NULL; 402 } 403 404 if (r->cso) { 405 cso_release_all(r->cso); 406 cso_destroy_context(r->cso); 407 r->cso = NULL; 408 } 409} 410 411 412 413 414 415void renderer_bind_rasterizer(struct xorg_renderer *r) 416{ 417 struct pipe_rasterizer_state raster; 418 419 /* XXX: move to renderer_init_state? */ 420 memset(&raster, 0, sizeof(struct pipe_rasterizer_state)); 421 raster.gl_rasterization_rules = 1; 422 cso_set_rasterizer(r->cso, &raster); 423} 424 425void renderer_set_constants(struct xorg_renderer *r, 426 int shader_type, 427 const float *params, 428 int param_bytes) 429{ 430 struct pipe_constant_buffer *cbuf = 431 (shader_type == PIPE_SHADER_VERTEX) ? &r->vs_const_buffer : 432 &r->fs_const_buffer; 433 434 pipe_buffer_reference(&cbuf->buffer, NULL); 435 cbuf->buffer = pipe_buffer_create(r->pipe->screen, 16, 436 PIPE_BUFFER_USAGE_CONSTANT, 437 param_bytes); 438 439 if (cbuf->buffer) { 440 pipe_buffer_write(r->pipe->screen, cbuf->buffer, 441 0, param_bytes, params); 442 } 443 r->pipe->set_constant_buffer(r->pipe, shader_type, 0, cbuf); 444} 445 446static void 447setup_fs_constant_buffer(struct xorg_renderer *r) 448{ 449 const int param_bytes = 4 * sizeof(float); 450 const float fs_consts[8] = { 451 0, 0, 0, 1, 452 }; 453 renderer_set_constants(r, PIPE_SHADER_FRAGMENT, 454 fs_consts, param_bytes); 455} 456 457static INLINE void shift_rectx(float coords[4], 458 const float *bounds, 459 const float shift) 460{ 461 coords[0] += shift; 462 coords[2] -= shift; 463 if (bounds) { 464 coords[2] = MIN2(coords[2], bounds[2]); 465 /* bound x/y + width/height */ 466 if ((coords[0] + coords[2]) > (bounds[0] + bounds[2])) { 467 coords[2] = (bounds[0] + bounds[2]) - coords[0]; 468 } 469 } 470} 471 472static INLINE void shift_recty(float coords[4], 473 const float *bounds, 474 const float shift) 475{ 476 coords[1] += shift; 477 coords[3] -= shift; 478 if (bounds) { 479 coords[3] = MIN2(coords[3], bounds[3]); 480 if ((coords[1] + coords[3]) > (bounds[1] + bounds[3])) { 481 coords[3] = (bounds[1] + bounds[3]) - coords[1]; 482 } 483 } 484} 485 486static INLINE void bound_rect(float coords[4], 487 const float bounds[4], 488 float shift[4]) 489{ 490 /* if outside the bounds */ 491 if (coords[0] > (bounds[0] + bounds[2]) || 492 coords[1] > (bounds[1] + bounds[3]) || 493 (coords[0] + coords[2]) < bounds[0] || 494 (coords[1] + coords[3]) < bounds[1]) { 495 coords[0] = 0.f; 496 coords[1] = 0.f; 497 coords[2] = 0.f; 498 coords[3] = 0.f; 499 shift[0] = 0.f; 500 shift[1] = 0.f; 501 return; 502 } 503 504 /* bound x */ 505 if (coords[0] < bounds[0]) { 506 shift[0] = bounds[0] - coords[0]; 507 coords[2] -= shift[0]; 508 coords[0] = bounds[0]; 509 } else 510 shift[0] = 0.f; 511 512 /* bound y */ 513 if (coords[1] < bounds[1]) { 514 shift[1] = bounds[1] - coords[1]; 515 coords[3] -= shift[1]; 516 coords[1] = bounds[1]; 517 } else 518 shift[1] = 0.f; 519 520 shift[2] = bounds[2] - coords[2]; 521 shift[3] = bounds[3] - coords[3]; 522 /* bound width/height */ 523 coords[2] = MIN2(coords[2], bounds[2]); 524 coords[3] = MIN2(coords[3], bounds[3]); 525 526 /* bound x/y + width/height */ 527 if ((coords[0] + coords[2]) > (bounds[0] + bounds[2])) { 528 coords[2] = (bounds[0] + bounds[2]) - coords[0]; 529 } 530 if ((coords[1] + coords[3]) > (bounds[1] + bounds[3])) { 531 coords[3] = (bounds[1] + bounds[3]) - coords[1]; 532 } 533 534 /* if outside the bounds */ 535 if ((coords[0] + coords[2]) < bounds[0] || 536 (coords[1] + coords[3]) < bounds[1]) { 537 coords[0] = 0.f; 538 coords[1] = 0.f; 539 coords[2] = 0.f; 540 coords[3] = 0.f; 541 return; 542 } 543} 544 545static INLINE void sync_size(float *src_loc, float *dst_loc) 546{ 547 src_loc[2] = MIN2(src_loc[2], dst_loc[2]); 548 src_loc[3] = MIN2(src_loc[3], dst_loc[3]); 549 dst_loc[2] = src_loc[2]; 550 dst_loc[3] = src_loc[3]; 551} 552 553static void renderer_copy_texture(struct xorg_renderer *r, 554 struct pipe_texture *src, 555 float sx1, float sy1, 556 float sx2, float sy2, 557 struct pipe_texture *dst, 558 float dx1, float dy1, 559 float dx2, float dy2) 560{ 561 struct pipe_context *pipe = r->pipe; 562 struct pipe_screen *screen = pipe->screen; 563 struct pipe_buffer *buf; 564 struct pipe_surface *dst_surf = screen->get_tex_surface( 565 screen, dst, 0, 0, 0, 566 PIPE_BUFFER_USAGE_GPU_WRITE); 567 float s0, t0, s1, t1; 568 struct xorg_shader shader; 569 570 assert(src->width[0] != 0); 571 assert(src->height[0] != 0); 572 assert(dst->width[0] != 0); 573 assert(dst->height[0] != 0); 574 575#if 1 576 s0 = sx1 / src->width[0]; 577 s1 = sx2 / src->width[0]; 578 t0 = sy1 / src->height[0]; 579 t1 = sy2 / src->height[0]; 580#else 581 s0 = 0; 582 s1 = 1; 583 t0 = 0; 584 t1 = 1; 585#endif 586 587#if 0 588 debug_printf("copy texture src=[%f, %f, %f, %f], dst=[%f, %f, %f, %f], tex=[%f, %f, %f, %f]\n", 589 sx1, sy1, sx2, sy2, dx1, dy1, dx2, dy2, 590 s0, t0, s1, t1); 591#endif 592 593 assert(screen->is_format_supported(screen, dst_surf->format, 594 PIPE_TEXTURE_2D, 595 PIPE_TEXTURE_USAGE_RENDER_TARGET, 596 0)); 597 598 599 /* set misc state we care about */ 600 { 601 struct pipe_blend_state blend; 602 memset(&blend, 0, sizeof(blend)); 603 blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE; 604 blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE; 605 blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO; 606 blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO; 607 blend.colormask = PIPE_MASK_RGBA; 608 cso_set_blend(r->cso, &blend); 609 } 610 611 /* sampler */ 612 { 613 struct pipe_sampler_state sampler; 614 memset(&sampler, 0, sizeof(sampler)); 615 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 616 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 617 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 618 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; 619 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST; 620 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST; 621 sampler.normalized_coords = 1; 622 cso_single_sampler(r->cso, 0, &sampler); 623 cso_single_sampler_done(r->cso); 624 } 625 626 renderer_bind_destination(r, dst_surf); 627 628 /* texture */ 629 cso_set_sampler_textures(r->cso, 1, &src); 630 631 renderer_bind_rasterizer(r); 632 633 /* shaders */ 634 shader = xorg_shaders_get(r->shaders, 635 VS_COMPOSITE, 636 FS_COMPOSITE); 637 cso_set_vertex_shader_handle(r->cso, shader.vs); 638 cso_set_fragment_shader_handle(r->cso, shader.fs); 639 640 setup_fs_constant_buffer(r); 641 642 /* draw quad */ 643 buf = setup_vertex_data_tex(r, 644 dx1, dy1, 645 dx2, dy2, 646 s0, t0, s1, t1, 647 0.0f); 648 649 if (buf) { 650 util_draw_vertex_buffer(r->pipe, buf, 0, 651 PIPE_PRIM_QUADS, 652 4, /* verts */ 653 2); /* attribs/vert */ 654 655 pipe_buffer_reference(&buf, NULL); 656 } 657 658 pipe_surface_reference(&dst_surf, NULL); 659} 660 661static struct pipe_texture * 662create_sampler_texture(struct xorg_renderer *r, 663 struct pipe_texture *src) 664{ 665 enum pipe_format format; 666 struct pipe_context *pipe = r->pipe; 667 struct pipe_screen *screen = pipe->screen; 668 struct pipe_texture *pt; 669 struct pipe_texture templ; 670 671 pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL); 672 673 /* the coming in texture should already have that invariance */ 674 debug_assert(screen->is_format_supported(screen, src->format, 675 PIPE_TEXTURE_2D, 676 PIPE_TEXTURE_USAGE_SAMPLER, 0)); 677 678 format = src->format; 679 680 memset(&templ, 0, sizeof(templ)); 681 templ.target = PIPE_TEXTURE_2D; 682 templ.format = format; 683 templ.last_level = 0; 684 templ.width[0] = src->width[0]; 685 templ.height[0] = src->height[0]; 686 templ.depth[0] = 1; 687 pf_get_block(format, &templ.block); 688 templ.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER; 689 690 pt = screen->texture_create(screen, &templ); 691 692 debug_assert(!pt || pipe_is_referenced(&pt->reference)); 693 694 if (!pt) 695 return NULL; 696 697 { 698 /* copy source framebuffer surface into texture */ 699 struct pipe_surface *ps_read = screen->get_tex_surface( 700 screen, src, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_READ); 701 struct pipe_surface *ps_tex = screen->get_tex_surface( 702 screen, pt, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_WRITE ); 703 if (pipe->surface_copy) { 704 pipe->surface_copy(pipe, 705 ps_tex, /* dest */ 706 0, 0, /* destx/y */ 707 ps_read, 708 0, 0, src->width[0], src->height[0]); 709 } else { 710 util_surface_copy(pipe, FALSE, 711 ps_tex, /* dest */ 712 0, 0, /* destx/y */ 713 ps_read, 714 0, 0, src->width[0], src->height[0]); 715 } 716 pipe_surface_reference(&ps_read, NULL); 717 pipe_surface_reference(&ps_tex, NULL); 718 } 719 720 return pt; 721} 722 723 724void renderer_copy_pixmap(struct xorg_renderer *r, 725 struct exa_pixmap_priv *dst_priv, int dx, int dy, 726 struct exa_pixmap_priv *src_priv, int sx, int sy, 727 int width, int height) 728{ 729 float dst_loc[4], src_loc[4]; 730 float dst_bounds[4], src_bounds[4]; 731 float src_shift[4], dst_shift[4], shift[4]; 732 struct pipe_texture *dst = dst_priv->tex; 733 struct pipe_texture *src = src_priv->tex; 734 735 if (r->pipe->is_texture_referenced(r->pipe, src, 0, 0) & 736 PIPE_REFERENCED_FOR_WRITE) 737 r->pipe->flush(r->pipe, PIPE_FLUSH_RENDER_CACHE, NULL); 738 739 dst_loc[0] = dx; 740 dst_loc[1] = dy; 741 dst_loc[2] = width; 742 dst_loc[3] = height; 743 dst_bounds[0] = 0.f; 744 dst_bounds[1] = 0.f; 745 dst_bounds[2] = dst->width[0]; 746 dst_bounds[3] = dst->height[0]; 747 748 src_loc[0] = sx; 749 src_loc[1] = sy; 750 src_loc[2] = width; 751 src_loc[3] = height; 752 src_bounds[0] = 0.f; 753 src_bounds[1] = 0.f; 754 src_bounds[2] = src->width[0]; 755 src_bounds[3] = src->height[0]; 756 757 bound_rect(src_loc, src_bounds, src_shift); 758 bound_rect(dst_loc, dst_bounds, dst_shift); 759 shift[0] = src_shift[0] - dst_shift[0]; 760 shift[1] = src_shift[1] - dst_shift[1]; 761 762 if (shift[0] < 0) 763 shift_rectx(src_loc, src_bounds, -shift[0]); 764 else 765 shift_rectx(dst_loc, dst_bounds, shift[0]); 766 767 if (shift[1] < 0) 768 shift_recty(src_loc, src_bounds, -shift[1]); 769 else 770 shift_recty(dst_loc, dst_bounds, shift[1]); 771 772 sync_size(src_loc, dst_loc); 773 774 if (src_loc[2] >= 0 && src_loc[3] >= 0 && 775 dst_loc[2] >= 0 && dst_loc[3] >= 0) { 776 struct pipe_texture *temp_src = src; 777 778 if (src == dst) 779 temp_src = create_sampler_texture(r, src); 780 781 renderer_copy_texture(r, 782 temp_src, 783 src_loc[0], 784 src_loc[1], 785 src_loc[0] + src_loc[2], 786 src_loc[1] + src_loc[3], 787 dst, 788 dst_loc[0], 789 dst_loc[1], 790 dst_loc[0] + dst_loc[2], 791 dst_loc[1] + dst_loc[3]); 792 793 if (src == dst) 794 pipe_texture_reference(&temp_src, NULL); 795 } 796} 797 798void renderer_draw_yuv(struct xorg_renderer *r, 799 int src_x, int src_y, int src_w, int src_h, 800 int dst_x, int dst_y, int dst_w, int dst_h, 801 struct pipe_texture **textures) 802{ 803 struct pipe_context *pipe = r->pipe; 804 struct pipe_buffer *buf = 0; 805 806 buf = setup_vertex_data_yuv(r, 807 src_x, src_y, src_w, src_h, 808 dst_x, dst_y, dst_w, dst_h, 809 textures); 810 811 if (buf) { 812 const int num_attribs = 2; /*pos + tex coord*/ 813 814 util_draw_vertex_buffer(pipe, buf, 0, 815 PIPE_PRIM_QUADS, 816 4, /* verts */ 817 num_attribs); /* attribs/vert */ 818 819 pipe_buffer_reference(&buf, NULL); 820 } 821} 822 823void renderer_begin_solid(struct xorg_renderer *r) 824{ 825 r->buffer_size = 0; 826 r->attrs_per_vertex = 2; 827} 828 829void renderer_solid(struct xorg_renderer *r, 830 int x0, int y0, 831 int x1, int y1, 832 float *color) 833{ 834 /* 835 debug_printf("solid rect[(%d, %d), (%d, %d)], rgba[%f, %f, %f, %f]\n", 836 x0, y0, x1, y1, color[0], color[1], color[2], color[3]);*/ 837 838 renderer_draw_conditional(r, 4 * 8); 839 840 /* 1st vertex */ 841 add_vertex_color(r, x0, y0, color); 842 /* 2nd vertex */ 843 add_vertex_color(r, x1, y0, color); 844 /* 3rd vertex */ 845 add_vertex_color(r, x1, y1, color); 846 /* 4th vertex */ 847 add_vertex_color(r, x0, y1, color); 848} 849 850void renderer_draw_flush(struct xorg_renderer *r) 851{ 852 renderer_draw_conditional(r, 0); 853} 854 855void renderer_begin_textures(struct xorg_renderer *r, 856 struct pipe_texture **textures, 857 int num_textures) 858{ 859 r->attrs_per_vertex = 1 + num_textures; 860 r->buffer_size = 0; 861} 862 863void renderer_texture(struct xorg_renderer *r, 864 int *pos, 865 int width, int height, 866 struct pipe_texture **textures, 867 int num_textures, 868 float *src_matrix, 869 float *mask_matrix) 870{ 871 872#if 0 873 if (src_matrix) { 874 debug_printf("src_matrix = \n"); 875 debug_printf("%f, %f, %f\n", src_matrix[0], src_matrix[1], src_matrix[2]); 876 debug_printf("%f, %f, %f\n", src_matrix[3], src_matrix[4], src_matrix[5]); 877 debug_printf("%f, %f, %f\n", src_matrix[6], src_matrix[7], src_matrix[8]); 878 } 879 if (mask_matrix) { 880 debug_printf("mask_matrix = \n"); 881 debug_printf("%f, %f, %f\n", mask_matrix[0], mask_matrix[1], mask_matrix[2]); 882 debug_printf("%f, %f, %f\n", mask_matrix[3], mask_matrix[4], mask_matrix[5]); 883 debug_printf("%f, %f, %f\n", mask_matrix[6], mask_matrix[7], mask_matrix[8]); 884 } 885#endif 886 887 switch(r->attrs_per_vertex) { 888 case 2: 889 renderer_draw_conditional(r, 4 * 8); 890 add_vertex_data1(r, 891 pos[0], pos[1], /* src */ 892 pos[4], pos[5], /* dst */ 893 width, height, 894 textures[0], src_matrix); 895 break; 896 case 3: 897 renderer_draw_conditional(r, 4 * 12); 898 add_vertex_data2(r, 899 pos[0], pos[1], /* src */ 900 pos[2], pos[3], /* mask */ 901 pos[4], pos[5], /* dst */ 902 width, height, 903 textures[0], textures[1], 904 src_matrix, mask_matrix); 905 break; 906 default: 907 debug_assert(!"Unsupported number of textures"); 908 break; 909 } 910} 911