apple_glapi.c revision a128355ecb5b782a69461a04991e4cffb32249db
1/* 2 * GLX implementation that uses Apple's OpenGL.framework 3 * 4 * Copyright (c) 2007-2011 Apple Inc. 5 * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved. 6 * Copyright (c) 2002 Greg Parker. All Rights Reserved. 7 * 8 * Portions of this file are copied from Mesa's xf86glx.c, 9 * which contains the following copyright: 10 * 11 * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. 12 * All Rights Reserved. 13 * 14 * Permission is hereby granted, free of charge, to any person obtaining a 15 * copy of this software and associated documentation files (the "Software"), 16 * to deal in the Software without restriction, including without limitation 17 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 18 * and/or sell copies of the Software, and to permit persons to whom the 19 * Software is furnished to do so, subject to the following conditions: 20 * 21 * The above copyright notice and this permission notice shall be included in 22 * all copies or substantial portions of the Software. 23 * 24 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 25 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 26 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 27 * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR 28 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 29 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 30 * DEALINGS IN THE SOFTWARE. 31 */ 32 33#include <assert.h> 34#include <dlfcn.h> 35#include <stdlib.h> 36#include <string.h> 37#include <stdio.h> 38 39#include <GL/gl.h> 40 41#include "glapi.h" 42#include "glapitable.h" 43#include "main/dispatch.h" 44 45#include "apple_glx.h" 46#include "apple_xgl_api.h" 47 48#ifndef OPENGL_FRAMEWORK_PATH 49#define OPENGL_FRAMEWORK_PATH "/System/Library/Frameworks/OpenGL.framework/OpenGL" 50#endif 51 52struct _glapi_table * __ogl_framework_api = NULL; 53struct _glapi_table * __applegl_api = NULL; 54 55void apple_glapi_set_dispatch(void) { 56 static void *handle; 57 const char *opengl_framework_path; 58 59 if(__applegl_api) { 60 _glapi_set_dispatch(__applegl_api); 61 return; 62 } 63 64 opengl_framework_path = getenv("OPENGL_FRAMEWORK_PATH"); 65 if (!opengl_framework_path) { 66 opengl_framework_path = OPENGL_FRAMEWORK_PATH; 67 } 68 69 (void) dlerror(); /*drain dlerror */ 70 handle = dlopen(opengl_framework_path, RTLD_LOCAL); 71 72 if (!handle) { 73 fprintf(stderr, "error: unable to dlopen %s : %s\n", 74 opengl_framework_path, dlerror()); 75 abort(); 76 } 77 78 __ogl_framework_api = _glapi_create_table_from_handle(handle, "gl"); 79 assert(__ogl_framework_api); 80 81 __applegl_api = malloc(sizeof(struct _glapi_table)); 82 assert(__applegl_api); 83 memcpy(__applegl_api, __ogl_framework_api, sizeof(struct _glapi_table)); 84 85 SET_ReadPixels(__applegl_api, __applegl_glReadPixels); 86 SET_CopyPixels(__applegl_api, __applegl_glCopyPixels); 87 SET_CopyColorTable(__applegl_api, __applegl_glCopyColorTable); 88 SET_DrawBuffer(__applegl_api, __applegl_glDrawBuffer); 89 SET_DrawBuffersARB(__applegl_api, __applegl_glDrawBuffersARB); 90 SET_Viewport(__applegl_api, __applegl_glViewport); 91 92 _glapi_set_dispatch(__applegl_api); 93} 94