1/*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24/* This file declares stripped-down versions of functions that
25 * normally exist outside of the glsl folder, so that they can be used
26 * when running the GLSL compiler standalone (for unit testing or
27 * compiling builtins).
28 */
29
30#pragma once
31#ifndef STANDALONE_SCAFFOLDING_H
32#define STANDALONE_SCAFFOLDING_H
33
34#include "main/mtypes.h"
35
36extern "C" void
37_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
38                       struct gl_shader *sh);
39
40extern "C" struct gl_shader *
41_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type);
42
43extern "C" void
44_mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint id,
45                   const char *msg, int len);
46
47/**
48 * Initialize the given gl_context structure to a reasonable set of
49 * defaults representing the minimum capabilities required by the
50 * OpenGL spec.
51 *
52 * This is used when compiling builtin functions and in testing, when
53 * we don't have a connection to an actual driver.
54 */
55void initialize_context_to_defaults(struct gl_context *ctx, gl_api api);
56
57
58#endif /* STANDALONE_SCAFFOLDING_H */
59