xorg_renderer.c revision 8b0c217f2bc123bffd25cc4977d6abb1b3fa8186
1#include "xorg_exa.h" 2#include "xorg_renderer.h" 3 4#include "xorg_exa_tgsi.h" 5 6#include "cso_cache/cso_context.h" 7#include "util/u_draw_quad.h" 8#include "util/u_math.h" 9#include "util/u_memory.h" 10#include "util/u_rect.h" 11#include "util/u_sampler.h" 12#include "util/u_surface.h" 13 14#include "util/u_inlines.h" 15 16#include <math.h> 17 18#define floatsEqual(x, y) (fabs(x - y) <= 0.00001f * MIN2(fabs(x), fabs(y))) 19#define floatIsZero(x) (floatsEqual((x) + 1, 1)) 20 21#define NUM_COMPONENTS 4 22 23static INLINE boolean is_affine(float *matrix) 24{ 25 return floatIsZero(matrix[2]) && floatIsZero(matrix[5]) 26 && floatsEqual(matrix[8], 1); 27} 28static INLINE void map_point(float *mat, float x, float y, 29 float *out_x, float *out_y) 30{ 31 if (!mat) { 32 *out_x = x; 33 *out_y = y; 34 return; 35 } 36 37 *out_x = mat[0]*x + mat[3]*y + mat[6]; 38 *out_y = mat[1]*x + mat[4]*y + mat[7]; 39 if (!is_affine(mat)) { 40 float w = 1/(mat[2]*x + mat[5]*y + mat[8]); 41 *out_x *= w; 42 *out_y *= w; 43 } 44} 45 46static INLINE struct pipe_resource * 47renderer_buffer_create(struct xorg_renderer *r) 48{ 49 struct pipe_resource *buf = 50 pipe_user_buffer_create(r->pipe->screen, 51 r->buffer, 52 sizeof(float)* 53 r->buffer_size, 54/* XXX was: PIPE_BUFFER_USAGE_PIXEL/PIPE_BUFFER_USAGE_GPU_WRITE even though this is a vertex buffer??? */ 55 PIPE_BIND_VERTEX_BUFFER); 56 r->buffer_size = 0; 57 58 return buf; 59} 60 61static INLINE void 62renderer_draw(struct xorg_renderer *r) 63{ 64 struct pipe_context *pipe = r->pipe; 65 struct pipe_resource *buf = 0; 66 int num_verts = r->buffer_size/(r->attrs_per_vertex * NUM_COMPONENTS); 67 68 if (!r->buffer_size) 69 return; 70 71 buf = renderer_buffer_create(r); 72 73 74 if (buf) { 75 cso_set_vertex_elements(r->cso, r->attrs_per_vertex, r->velems); 76 77 util_draw_vertex_buffer(pipe, buf, 0, 78 PIPE_PRIM_QUADS, 79 num_verts, /* verts */ 80 r->attrs_per_vertex); /* attribs/vert */ 81 82 pipe_resource_reference(&buf, NULL); 83 } 84} 85 86static INLINE void 87renderer_draw_conditional(struct xorg_renderer *r, 88 int next_batch) 89{ 90 if (r->buffer_size + next_batch >= BUF_SIZE || 91 (next_batch == 0 && r->buffer_size)) { 92 renderer_draw(r); 93 } 94} 95 96static void 97renderer_init_state(struct xorg_renderer *r) 98{ 99 struct pipe_depth_stencil_alpha_state dsa; 100 struct pipe_rasterizer_state raster; 101 unsigned i; 102 103 /* set common initial clip state */ 104 memset(&dsa, 0, sizeof(struct pipe_depth_stencil_alpha_state)); 105 cso_set_depth_stencil_alpha(r->cso, &dsa); 106 107 108 /* XXX: move to renderer_init_state? */ 109 memset(&raster, 0, sizeof(struct pipe_rasterizer_state)); 110 raster.gl_rasterization_rules = 1; 111 cso_set_rasterizer(r->cso, &raster); 112 113 /* vertex elements state */ 114 memset(&r->velems[0], 0, sizeof(r->velems[0]) * 3); 115 for (i = 0; i < 3; i++) { 116 r->velems[i].src_offset = i * 4 * sizeof(float); 117 r->velems[i].instance_divisor = 0; 118 r->velems[i].vertex_buffer_index = 0; 119 r->velems[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 120 } 121} 122 123 124static INLINE void 125add_vertex_color(struct xorg_renderer *r, 126 float x, float y, 127 float color[4]) 128{ 129 float *vertex = r->buffer + r->buffer_size; 130 131 vertex[0] = x; 132 vertex[1] = y; 133 vertex[2] = 0.f; /*z*/ 134 vertex[3] = 1.f; /*w*/ 135 136 vertex[4] = color[0]; /*r*/ 137 vertex[5] = color[1]; /*g*/ 138 vertex[6] = color[2]; /*b*/ 139 vertex[7] = color[3]; /*a*/ 140 141 r->buffer_size += 8; 142} 143 144static INLINE void 145add_vertex_1tex(struct xorg_renderer *r, 146 float x, float y, float s, float t) 147{ 148 float *vertex = r->buffer + r->buffer_size; 149 150 vertex[0] = x; 151 vertex[1] = y; 152 vertex[2] = 0.f; /*z*/ 153 vertex[3] = 1.f; /*w*/ 154 155 vertex[4] = s; /*s*/ 156 vertex[5] = t; /*t*/ 157 vertex[6] = 0.f; /*r*/ 158 vertex[7] = 1.f; /*q*/ 159 160 r->buffer_size += 8; 161} 162 163static void 164add_vertex_data1(struct xorg_renderer *r, 165 float srcX, float srcY, float dstX, float dstY, 166 float width, float height, 167 struct pipe_resource *src, float *src_matrix) 168{ 169 float s0, t0, s1, t1, s2, t2, s3, t3; 170 float pt0[2], pt1[2], pt2[2], pt3[2]; 171 172 pt0[0] = srcX; 173 pt0[1] = srcY; 174 pt1[0] = (srcX + width); 175 pt1[1] = srcY; 176 pt2[0] = (srcX + width); 177 pt2[1] = (srcY + height); 178 pt3[0] = srcX; 179 pt3[1] = (srcY + height); 180 181 if (src_matrix) { 182 map_point(src_matrix, pt0[0], pt0[1], &pt0[0], &pt0[1]); 183 map_point(src_matrix, pt1[0], pt1[1], &pt1[0], &pt1[1]); 184 map_point(src_matrix, pt2[0], pt2[1], &pt2[0], &pt2[1]); 185 map_point(src_matrix, pt3[0], pt3[1], &pt3[0], &pt3[1]); 186 } 187 188 s0 = pt0[0] / src->width0; 189 s1 = pt1[0] / src->width0; 190 s2 = pt2[0] / src->width0; 191 s3 = pt3[0] / src->width0; 192 t0 = pt0[1] / src->height0; 193 t1 = pt1[1] / src->height0; 194 t2 = pt2[1] / src->height0; 195 t3 = pt3[1] / src->height0; 196 197 /* 1st vertex */ 198 add_vertex_1tex(r, dstX, dstY, s0, t0); 199 /* 2nd vertex */ 200 add_vertex_1tex(r, dstX + width, dstY, s1, t1); 201 /* 3rd vertex */ 202 add_vertex_1tex(r, dstX + width, dstY + height, s2, t2); 203 /* 4th vertex */ 204 add_vertex_1tex(r, dstX, dstY + height, s3, t3); 205} 206 207 208static INLINE void 209add_vertex_2tex(struct xorg_renderer *r, 210 float x, float y, 211 float s0, float t0, float s1, float t1) 212{ 213 float *vertex = r->buffer + r->buffer_size; 214 215 vertex[0] = x; 216 vertex[1] = y; 217 vertex[2] = 0.f; /*z*/ 218 vertex[3] = 1.f; /*w*/ 219 220 vertex[4] = s0; /*s*/ 221 vertex[5] = t0; /*t*/ 222 vertex[6] = 0.f; /*r*/ 223 vertex[7] = 1.f; /*q*/ 224 225 vertex[8] = s1; /*s*/ 226 vertex[9] = t1; /*t*/ 227 vertex[10] = 0.f; /*r*/ 228 vertex[11] = 1.f; /*q*/ 229 230 r->buffer_size += 12; 231} 232 233static void 234add_vertex_data2(struct xorg_renderer *r, 235 float srcX, float srcY, float maskX, float maskY, 236 float dstX, float dstY, float width, float height, 237 struct pipe_resource *src, 238 struct pipe_resource *mask, 239 float *src_matrix, float *mask_matrix) 240{ 241 float src_s0, src_t0, src_s1, src_t1; 242 float mask_s0, mask_t0, mask_s1, mask_t1; 243 float spt0[2], spt1[2]; 244 float mpt0[2], mpt1[2]; 245 246 spt0[0] = srcX; 247 spt0[1] = srcY; 248 spt1[0] = srcX + width; 249 spt1[1] = srcY + height; 250 251 mpt0[0] = maskX; 252 mpt0[1] = maskY; 253 mpt1[0] = maskX + width; 254 mpt1[1] = maskY + height; 255 256 if (src_matrix) { 257 map_point(src_matrix, spt0[0], spt0[1], &spt0[0], &spt0[1]); 258 map_point(src_matrix, spt1[0], spt1[1], &spt1[0], &spt1[1]); 259 } 260 261 if (mask_matrix) { 262 map_point(mask_matrix, mpt0[0], mpt0[1], &mpt0[0], &mpt0[1]); 263 map_point(mask_matrix, mpt1[0], mpt1[1], &mpt1[0], &mpt1[1]); 264 } 265 266 src_s0 = spt0[0] / src->width0; 267 src_t0 = spt0[1] / src->height0; 268 src_s1 = spt1[0] / src->width0; 269 src_t1 = spt1[1] / src->height0; 270 271 mask_s0 = mpt0[0] / mask->width0; 272 mask_t0 = mpt0[1] / mask->height0; 273 mask_s1 = mpt1[0] / mask->width0; 274 mask_t1 = mpt1[1] / mask->height0; 275 276 /* 1st vertex */ 277 add_vertex_2tex(r, dstX, dstY, 278 src_s0, src_t0, mask_s0, mask_t0); 279 /* 2nd vertex */ 280 add_vertex_2tex(r, dstX + width, dstY, 281 src_s1, src_t0, mask_s1, mask_t0); 282 /* 3rd vertex */ 283 add_vertex_2tex(r, dstX + width, dstY + height, 284 src_s1, src_t1, mask_s1, mask_t1); 285 /* 4th vertex */ 286 add_vertex_2tex(r, dstX, dstY + height, 287 src_s0, src_t1, mask_s0, mask_t1); 288} 289 290static struct pipe_resource * 291setup_vertex_data_yuv(struct xorg_renderer *r, 292 float srcX, float srcY, float srcW, float srcH, 293 float dstX, float dstY, float dstW, float dstH, 294 struct pipe_resource **tex) 295{ 296 float s0, t0, s1, t1; 297 float spt0[2], spt1[2]; 298 299 spt0[0] = srcX; 300 spt0[1] = srcY; 301 spt1[0] = srcX + srcW; 302 spt1[1] = srcY + srcH; 303 304 s0 = spt0[0] / tex[0]->width0; 305 t0 = spt0[1] / tex[0]->height0; 306 s1 = spt1[0] / tex[0]->width0; 307 t1 = spt1[1] / tex[0]->height0; 308 309 /* 1st vertex */ 310 add_vertex_1tex(r, dstX, dstY, s0, t0); 311 /* 2nd vertex */ 312 add_vertex_1tex(r, dstX + dstW, dstY, 313 s1, t0); 314 /* 3rd vertex */ 315 add_vertex_1tex(r, dstX + dstW, dstY + dstH, 316 s1, t1); 317 /* 4th vertex */ 318 add_vertex_1tex(r, dstX, dstY + dstH, 319 s0, t1); 320 321 return renderer_buffer_create(r); 322} 323 324 325 326/* Set up framebuffer, viewport and vertex shader constant buffer 327 * state for a particular destinaton surface. In all our rendering, 328 * these concepts are linked. 329 */ 330void renderer_bind_destination(struct xorg_renderer *r, 331 struct pipe_surface *surface, 332 int width, 333 int height ) 334{ 335 336 struct pipe_framebuffer_state fb; 337 struct pipe_viewport_state viewport; 338 339 /* Framebuffer uses actual surface width/height 340 */ 341 memset(&fb, 0, sizeof fb); 342 fb.width = surface->width; 343 fb.height = surface->height; 344 fb.nr_cbufs = 1; 345 fb.cbufs[0] = surface; 346 fb.zsbuf = 0; 347 348 /* Viewport just touches the bit we're interested in: 349 */ 350 viewport.scale[0] = width / 2.f; 351 viewport.scale[1] = height / 2.f; 352 viewport.scale[2] = 1.0; 353 viewport.scale[3] = 1.0; 354 viewport.translate[0] = width / 2.f; 355 viewport.translate[1] = height / 2.f; 356 viewport.translate[2] = 0.0; 357 viewport.translate[3] = 0.0; 358 359 /* Constant buffer set up to match viewport dimensions: 360 */ 361 if (r->fb_width != width || 362 r->fb_height != height) 363 { 364 float vs_consts[8] = { 365 2.f/width, 2.f/height, 1, 1, 366 -1, -1, 0, 0 367 }; 368 369 r->fb_width = width; 370 r->fb_height = height; 371 372 renderer_set_constants(r, PIPE_SHADER_VERTEX, 373 vs_consts, sizeof vs_consts); 374 } 375 376 cso_set_framebuffer(r->cso, &fb); 377 cso_set_viewport(r->cso, &viewport); 378} 379 380 381struct xorg_renderer * renderer_create(struct pipe_context *pipe) 382{ 383 struct xorg_renderer *renderer = CALLOC_STRUCT(xorg_renderer); 384 385 renderer->pipe = pipe; 386 renderer->cso = cso_create_context(pipe); 387 renderer->shaders = xorg_shaders_create(renderer); 388 389 renderer_init_state(renderer); 390 391 return renderer; 392} 393 394void renderer_destroy(struct xorg_renderer *r) 395{ 396 struct pipe_resource **vsbuf = &r->vs_const_buffer; 397 struct pipe_resource **fsbuf = &r->fs_const_buffer; 398 399 if (*vsbuf) 400 pipe_resource_reference(vsbuf, NULL); 401 402 if (*fsbuf) 403 pipe_resource_reference(fsbuf, NULL); 404 405 if (r->shaders) { 406 xorg_shaders_destroy(r->shaders); 407 r->shaders = NULL; 408 } 409 410 if (r->cso) { 411 cso_release_all(r->cso); 412 cso_destroy_context(r->cso); 413 r->cso = NULL; 414 } 415} 416 417 418 419 420 421void renderer_set_constants(struct xorg_renderer *r, 422 int shader_type, 423 const float *params, 424 int param_bytes) 425{ 426 struct pipe_resource **cbuf = 427 (shader_type == PIPE_SHADER_VERTEX) ? &r->vs_const_buffer : 428 &r->fs_const_buffer; 429 430 pipe_resource_reference(cbuf, NULL); 431 *cbuf = pipe_buffer_create(r->pipe->screen, 432 PIPE_BIND_CONSTANT_BUFFER, 433 param_bytes); 434 435 if (*cbuf) { 436 pipe_buffer_write(r->pipe, *cbuf, 437 0, param_bytes, params); 438 } 439 r->pipe->set_constant_buffer(r->pipe, shader_type, 0, *cbuf); 440} 441 442 443void renderer_copy_prepare(struct xorg_renderer *r, 444 struct pipe_surface *dst_surface, 445 struct pipe_resource *src_texture) 446{ 447 struct pipe_context *pipe = r->pipe; 448 struct pipe_screen *screen = pipe->screen; 449 struct xorg_shader shader; 450 451 assert(screen->is_format_supported(screen, dst_surface->format, 452 PIPE_TEXTURE_2D, 453 PIPE_BIND_RENDER_TARGET, 454 0)); 455 (void) screen; 456 457 458 /* set misc state we care about */ 459 { 460 struct pipe_blend_state blend; 461 memset(&blend, 0, sizeof(blend)); 462 blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE; 463 blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE; 464 blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO; 465 blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO; 466 blend.rt[0].colormask = PIPE_MASK_RGBA; 467 cso_set_blend(r->cso, &blend); 468 } 469 470 /* sampler */ 471 { 472 struct pipe_sampler_state sampler; 473 memset(&sampler, 0, sizeof(sampler)); 474 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 475 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 476 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 477 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; 478 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST; 479 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST; 480 sampler.normalized_coords = 1; 481 cso_single_sampler(r->cso, 0, &sampler); 482 cso_single_sampler_done(r->cso); 483 } 484 485 renderer_bind_destination(r, dst_surface, 486 dst_surface->width, 487 dst_surface->height); 488 489 /* texture/sampler view */ 490 { 491 struct pipe_sampler_view templ; 492 struct pipe_sampler_view *src_view; 493 u_sampler_view_default_template(&templ, 494 src_texture, 495 src_texture->format); 496 src_view = pipe->create_sampler_view(pipe, src_texture, &templ); 497 cso_set_fragment_sampler_views(r->cso, 1, &src_view); 498 pipe_sampler_view_reference(&src_view, NULL); 499 } 500 501 /* shaders */ 502 shader = xorg_shaders_get(r->shaders, 503 VS_COMPOSITE, 504 FS_COMPOSITE); 505 cso_set_vertex_shader_handle(r->cso, shader.vs); 506 cso_set_fragment_shader_handle(r->cso, shader.fs); 507 508 r->buffer_size = 0; 509 r->attrs_per_vertex = 2; 510} 511 512struct pipe_resource * 513renderer_clone_texture(struct xorg_renderer *r, 514 struct pipe_resource *src) 515{ 516 enum pipe_format format; 517 struct pipe_context *pipe = r->pipe; 518 struct pipe_screen *screen = pipe->screen; 519 struct pipe_resource *pt; 520 struct pipe_resource templ; 521 522 if (pipe->is_resource_referenced(pipe, src, 0, 0) & 523 PIPE_REFERENCED_FOR_WRITE) 524 pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL); 525 526 /* the coming in texture should already have that invariance */ 527 debug_assert(screen->is_format_supported(screen, src->format, 528 PIPE_TEXTURE_2D, 529 PIPE_BIND_SAMPLER_VIEW, 0)); 530 531 format = src->format; 532 533 memset(&templ, 0, sizeof(templ)); 534 templ.target = PIPE_TEXTURE_2D; 535 templ.format = format; 536 templ.last_level = 0; 537 templ.width0 = src->width0; 538 templ.height0 = src->height0; 539 templ.depth0 = 1; 540 templ.bind = PIPE_BIND_SAMPLER_VIEW; 541 542 pt = screen->resource_create(screen, &templ); 543 544 debug_assert(!pt || pipe_is_referenced(&pt->reference)); 545 546 if (!pt) 547 return NULL; 548 549 { 550 /* copy source framebuffer surface into texture */ 551 struct pipe_surface *ps_read = screen->get_tex_surface( 552 screen, src, 0, 0, 0, PIPE_BIND_BLIT_SOURCE); 553 struct pipe_surface *ps_tex = screen->get_tex_surface( 554 screen, pt, 0, 0, 0, PIPE_BIND_BLIT_DESTINATION ); 555 if (pipe->surface_copy) { 556 pipe->surface_copy(pipe, 557 ps_tex, /* dest */ 558 0, 0, /* destx/y */ 559 ps_read, 560 0, 0, src->width0, src->height0); 561 } else { 562 util_surface_copy(pipe, FALSE, 563 ps_tex, /* dest */ 564 0, 0, /* destx/y */ 565 ps_read, 566 0, 0, src->width0, src->height0); 567 } 568 pipe_surface_reference(&ps_read, NULL); 569 pipe_surface_reference(&ps_tex, NULL); 570 } 571 572 return pt; 573} 574 575 576void renderer_copy_pixmap(struct xorg_renderer *r, 577 int dx, int dy, 578 int sx, int sy, 579 int width, int height, 580 float src_width, 581 float src_height) 582{ 583 float s0, t0, s1, t1; 584 float x0, y0, x1, y1; 585 586 587 /* XXX: could put the texcoord scaling calculation into the vertex 588 * shader. 589 */ 590 s0 = sx / src_width; 591 s1 = (sx + width) / src_width; 592 t0 = sy / src_height; 593 t1 = (sy + height) / src_height; 594 595 x0 = dx; 596 x1 = dx + width; 597 y0 = dy; 598 y1 = dy + height; 599 600 /* draw quad */ 601 renderer_draw_conditional(r, 4*8); 602 add_vertex_1tex(r, x0, y0, s0, t0); 603 add_vertex_1tex(r, x1, y0, s1, t0); 604 add_vertex_1tex(r, x1, y1, s1, t1); 605 add_vertex_1tex(r, x0, y1, s0, t1); 606} 607 608 609 610 611void renderer_draw_yuv(struct xorg_renderer *r, 612 int src_x, int src_y, int src_w, int src_h, 613 int dst_x, int dst_y, int dst_w, int dst_h, 614 struct pipe_resource **textures) 615{ 616 struct pipe_context *pipe = r->pipe; 617 struct pipe_resource *buf = 0; 618 619 buf = setup_vertex_data_yuv(r, 620 src_x, src_y, src_w, src_h, 621 dst_x, dst_y, dst_w, dst_h, 622 textures); 623 624 if (buf) { 625 const int num_attribs = 2; /*pos + tex coord*/ 626 627 cso_set_vertex_elements(r->cso, num_attribs, r->velems); 628 629 util_draw_vertex_buffer(pipe, buf, 0, 630 PIPE_PRIM_QUADS, 631 4, /* verts */ 632 num_attribs); /* attribs/vert */ 633 634 pipe_resource_reference(&buf, NULL); 635 } 636} 637 638void renderer_begin_solid(struct xorg_renderer *r) 639{ 640 r->buffer_size = 0; 641 r->attrs_per_vertex = 2; 642} 643 644void renderer_solid(struct xorg_renderer *r, 645 int x0, int y0, 646 int x1, int y1, 647 float *color) 648{ 649 /* 650 debug_printf("solid rect[(%d, %d), (%d, %d)], rgba[%f, %f, %f, %f]\n", 651 x0, y0, x1, y1, color[0], color[1], color[2], color[3]);*/ 652 653 renderer_draw_conditional(r, 4 * 8); 654 655 /* 1st vertex */ 656 add_vertex_color(r, x0, y0, color); 657 /* 2nd vertex */ 658 add_vertex_color(r, x1, y0, color); 659 /* 3rd vertex */ 660 add_vertex_color(r, x1, y1, color); 661 /* 4th vertex */ 662 add_vertex_color(r, x0, y1, color); 663} 664 665void renderer_draw_flush(struct xorg_renderer *r) 666{ 667 renderer_draw_conditional(r, 0); 668} 669 670void renderer_begin_textures(struct xorg_renderer *r, 671 int num_textures) 672{ 673 r->attrs_per_vertex = 1 + num_textures; 674 r->buffer_size = 0; 675} 676 677void renderer_texture(struct xorg_renderer *r, 678 int *pos, 679 int width, int height, 680 struct pipe_sampler_view **sampler_view, 681 int num_textures, 682 float *src_matrix, 683 float *mask_matrix) 684{ 685 686#if 0 687 if (src_matrix) { 688 debug_printf("src_matrix = \n"); 689 debug_printf("%f, %f, %f\n", src_matrix[0], src_matrix[1], src_matrix[2]); 690 debug_printf("%f, %f, %f\n", src_matrix[3], src_matrix[4], src_matrix[5]); 691 debug_printf("%f, %f, %f\n", src_matrix[6], src_matrix[7], src_matrix[8]); 692 } 693 if (mask_matrix) { 694 debug_printf("mask_matrix = \n"); 695 debug_printf("%f, %f, %f\n", mask_matrix[0], mask_matrix[1], mask_matrix[2]); 696 debug_printf("%f, %f, %f\n", mask_matrix[3], mask_matrix[4], mask_matrix[5]); 697 debug_printf("%f, %f, %f\n", mask_matrix[6], mask_matrix[7], mask_matrix[8]); 698 } 699#endif 700 701 switch(r->attrs_per_vertex) { 702 case 2: 703 renderer_draw_conditional(r, 4 * 8); 704 add_vertex_data1(r, 705 pos[0], pos[1], /* src */ 706 pos[4], pos[5], /* dst */ 707 width, height, 708 sampler_view[0]->texture, src_matrix); 709 break; 710 case 3: 711 renderer_draw_conditional(r, 4 * 12); 712 add_vertex_data2(r, 713 pos[0], pos[1], /* src */ 714 pos[2], pos[3], /* mask */ 715 pos[4], pos[5], /* dst */ 716 width, height, 717 sampler_view[0]->texture, sampler_view[1]->texture, 718 src_matrix, mask_matrix); 719 break; 720 default: 721 debug_assert(!"Unsupported number of textures"); 722 break; 723 } 724} 725