main.cpp revision 116f1d4f95d8eb0a82b272016590549632c865b3
1/*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23#include <cstdlib>
24#include <cstdio>
25#include <getopt.h>
26
27#include <sys/types.h>
28#include <sys/stat.h>
29#include <fcntl.h>
30#include <unistd.h>
31
32#include "ast.h"
33#include "glsl_parser_extras.h"
34#include "glsl_parser.h"
35#include "ir_optimization.h"
36#include "ir_print_visitor.h"
37#include "program.h"
38
39/* Returned string will have 'ctx' as its talloc owner. */
40static char *
41load_text_file(void *ctx, const char *file_name)
42{
43	char *text = NULL;
44	struct stat st;
45	ssize_t total_read = 0;
46	int fd = open(file_name, O_RDONLY);
47
48	if (fd < 0) {
49		return NULL;
50	}
51
52	if (fstat(fd, & st) == 0) {
53	   text = (char *) talloc_size(ctx, st.st_size + 1);
54		if (text != NULL) {
55			do {
56				ssize_t bytes = read(fd, text + total_read,
57						     st.st_size - total_read);
58				if (bytes < 0) {
59					free(text);
60					text = NULL;
61					break;
62				}
63
64				if (bytes == 0) {
65					break;
66				}
67
68				total_read += bytes;
69			} while (total_read < st.st_size);
70
71			text[total_read] = '\0';
72		}
73	}
74
75	close(fd);
76
77	return text;
78}
79
80
81void
82usage_fail(const char *name)
83{
84      printf("%s <filename.frag|filename.vert>\n", name);
85      exit(EXIT_FAILURE);
86}
87
88
89int dump_ast = 0;
90int dump_hir = 0;
91int dump_lir = 0;
92int do_link = 0;
93
94const struct option compiler_opts[] = {
95   { "dump-ast", 0, &dump_ast, 1 },
96   { "dump-hir", 0, &dump_hir, 1 },
97   { "dump-lir", 0, &dump_lir, 1 },
98   { "link",     0, &do_link,  1 },
99   { NULL, 0, NULL, 0 }
100};
101
102static void
103steal_memory(ir_instruction *ir, void *new_ctx)
104{
105   talloc_steal(new_ctx, ir);
106}
107
108void
109compile_shader(struct gl_shader *shader)
110{
111   struct _mesa_glsl_parse_state *state;
112
113   state = talloc_zero(talloc_parent(shader), struct _mesa_glsl_parse_state);
114
115   switch (shader->Type) {
116   case GL_VERTEX_SHADER:   state->target = vertex_shader; break;
117   case GL_FRAGMENT_SHADER: state->target = fragment_shader; break;
118   case GL_GEOMETRY_SHADER: state->target = geometry_shader; break;
119   }
120
121   state->scanner = NULL;
122   state->translation_unit.make_empty();
123   state->symbols = new(shader) glsl_symbol_table;
124   state->info_log = talloc_strdup(shader, "");
125   state->error = false;
126   state->temp_index = 0;
127   state->loop_or_switch_nesting = NULL;
128   state->ARB_texture_rectangle_enable = true;
129
130   state->Const.MaxDrawBuffers = 2;
131
132   /* Create a new context for the preprocessor output.  Ultimately, this
133    * should probably be the parser context, but there isn't one yet.
134   */
135   const char *source = shader->Source;
136   state->error = preprocess(shader, &source, &state->info_log);
137
138   if (!state->error) {
139      _mesa_glsl_lexer_ctor(state, source);
140      _mesa_glsl_parse(state);
141      _mesa_glsl_lexer_dtor(state);
142   }
143
144   if (dump_ast) {
145      foreach_list_const(n, &state->translation_unit) {
146	 ast_node *ast = exec_node_data(ast_node, n, link);
147	 ast->print();
148      }
149      printf("\n\n");
150   }
151
152   shader->ir = new(shader) exec_list;
153   if (!state->error && !state->translation_unit.is_empty())
154      _mesa_ast_to_hir(shader->ir, state);
155
156   validate_ir_tree(shader->ir);
157
158   /* Print out the unoptimized IR. */
159   if (!state->error && dump_hir) {
160      _mesa_print_ir(shader->ir, state);
161   }
162
163   /* Optimization passes */
164   if (!state->error && !shader->ir->is_empty()) {
165      bool progress;
166      do {
167	 progress = false;
168
169	 progress = do_function_inlining(shader->ir) || progress;
170	 progress = do_if_simplification(shader->ir) || progress;
171	 progress = do_copy_propagation(shader->ir) || progress;
172	 progress = do_dead_code_local(shader->ir) || progress;
173	 progress = do_dead_code_unlinked(state, shader->ir) || progress;
174	 progress = do_constant_variable_unlinked(shader->ir) || progress;
175	 progress = do_constant_folding(shader->ir) || progress;
176	 progress = do_vec_index_to_swizzle(shader->ir) || progress;
177	 progress = do_swizzle_swizzle(shader->ir) || progress;
178      } while (progress);
179   }
180
181   validate_ir_tree(shader->ir);
182
183   /* Print out the resulting IR */
184   if (!state->error && dump_lir) {
185      _mesa_print_ir(shader->ir, state);
186   }
187
188   shader->symbols = state->symbols;
189   shader->CompileStatus = !state->error;
190
191   if (shader->InfoLog)
192      talloc_free(shader->InfoLog);
193
194   shader->InfoLog = state->info_log;
195
196   /* Retain any live IR, but trash the rest. */
197   foreach_list(node, shader->ir) {
198      visit_tree((ir_instruction *) node, steal_memory, shader);
199   }
200
201   talloc_free(state);
202
203   return;
204}
205
206int
207main(int argc, char **argv)
208{
209   int status = EXIT_SUCCESS;
210
211   int c;
212   int idx = 0;
213   while ((c = getopt_long(argc, argv, "", compiler_opts, &idx)) != -1)
214      /* empty */ ;
215
216
217   if (argc <= optind)
218      usage_fail(argv[0]);
219
220   struct gl_shader_program *whole_program;
221
222   whole_program = talloc_zero (NULL, struct gl_shader_program);
223   assert(whole_program != NULL);
224
225   for (/* empty */; argc > optind; optind++) {
226      whole_program->Shaders = (struct gl_shader **)
227	 talloc_realloc(whole_program, whole_program->Shaders,
228			struct gl_shader *, whole_program->NumShaders + 1);
229      assert(whole_program->Shaders != NULL);
230
231      struct gl_shader *shader = talloc_zero(whole_program, gl_shader);
232
233      whole_program->Shaders[whole_program->NumShaders] = shader;
234      whole_program->NumShaders++;
235
236      const unsigned len = strlen(argv[optind]);
237      if (len < 6)
238	 usage_fail(argv[0]);
239
240      const char *const ext = & argv[optind][len - 5];
241      if (strncmp(".vert", ext, 5) == 0)
242	 shader->Type = GL_VERTEX_SHADER;
243      else if (strncmp(".geom", ext, 5) == 0)
244	 shader->Type = GL_GEOMETRY_SHADER;
245      else if (strncmp(".frag", ext, 5) == 0)
246	 shader->Type = GL_FRAGMENT_SHADER;
247      else
248	 usage_fail(argv[0]);
249
250      shader->Source = load_text_file(whole_program, argv[optind]);
251      if (shader->Source == NULL) {
252	 printf("File \"%s\" does not exist.\n", argv[optind]);
253	 exit(EXIT_FAILURE);
254      }
255
256      compile_shader(shader);
257
258      if (!shader->CompileStatus) {
259	 printf("Info log for %s:\n%s\n", argv[optind], shader->InfoLog);
260	 status = EXIT_FAILURE;
261	 break;
262      }
263   }
264
265   if ((status == EXIT_SUCCESS) && do_link)  {
266      link_shaders(whole_program);
267      status = (whole_program->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE;
268   }
269
270   talloc_free(whole_program);
271   _mesa_glsl_release_types();
272
273   return status;
274}
275