main.cpp revision 25f51d3b9b8c36c41cd23d2797b6a06f6e27ff86
1/* 2 * Copyright © 2008, 2009 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 21 * DEALINGS IN THE SOFTWARE. 22 */ 23#include <cstdlib> 24#include <cstdio> 25#include <getopt.h> 26 27#include <sys/types.h> 28#include <sys/stat.h> 29#include <fcntl.h> 30#include <unistd.h> 31 32#include "ast.h" 33#include "glsl_parser_extras.h" 34#include "glsl_parser.h" 35#include "ir_optimization.h" 36#include "ir_print_visitor.h" 37#include "program.h" 38 39extern "C" struct gl_shader * 40_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type); 41 42/* Copied from shader_api.c for the stand-alone compiler. 43 */ 44struct gl_shader * 45_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type) 46{ 47 struct gl_shader *shader; 48 assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER); 49 shader = talloc_zero(NULL, struct gl_shader); 50 if (shader) { 51 shader->Type = type; 52 shader->Name = name; 53 shader->RefCount = 1; 54 } 55 return shader; 56} 57 58/* Returned string will have 'ctx' as its talloc owner. */ 59static char * 60load_text_file(void *ctx, const char *file_name) 61{ 62 char *text = NULL; 63 struct stat st; 64 ssize_t total_read = 0; 65 int fd = open(file_name, O_RDONLY); 66 67 if (fd < 0) { 68 return NULL; 69 } 70 71 if (fstat(fd, & st) == 0) { 72 text = (char *) talloc_size(ctx, st.st_size + 1); 73 if (text != NULL) { 74 do { 75 ssize_t bytes = read(fd, text + total_read, 76 st.st_size - total_read); 77 if (bytes < 0) { 78 free(text); 79 text = NULL; 80 break; 81 } 82 83 if (bytes == 0) { 84 break; 85 } 86 87 total_read += bytes; 88 } while (total_read < st.st_size); 89 90 text[total_read] = '\0'; 91 } 92 } 93 94 close(fd); 95 96 return text; 97} 98 99 100void 101usage_fail(const char *name) 102{ 103 printf("%s <filename.frag|filename.vert>\n", name); 104 exit(EXIT_FAILURE); 105} 106 107 108int dump_ast = 0; 109int dump_hir = 0; 110int dump_lir = 0; 111int do_link = 0; 112 113const struct option compiler_opts[] = { 114 { "dump-ast", 0, &dump_ast, 1 }, 115 { "dump-hir", 0, &dump_hir, 1 }, 116 { "dump-lir", 0, &dump_lir, 1 }, 117 { "link", 0, &do_link, 1 }, 118 { NULL, 0, NULL, 0 } 119}; 120 121static void 122steal_memory(ir_instruction *ir, void *new_ctx) 123{ 124 talloc_steal(new_ctx, ir); 125} 126 127void 128compile_shader(struct gl_shader *shader) 129{ 130 struct _mesa_glsl_parse_state *state; 131 struct gl_extensions ext; 132 133 state = talloc_zero(talloc_parent(shader), struct _mesa_glsl_parse_state); 134 135 switch (shader->Type) { 136 case GL_VERTEX_SHADER: state->target = vertex_shader; break; 137 case GL_FRAGMENT_SHADER: state->target = fragment_shader; break; 138 case GL_GEOMETRY_SHADER: state->target = geometry_shader; break; 139 } 140 141 state->scanner = NULL; 142 state->translation_unit.make_empty(); 143 state->symbols = new(shader) glsl_symbol_table; 144 state->info_log = talloc_strdup(shader, ""); 145 state->error = false; 146 state->loop_or_switch_nesting = NULL; 147 state->ARB_texture_rectangle_enable = true; 148 149 memset(&ext, 0, sizeof(ext)); 150 state->extensions = &ext; 151 state->Const.MaxDrawBuffers = 2; 152 state->Const.MaxTextureCoords = 4; 153 154 const char *source = shader->Source; 155 state->error = preprocess(state, &source, &state->info_log, &ext); 156 157 if (!state->error) { 158 _mesa_glsl_lexer_ctor(state, source); 159 _mesa_glsl_parse(state); 160 _mesa_glsl_lexer_dtor(state); 161 } 162 163 if (dump_ast) { 164 foreach_list_const(n, &state->translation_unit) { 165 ast_node *ast = exec_node_data(ast_node, n, link); 166 ast->print(); 167 } 168 printf("\n\n"); 169 } 170 171 shader->ir = new(shader) exec_list; 172 if (!state->error && !state->translation_unit.is_empty()) 173 _mesa_ast_to_hir(shader->ir, state); 174 175 validate_ir_tree(shader->ir); 176 177 /* Print out the unoptimized IR. */ 178 if (!state->error && dump_hir) { 179 _mesa_print_ir(shader->ir, state); 180 } 181 182 /* Optimization passes */ 183 if (!state->error && !shader->ir->is_empty()) { 184 bool progress; 185 do { 186 progress = false; 187 188 progress = do_function_inlining(shader->ir) || progress; 189 progress = do_if_simplification(shader->ir) || progress; 190 progress = do_copy_propagation(shader->ir) || progress; 191 progress = do_dead_code_local(shader->ir) || progress; 192 progress = do_dead_code_unlinked(state, shader->ir) || progress; 193 progress = do_constant_variable_unlinked(shader->ir) || progress; 194 progress = do_constant_folding(shader->ir) || progress; 195 progress = do_vec_index_to_swizzle(shader->ir) || progress; 196 progress = do_vec_index_to_cond_assign(shader->ir) || progress; 197 progress = do_swizzle_swizzle(shader->ir) || progress; 198 } while (progress); 199 } 200 201 validate_ir_tree(shader->ir); 202 203 /* Print out the resulting IR */ 204 if (!state->error && dump_lir) { 205 _mesa_print_ir(shader->ir, state); 206 } 207 208 shader->symbols = state->symbols; 209 shader->CompileStatus = !state->error; 210 shader->Version = state->language_version; 211 212 if (shader->InfoLog) 213 talloc_free(shader->InfoLog); 214 215 shader->InfoLog = state->info_log; 216 217 /* Retain any live IR, but trash the rest. */ 218 foreach_list(node, shader->ir) { 219 visit_tree((ir_instruction *) node, steal_memory, shader); 220 } 221 222 talloc_free(state); 223 224 return; 225} 226 227int 228main(int argc, char **argv) 229{ 230 int status = EXIT_SUCCESS; 231 232 int c; 233 int idx = 0; 234 while ((c = getopt_long(argc, argv, "", compiler_opts, &idx)) != -1) 235 /* empty */ ; 236 237 238 if (argc <= optind) 239 usage_fail(argv[0]); 240 241 struct gl_shader_program *whole_program; 242 243 whole_program = talloc_zero (NULL, struct gl_shader_program); 244 assert(whole_program != NULL); 245 246 for (/* empty */; argc > optind; optind++) { 247 whole_program->Shaders = (struct gl_shader **) 248 talloc_realloc(whole_program, whole_program->Shaders, 249 struct gl_shader *, whole_program->NumShaders + 1); 250 assert(whole_program->Shaders != NULL); 251 252 struct gl_shader *shader = talloc_zero(whole_program, gl_shader); 253 254 whole_program->Shaders[whole_program->NumShaders] = shader; 255 whole_program->NumShaders++; 256 257 const unsigned len = strlen(argv[optind]); 258 if (len < 6) 259 usage_fail(argv[0]); 260 261 const char *const ext = & argv[optind][len - 5]; 262 if (strncmp(".vert", ext, 5) == 0) 263 shader->Type = GL_VERTEX_SHADER; 264 else if (strncmp(".geom", ext, 5) == 0) 265 shader->Type = GL_GEOMETRY_SHADER; 266 else if (strncmp(".frag", ext, 5) == 0) 267 shader->Type = GL_FRAGMENT_SHADER; 268 else 269 usage_fail(argv[0]); 270 271 shader->Source = load_text_file(whole_program, argv[optind]); 272 if (shader->Source == NULL) { 273 printf("File \"%s\" does not exist.\n", argv[optind]); 274 exit(EXIT_FAILURE); 275 } 276 277 compile_shader(shader); 278 279 if (!shader->CompileStatus) { 280 printf("Info log for %s:\n%s\n", argv[optind], shader->InfoLog); 281 status = EXIT_FAILURE; 282 break; 283 } 284 } 285 286 if ((status == EXIT_SUCCESS) && do_link) { 287 link_shaders(whole_program); 288 status = (whole_program->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE; 289 290 if (strlen(whole_program->InfoLog) > 0) 291 printf("Info log for linking:\n%s\n", whole_program->InfoLog); 292 } 293 294 for (unsigned i = 0; i < whole_program->_NumLinkedShaders; i++) 295 talloc_free(whole_program->_LinkedShaders[i]); 296 297 talloc_free(whole_program); 298 _mesa_glsl_release_types(); 299 300 return status; 301} 302