lower_ubo_reference.cpp revision a75f2681d26aecad185895c1c2f13dd542281ff9
1/*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24/**
25 * \file lower_ubo_reference.cpp
26 *
27 * IR lower pass to replace dereferences of variables in a uniform
28 * buffer object with usage of ir_binop_ubo_load expressions, each of
29 * which can read data up to the size of a vec4.
30 *
31 * This relieves drivers of the responsibility to deal with tricky UBO
32 * layout issues like std140 structures and row_major matrices on
33 * their own.
34 */
35
36#include "ir.h"
37#include "ir_builder.h"
38#include "ir_rvalue_visitor.h"
39#include "main/macros.h"
40
41using namespace ir_builder;
42
43namespace {
44class lower_ubo_reference_visitor : public ir_rvalue_enter_visitor {
45public:
46   lower_ubo_reference_visitor(struct gl_shader *shader)
47   : shader(shader)
48   {
49   }
50
51   void handle_rvalue(ir_rvalue **rvalue);
52   void emit_ubo_loads(ir_dereference *deref, ir_variable *base_offset,
53		       unsigned int deref_offset);
54   ir_expression *ubo_load(const struct glsl_type *type,
55			   ir_rvalue *offset);
56
57   void *mem_ctx;
58   struct gl_shader *shader;
59   struct gl_uniform_buffer_variable *ubo_var;
60   unsigned uniform_block;
61   bool progress;
62};
63
64static inline unsigned int
65align(unsigned int a, unsigned int align)
66{
67   return (a + align - 1) / align * align;
68}
69
70void
71lower_ubo_reference_visitor::handle_rvalue(ir_rvalue **rvalue)
72{
73   if (!*rvalue)
74      return;
75
76   ir_dereference *deref = (*rvalue)->as_dereference();
77   if (!deref)
78      return;
79
80   ir_variable *var = deref->variable_referenced();
81   if (!var || var->uniform_block == -1)
82      return;
83
84   mem_ctx = ralloc_parent(*rvalue);
85   uniform_block = var->uniform_block;
86   struct gl_uniform_block *block = &shader->UniformBlocks[uniform_block];
87   this->ubo_var = &block->Uniforms[var->location];
88   ir_rvalue *offset = new(mem_ctx) ir_constant(0u);
89   unsigned const_offset = 0;
90   bool row_major = ubo_var->RowMajor;
91
92   /* Calculate the offset to the start of the region of the UBO
93    * dereferenced by *rvalue.  This may be a variable offset if an
94    * array dereference has a variable index.
95    */
96   while (deref) {
97      switch (deref->ir_type) {
98      case ir_type_dereference_variable: {
99	 const_offset += ubo_var->Offset;
100	 deref = NULL;
101	 break;
102      }
103
104      case ir_type_dereference_array: {
105	 ir_dereference_array *deref_array = (ir_dereference_array *)deref;
106	 unsigned array_stride;
107	 if (deref_array->array->type->is_matrix() && row_major) {
108	    /* When loading a vector out of a row major matrix, the
109	     * step between the columns (vectors) is the size of a
110	     * float, while the step between the rows (elements of a
111	     * vector) is handled below in emit_ubo_loads.
112	     */
113	    array_stride = 4;
114	 } else {
115	    array_stride = deref_array->type->std140_size(row_major);
116	    array_stride = align(array_stride, 16);
117	 }
118
119	 ir_constant *const_index = deref_array->array_index->as_constant();
120	 if (const_index) {
121	    const_offset += array_stride * const_index->value.i[0];
122	 } else {
123	    offset = add(offset,
124			 mul(deref_array->array_index,
125			     new(mem_ctx) ir_constant(array_stride)));
126	 }
127	 deref = deref_array->array->as_dereference();
128	 break;
129      }
130
131      case ir_type_dereference_record: {
132	 ir_dereference_record *deref_record = (ir_dereference_record *)deref;
133	 const glsl_type *struct_type = deref_record->record->type;
134	 unsigned intra_struct_offset = 0;
135
136	 unsigned max_field_align = 16;
137	 for (unsigned int i = 0; i < struct_type->length; i++) {
138	    const glsl_type *type = struct_type->fields.structure[i].type;
139	    unsigned field_align = type->std140_base_alignment(row_major);
140	    max_field_align = MAX2(field_align, max_field_align);
141	    intra_struct_offset = align(intra_struct_offset, field_align);
142
143	    if (strcmp(struct_type->fields.structure[i].name,
144		       deref_record->field) == 0)
145	       break;
146	    intra_struct_offset += type->std140_size(row_major);
147	 }
148
149	 const_offset = align(const_offset, max_field_align);
150	 const_offset += intra_struct_offset;
151
152	 deref = deref_record->record->as_dereference();
153	 break;
154      }
155      default:
156	 assert(!"not reached");
157	 deref = NULL;
158	 break;
159      }
160   }
161
162   /* Now that we've calculated the offset to the start of the
163    * dereference, walk over the type and emit loads into a temporary.
164    */
165   const glsl_type *type = (*rvalue)->type;
166   ir_variable *load_var = new(mem_ctx) ir_variable(type,
167						    "ubo_load_temp",
168						    ir_var_temporary);
169   base_ir->insert_before(load_var);
170
171   ir_variable *load_offset = new(mem_ctx) ir_variable(glsl_type::uint_type,
172						       "ubo_load_temp_offset",
173						       ir_var_temporary);
174   base_ir->insert_before(load_offset);
175   base_ir->insert_before(assign(load_offset, offset));
176
177   deref = new(mem_ctx) ir_dereference_variable(load_var);
178   emit_ubo_loads(deref, load_offset, const_offset);
179   *rvalue = deref;
180
181   progress = true;
182}
183
184ir_expression *
185lower_ubo_reference_visitor::ubo_load(const glsl_type *type,
186				      ir_rvalue *offset)
187{
188   return new(mem_ctx)
189      ir_expression(ir_binop_ubo_load,
190		    type,
191		    new(mem_ctx) ir_constant(this->uniform_block),
192		    offset);
193
194}
195
196/**
197 * Takes LHS and emits a series of assignments into its components
198 * from the UBO variable at variable_offset + deref_offset.
199 *
200 * Recursively calls itself to break the deref down to the point that
201 * the ir_binop_ubo_load expressions generated are contiguous scalars
202 * or vectors.
203 */
204void
205lower_ubo_reference_visitor::emit_ubo_loads(ir_dereference *deref,
206					    ir_variable *base_offset,
207					    unsigned int deref_offset)
208{
209   if (deref->type->is_record()) {
210      unsigned int field_offset = 0;
211
212      for (unsigned i = 0; i < deref->type->length; i++) {
213	 const struct glsl_struct_field *field =
214	    &deref->type->fields.structure[i];
215	 ir_dereference *field_deref =
216	    new(mem_ctx) ir_dereference_record(deref->clone(mem_ctx, NULL),
217					       field->name);
218
219	 field_offset =
220	    align(field_offset,
221		  field->type->std140_base_alignment(ubo_var->RowMajor));
222
223	 emit_ubo_loads(field_deref, base_offset, deref_offset + field_offset);
224
225	 field_offset += field->type->std140_size(ubo_var->RowMajor);
226      }
227      return;
228   }
229
230   if (deref->type->is_array()) {
231      unsigned array_stride =
232	 align(deref->type->fields.array->std140_size(ubo_var->RowMajor), 16);
233
234      for (unsigned i = 0; i < deref->type->length; i++) {
235	 ir_constant *element = new(mem_ctx) ir_constant(i);
236	 ir_dereference *element_deref =
237	    new(mem_ctx) ir_dereference_array(deref->clone(mem_ctx, NULL),
238					      element);
239	 emit_ubo_loads(element_deref, base_offset,
240			deref_offset + i * array_stride);
241      }
242      return;
243   }
244
245   if (deref->type->is_matrix()) {
246      for (unsigned i = 0; i < deref->type->matrix_columns; i++) {
247	 ir_constant *col = new(mem_ctx) ir_constant(i);
248	 ir_dereference *col_deref =
249	    new(mem_ctx) ir_dereference_array(deref->clone(mem_ctx, NULL),
250					      col);
251
252	 /* std140 always rounds the stride of arrays (and matrices)
253	  * to a vec4, so matrices are always 16 between columns/rows.
254	  */
255	 emit_ubo_loads(col_deref, base_offset, deref_offset + i * 16);
256      }
257      return;
258   }
259
260   assert(deref->type->is_scalar() ||
261	  deref->type->is_vector());
262
263   if (!ubo_var->RowMajor) {
264      ir_rvalue *offset = add(base_offset,
265			      new(mem_ctx) ir_constant(deref_offset));
266      base_ir->insert_before(assign(deref->clone(mem_ctx, NULL),
267				    ubo_load(deref->type, offset)));
268   } else {
269      /* We're dereffing a column out of a row-major matrix, so we
270       * gather the vector from each stored row.
271      */
272      assert(deref->type->base_type == GLSL_TYPE_FLOAT);
273      /* Matrices, row_major or not, are stored as if they were
274       * arrays of vectors of the appropriate size in std140.
275       * Arrays have their strides rounded up to a vec4, so the
276       * matrix stride is always 16.
277       */
278      unsigned matrix_stride = 16;
279
280      for (unsigned i = 0; i < deref->type->vector_elements; i++) {
281	 ir_rvalue *chan = new(mem_ctx) ir_constant((int)i);
282	 ir_dereference *deref_chan =
283	    new(mem_ctx) ir_dereference_array(deref->clone(mem_ctx, NULL),
284					      chan);
285
286	 ir_rvalue *chan_offset =
287	    add(base_offset,
288		new(mem_ctx) ir_constant(deref_offset + i * matrix_stride));
289
290	 base_ir->insert_before(assign(deref_chan,
291				       ubo_load(glsl_type::float_type,
292						chan_offset)));
293      }
294   }
295}
296
297} /* unnamed namespace */
298
299void
300lower_ubo_reference(struct gl_shader *shader, exec_list *instructions)
301{
302   lower_ubo_reference_visitor v(shader);
303
304   /* Loop over the instructions lowering references, because we take
305    * a deref of a UBO array using a UBO dereference as the index will
306    * produce a collection of instructions all of which have cloned
307    * UBO dereferences for that array index.
308    */
309   do {
310      v.progress = false;
311      visit_list_elements(&v, instructions);
312   } while (v.progress);
313}
314