xorg_renderer.c revision d509f84543d0979e9bb53c20c195f378dd61e728
1#include "xorg_exa.h"
2#include "xorg_renderer.h"
3
4#include "xorg_exa_tgsi.h"
5
6#include "cso_cache/cso_context.h"
7#include "util/u_draw_quad.h"
8#include "util/u_math.h"
9#include "util/u_memory.h"
10#include "util/u_rect.h"
11
12#include "pipe/p_inlines.h"
13
14#include <math.h>
15
16enum AxisOrientation {
17   Y0_BOTTOM,
18   Y0_TOP
19};
20
21#define floatsEqual(x, y) (fabs(x - y) <= 0.00001f * MIN2(fabs(x), fabs(y)))
22#define floatIsZero(x) (floatsEqual((x) + 1, 1))
23
24#define NUM_COMPONENTS 4
25
26static INLINE boolean is_affine(float *matrix)
27{
28   return floatIsZero(matrix[2]) && floatIsZero(matrix[5])
29      && floatsEqual(matrix[8], 1);
30}
31static INLINE void map_point(float *mat, float x, float y,
32                             float *out_x, float *out_y)
33{
34   if (!mat) {
35      *out_x = x;
36      *out_y = y;
37      return;
38   }
39
40   *out_x = mat[0]*x + mat[3]*y + mat[6];
41   *out_y = mat[1]*x + mat[4]*y + mat[7];
42   if (!is_affine(mat)) {
43      float w = 1/(mat[2]*x + mat[5]*y + mat[8]);
44      *out_x *= w;
45      *out_y *= w;
46   }
47}
48
49static INLINE struct pipe_buffer *
50renderer_buffer_create(struct xorg_renderer *r)
51{
52   struct pipe_buffer *buf =
53      pipe_user_buffer_create(r->pipe->screen,
54                              r->buffer,
55                              sizeof(float)*
56                              r->buffer_size);
57   r->buffer_size = 0;
58
59   return buf;
60}
61
62static INLINE void
63renderer_draw(struct xorg_renderer *r)
64{
65   struct pipe_context *pipe = r->pipe;
66   struct pipe_buffer *buf = 0;
67   int num_verts = r->buffer_size/(r->attrs_per_vertex * NUM_COMPONENTS);
68
69   if (!r->buffer_size)
70      return;
71
72   buf = renderer_buffer_create(r);
73
74
75   if (buf) {
76      util_draw_vertex_buffer(pipe, buf, 0,
77                              PIPE_PRIM_QUADS,
78                              num_verts,  /* verts */
79                              r->attrs_per_vertex); /* attribs/vert */
80
81      pipe_buffer_reference(&buf, NULL);
82   }
83}
84
85static INLINE void
86renderer_draw_conditional(struct xorg_renderer *r,
87                          int next_batch)
88{
89   if (r->buffer_size + next_batch >= BUF_SIZE ||
90       (next_batch == 0 && r->buffer_size)) {
91      renderer_draw(r);
92   }
93}
94
95static void
96renderer_init_state(struct xorg_renderer *r)
97{
98   struct pipe_depth_stencil_alpha_state dsa;
99
100   /* set common initial clip state */
101   memset(&dsa, 0, sizeof(struct pipe_depth_stencil_alpha_state));
102   cso_set_depth_stencil_alpha(r->cso, &dsa);
103}
104
105
106static INLINE void
107add_vertex_color(struct xorg_renderer *r,
108                 float x, float y,
109                 float color[4])
110{
111   float *vertex = r->buffer + r->buffer_size;
112
113   vertex[0] = x;
114   vertex[1] = y;
115   vertex[2] = 0.f; /*z*/
116   vertex[3] = 1.f; /*w*/
117
118   vertex[4] = color[0]; /*r*/
119   vertex[5] = color[1]; /*g*/
120   vertex[6] = color[2]; /*b*/
121   vertex[7] = color[3]; /*a*/
122
123   r->buffer_size += 8;
124}
125
126static INLINE void
127add_vertex_1tex(struct xorg_renderer *r,
128                float x, float y, float s, float t)
129{
130   float *vertex = r->buffer + r->buffer_size;
131
132   vertex[0] = x;
133   vertex[1] = y;
134   vertex[2] = 0.f; /*z*/
135   vertex[3] = 1.f; /*w*/
136
137   vertex[4] = s;   /*s*/
138   vertex[5] = t;   /*t*/
139   vertex[6] = 0.f; /*r*/
140   vertex[7] = 1.f; /*q*/
141
142   r->buffer_size += 8;
143}
144
145static void
146add_vertex_data1(struct xorg_renderer *r,
147                 float srcX, float srcY,  float dstX, float dstY,
148                 float width, float height,
149                 struct pipe_texture *src, float *src_matrix)
150{
151   float s0, t0, s1, t1, s2, t2, s3, t3;
152   float pt0[2], pt1[2], pt2[2], pt3[2];
153
154   pt0[0] = srcX;
155   pt0[1] = srcY;
156   pt1[0] = (srcX + width);
157   pt1[1] = srcY;
158   pt2[0] = (srcX + width);
159   pt2[1] = (srcY + height);
160   pt3[0] = srcX;
161   pt3[1] = (srcY + height);
162
163   if (src_matrix) {
164      map_point(src_matrix, pt0[0], pt0[1], &pt0[0], &pt0[1]);
165      map_point(src_matrix, pt1[0], pt1[1], &pt1[0], &pt1[1]);
166      map_point(src_matrix, pt2[0], pt2[1], &pt2[0], &pt2[1]);
167      map_point(src_matrix, pt3[0], pt3[1], &pt3[0], &pt3[1]);
168   }
169
170   s0 =  pt0[0] / src->width0;
171   s1 =  pt1[0] / src->width0;
172   s2 =  pt2[0] / src->width0;
173   s3 =  pt3[0] / src->width0;
174   t0 =  pt0[1] / src->height0;
175   t1 =  pt1[1] / src->height0;
176   t2 =  pt2[1] / src->height0;
177   t3 =  pt3[1] / src->height0;
178
179   /* 1st vertex */
180   add_vertex_1tex(r, dstX, dstY, s0, t0);
181   /* 2nd vertex */
182   add_vertex_1tex(r, dstX + width, dstY, s1, t1);
183   /* 3rd vertex */
184   add_vertex_1tex(r, dstX + width, dstY + height, s2, t2);
185   /* 4th vertex */
186   add_vertex_1tex(r, dstX, dstY + height, s3, t3);
187}
188
189static struct pipe_buffer *
190setup_vertex_data_tex(struct xorg_renderer *r,
191                      float x0, float y0, float x1, float y1,
192                      float s0, float t0, float s1, float t1,
193                      float z)
194{
195   /* 1st vertex */
196   add_vertex_1tex(r, x0, y0, s0, t0);
197   /* 2nd vertex */
198   add_vertex_1tex(r, x1, y0, s1, t0);
199   /* 3rd vertex */
200   add_vertex_1tex(r, x1, y1, s1, t1);
201   /* 4th vertex */
202   add_vertex_1tex(r, x0, y1, s0, t1);
203
204   return renderer_buffer_create(r);
205}
206
207static INLINE void
208add_vertex_2tex(struct xorg_renderer *r,
209                float x, float y,
210                float s0, float t0, float s1, float t1)
211{
212   float *vertex = r->buffer + r->buffer_size;
213
214   vertex[0] = x;
215   vertex[1] = y;
216   vertex[2] = 0.f; /*z*/
217   vertex[3] = 1.f; /*w*/
218
219   vertex[4] = s0;  /*s*/
220   vertex[5] = t0;  /*t*/
221   vertex[6] = 0.f; /*r*/
222   vertex[7] = 1.f; /*q*/
223
224   vertex[8] = s1;  /*s*/
225   vertex[9] = t1;  /*t*/
226   vertex[10] = 0.f; /*r*/
227   vertex[11] = 1.f; /*q*/
228
229   r->buffer_size += 12;
230}
231
232static void
233add_vertex_data2(struct xorg_renderer *r,
234                 float srcX, float srcY, float maskX, float maskY,
235                 float dstX, float dstY, float width, float height,
236                 struct pipe_texture *src,
237                 struct pipe_texture *mask,
238                 float *src_matrix, float *mask_matrix)
239{
240   float src_s0, src_t0, src_s1, src_t1;
241   float mask_s0, mask_t0, mask_s1, mask_t1;
242   float spt0[2], spt1[2];
243   float mpt0[2], mpt1[2];
244
245   spt0[0] = srcX;
246   spt0[1] = srcY;
247   spt1[0] = srcX + width;
248   spt1[1] = srcY + height;
249
250   mpt0[0] = maskX;
251   mpt0[1] = maskY;
252   mpt1[0] = maskX + width;
253   mpt1[1] = maskY + height;
254
255   if (src_matrix) {
256      map_point(src_matrix, spt0[0], spt0[1], &spt0[0], &spt0[1]);
257      map_point(src_matrix, spt1[0], spt1[1], &spt1[0], &spt1[1]);
258   }
259
260   if (mask_matrix) {
261      map_point(mask_matrix, mpt0[0], mpt0[1], &mpt0[0], &mpt0[1]);
262      map_point(mask_matrix, mpt1[0], mpt1[1], &mpt1[0], &mpt1[1]);
263   }
264
265   src_s0 = spt0[0] / src->width0;
266   src_t0 = spt0[1] / src->height0;
267   src_s1 = spt1[0] / src->width0;
268   src_t1 = spt1[1] / src->height0;
269
270   mask_s0 = mpt0[0] / mask->width0;
271   mask_t0 = mpt0[1] / mask->height0;
272   mask_s1 = mpt1[0] / mask->width0;
273   mask_t1 = mpt1[1] / mask->height0;
274
275   /* 1st vertex */
276   add_vertex_2tex(r, dstX, dstY,
277                   src_s0, src_t0, mask_s0, mask_t0);
278   /* 2nd vertex */
279   add_vertex_2tex(r, dstX + width, dstY,
280                   src_s1, src_t0, mask_s1, mask_t0);
281   /* 3rd vertex */
282   add_vertex_2tex(r, dstX + width, dstY + height,
283                   src_s1, src_t1, mask_s1, mask_t1);
284   /* 4th vertex */
285   add_vertex_2tex(r, dstX, dstY + height,
286                   src_s0, src_t1, mask_s0, mask_t1);
287}
288
289static struct pipe_buffer *
290setup_vertex_data_yuv(struct xorg_renderer *r,
291                      float srcX, float srcY, float srcW, float srcH,
292                      float dstX, float dstY, float dstW, float dstH,
293                      struct pipe_texture **tex)
294{
295   float s0, t0, s1, t1;
296   float spt0[2], spt1[2];
297
298   spt0[0] = srcX;
299   spt0[1] = srcY;
300   spt1[0] = srcX + srcW;
301   spt1[1] = srcY + srcH;
302
303   s0 = spt0[0] / tex[0]->width0;
304   t0 = spt0[1] / tex[0]->height0;
305   s1 = spt1[0] / tex[0]->width0;
306   t1 = spt1[1] / tex[0]->height0;
307
308   /* 1st vertex */
309   add_vertex_1tex(r, dstX, dstY, s0, t0);
310   /* 2nd vertex */
311   add_vertex_1tex(r, dstX + dstW, dstY,
312                   s1, t0);
313   /* 3rd vertex */
314   add_vertex_1tex(r, dstX + dstW, dstY + dstH,
315                   s1, t1);
316   /* 4th vertex */
317   add_vertex_1tex(r, dstX, dstY + dstH,
318                   s0, t1);
319
320   return renderer_buffer_create(r);
321}
322
323
324
325static void
326set_viewport(struct xorg_renderer *r, int width, int height,
327             enum AxisOrientation orientation)
328{
329   struct pipe_viewport_state viewport;
330   float y_scale = (orientation == Y0_BOTTOM) ? -2.f : 2.f;
331
332   viewport.scale[0] =  width / 2.f;
333   viewport.scale[1] =  height / y_scale;
334   viewport.scale[2] =  1.0;
335   viewport.scale[3] =  1.0;
336   viewport.translate[0] = width / 2.f;
337   viewport.translate[1] = height / 2.f;
338   viewport.translate[2] = 0.0;
339   viewport.translate[3] = 0.0;
340
341   cso_set_viewport(r->cso, &viewport);
342}
343
344
345
346struct xorg_renderer * renderer_create(struct pipe_context *pipe)
347{
348   struct xorg_renderer *renderer = CALLOC_STRUCT(xorg_renderer);
349
350   renderer->pipe = pipe;
351   renderer->cso = cso_create_context(pipe);
352   renderer->shaders = xorg_shaders_create(renderer);
353
354   renderer_init_state(renderer);
355
356   return renderer;
357}
358
359void renderer_destroy(struct xorg_renderer *r)
360{
361   struct pipe_constant_buffer *vsbuf = &r->vs_const_buffer;
362   struct pipe_constant_buffer *fsbuf = &r->fs_const_buffer;
363
364   if (vsbuf && vsbuf->buffer)
365      pipe_buffer_reference(&vsbuf->buffer, NULL);
366
367   if (fsbuf && fsbuf->buffer)
368      pipe_buffer_reference(&fsbuf->buffer, NULL);
369
370   if (r->shaders) {
371      xorg_shaders_destroy(r->shaders);
372      r->shaders = NULL;
373   }
374
375   if (r->cso) {
376      cso_release_all(r->cso);
377      cso_destroy_context(r->cso);
378      r->cso = NULL;
379   }
380}
381
382void renderer_bind_framebuffer(struct xorg_renderer *r,
383                               struct exa_pixmap_priv *priv)
384{
385   unsigned i;
386   struct pipe_framebuffer_state state;
387   struct pipe_surface *surface = xorg_gpu_surface(r->pipe->screen, priv);
388   memset(&state, 0, sizeof(struct pipe_framebuffer_state));
389
390   state.width  = priv->tex->width0;
391   state.height = priv->tex->height0;
392
393   state.nr_cbufs = 1;
394   state.cbufs[0] = surface;
395   for (i = 1; i < PIPE_MAX_COLOR_BUFS; ++i)
396      state.cbufs[i] = 0;
397
398   /* currently we don't use depth/stencil */
399   state.zsbuf = 0;
400
401   cso_set_framebuffer(r->cso, &state);
402
403   /* we do fire and forget for the framebuffer, this is the forget part */
404   pipe_surface_reference(&surface, NULL);
405}
406
407void renderer_bind_viewport(struct xorg_renderer *r,
408                            struct exa_pixmap_priv *dst)
409{
410   int width = dst->tex->width0;
411   int height = dst->tex->height0;
412
413   /*debug_printf("Bind viewport (%d, %d)\n", width, height);*/
414
415   set_viewport(r, width, height, Y0_TOP);
416}
417
418void renderer_bind_rasterizer(struct xorg_renderer *r)
419{
420   struct pipe_rasterizer_state raster;
421
422   /* XXX: move to renderer_init_state? */
423   memset(&raster, 0, sizeof(struct pipe_rasterizer_state));
424   raster.gl_rasterization_rules = 1;
425   cso_set_rasterizer(r->cso, &raster);
426}
427
428void renderer_set_constants(struct xorg_renderer *r,
429                            int shader_type,
430                            const float *params,
431                            int param_bytes)
432{
433   struct pipe_constant_buffer *cbuf =
434      (shader_type == PIPE_SHADER_VERTEX) ? &r->vs_const_buffer :
435      &r->fs_const_buffer;
436
437   pipe_buffer_reference(&cbuf->buffer, NULL);
438   cbuf->buffer = pipe_buffer_create(r->pipe->screen, 16,
439                                     PIPE_BUFFER_USAGE_CONSTANT,
440                                     param_bytes);
441
442   if (cbuf->buffer) {
443      pipe_buffer_write(r->pipe->screen, cbuf->buffer,
444                        0, param_bytes, params);
445   }
446   r->pipe->set_constant_buffer(r->pipe, shader_type, 0, cbuf);
447}
448
449static void
450setup_vs_constant_buffer(struct xorg_renderer *r,
451                         int width, int height)
452{
453   const int param_bytes = 8 * sizeof(float);
454   float vs_consts[8] = {
455      2.f/width, 2.f/height, 1, 1,
456      -1, -1, 0, 0
457   };
458   renderer_set_constants(r, PIPE_SHADER_VERTEX,
459                          vs_consts, param_bytes);
460}
461
462static void
463setup_fs_constant_buffer(struct xorg_renderer *r)
464{
465   const int param_bytes = 4 * sizeof(float);
466   const float fs_consts[8] = {
467      0, 0, 0, 1,
468   };
469   renderer_set_constants(r, PIPE_SHADER_FRAGMENT,
470                          fs_consts, param_bytes);
471}
472
473static INLINE void shift_rectx(float coords[4],
474                               const float *bounds,
475                               const float shift)
476{
477   coords[0] += shift;
478   coords[2] -= shift;
479   if (bounds) {
480      coords[2] = MIN2(coords[2], bounds[2]);
481      /* bound x/y + width/height */
482      if ((coords[0] + coords[2]) > (bounds[0] + bounds[2])) {
483         coords[2] = (bounds[0] + bounds[2]) - coords[0];
484      }
485   }
486}
487
488static INLINE void shift_recty(float coords[4],
489                               const float *bounds,
490                               const float shift)
491{
492   coords[1] += shift;
493   coords[3] -= shift;
494   if (bounds) {
495      coords[3] = MIN2(coords[3], bounds[3]);
496      if ((coords[1] + coords[3]) > (bounds[1] + bounds[3])) {
497         coords[3] = (bounds[1] + bounds[3]) - coords[1];
498      }
499   }
500}
501
502static INLINE void bound_rect(float coords[4],
503                              const float bounds[4],
504                              float shift[4])
505{
506   /* if outside the bounds */
507   if (coords[0] > (bounds[0] + bounds[2]) ||
508       coords[1] > (bounds[1] + bounds[3]) ||
509       (coords[0] + coords[2]) < bounds[0] ||
510       (coords[1] + coords[3]) < bounds[1]) {
511      coords[0] = 0.f;
512      coords[1] = 0.f;
513      coords[2] = 0.f;
514      coords[3] = 0.f;
515      shift[0] = 0.f;
516      shift[1] = 0.f;
517      return;
518   }
519
520   /* bound x */
521   if (coords[0] < bounds[0]) {
522      shift[0] = bounds[0] - coords[0];
523      coords[2] -= shift[0];
524      coords[0] = bounds[0];
525   } else
526      shift[0] = 0.f;
527
528   /* bound y */
529   if (coords[1] < bounds[1]) {
530      shift[1] = bounds[1] - coords[1];
531      coords[3] -= shift[1];
532      coords[1] = bounds[1];
533   } else
534      shift[1] = 0.f;
535
536   shift[2] = bounds[2] - coords[2];
537   shift[3] = bounds[3] - coords[3];
538   /* bound width/height */
539   coords[2] = MIN2(coords[2], bounds[2]);
540   coords[3] = MIN2(coords[3], bounds[3]);
541
542   /* bound x/y + width/height */
543   if ((coords[0] + coords[2]) > (bounds[0] + bounds[2])) {
544      coords[2] = (bounds[0] + bounds[2]) - coords[0];
545   }
546   if ((coords[1] + coords[3]) > (bounds[1] + bounds[3])) {
547      coords[3] = (bounds[1] + bounds[3]) - coords[1];
548   }
549
550   /* if outside the bounds */
551   if ((coords[0] + coords[2]) < bounds[0] ||
552       (coords[1] + coords[3]) < bounds[1]) {
553      coords[0] = 0.f;
554      coords[1] = 0.f;
555      coords[2] = 0.f;
556      coords[3] = 0.f;
557      return;
558   }
559}
560
561static INLINE void sync_size(float *src_loc, float *dst_loc)
562{
563   src_loc[2] = MIN2(src_loc[2], dst_loc[2]);
564   src_loc[3] = MIN2(src_loc[3], dst_loc[3]);
565   dst_loc[2] = src_loc[2];
566   dst_loc[3] = src_loc[3];
567}
568
569static void renderer_copy_texture(struct xorg_renderer *r,
570                                  struct pipe_texture *src,
571                                  float sx1, float sy1,
572                                  float sx2, float sy2,
573                                  struct pipe_texture *dst,
574                                  float dx1, float dy1,
575                                  float dx2, float dy2)
576{
577   struct pipe_context *pipe = r->pipe;
578   struct pipe_screen *screen = pipe->screen;
579   struct pipe_buffer *buf;
580   struct pipe_surface *dst_surf = screen->get_tex_surface(
581      screen, dst, 0, 0, 0,
582      PIPE_BUFFER_USAGE_GPU_WRITE);
583   struct pipe_framebuffer_state fb;
584   float s0, t0, s1, t1;
585   struct xorg_shader shader;
586
587   assert(src->width0 != 0);
588   assert(src->height0 != 0);
589   assert(dst->width0 != 0);
590   assert(dst->height0 != 0);
591
592#if 1
593   s0 = sx1 / src->width0;
594   s1 = sx2 / src->width0;
595   t0 = sy1 / src->height0;
596   t1 = sy2 / src->height0;
597#else
598   s0 = 0;
599   s1 = 1;
600   t0 = 0;
601   t1 = 1;
602#endif
603
604#if 0
605   debug_printf("copy texture src=[%f, %f, %f, %f], dst=[%f, %f, %f, %f], tex=[%f, %f, %f, %f]\n",
606                sx1, sy1, sx2, sy2, dx1, dy1, dx2, dy2,
607                s0, t0, s1, t1);
608#endif
609
610   assert(screen->is_format_supported(screen, dst_surf->format,
611                                      PIPE_TEXTURE_2D,
612                                      PIPE_TEXTURE_USAGE_RENDER_TARGET,
613                                      0));
614
615   /* save state (restored below) */
616   cso_save_blend(r->cso);
617   cso_save_samplers(r->cso);
618   cso_save_sampler_textures(r->cso);
619   cso_save_framebuffer(r->cso);
620   cso_save_fragment_shader(r->cso);
621   cso_save_vertex_shader(r->cso);
622
623   cso_save_viewport(r->cso);
624
625
626   /* set misc state we care about */
627   {
628      struct pipe_blend_state blend;
629      memset(&blend, 0, sizeof(blend));
630      blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE;
631      blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE;
632      blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
633      blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
634      blend.colormask = PIPE_MASK_RGBA;
635      cso_set_blend(r->cso, &blend);
636   }
637
638   /* sampler */
639   {
640      struct pipe_sampler_state sampler;
641      memset(&sampler, 0, sizeof(sampler));
642      sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
643      sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
644      sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
645      sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
646      sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
647      sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
648      sampler.normalized_coords = 1;
649      cso_single_sampler(r->cso, 0, &sampler);
650      cso_single_sampler_done(r->cso);
651   }
652
653   set_viewport(r, dst_surf->width, dst_surf->height, Y0_TOP);
654
655   /* texture */
656   cso_set_sampler_textures(r->cso, 1, &src);
657
658   renderer_bind_rasterizer(r);
659
660   /* shaders */
661   shader = xorg_shaders_get(r->shaders,
662                             VS_COMPOSITE,
663                             FS_COMPOSITE);
664   cso_set_vertex_shader_handle(r->cso, shader.vs);
665   cso_set_fragment_shader_handle(r->cso, shader.fs);
666
667   /* drawing dest */
668   memset(&fb, 0, sizeof(fb));
669   fb.width = dst_surf->width;
670   fb.height = dst_surf->height;
671   fb.nr_cbufs = 1;
672   fb.cbufs[0] = dst_surf;
673   {
674      int i;
675      for (i = 1; i < PIPE_MAX_COLOR_BUFS; ++i)
676         fb.cbufs[i] = 0;
677   }
678   cso_set_framebuffer(r->cso, &fb);
679   setup_vs_constant_buffer(r, fb.width, fb.height);
680   setup_fs_constant_buffer(r);
681
682   /* draw quad */
683   buf = setup_vertex_data_tex(r,
684                               dx1, dy1,
685                               dx2, dy2,
686                               s0, t0, s1, t1,
687                               0.0f);
688
689   if (buf) {
690      util_draw_vertex_buffer(r->pipe, buf, 0,
691                              PIPE_PRIM_QUADS,
692                              4,  /* verts */
693                              2); /* attribs/vert */
694
695      pipe_buffer_reference(&buf, NULL);
696   }
697
698   /* restore state we changed */
699   cso_restore_blend(r->cso);
700   cso_restore_samplers(r->cso);
701   cso_restore_sampler_textures(r->cso);
702   cso_restore_framebuffer(r->cso);
703   cso_restore_vertex_shader(r->cso);
704   cso_restore_fragment_shader(r->cso);
705   cso_restore_viewport(r->cso);
706
707   pipe_surface_reference(&dst_surf, NULL);
708}
709
710static struct pipe_texture *
711create_sampler_texture(struct xorg_renderer *r,
712                       struct pipe_texture *src)
713{
714   enum pipe_format format;
715   struct pipe_context *pipe = r->pipe;
716   struct pipe_screen *screen = pipe->screen;
717   struct pipe_texture *pt;
718   struct pipe_texture templ;
719
720   pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
721
722   /* the coming in texture should already have that invariance */
723   debug_assert(screen->is_format_supported(screen, src->format,
724                                            PIPE_TEXTURE_2D,
725                                            PIPE_TEXTURE_USAGE_SAMPLER, 0));
726
727   format = src->format;
728
729   memset(&templ, 0, sizeof(templ));
730   templ.target = PIPE_TEXTURE_2D;
731   templ.format = format;
732   templ.last_level = 0;
733   templ.width0 = src->width0;
734   templ.height0 = src->height0;
735   templ.depth0 = 1;
736   pf_get_block(format, &templ.block);
737   templ.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER;
738
739   pt = screen->texture_create(screen, &templ);
740
741   debug_assert(!pt || pipe_is_referenced(&pt->reference));
742
743   if (!pt)
744      return NULL;
745
746   {
747      /* copy source framebuffer surface into texture */
748      struct pipe_surface *ps_read = screen->get_tex_surface(
749         screen, src, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_READ);
750      struct pipe_surface *ps_tex = screen->get_tex_surface(
751         screen, pt, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_WRITE );
752      if (pipe->surface_copy) {
753         pipe->surface_copy(pipe,
754                ps_tex, /* dest */
755                0, 0, /* destx/y */
756                ps_read,
757                0, 0, src->width0, src->height0);
758      } else {
759          util_surface_copy(pipe, FALSE,
760                ps_tex, /* dest */
761                0, 0, /* destx/y */
762                ps_read,
763                0, 0, src->width0, src->height0);
764      }
765      pipe_surface_reference(&ps_read, NULL);
766      pipe_surface_reference(&ps_tex, NULL);
767   }
768
769   return pt;
770}
771
772
773void renderer_copy_pixmap(struct xorg_renderer *r,
774                          struct exa_pixmap_priv *dst_priv, int dx, int dy,
775                          struct exa_pixmap_priv *src_priv, int sx, int sy,
776                          int width, int height)
777{
778   float dst_loc[4], src_loc[4];
779   float dst_bounds[4], src_bounds[4];
780   float src_shift[4], dst_shift[4], shift[4];
781   struct pipe_texture *dst = dst_priv->tex;
782   struct pipe_texture *src = src_priv->tex;
783
784   if (r->pipe->is_texture_referenced(r->pipe, src, 0, 0) &
785       PIPE_REFERENCED_FOR_WRITE)
786      r->pipe->flush(r->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
787
788   dst_loc[0] = dx;
789   dst_loc[1] = dy;
790   dst_loc[2] = width;
791   dst_loc[3] = height;
792   dst_bounds[0] = 0.f;
793   dst_bounds[1] = 0.f;
794   dst_bounds[2] = dst->width0;
795   dst_bounds[3] = dst->height0;
796
797   src_loc[0] = sx;
798   src_loc[1] = sy;
799   src_loc[2] = width;
800   src_loc[3] = height;
801   src_bounds[0] = 0.f;
802   src_bounds[1] = 0.f;
803   src_bounds[2] = src->width0;
804   src_bounds[3] = src->height0;
805
806   bound_rect(src_loc, src_bounds, src_shift);
807   bound_rect(dst_loc, dst_bounds, dst_shift);
808   shift[0] = src_shift[0] - dst_shift[0];
809   shift[1] = src_shift[1] - dst_shift[1];
810
811   if (shift[0] < 0)
812      shift_rectx(src_loc, src_bounds, -shift[0]);
813   else
814      shift_rectx(dst_loc, dst_bounds, shift[0]);
815
816   if (shift[1] < 0)
817      shift_recty(src_loc, src_bounds, -shift[1]);
818   else
819      shift_recty(dst_loc, dst_bounds, shift[1]);
820
821   sync_size(src_loc, dst_loc);
822
823   if (src_loc[2] >= 0 && src_loc[3] >= 0 &&
824       dst_loc[2] >= 0 && dst_loc[3] >= 0) {
825      struct pipe_texture *temp_src = src;
826
827      if (src == dst)
828         temp_src = create_sampler_texture(r, src);
829
830      renderer_copy_texture(r,
831                            temp_src,
832                            src_loc[0],
833                            src_loc[1],
834                            src_loc[0] + src_loc[2],
835                            src_loc[1] + src_loc[3],
836                            dst,
837                            dst_loc[0],
838                            dst_loc[1],
839                            dst_loc[0] + dst_loc[2],
840                            dst_loc[1] + dst_loc[3]);
841
842      if (src == dst)
843         pipe_texture_reference(&temp_src, NULL);
844   }
845}
846
847void renderer_draw_yuv(struct xorg_renderer *r,
848                       int src_x, int src_y, int src_w, int src_h,
849                       int dst_x, int dst_y, int dst_w, int dst_h,
850                       struct pipe_texture **textures)
851{
852   struct pipe_context *pipe = r->pipe;
853   struct pipe_buffer *buf = 0;
854
855   buf = setup_vertex_data_yuv(r,
856                               src_x, src_y, src_w, src_h,
857                               dst_x, dst_y, dst_w, dst_h,
858                               textures);
859
860   if (buf) {
861      const int num_attribs = 2; /*pos + tex coord*/
862
863      util_draw_vertex_buffer(pipe, buf, 0,
864                              PIPE_PRIM_QUADS,
865                              4,  /* verts */
866                              num_attribs); /* attribs/vert */
867
868      pipe_buffer_reference(&buf, NULL);
869   }
870}
871
872void renderer_begin_solid(struct xorg_renderer *r)
873{
874   r->buffer_size = 0;
875   r->attrs_per_vertex = 2;
876}
877
878void renderer_solid(struct xorg_renderer *r,
879                    int x0, int y0,
880                    int x1, int y1,
881                    float *color)
882{
883   /*
884   debug_printf("solid rect[(%d, %d), (%d, %d)], rgba[%f, %f, %f, %f]\n",
885   x0, y0, x1, y1, color[0], color[1], color[2], color[3]);*/
886
887   renderer_draw_conditional(r, 4 * 8);
888
889   /* 1st vertex */
890   add_vertex_color(r, x0, y0, color);
891   /* 2nd vertex */
892   add_vertex_color(r, x1, y0, color);
893   /* 3rd vertex */
894   add_vertex_color(r, x1, y1, color);
895   /* 4th vertex */
896   add_vertex_color(r, x0, y1, color);
897}
898
899void renderer_draw_flush(struct xorg_renderer *r)
900{
901   renderer_draw_conditional(r, 0);
902}
903
904void renderer_begin_textures(struct xorg_renderer *r,
905                             struct pipe_texture **textures,
906                             int num_textures)
907{
908   r->attrs_per_vertex = 1 + num_textures;
909   r->buffer_size = 0;
910}
911
912void renderer_texture(struct xorg_renderer *r,
913                      int *pos,
914                      int width, int height,
915                      struct pipe_texture **textures,
916                      int num_textures,
917                      float *src_matrix,
918                      float *mask_matrix)
919{
920
921#if 0
922   if (src_matrix) {
923      debug_printf("src_matrix = \n");
924      debug_printf("%f, %f, %f\n", src_matrix[0], src_matrix[1], src_matrix[2]);
925      debug_printf("%f, %f, %f\n", src_matrix[3], src_matrix[4], src_matrix[5]);
926      debug_printf("%f, %f, %f\n", src_matrix[6], src_matrix[7], src_matrix[8]);
927   }
928   if (mask_matrix) {
929      debug_printf("mask_matrix = \n");
930      debug_printf("%f, %f, %f\n", mask_matrix[0], mask_matrix[1], mask_matrix[2]);
931      debug_printf("%f, %f, %f\n", mask_matrix[3], mask_matrix[4], mask_matrix[5]);
932      debug_printf("%f, %f, %f\n", mask_matrix[6], mask_matrix[7], mask_matrix[8]);
933   }
934#endif
935
936   switch(r->attrs_per_vertex) {
937   case 2:
938      renderer_draw_conditional(r, 4 * 8);
939      add_vertex_data1(r,
940                       pos[0], pos[1], /* src */
941                       pos[4], pos[5], /* dst */
942                       width, height,
943                       textures[0], src_matrix);
944      break;
945   case 3:
946      renderer_draw_conditional(r, 4 * 12);
947      add_vertex_data2(r,
948                       pos[0], pos[1], /* src */
949                       pos[2], pos[3], /* mask */
950                       pos[4], pos[5], /* dst */
951                       width, height,
952                       textures[0], textures[1],
953                       src_matrix, mask_matrix);
954      break;
955   default:
956      debug_assert(!"Unsupported number of textures");
957      break;
958   }
959}
960