main.cpp revision 3322fbaf3b5e305ce00c1d08c26965bb98e0cef0
1/* 2 * Copyright © 2008, 2009 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 21 * DEALINGS IN THE SOFTWARE. 22 */ 23#include <cstdlib> 24#include <cstdio> 25#include <getopt.h> 26 27#include <sys/types.h> 28#include <sys/stat.h> 29#include <fcntl.h> 30#include <unistd.h> 31 32#include "ast.h" 33#include "glsl_parser_extras.h" 34#include "glsl_parser.h" 35#include "ir_optimization.h" 36#include "ir_print_visitor.h" 37#include "program.h" 38#include "loop_analysis.h" 39 40extern "C" struct gl_shader * 41_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type); 42 43extern "C" void 44_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, 45 struct gl_shader *sh); 46 47/* Copied from shader_api.c for the stand-alone compiler. 48 */ 49void 50_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, 51 struct gl_shader *sh) 52{ 53 *ptr = sh; 54} 55 56struct gl_shader * 57_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type) 58{ 59 struct gl_shader *shader; 60 61 (void) ctx; 62 63 assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER); 64 shader = talloc_zero(NULL, struct gl_shader); 65 if (shader) { 66 shader->Type = type; 67 shader->Name = name; 68 shader->RefCount = 1; 69 } 70 return shader; 71} 72 73static void 74initialize_context(struct gl_context *ctx, gl_api api) 75{ 76 memset(ctx, 0, sizeof(*ctx)); 77 78 ctx->API = api; 79 80 ctx->Extensions.ARB_draw_buffers = GL_TRUE; 81 ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE; 82 ctx->Extensions.EXT_texture_array = GL_TRUE; 83 ctx->Extensions.NV_texture_rectangle = GL_TRUE; 84 85 /* 1.10 minimums. */ 86 ctx->Const.MaxLights = 8; 87 ctx->Const.MaxClipPlanes = 8; 88 ctx->Const.MaxTextureUnits = 2; 89 90 /* More than the 1.10 minimum to appease parser tests taken from 91 * apps that (hopefully) already checked the number of coords. 92 */ 93 ctx->Const.MaxTextureCoordUnits = 4; 94 95 ctx->Const.VertexProgram.MaxAttribs = 16; 96 ctx->Const.VertexProgram.MaxUniformComponents = 512; 97 ctx->Const.MaxVarying = 8; 98 ctx->Const.MaxVertexTextureImageUnits = 0; 99 ctx->Const.MaxCombinedTextureImageUnits = 2; 100 ctx->Const.MaxTextureImageUnits = 2; 101 ctx->Const.FragmentProgram.MaxUniformComponents = 64; 102 103 ctx->Const.MaxDrawBuffers = 2; 104 105 ctx->Driver.NewShader = _mesa_new_shader; 106} 107 108/* Returned string will have 'ctx' as its talloc owner. */ 109static char * 110load_text_file(void *ctx, const char *file_name) 111{ 112 char *text = NULL; 113 struct stat st; 114 ssize_t total_read = 0; 115 int fd = open(file_name, O_RDONLY); 116 117 if (fd < 0) { 118 return NULL; 119 } 120 121 if (fstat(fd, & st) == 0) { 122 text = (char *) talloc_size(ctx, st.st_size + 1); 123 if (text != NULL) { 124 do { 125 ssize_t bytes = read(fd, text + total_read, 126 st.st_size - total_read); 127 if (bytes < 0) { 128 free(text); 129 text = NULL; 130 break; 131 } 132 133 if (bytes == 0) { 134 break; 135 } 136 137 total_read += bytes; 138 } while (total_read < st.st_size); 139 140 text[total_read] = '\0'; 141 } 142 } 143 144 close(fd); 145 146 return text; 147} 148 149 150void 151usage_fail(const char *name) 152{ 153 printf("%s <filename.frag|filename.vert>\n", name); 154 exit(EXIT_FAILURE); 155} 156 157 158int glsl_es = 0; 159int dump_ast = 0; 160int dump_hir = 0; 161int dump_lir = 0; 162int do_link = 0; 163 164const struct option compiler_opts[] = { 165 { "glsl-es", 0, &glsl_es, 1 }, 166 { "dump-ast", 0, &dump_ast, 1 }, 167 { "dump-hir", 0, &dump_hir, 1 }, 168 { "dump-lir", 0, &dump_lir, 1 }, 169 { "link", 0, &do_link, 1 }, 170 { NULL, 0, NULL, 0 } 171}; 172 173void 174compile_shader(struct gl_context *ctx, struct gl_shader *shader) 175{ 176 struct _mesa_glsl_parse_state *state = 177 new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader); 178 179 const char *source = shader->Source; 180 state->error = preprocess(state, &source, &state->info_log, 181 state->extensions, ctx->API); 182 183 if (!state->error) { 184 _mesa_glsl_lexer_ctor(state, source); 185 _mesa_glsl_parse(state); 186 _mesa_glsl_lexer_dtor(state); 187 } 188 189 if (dump_ast) { 190 foreach_list_const(n, &state->translation_unit) { 191 ast_node *ast = exec_node_data(ast_node, n, link); 192 ast->print(); 193 } 194 printf("\n\n"); 195 } 196 197 shader->ir = new(shader) exec_list; 198 if (!state->error && !state->translation_unit.is_empty()) 199 _mesa_ast_to_hir(shader->ir, state); 200 201 /* Print out the unoptimized IR. */ 202 if (!state->error && dump_hir) { 203 validate_ir_tree(shader->ir); 204 _mesa_print_ir(shader->ir, state); 205 } 206 207 /* Optimization passes */ 208 if (!state->error && !shader->ir->is_empty()) { 209 bool progress; 210 do { 211 progress = false; 212 213 progress = do_function_inlining(shader->ir) || progress; 214 progress = do_if_simplification(shader->ir) || progress; 215 progress = do_copy_propagation(shader->ir) || progress; 216 progress = do_dead_code_local(shader->ir) || progress; 217 progress = do_dead_code_unlinked(shader->ir) || progress; 218 progress = do_tree_grafting(shader->ir) || progress; 219 progress = do_constant_propagation(shader->ir) || progress; 220 progress = do_constant_variable_unlinked(shader->ir) || progress; 221 progress = do_constant_folding(shader->ir) || progress; 222 progress = do_algebraic(shader->ir) || progress; 223 progress = do_vec_index_to_swizzle(shader->ir) || progress; 224 progress = do_vec_index_to_cond_assign(shader->ir) || progress; 225 progress = do_swizzle_swizzle(shader->ir) || progress; 226 227 loop_state *ls = analyze_loop_variables(shader->ir); 228 progress = set_loop_controls(shader->ir, ls) || progress; 229 progress = unroll_loops(shader->ir, ls, 32) || progress; 230 delete ls; 231 } while (progress); 232 233 validate_ir_tree(shader->ir); 234 } 235 236 237 /* Print out the resulting IR */ 238 if (!state->error && dump_lir) { 239 _mesa_print_ir(shader->ir, state); 240 } 241 242 shader->symbols = state->symbols; 243 shader->CompileStatus = !state->error; 244 shader->Version = state->language_version; 245 memcpy(shader->builtins_to_link, state->builtins_to_link, 246 sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link); 247 shader->num_builtins_to_link = state->num_builtins_to_link; 248 249 if (shader->InfoLog) 250 talloc_free(shader->InfoLog); 251 252 shader->InfoLog = state->info_log; 253 254 /* Retain any live IR, but trash the rest. */ 255 reparent_ir(shader->ir, shader); 256 257 talloc_free(state); 258 259 return; 260} 261 262int 263main(int argc, char **argv) 264{ 265 int status = EXIT_SUCCESS; 266 struct gl_context local_ctx; 267 struct gl_context *ctx = &local_ctx; 268 269 int c; 270 int idx = 0; 271 while ((c = getopt_long(argc, argv, "", compiler_opts, &idx)) != -1) 272 /* empty */ ; 273 274 275 if (argc <= optind) 276 usage_fail(argv[0]); 277 278 initialize_context(ctx, (glsl_es) ? API_OPENGLES2 : API_OPENGL); 279 280 struct gl_shader_program *whole_program; 281 282 whole_program = talloc_zero (NULL, struct gl_shader_program); 283 assert(whole_program != NULL); 284 285 for (/* empty */; argc > optind; optind++) { 286 whole_program->Shaders = (struct gl_shader **) 287 talloc_realloc(whole_program, whole_program->Shaders, 288 struct gl_shader *, whole_program->NumShaders + 1); 289 assert(whole_program->Shaders != NULL); 290 291 struct gl_shader *shader = talloc_zero(whole_program, gl_shader); 292 293 whole_program->Shaders[whole_program->NumShaders] = shader; 294 whole_program->NumShaders++; 295 296 const unsigned len = strlen(argv[optind]); 297 if (len < 6) 298 usage_fail(argv[0]); 299 300 const char *const ext = & argv[optind][len - 5]; 301 if (strncmp(".vert", ext, 5) == 0) 302 shader->Type = GL_VERTEX_SHADER; 303 else if (strncmp(".geom", ext, 5) == 0) 304 shader->Type = GL_GEOMETRY_SHADER; 305 else if (strncmp(".frag", ext, 5) == 0) 306 shader->Type = GL_FRAGMENT_SHADER; 307 else 308 usage_fail(argv[0]); 309 310 shader->Source = load_text_file(whole_program, argv[optind]); 311 if (shader->Source == NULL) { 312 printf("File \"%s\" does not exist.\n", argv[optind]); 313 exit(EXIT_FAILURE); 314 } 315 316 compile_shader(ctx, shader); 317 318 if (!shader->CompileStatus) { 319 printf("Info log for %s:\n%s\n", argv[optind], shader->InfoLog); 320 status = EXIT_FAILURE; 321 break; 322 } 323 } 324 325 if ((status == EXIT_SUCCESS) && do_link) { 326 link_shaders(ctx, whole_program); 327 status = (whole_program->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE; 328 329 if (strlen(whole_program->InfoLog) > 0) 330 printf("Info log for linking:\n%s\n", whole_program->InfoLog); 331 } 332 333 for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) 334 talloc_free(whole_program->_LinkedShaders[i]); 335 336 talloc_free(whole_program); 337 _mesa_glsl_release_types(); 338 _mesa_glsl_release_functions(); 339 340 return status; 341} 342